Equipo Eden Group
En Vanaheim hemos pensado en ti como usuario y en esa mortificante necesidad de mejorar el equipo, por lo que hemos decidido en darle un cambio a ese viejo y desactualizado equipo de Eden Group por lo que contratamos a cuatro hermanos expertos en cada area, los cuales te ofrecerán diferentes opciones y mejoras para tus aventuras.
Armas
Desde el metálico Einbroch un Experto en los metales y forjador de armas te ofrecerá las siguientes opciones acorde a tu nivel podras encontrarlo en (/navi moc_para01 110/91).
Armas Lv 10
Armas Novato | ||
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Nombre | Efecto | Costo |
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ATK + 15 if the base level is 20 or higher If the base level is 30 or higher, ATK + 20 additional increases. If the base level is 45 or higher, ATK + 25 additional increases. Class: Swordsman, Merchant, Thief |
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ATK + 15 if the base level is 20 or higher If the base level is 30 or higher, ATK + 20 additional increases. If the base level is 45 or higher, ATK + 25 additional increases. Class: Merchant | |
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ATK + 15 if the base level is 20 or higher If the base level is 30 or higher, ATK + 20 additional increases. If the base level is 45 or higher, ATK + 25 additional increases. Class: Acolyte, Merchant, Novice | |
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ATK + 15, MATK + 15 if the base level is 20 or higher. If the base level is 30 or higher, ATK + 20, MATK + 20 additional increase. If the base level is 45 or higher, ATK + 25, MATK + 25 additional increase. Class: Novice, Swordsman, Archer, Thief, Wizard, Merchant, Ninja, Soul Linker | |
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ATK + 15 if the base level is 20 or higher If the base level is 30 or higher, ATK + 20 additional increases. If the base level is 45 or higher, ATK + 25 additional increases. Class: Archer | |
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If the base level is 20 or higher, MATK + 15. If the base level is 30 or higher, MATK + 20 additional increases. If the base level is 45 or higher, MATK + 25 additional increases. Class: Wizard, Novice, Soul Linker | |
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ATK + 15 if the base level is 20 or higher If the base level is 30 or higher, ATK + 20 additional increases. If the base level is 45 or higher, ATK + 25 additional increases. Class: Gunslinger | |
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ATK + 15, MATK + 15 if the base level is 20 or higher. If the base level is 30 or higher, ATK + 20, MATK + 20 additional increase. If the base level is 45 or higher, ATK + 25, MATK + 25 additional increase. Class: Summoner (Doram) |
Armas Lv 45
Armas Intermedias | ||
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Nombre | Efecto | Costo |
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ATK + 3%. If the base level is 60 or higher, pierce damage increases by 20%.
If the base level is 75 or higher, increase Brandish Spear damage by 10%. If the base level is 90 or higher, increase Brandish Spear damage by additional 15%. Class: Knight |
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CRI + 10.
If the base level is 60 or higher, attack speed increases (delay after attack is reduced by 10%). If the base level is 75 or higher, increase bowling bash damage by 10%. If the base level is 90 or higher, increase bowling bash damage by additional 15% Class: Knight | |
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MATK + 3%.
If the base level is above 60, variable casting decreases by 10%. If the base level is 75 or higher, increases Grand Cross damage by 10%. If the base level is 90 or higher, increases Grand Cross damage by additional 15%. Class: Crusader | |
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ATK + 3%.
If the base level is 60 or higher, attack speed increases (delay after attack is reduced by 10%). If the base level is 75 or higher, increases Holy Cross damage by 10%. If the base level is 90 or higher, increase Holy Cross damage by additional 15%. Class: Crusader | |
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ATK + 3%.
If the base level is 60 or higher, increases melee physical damage by 10%. If the base level is 75 or higher, increases Kart Revolution damage by 10%. If the base level is 90 or higher, increase Kart Revolution damage by additional 15%. Class: Blacksmith | |
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CRI + 10.
If the base level is 60 or higher, increases melee physical damage by 10%. If the base level is 75 or higher, critical damage increases by 5%. If the base level is 90 or higher, increase critical damage by additional 10%. Class: Blacksmith | |
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ATK + 3%.
If the base level is above 60, variable casting decreases by 10%. If the base level is 75 or higher, increases Acid Terror damage by 10%. If the base level is 90 or higher, Acid Terror damage is increased by an additional 15%. Class: Alchemist | |
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ATK + 3%.
If the base level is 60 or higher, increases melee physical damage by 10%. If the base level is 75 or higher, increases Kart Revolution damage by 10%. If the base level is 90 or higher, increase Kart Revolution damage by additional 15%. Class: Alchemist | |
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CRI + 5.
If the base level is 60 or higher, attack speed increases (delay after attack is reduced by 10%). If the base level is 75 or higher, critical damage increases by 5%. If the base level is 90 or higher, increase critical damage by additional 10%. Class: Assassin | |
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ATK + 3%.
If the base level is 60 or higher, HIT + 15. If the base level is 75 or higher, Sonic Blow damage increases by 10%. If the base level is 90 or higher, Sonic Blow damage is increased by an additional 15%. Class: Assassin | |
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Increases attack speed (delays after attack by 10%).
If the base level is 60 or higher, increases Back Stab damage by 20%. If the base level is 75 or higher, increase Raid damage by 10%. If the base level is 90 or higher, increase Raid damage by an additional 15%. Class: Rogue | |
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ATK + 3%.
If the base level is 60 or higher, increases long ranged physical damage by 10%. If the base level is 75 or higher, double strapping damage increases by 10%. If the base level is 90 or higher, double strapping damage is increased by an additional 15%. Class: Rogue | |
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MATK + 3%.
If the base level is above 60, variable casting decreases by 10%. If the base level is 75 or higher, increases Storm Gust and Meteor Storm damage by 20%. When the base level is 90 or higher, increases Lord of Vermillion and Heavens Drive damage by 20%. Class: Wizard | |
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MATK + 3%.
If the base level is above 60, variable casting decreases by 10%. If the base level is 75 or higher, increases Eufitel Thunder damage by 10%. If the base level is 90 or higher, increases Eufitel Thunder damage by additional 15%. Class: Wizard | |
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MATK + 3%.
If the base level is above 60, variable casting decreases by 10%. If the base level is 75 or higher, increase Heaven's Drive damage by 10%. If the base level is 90 or higher, increase Heaven's Drive damage by additional 15%. Class: Sage | |
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MATK + 3%.
If the base level is 60 or higher, attack speed increases (delay after attack is reduced by 10%). If the base level is 75 or higher, increases Fire/Cold Bolt damage by 20%. If the base level is 90 or higher, increases Lightning Bolt and Earth Spike damage by 20%. Class: Sage | |
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CRI + 10
If the base level is 60 or higher, attack speed increases (delay after attack is reduced by 10%). If the base level is 75 or higher, critical damage increases by 5%. If the base level is 90 or higher, increase critical damage by additional 10%. Class: Priest | |
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MATK + 3%
If the base level is above 60, variable casting decreases by 10%. If the base level is 75 or higher, increases Magnus Exorsismus damage by 10%. If the base level is 90 or higher, increases Magnus Exorsismus damage by additional 15%. Class: Priest | |
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ATK + 3%.
If the base level is 60 or higher, attack speed increases (delay after attack is reduced by 10%). If the base level is 75 or higher, increase the damage of the reversal height by 20%. If the base level is 90 or higher, increases Maeng Dragon and River damage by 20%. Class: Monk | |
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ATK + 3%.
If the base level is 60 or higher, increases long ranged physical damage by 10%. If the base level is 75 or higher, tanji magic damage is increased by 10%. If the base level is 90 or higher, increase Tanji magic damage by an additional 15%. Class: Monk | |
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ATK + 3%.
If the base level is 60 or higher, increases long ranged physical damage by 10%. If the base level is 75 or higher, increases Arrow Shower damage by 20%. If the base level is 90 or higher, double strapping damage increases by 20%. Class: Hunter | |
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ATK + 3%.
If the base level is 60 or higher, attack speed increases (delay after attack is reduced by 10%). If the base level is 75 or higher, increases Blitz Beat damage by 15%. If the base level is 90 or higher, increase Blitz Beat damage by additional 10%. Class: Hunter | |
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ATK + 3%.
If the base level is 60 or higher, increases long ranged physical damage by 10%. If the base level is 75 or higher, increases Arrow Shower damage by 20%. If the base level is 90 or higher, double strapping damage increases by 20%. Class: Bard, Dancer | |
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ATK + 3%.
If the base level is 60 or higher, increases long ranged physical damage by 10%. If the bass level is 75 or higher, increases Musical Strike damage by 10%. If the bass level is 90 or higher, increases Musical Strike damage by an additional 15%. Class: Bard | |
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ATK + 3%.
If the base level is 60 or higher, increases long ranged physical damage by 10%. When the base level is 75 or higher, increases arrow roll damage by 10%. If the base level is 90 or higher, increase arrow roll damage by additional 15%. Class: Dancer | |
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ATK + 3%.
If the base level is 60 or higher, increases long ranged physical damage by 10%. If the base level is 75 or higher, increases Kunai throw damage by 20%. If the base level is 90 or higher, increase the damage of throwing wind horse sword by 20%. Class: Ninja | |
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MATK + 3%.
If the base level is above 60, variable casting decreases by 10%. If the base level is 75 or higher, increase the damage of Red Flame, Ice Island, and Wind by 20%. If the base level is 90 or higher, increase the damage of Fire Dragon, Ice Arrangement, and Sacrifice by 20%. Class: Ninja | |
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ATK + 3%.
If the base level is 60 or higher, increases long ranged physical damage by 10%. If the base level is 75 or higher, tracking damage increases by 10%. If the base level is 90 or higher, tracking damage is increased by an additional 15%. Class: Gunslinger | |
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ATK + 3%.
If the base level is 60 or higher, attack speed increases (delay after attack is reduced by 10%). If the base level is 75 or higher, increases Rapid Shower damage by 20%. If the base level is 90 or higher, Desperado damage increases by 20%. Class: Gunslinger | |
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ATK + 3%.
If the base level is 60 or higher, increases melee physical damage by 10%. If the base level is 75 or higher, increase the damage of Whirlwind Kick and Round Kick by 10%. If the base level is 90 or higher, increase the damage of Whirlwind and Spinning Kick by additional 15%. Class: Taekwon | |
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ATK + 3%.
If the base level is 60 or higher, increases melee physical damage by 10%. If the base level is 75 or higher, increases knock down and counter kick damage by 10%. If the base level is 90 or higher, increase knockdown and counter kick damage by an additional 15%. Class: Taekwon | |
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CRI + 15.
If the base level is above 60, CRI + 30 additional increase. If the base level is 75 or higher, critical damage increases by 5%. If the base level is 90 or higher, increase critical damage by additional 10%. Class: Soul Linker | |
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MATK + 3%.
If the base level is above 60, variable casting decreases by 10%. If the base level is 75 or higher, Esma damage increases by 10%. If the base level is 90 or higher, Esma damage increases by additional 15%. Class: Soul Linker | |
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ATK + 3%.
If the base level is 60 or higher, increases long ranged physical damage by 10%. If the base level is 75 or higher, increases Picky Peck damage by 10%. If the base level is 90 or higher, increases Picky Peck damage by an additional 15%. Class: Summoner (Doram) | |
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MATK + 3%.
If the base level is above 60, variable casting decreases by 10%. If the base level is 75 or higher, increases Catnip Meteor damage by 10%. If the base level is 90 or higher, increases Catnip Meteor damage by additional 15%. Class: Summoner (Doram) | |
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ATK + 3%.
If the base level is 60 or higher, increases melee physical damage by 10%. If the base level is 75 or higher, increases bash damage by 20%. If the base level is 90 or higher, bash damage increases by additional 20%. Class: Novice | |
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MATK + 3%
If the base level is above 60, variable casting decreases by 10%. If the base level is 75 or higher, increases Fire/Cold/Lightning Bolt damage by 20%. If the base level is 90 or higher, increases Fire/Cold/Lightning Bolt damage by additional 20%. Class: Novice |
Armas Lv 100
Todas estas armas tienen un valor de 15 Old Pick
Armas Avanzadas | |
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Nombre | Efecto |
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ATK + 5%, the delay after skill decreases by 3% per level of dragon training.
If the base level is 105 or higher, variable casting decreases by 10%, dragon breath, dragon breath-number, and Hundred spear damage increase by 25%. If the base level is 110 or higher, Hundred Spear skill cooldown decreases by 2 seconds, and ranged physical damage increases by 15%. If the base level is 115 or higher, increases Dragon Breath, Dragon Breath-Number, and Hundred Spear damage by additional 15%. Class: Rune Knight |
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CRI + 15, increases attack speed per level of two-handed quikken (reduces delay after attack by 1%).
If the base level is 105 or higher, increases critical damage by 10%, ignition break, and sonic wave damage by 25%, If the base level is 110 or higher, CRI + 15 additional increases, physical damage to enemies of all sizes increases by 15%. If the base level is 115 or higher, increases Ignition Break and Sonic Wave damage by additional 15%. Class: Rune Knight |
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MATK + 5%, variable casting decrease by 1% per level of faith
If the base level is 105 or higher, increases non and holy property magic damage by 10%, and increases pressure and ray of genesis damage by 25%. If the base level is 110 or higher, increases magical damage against enemies of all sizes by 15%, and increases magical damage of nothing and holy properties by additional 15%. If the base level is 115 or higher, increases Pressure and Ray of Genesis damage by additional 15%. Class: Royal Guard |
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ATK + 5%, increases attack speed per level of spear quikken (reduces delay after attack by 1%).
If the base level is 105 or higher, ASPD + 1, Vanishing Point, Cannon Spear, Overbrand damage increases by 25%. If the base level is 110 or higher, increases physical damage against enemies of all sizes by 15% and increases melee/range physical damage by 15%. If the base level is 115 or higher, increases Vanishing Point, Cannon Spear, and Overbrand damage by an additional 15%. Class: Royal Guard |
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ATK + 5%, Increases ranged physical damage by 2% per level of Mado Gear License.
If the base level is 105 or higher, variable casting decreases by 10%, and Vulcan Arm, Knuckle Boost, and Arms Cannon damage increases by 25%. If the base level is 110 or higher, delay after skill decreases by 10%, and physical damage inflicted to enemies of all sizes increases by 15%. If the base level is 115 or higher, increases Vulcan Arm, Knuckle Boost, and Arm Cannon damage by additional 15%. Class: Mechanic |
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ATK + 5%, increases melee physical damage by 1% per 1 Weaponry Research level.
If the base level is 105 or higher, Axe Tornado skill cooldown decreases by 1 second, Axe Tornado, Power Swing damage increases by 25%. If the base level is 110 or higher, delay after skill decreases by 10%, and physical damage inflicted to enemies of all sizes increases by 15%. If the base level is 115 or higher, increases Axe Tornado and Power Swing damage by additional 15%. Class: Mechanic |
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ATK + 5%, increased ranged physical damage by 1% per 1 level of Learning Potion.
If the base level is 105 or higher, variable casting decreases by 10%, and Cart Cannon damage increases by 25%. If the base level is 110 or higher, delay after skill decreases by 10%, and physical damage inflicted to enemies of all sizes increases by 15%. If the base level is 115 or higher, increases Cart Cannon damage by additional 15%. Class: Genetic |
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ATK + 5%, increases melee physical damage by 2% per 1 Sword Training level.
If the base level is 105 or higher, delay after skill decreases by 5%, Hell's Plant, and Cart Tornado damage increase by 25%. If the base level is 110 or higher, delay after skill decreases by additional 10%, and physical damage inflicted on enemies of all sizes increases by 15%. If the base level is 115 or higher, increase Hell's Plant and Cart Tornado damage by additional 15%. Class: Genetic |
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CRI + 10, increases melee physical damage by 1% per 1 Katar Mastery level.
If the base level is 105 or higher, delay after skill decreases by 5%, Cross impact, and Rolling Cutter damage increases by 25%, If the base level is 110 or higher, delay after skill decreases by additional 10%, and physical damage inflicted on enemies of all sizes increases by 15%. If the base level is 115 or higher, increase Cross Impact and Rolling Cutter damage by additional 15%. Class: Guillotine Cross |
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ATK + 5%, the delay after skill decreases by 1% per 1 Katar Mastery level.
If the base level is 105 or higher, increases melee physical damage by 10% and Counter Slash damage by 25%. If the base level is 110 or higher, delay after skill decreases by additional 10%, and physical damage inflicted on enemies of all sizes increases by 15%. If the base level is 115 or higher, Counter Slash damage is increased by 15%. Class: Guillotine Cross |
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ATK + 3%, MATK + 3%, delay after skill decreases by 1% per Plagiarism level.
If the base level is 105 or higher, ASPD + 1, Fatal Menace damage increases by 25%. If the base level is 110 or higher, increases physical/magic damage against enemies of all sizes by 15% and increases melee physical damage by 15%. If the base level is 115 or higher, increases Fatal Menace damage by additional 15%, increases non-fire property magic damage by 15%. Class: Shadow Chaser |
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ATK + 5%, Increases long ranged physical damage by 1% per level of Vulture's Eye.
If the base level is 105 or higher, variable casting decreases by 10%, Triangle Shot, Feint Bomb damage increases by 25%. If the base level is 110 or higher, delay after skill decreases by 10%, and physical damage to enemies of all sizes increases by 15%. If the base level is 115 or higher, increase Triangle Shot and Feint Bomb damage by 25%. Class: Shadow Chaser |
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MATK + 5%, Cannot be destroyed, 1% variable casting decrease per Mystical Amplification level.
If the base level is 105 or higher, increases fire and earth magic damage by 10%, and increases Crimson Rock and Earth Strain damage by 25%. If the base level is 110 or higher, fire and earth magic damage increases by additional 15%, magic damage dealt to enemies of all sizes increases by 15%, If the base level is 115 or higher, increases Crimson Rock and Earth Strain damage by additional 15%. Class: Warlock |
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MATK + 5%, Decrease by 1% variable casting for each level of Mystical Amplification.
When the base level is 105 or higher, increases wind and ghost property magic damage by 10%, Chain Lighting, and Soul Expansion damage by 25%. If the base level is 110 or higher, increases wind and ghost property magic damage by additional 15%, and increases magic damage against enemies of all sizes by 15%. If the base level is 115 or higher, increases Chain Lightning and Soul Expansion damage by additional 15%. Class: Warlock |
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MATK + 5%, variable casting decrease by 2% per level of Land Protector.
When the base level is 105 or higher, increases water, wind, ground, and non-attribute magic damage by 10%, psychic wave, diamond dust, earth grave, and varetyr spear damage by 25%. If the base level is 110 or higher, increases water, wind, ground, and non-attribute magic damage by 15%, increases magic damage against enemies of all sizes by 15% If the base level is 115 or higher, increases Psychic Wave, Diamond Dust, Earth Grave, and Varetyr Spear damage by additional 15%. Class: Sorcerer |
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MATK + 5%, increases attack speed per Auto Spell level (delays after attack decrease by 1%).
If the base level is 105 or higher, increases water, wind, ground, and fire property magic damage by 10%, fire/cold/lightning bolt, earth spike, and heaven's drive damage by 25%. If the base level is 110 or higher, increases water, wind, ground, and fire property magical damage by additional 15%, and increases magical damage against enemies of all sizes by 15%. If the base level is 115 or higher, increases Fire/Cold/Lightning Bolt, Earth Spike, and Heavens Drive damage by additional 15%. Class: Sorcerer |
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CRI + 15, MATK + 3%, cannot be destroyed, increases attack speed per level of Meditation (delay decreases by 1% after attack).
If the base level is 105 or higher, variable casting decreases by 10%, delay after skill decreases by 10%, Magnus Exorsismus, Judex, and Duple Light damage increase by 25%. If the base level is 110 or higher, increases non- and holy property magic damage by 20%, and increases physical/magic damage against enemies of all sizes by 15%. If the base level is 115 or higher, increases Magnus Exorsismus, Judex, and Duple Light damage by additional 15%. Class: Arch Bishop |
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MATK + 180.
MATK + 5%, cannot be destroyed, variable casting decreases by 1% per 1 level of Meditation. If the base level is 105 or higher, increases holy property magical damage by 10% and adoramus damage by 25%. When the base level is 110 or higher, increases holy property magic damage by additional 15%, and magic damage inflicted to enemies of all sizes increases by 15%. If the base level is 115 or higher, increase Adoramus damage by additional 15%. Class: Arch Bishop |
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ATK + 5%, MHP + 2% increase per 1 Chain Combo level.
If the base level is 105 or higher, decreases the cooldown of the Tiger Cannon skill by 1 second, increases the damage of Fallen Empire, Tiger Cannon by 25%. If the base level is 110 or higher, increases melee physical damage by 15%, and increases physical damage against enemies of all sizes by 15%. If the base level is 115 or higher, increase the damage of Fallen Empire and Tiger Cannon by additional 15%. Class: Sura |
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ATK + 5%, increased ranged physical damage by 2% per 1 level of Call Spirits.
If the base level is 105 or higher, decreases the cooldown of Rampage Blaster by 1 second, and increases damage of Rampage Blaster and Knuckle Arrow by 25%. If the base level is 110 or higher, delay after skill decreases by 10%, and physical damage to enemies of all sizes increases by 15%. If the base level is 115 or higher, increase the damage of Rampage Blaster and Knuckle Arrow by additional 15%. Class: Sura |
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ATK + 5%, Increases long ranged physical damage by 1% per level of Owl's Eye.
If the base level is 105 or higher, Arrow Storm skill cooldown decreases by 0.7 seconds, and Arrow Storm damage increases by 25%. If the base level is 110 or higher, increases ranged physical damage by 15%, and increases physical damage inflicted to enemies of all sizes by 15%. If the base level is 115 or higher, increases Arrow Storm damage by additional 15%. Class: Ranger |
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ATK + 5%, Increases attack speed per Vulture's Eye level (delay after attack decreases by 1%).
If the base level is 105 or higher, Aimed Bolt skill cooldown decreases by 1 second, Sharp Shooting, Aimed Bolt damage increases by 25%. If the base level is 110 or higher, delay after skill decreases by 10%, and physical damage to enemies of all sizes increases by 15%. If the base level is 115 or higher, increase sharp shooting and aimed bolt damage by additional 15%. Class: Ranger |
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MATK + 5%, increases all attribute magic damage by 1% per 1 Dancing Lesson level.
If the base level is 105 or higher, cool down for metallic sound skills is reduced by 2 seconds, reverberation, and metallic sound damage are increased by 25%. If the base level is 110 or higher, reverberation fixed casting decreases by 0.5 seconds, and magic damage dealt to enemies of all sizes increases by 15%. If the bass level is 115 or higher, increase reverberation and metallic sound damage by additional 15%. Class: Wanderer |
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ATK + 5%, increased ranged physical damage by 1% per level of Dancing Lesson.
If the base level is 105 or higher, cooldown of Severe Rainstorm skill decreases by 2 seconds and increases Severe Rainstorm damage by 25%. If the base level is 110 or higher, increases ranged physical damage by additional 15%, and increases physical damage inflicted to enemies of all sizes by 15%. If the base level is 115 or higher, increases Severe Rainstorm damage by additional 15%. Class: Wanderer |
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ATK + 5%, increased ranged physical damage by 1% per level of Musical Lesson.
If the base level is 105 or higher, cooldown of Severe Rainstorm skill decreases by 2 seconds and increases Severe Rainstorm damage by 25%. If the base level is 110 or higher, increases ranged physical damage by additional 15%, and increases physical damage inflicted to enemies of all sizes by 15%. If the base level is 115 or higher, increases Severe Rainstorm damage by additional 15%. Class: Minstrel |
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MATK + 5%, increases all elemental magic damage by 1% per level of Musical Lesson.
If the base level is 105 or higher, cool down for metallic sound skills is reduced by 2 seconds, reverberation, and metallic sound damage are increased by 25%. If the base level is 110 or higher, vibration reverberation fixed casting decreases by 0.5 seconds, and magic damage dealt to enemies of all sizes increases by 15%. If the bass level is 115 or higher, increase reverberation and metallic sound damage by additional 15%. Class: Minstrel |
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ATK + 5%, increased ranged physical damage by 1% per 1 level of Throwing Mastery.
When the base level is 105 or higher, decreases the cooldown of Cross Slash by 2 seconds, increases Cross Slash, and Swirling Petal Damage by 25%. If the base level is 110 or higher, decreases the cooldown of Swirling Petal by 2 seconds, increases physical damage against enemies of all sizes by 15%. When the base level is 115 or higher, increases Cross Slash and Swirling Petal damage by additional 15%. Class: Kagerou, Oboro |
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MATK + 5%, variable casting decreases by 1% per 1 level of Ninja Mastery.
If the base level is 105 or higher, increases fire, water, and wind-related magic damage by 10%, and increases Flaming Petals, Freezing Spear and Wind Blade damage by 25%. If the base level is 110 or higher, variable casting decreases by additional 10%, and magic damage dealt to enemies of all sizes increases by 15%. If the base level is 115 or higher, increase Flaming Petals, Freezing Spear and Wind Blade by additional 15%. Class: Kagerou, Oboro |
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ATK + 5%, increased ranged physical damage by 1% per 1 level of Single Action.
If the base level is 105 or higher, Fire Rain skill cooldown decreases by 1 second, Fire Rain, and Round Trip damage increases by 25%. If the base level is 110 or higher, increases ranged physical damage by additional 10%, and increases physical damage inflicted to enemies of all sizes by 15%. If the base level is 115 or higher, increase Fire Rain and Round Trip damage by additional 15%. Class: Rebellion |
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ATK + 5%, increased ranged physical damage by 1% per 1 level of Chain Action.
If the base level is 105 or higher, increases ranged physical damage by additional 10%, increases Desperado and Fire Dance damage by 25%. If the base level is 110 or higher, delay after skill decreases by 10%, and physical damage to enemies of all sizes increases by 15%. If the base level is 115 or higher, increase Desperado and Fire Dance damage by additional 15%. Class: Rebellion |
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ATK + 5%, increases melee physical damage by 1% per 1 level of Peaceful Break.
If the base level is 105 or higher, ATK + 10% additional increase, New Moon Kick and Full Moon Kick damage increases by 25%. If the base level is 110 or higher, increases melee physical damage by additional 10%, and increases physical damage inflicted on enemies of all sizes by 15%. If the base level is 115 or higher, increase the damage of New Moon Kick and Full Moon Kick by additional 15%. Class: Star Emperor |
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ATK + 5%, increases melee physical damage by 1% per 1 level of Peaceful Break.
If the base level is 105 or higher, ATK + 10% additional increase, Prominence Kick and Solar Burst damage 25% increase. If the base level is 110 or higher, increases melee physical damage by additional 10%, and increases physical damage inflicted on enemies of all sizes by 15%. If the base level is 115 or higher, increase Prominence Kick and Solar Burst damage by additional 15%. Class: Star Emperor |
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MATK + 5%, variable casting decreases by 1% per level of Happy Break.
If the base level is 105 or higher, increase dark property magic damage by 15% and Curse Explosion damage by 25%. If the base level is 110 or higher, the cooldown of Curse of Wicked Soul skill decreases by 2 seconds, increases magical damage against enemies of all sizes by 15%, If the base level is 115 or higher, increases Curse Explosion damage by an additional 15%. Class: Soul Reaper |
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MATK + 5%, variable casting decreases by 1% per level of Happy Break.
If the base level is 105 or higher, all elemental magic damage increases by 10%, Espa and Eshwoo damage increases by 25%. If the base level is 110 or higher, variable casting decreases by additional 10%, magic damage dealt to enemies of all sizes increases by 15%, If the base level is 115 or higher, increase Espa and Eshwoo damage by additional 15%. Class: Soul Reaper |
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ATK + 5%, Increases long ranged physical damage by 2% per level of Picky Peck.
If the base level is 105 or higher, attack speed increases (delays after attacking decreases by 10%), Picky Peck, and Spirit of Savage damage increase by 25%. If the base level is 110 or higher, increases ranged physical damage by additional 10%, increases physical damage inflicted to enemies of all sizes by 15%, If the base level is 115 or higher, increase the soul damage of Picky Peck and Spirit of Savage by additional 15%. Class: Summoner (Doram) |
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MATK + 5%, variable casting decreases by 2% per level of Silvervine Stem Spear.
If the base level is 105 or higher, decreases the cooldown of Catnip Meteor by 1.5 seconds, increases the damage of Catnip Meteor and Silvervine Stem Spear by 25%. If the base level is 110 or higher, increases the magical damage of earth, fire, water, wind, and ghost properties by 10%, increases magical damage against enemies of all sizes by 15%, If the base level is 115 or higher, increases the damage of Catnip Meteor and Silvervine Stem Spear by additional 15%. Class: Summoner (Doram) |
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ATK + 5%, increases melee physical damage by 1% per 1 level of Sword Mastery.
If the base level is 105 or higher, increases attack speed (delays after attack by 10%), increases Raid, and Back Stab damage by 25%. If the base level is 110 or higher, increases melee physical damage by additional 10%, increases physical damage inflicted to enemies of all sizes by 15%, If the base level is 115 or higher, increases Raid and Back Stab damage by additional 15%. Class: Novice |
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MATK + 5%, non-destructible, variable casting decreases by 1% per Increase SP Recovery level.
If the base level is 105 or higher, increases water, wind, ground, and fire property magic damage by 10%, and increases fire/cold/lightning bolt/fire ball and heaven's drive damage by 25%. If the base level is 110 or higher, increases water, wind, ground, and fire property magic damage by additional 10%, increases magic damage against enemies of all sizes by 15%, If the base level is 115 or higher, increase Fire/Cold/Lightning Bolt/Fire Ball and Heavens Drive damage by additional 15%. Class: Novice |
Armaduras
Desde Lighthalzen un experto investigador que nos provee de telas con extrañas y poderosas propiedades nos ofrece las siguientes armaduras y accesorios, podrás encontrarlo en (/navi moc_para01 110/87):
Armaduras Set Inicial
Set Fisico
Nombre | Efecto |
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ATK + 5.
ATK + 2 additional increase per base level 5. (Apply up to level 100) If the base level is 30 or higher, ATK + 5 additional increases. If the base level is 45 or higher, ATK + 10 additional increases. If the base level is 85 or higher, ATK + 15 additional increases. Headgear |
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MHP + 150, MSP + 20.
MHP + 30 additional increase per base level 5. (Apply up to level 100) If the base level is 30 or higher, MHP + 80, MSP + 20 additional increase. If the base level is 45 or higher, MHP + 150, MSP + 30 additional increase. If the base level is 85 or higher, MHP + 250, MSP + 50 additional increase. Armor |
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Non-Attribute Resist 20% increase, HIT + 15.
HIT + 1 additional increase per base level 5. (Apply up to level 100) If the base level is 30 or higher, attack speed increases (delay after attack is reduced by 5%). If the base level is 45 or higher, attack speed is increased further (delay after attack is reduced by additional 5%). If the bass level is 85 or higher, ASPD + 1. Garment |
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CRI + 1 per 5 base level. (Apply up to level 100)
If the base level is 30 or higher, increases melee/ranged physical damage by additional 3%. If the base level is 45 or higher, increases melee/ranged physical damage by additional 4%. If the base level is 85 or higher, fixed casting is reduced by 0.3 seconds. Shoes |
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ATK + 2%, casting does not stop.
When equipped with Paradise Gloves, Fixed Casting is reduced by 0.2 seconds, If the base level is 30 or higher, ATK + 1% additional increase, attack speed increase (after attack delay 2% decrease). If the base level is 45 or higher, ATK + 1% additional increase, attack speed increase (after attack delay 3% additional reduction). If the base level is 85 or higher, ATK + 1% additional increase, attack speed increase (after attack delay 5% additional reduction). Accessory (left) |
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Heal level 1 can be used, attack speed increased (delay after attack decreased by 10%).
Accessory (right) |
Set Mágico
Nombre | Efecto |
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MATK + 5.
MATK + 2 for every 5 base level. (Apply up to level 100) If the base level is 30 or higher, MATK + 5 additional increases. If the base level is 45 or higher, MATK + 10 additional increases. If the base level is 85 or higher, MATK + 15 additional increases. Headgear |
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MHP + 100, MSP + 50.
MHP + 20 additional increase per base level 5. (Apply up to level 100) If the base level is 30 or higher, MHP + 60, MSP + 30 additional increase. If the base level is 45 or higher, MHP + 100, MSP + 50 additional increase. If the base level is 85 or higher, MHP + 150, MSP + 70 additional increase. Armor |
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20% increase in non-attribute resistance, FLEE + 20.
FLEE + 1 additional increase per base level 5. (Apply up to level 100) If the base level is 30 or higher, variable casting decreases by 5%. If the base level is 45 or higher, variable casting decreases by additional 5%. If the base level is 85 or higher, variable casting decreases by additional 5%. Garment |
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Increases all elemental magic damage by 3%.
MATK + 2. per base level 5 (applies up to level 100) If the base level is 30 or higher, all attribute magic damage increases by 3%. If the base level is 45 or higher, all attribute magic damage is increased by 4%. If the base level is 85 or higher, fixed casting is reduced by 0.3 seconds. Shoes |
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MATK + 2%, casting does not stop.
When equipped with Paradise Necklace, Fixed Casting is reduced by 0.2 seconds, If the base level is 30 or higher, MATK + 1% additional increase, variable casting 2% decrease. If the base level is 45 or higher, MATK + 1% additional increase, variable casting 3% additional decrease. If the base level is 85 or higher, MATK + 1% additional increase, variable casting 5% additional decrease. Accessory (left) |
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Heal level 1 available, variable casting 10% reduction.
Accessory (right) |
Armadura Set Avanzado Lv 100
Estas armaduras puedes comprarlas por separado con un valor de 1 Eden Coin cada una o comprarlas en conjuntos completos por un valor de 15
Elastic Band y 3
Blue Hair.
Set Fisico
Nombre | Efecto |
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ATK + 60.
During a physical attack, there is a low probability that 2% of the damage is absorbed as HP. During a physical attack, there is a low probability that 2% of the damage is absorbed as SP. Headgear |
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MHP + 1500, MSP + 150, 5% post-skill delay.
ATK + 5 per 10 base level. (Apply up to level 150) If the base level is 105 or higher, ATK + 3%. If the base level is 110 or higher, the delay after skill is further reduced by 5%. If the base level is 120 or higher, MHP + 3%. If the base level is 130 or higher, ATK + 40 additional increases. Armor |
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Non-Attribute Resist 20% increase, HIT + 35, attack speed increase (delay after attack decreases by 10%).
Variable casting decreases by 1% per 10 base level. (Apply up to level 150) If the base level is 105 or higher, attack speed is increased further (delay after attack is reduced by additional 5%). If the base level is 110 or higher, variable casting decreases by 5%. If the base level is 120 or higher, the delay after skill is reduced by 5%. If the base level is 130 or higher, the delay after skill is further reduced by 5%. Garment |
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Increases melee/ranged physical damage by 10%, reduces fixed casting by 0.3 seconds.
Increases MHP + 50 and MSP + 20 per 10 base level. (Apply up to level 150). If the base level is 105 or higher, CRI + 15. If the base level is 110 or higher, critical damage increases by 5%. If the base level is 120 or higher, increase critical damage by additional 5%. If the base level is 130 or higher, ATK + 5%. Shoes |
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ATK + 3%, casting does not stop.
When equipped with Paradise Advanced Gloves, fixed casting decreases by 0.2 seconds and attack speed increases (delay after attack decreases by 10%). If the base level is 105 or higher, ATK + 2% additional increase. If the base level is 110 or higher, increases melee/ranged physical damage by 5%. If the base level is 120 or higher, critical damage increases by 5%. Accessories (left) |
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Heal level 1 available, attack speed increase (delay after attack 10% decrease), variable casting 5% decrease.
Accessories (right) |
Set Mágico
Nombre | Efecto |
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MATK + 60.
During a magic attack, there is a low probability of recovering 350 HP 4 times every 1 sec. When attacking with magic, there is a low probability of recovering 80 SP 4 times every 1 sec. Headgear |
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MHP + 1000, MSP + 250, 5% post-skill delay.
MATK + 5 per 10 base level. (Apply up to level 150) If the base level is 105 or higher, MATK + 3%. If the base level is 110 or higher, the delay after skill is further reduced by 5%. If the base level is 120 or higher, MHP + 3%. If the base level is 130 or higher, MATK + 40 additional increases. Armor |
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Non-Attribute Resist 20% increase, FLEE +40, Variable Casting 15% decrease.
Increases attack speed per 10 base level (delays after attack decrease by 1%). (Apply up to level 150) If the base level is 105 or higher, attack speed is increased further (delay after attack is reduced by additional 5%). If the base level is 110 or higher, variable casting decreases by additional 5%. If the base level is 120 or higher, the delay after skill is reduced by 5%. If the base level is 130 or higher, the delay after skill is further reduced by 5%. Garment |
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Increases all property magic damage by 10%, reduces fixed casting by 0.3 seconds.
Increases MHP + 40 and MSP + 30 per 10 base level. (Apply up to level 150). If the base level is 105 or higher, variable casting decreases by 10%. If the base level is 110 or higher, increases magical damage to all enemies by 5%. If the base level is 120 or higher, increases magical damage against all elemental enemies by additional 5%. If the base level is 130 or higher, MATK + 5%. Shoes |
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MATK + 3%, casting does not stop.
When equipped with Paradise Advanced Necklace, fixed casting decreases by 0.2 seconds and variable casting decreases by 10%. If the base level is 105 or higher, MATK + 2% additional increase. If the base level is 110 or higher, all elemental magic damage is increased by 5%. If the base level is 120 or higher, increases magical damage to all enemies by 5%. Accessories (left) |
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Heal level 1 available, variable casting 10% reduction, attack speed increase (delay after attack 5% reduction).
Accessories (right) |
Equipo Shadow
Desde las misteriosas tierras de Nifelheim una experta en armamentos con propiedades misteriosas llega a Eden Group para brindarte sus servicios puedes encontrarla en (/navi moc_para01 110/83
), lo que puede ofrecerte es lo siguiente:
Shadow Set Inicial
Nombre | Efecto |
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ATK + 10, MATK + 10.
Increases all elemental magic damage by 5%, increases melee/ranged physical damage by 5%. Shadow Equipment Weapon |
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MHP + 100.
5% reduction in variable casting. Shadow Equipment Shield |
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MHP + 100.
HIT + 5. When equipped with Paradise Weapon, Shield, Shoes, Pendant, and Earring Shadow, ASPD + 2, variable casting 10% reduction, Ignores 50% physical/magic defense of all races except players Shadow Equipment Armor |
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MHP + 100.
Increases attack speed (delays after attack by 5%). Shadow Equipment Shoes |
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MHP + 100.
MATK + 5. Shadow Equipment Earring |
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MHP + 100.
ATK + 5. Shadow Equipment Pendant |
Shadow Set Avanzado Lv 100
Puedes adquirir el set por separado y de forma PERMANENTE por un valor de 20 Eden Coin cada pieza de equipo o puedes adquirir el set completo de forma TEMPORAL durante 7 días por 15
Eden Coin.
Nombre | Efecto |
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MHP + 100.
10% reduction in variable casting. Shadow Equipment Shield |
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MHP + 100.
HIT + 15. Shadow Equipment Armor |
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MHP + 100.
Increases attack speed (reduces delay after attack by 7%). Shadow Equipment Shoes |
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MHP + 100.
MATK + 15. Shadow Equipment Earring |
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MHP + 100.
ATK + 15. Shadow Equipment Pendant |
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ATK + 10, MATK + 10.
When equipped with Paradise Advanced Armor/Shield/Shoes/Earing/Pendant Shadow, Ignition Break skill cooldown decreases by 0.5 seconds, During normal melee physical attack, there is a chance to activate Auto Spell Ignition Break 3Lv. (If you learn a higher level, it will be activated at the learned level), Sonic Wave, Dragon Breath, Dragon Breath Water, Hundred Spear damage increased by 15%. Increases melee/ranged physical damage by 15%, reduces delay after skill by 15%, Ignores 50% of physical defense of all race monsters (excluding players). Shadow Equipment Weapon, Rune Knight |
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ATK + 10, MATK + 10.
When equipped with Paradise Advanced Armor/Shield/Shoes/Earing/Pendant Shadow, Cannon Spear skill cooldown decreases by 0.5 seconds, Increases holy property magic damage by 10%, Vanishing Point, Over Brand, Ray of Genesis damage increased by 15%. Increases all elemental magic damage by 15%, Increases melee/ranged physical damage by 15%, ASPD + 2, ignores 50% of physical/magic defense of all race monsters (excluding players) Shadow Equipment Weapon, Royal Guard |
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ATK + 10, MATK + 10.
When equipped with Paradise Advanced Armor/Shield/Shoes/Earing/Pendant Shadow, Increases physical damage against enemies of all sizes by 5%, Increases Axe Tornado, Power Swing, Vulcan Arm, Knuckle Boost, Arms Cannon damage by 15%. Increases melee/ranged physical damage by 15%, 15% reduction in delay after skill, Ignores 50% of physical defense of all race monsters (excluding players). Shadow Equipment Weapon, Mechanic |
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ATK + 10, MATK + 10.
When equipped with Paradise Advanced Armor/Shield/Shoes/Earing/Pendant Shadow, Variable Casting 10% decrease, Cart Tornado skill cooldown decreases by 1 second. Increases Cart Tornado and Cart Cannon damage by 15%, Increases melee/ranged physical damage by 15%, 15% reduction in delay after skill. Ignores 50% of physical defense of all race monsters (excluding players). Shadow Equipment Weapon, Genetic |
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ATK + 10, MATK + 10.
When equipped with Paradise Advanced Armor/Shield/Shoes/Earing/Pendant Shadow, CRI + 10, Cross Impact, Rolling Cutter, Counter Slash damage increased by 15%, Increases melee/ranged physical damage by 15%, 15% reduction in delay after skill. Ignores 50% of physical defense of all race monsters (excluding players). Shadow Equipment Weapon, Guillotine Cross |
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ATK + 10, MATK + 10.
When equipped with Paradise Advanced Armor/Shield/Shoes/Earing/Pendant Shadow, During normal melee physical attack, there is a chance to activate Auto Spell Psychic Wave Level 3, Triangle Shot, Fatal Menace damage increased by 15%. Increases all elemental magic damage by 15%, Increases melee/ranged physical damage by 15%, 15% reduction in delay after skill, ASPD + 2. Ignores 50% of physical/magic defense of all race monsters (excluding players). Shadow Equipment Weapon, Shadow Chaser |
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ATK + 10, MATK + 10.
When equipped with Paradise Advanced Armor/Shield/Shoes/Earing/Pendant Shadow, Increases all elemental magic damage by 15%, Variable casting 10% reduction. Increases Crimson Rock, Earth Strain, Chain Lightning, and Soul Expansion damage by 15%, 15% reduction in delay after skill. Ignores 50% of magic defense of all race monsters (excluding players). Shadow Equipment Weapon, Warlock |
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ATK + 10, MATK + 10.
When equipped with Paradise Advanced Armor/Shield/Shoes/Earing/Pendant Shadow, Increases all elemental magic damage by 15%. Increases Psychic Wave, Diamond Dust, Earth Grave, Varetyr Spear damage by 15%, 15% reduction in delay after skill, ASPD + 2. Ignores 50% of magic defense of all race monsters (excluding players). Shadow Equipment Weapon, Sorcerer |
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ATK + 10, MATK + 10.
When equipped with Paradise Advanced Armor/Shield/Shoes/Earing/Pendant Shadow, Increases all elemental magic damage by 15%, reduces cooldown of Adoramus by 1 second. Increases Adoramus, Judex, Magnus Exorsismus, Duple Light damage by 15%, 15% reduction in delay after skill. Ignores 50% of physical/magic defense of all race monsters (excluding players). Shadow Equipment Weapon, Arch Bishop |
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ATK + 10, MATK + 10.
When equipped with Paradise Advanced Armor/Shield/Shoes/Earing/Pendant Shadow, Decreases the cooldown of the Rampage Blaster skill by 7.5 seconds. Increases the damage of Fallen Empire, Tiger Cannon, Rampage Blaster, and Knuckle Arrow by 15%, Increases melee/ranged physical damage by 15%, 15% reduction in delay after skill. Ignores 50% of physical defense of all race monsters (excluding players). Shadow Equipment Weapon, Sura |
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ATK + 10, MATK + 10.
When equipped with Paradise Advanced Armor/Shield/Shoes/Earing/Pendant Shadow, 15% reduction in delay after skill, 10% reduction in variable casting, Sharp Shooting, Aimed Bolt, Arrow Storm damage increased by 15%, ranged physical damage increased by 15%. Ignores 50% of physical defense of all race monsters (excluding players). Shadow Equipment Weapon, Ranger |
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ATK + 10, MATK + 10.
When equipped with Paradise Advanced Armor/Shield/Shoes/Earing/Pendant Shadow, Increases all property magic damage by 15%, decreases variable casting by 10%. Increases Severe Rainstorm, Metallic Sound, Reverberation damage by 15%, 15% reduction in delay after skill, Increases ranged physical damage by 15%. Ignores 50% of physical/magic defense of all race monsters (excluding players). Shadow Equipment Weapon, Wanderer & Minstrel |
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ATK + 10, MATK + 10.
When equipped with Paradise Advanced Armor/Shield/Shoes/Earing/Pendant Shadow, Increases all elemental magic damage by 15%, Variable casting 10% reduction, Increases Flaming Petals, Freezing Spear, Wind Blade, Cross Slash and Swirling Petal damage by 15%, 15% reduction in delay after skill, Increases ranged physical damage by 15%. Ignores 50% of physical/magic defense of all race monsters (excluding players). Shadow Equipment Weapon, Kagerou & Oboro |
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ATK + 10, MATK + 10.
When equipped with Paradise Advanced Armor/Shield/Shoes/Earing/Pendant Shadow, Heat Barrel skill cooldown reduced by 5 seconds, Variable casting 10% reduction. Fire Dance, Fire Rain, Round Trip damage increased by 15%, Delay after skill decreases by 15%, ranged physical damage increases by 15%. Ignores 50% of physical defense of all race monsters (excluding players). Shadow Equipment Weapon, Rebellion |
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ATK + 10, MATK + 10.
When equipped with Paradise Advanced Armor/Shield/Shoes/Earing/Pendant Shadow, Variable casting 10% reduction. Prominence Kick, Solar Burst, New Moon Kick, Full Moon Kick damage increased by 15%, Decrease delay after skill by 15%, increase melee physical damage by 15%. Ignores 50% of physical defense of all race monsters (excluding players). Shadow Equipment Weapon, Star Emperor |
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ATK + 10, MATK + 10.
When equipped with Paradise Advanced Armor/Shield/Shoes/Earing/Pendant Shadow, Increases all elemental magic damage by 15%. Variable Casting Decrease 10%, Espa, Eshwoo, Curse Explosion Damage Increases by 15%, Curse of Wicked Soul skill cooldown decreases by 1.5 seconds, 15% reduction in delay after skill. Ignores 50% of magic defense of all race monsters (excluding players). Shadow Equipment Weapon, Soul Reaper |
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ATK + 10, MATK + 10.
When equipped with Paradise Advanced Armor/Shield/Shoes/Earing/Pendant Shadow, Increases all elemental magic damage by 15%,Variable casting 10% reduction. Picky Peck, Spirit of Savage, Silvervine Steam Spear, Catnip Meteor damage increased by 15%, 15% reduction in delay after skill. Increases ranged physical damage by 15%, Ignores 50% of physical/magic defense of all race monsters (excluding players). Shadow Equipment Weapon, Doram |
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ATK + 10, MATK + 10.
When equipped with Paradise Advanced Armor/Shield/Shoes/Earing/Pendant Shadow, Increases all elemental magic damage by 15%,Variable casting 10% reduction. Raid, Back Stab, Fire/Cold/Lightning Bolt, Fire Ball, Heaven's Drive damage increased by 15%, 15% reduction in delay after skill, Increases melee physical damage by 15%. Ignores 50% of physical/magic defense of all race monsters (excluding players). Shadow Equipment Weapon, Super Novice |
Encantamiento
Desde las islas flotantes de Yuno un gran maestro encantador que puedes encontrar en (/navi moc_para01 110/79) deseoso de brindarles sus servicios para potenciar los equipos que adquieras de sus demás compañeros te brindara los siguientes servicios:
Encanto Armas
Por el costo de 1 Eden Coin encantara tus armas y con 100.000 de Zeny podrá reiniciar tus encantos, puedes tener hasta 2 encantos. Los posibles encantos son:
Possible Enchants |
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Encanto Armaduras
Por el costo de 1 Eden Coin encantara tus armaduras y con 100.000 de Zeny podrá reiniciar tus encantos, puedes tener hasta 2 encantos. Los posibles encantos son:
Possible Enchants |
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Encantos Accesorios
Por el costo de 1 Eden Coin encantara tus accesorios y con 100.000 de Zeny podrá reiniciar tus encantos, puedes tener hasta 2 encantos. Los posibles encantos son:
Possible Enchants |
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