Diferencia entre revisiones de «Equipo Eden Group»
Sin resumen de edición |
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Línea 6: | Línea 6: | ||
=== Lv 10 === | === Lv 10 === | ||
{| class="wikitable mw-collapsible" style=" text-align: center" | {| class="wikitable mw-collapsible mw-collapsed" style=" text-align: center" | ||
! colspan="3" |Armas Novato | ! colspan="3" |Armas Novato | ||
|- | |- | ||
Línea 73: | Línea 73: | ||
=== Armas Lv 45 === | === Armas Lv 45 === | ||
{| class="wikitable mw-collapsible" style=" text-align: center" | {| class="wikitable mw-collapsible mw-collapsed" style=" text-align: center" | ||
! colspan="3" |Armas Intermedias | ! colspan="3" |Armas Intermedias | ||
|- | |- |
Revisión del 14:00 22 jul 2023
En Vanaheim hemos pensado en ti como usuario y en esa mortificante necesidad de mejorar el equipo, por lo que hemos decidido en darle un cambio a ese viejo y desactualizado equipo de Eden Group por lo que contratamos a cuatro hermanos expertos en cada area, los cuales te ofrecerán diferentes opciones y mejoras para tus aventuras.
Armas
Desde el metálico Einbroch un Experto en los metales y forjador de armas te ofrecerá las siguientes opciones acorde a tu nivel.
Lv 10
Armas Novato | ||
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Nombre | Efecto | Costo |
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ATK + 15 if the base level is 20 or higher If the base level is 30 or higher, ATK + 20 additional increases. If the base level is 45 or higher, ATK + 25 additional increases. Class: Swordsman, Merchant, Thief |
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ATK + 15 if the base level is 20 or higher If the base level is 30 or higher, ATK + 20 additional increases. If the base level is 45 or higher, ATK + 25 additional increases. Class: Merchant | |
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ATK + 15 if the base level is 20 or higher If the base level is 30 or higher, ATK + 20 additional increases. If the base level is 45 or higher, ATK + 25 additional increases. Class: Acolyte, Merchant, Novice | |
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ATK + 15, MATK + 15 if the base level is 20 or higher. If the base level is 30 or higher, ATK + 20, MATK + 20 additional increase. If the base level is 45 or higher, ATK + 25, MATK + 25 additional increase. Class: Novice, Swordsman, Archer, Thief, Wizard, Merchant, Ninja, Soul Linker | |
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ATK + 15 if the base level is 20 or higher If the base level is 30 or higher, ATK + 20 additional increases. If the base level is 45 or higher, ATK + 25 additional increases. Class: Archer | |
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If the base level is 20 or higher, MATK + 15. If the base level is 30 or higher, MATK + 20 additional increases. If the base level is 45 or higher, MATK + 25 additional increases. Class: Wizard, Novice, Soul Linker | |
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ATK + 15 if the base level is 20 or higher If the base level is 30 or higher, ATK + 20 additional increases. If the base level is 45 or higher, ATK + 25 additional increases. Class: Gunslinger | |
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ATK + 15, MATK + 15 if the base level is 20 or higher. If the base level is 30 or higher, ATK + 20, MATK + 20 additional increase. If the base level is 45 or higher, ATK + 25, MATK + 25 additional increase. Class: Summoner (Doram) |
Armas Lv 45
Armas Intermedias | ||
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Nombre | Efecto | Costo |
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ATK + 3%. If the base level is 60 or higher, pierce damage increases by 20%.
If the base level is 75 or higher, increase Brandish Spear damage by 10%. If the base level is 90 or higher, increase Brandish Spear damage by additional 15%. Class: Knight |
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CRI + 10.
If the base level is 60 or higher, attack speed increases (delay after attack is reduced by 10%). If the base level is 75 or higher, increase bowling bash damage by 10%. If the base level is 90 or higher, increase bowling bash damage by additional 15% Class: Knight | |
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MATK + 3%.
If the base level is above 60, variable casting decreases by 10%. If the base level is 75 or higher, increases Grand Cross damage by 10%. If the base level is 90 or higher, increases Grand Cross damage by additional 15%. Class: Crusader | |
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ATK + 3%.
If the base level is 60 or higher, attack speed increases (delay after attack is reduced by 10%). If the base level is 75 or higher, increases Holy Cross damage by 10%. If the base level is 90 or higher, increase Holy Cross damage by additional 15%. Class: Crusader | |
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ATK + 3%.
If the base level is 60 or higher, increases melee physical damage by 10%. If the base level is 75 or higher, increases Kart Revolution damage by 10%. If the base level is 90 or higher, increase Kart Revolution damage by additional 15%. Class: Blacksmith | |
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CRI + 10.
If the base level is 60 or higher, increases melee physical damage by 10%. If the base level is 75 or higher, critical damage increases by 5%. If the base level is 90 or higher, increase critical damage by additional 10%. Class: Blacksmith | |
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ATK + 3%.
If the base level is above 60, variable casting decreases by 10%. If the base level is 75 or higher, increases Acid Terror damage by 10%. If the base level is 90 or higher, Acid Terror damage is increased by an additional 15%. Class: Alchemist | |
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ATK + 3%.
If the base level is 60 or higher, increases melee physical damage by 10%. If the base level is 75 or higher, increases Kart Revolution damage by 10%. If the base level is 90 or higher, increase Kart Revolution damage by additional 15%. Class: Alchemist | |
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CRI + 5.
If the base level is 60 or higher, attack speed increases (delay after attack is reduced by 10%). If the base level is 75 or higher, critical damage increases by 5%. If the base level is 90 or higher, increase critical damage by additional 10%. Class: Assassin | |
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ATK + 3%.
If the base level is 60 or higher, HIT + 15. If the base level is 75 or higher, Sonic Blow damage increases by 10%. If the base level is 90 or higher, Sonic Blow damage is increased by an additional 15%. Class: Assassin | |
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Increases attack speed (delays after attack by 10%).
If the base level is 60 or higher, increases Back Stab damage by 20%. If the base level is 75 or higher, increase Raid damage by 10%. If the base level is 90 or higher, increase Raid damage by an additional 15%. Class: Rogue | |
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ATK + 3%.
If the base level is 60 or higher, increases long ranged physical damage by 10%. If the base level is 75 or higher, double strapping damage increases by 10%. If the base level is 90 or higher, double strapping damage is increased by an additional 15%. Class: Rogue | |
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MATK + 3%.
If the base level is above 60, variable casting decreases by 10%. If the base level is 75 or higher, increases Storm Gust and Meteor Storm damage by 20%. When the base level is 90 or higher, increases Lord of Vermillion and Heavens Drive damage by 20%. Class: Wizard | |
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MATK + 3%.
If the base level is above 60, variable casting decreases by 10%. If the base level is 75 or higher, increases Eufitel Thunder damage by 10%. If the base level is 90 or higher, increases Eufitel Thunder damage by additional 15%. Class: Wizard | |
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MATK + 3%.
If the base level is above 60, variable casting decreases by 10%. If the base level is 75 or higher, increase Heaven's Drive damage by 10%. If the base level is 90 or higher, increase Heaven's Drive damage by additional 15%. Class: Sage | |
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MATK + 3%.
If the base level is 60 or higher, attack speed increases (delay after attack is reduced by 10%). If the base level is 75 or higher, increases Fire/Cold Bolt damage by 20%. If the base level is 90 or higher, increases Lightning Bolt and Earth Spike damage by 20%. Class: Sage | |
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CRI + 10
If the base level is 60 or higher, attack speed increases (delay after attack is reduced by 10%). If the base level is 75 or higher, critical damage increases by 5%. If the base level is 90 or higher, increase critical damage by additional 10%. Class: Priest | |
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MATK + 3%
If the base level is above 60, variable casting decreases by 10%. If the base level is 75 or higher, increases Magnus Exorsismus damage by 10%. If the base level is 90 or higher, increases Magnus Exorsismus damage by additional 15%. Class: Priest | |
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ATK + 3%.
If the base level is 60 or higher, attack speed increases (delay after attack is reduced by 10%). If the base level is 75 or higher, increase the damage of the reversal height by 20%. If the base level is 90 or higher, increases Maeng Dragon and River damage by 20%. Class: Monk | |
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ATK + 3%.
If the base level is 60 or higher, increases long ranged physical damage by 10%. If the base level is 75 or higher, tanji magic damage is increased by 10%. If the base level is 90 or higher, increase Tanji magic damage by an additional 15%. Class: Monk | |
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ATK + 3%.
If the base level is 60 or higher, increases long ranged physical damage by 10%. If the base level is 75 or higher, increases Arrow Shower damage by 20%. If the base level is 90 or higher, double strapping damage increases by 20%. Class: Hunter | |
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ATK + 3%.
If the base level is 60 or higher, attack speed increases (delay after attack is reduced by 10%). If the base level is 75 or higher, increases Blitz Beat damage by 15%. If the base level is 90 or higher, increase Blitz Beat damage by additional 10%. Class: Hunter | |
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ATK + 3%.
If the base level is 60 or higher, increases long ranged physical damage by 10%. If the base level is 75 or higher, increases Arrow Shower damage by 20%. If the base level is 90 or higher, double strapping damage increases by 20%. Class: Bard, Dancer | |
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ATK + 3%.
If the base level is 60 or higher, increases long ranged physical damage by 10%. If the bass level is 75 or higher, increases Musical Strike damage by 10%. If the bass level is 90 or higher, increases Musical Strike damage by an additional 15%. Class: Bard | |
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ATK + 3%.
If the base level is 60 or higher, increases long ranged physical damage by 10%. When the base level is 75 or higher, increases arrow roll damage by 10%. If the base level is 90 or higher, increase arrow roll damage by additional 15%. Class: Dancer | |
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ATK + 3%.
If the base level is 60 or higher, increases long ranged physical damage by 10%. If the base level is 75 or higher, increases Kunai throw damage by 20%. If the base level is 90 or higher, increase the damage of throwing wind horse sword by 20%. Class: Ninja | |
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MATK + 3%.
If the base level is above 60, variable casting decreases by 10%. If the base level is 75 or higher, increase the damage of Red Flame, Ice Island, and Wind by 20%. If the base level is 90 or higher, increase the damage of Fire Dragon, Ice Arrangement, and Sacrifice by 20%. Class: Ninja | |
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ATK + 3%.
If the base level is 60 or higher, increases long ranged physical damage by 10%. If the base level is 75 or higher, tracking damage increases by 10%. If the base level is 90 or higher, tracking damage is increased by an additional 15%. Class: Gunslinger | |
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ATK + 3%.
If the base level is 60 or higher, attack speed increases (delay after attack is reduced by 10%). If the base level is 75 or higher, increases Rapid Shower damage by 20%. If the base level is 90 or higher, Desperado damage increases by 20%. Class: Gunslinger | |
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ATK + 3%.
If the base level is 60 or higher, increases melee physical damage by 10%. If the base level is 75 or higher, increase the damage of Whirlwind Kick and Round Kick by 10%. If the base level is 90 or higher, increase the damage of Whirlwind and Spinning Kick by additional 15%. Class: Taekwon | |
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ATK + 3%.
If the base level is 60 or higher, increases melee physical damage by 10%. If the base level is 75 or higher, increases knock down and counter kick damage by 10%. If the base level is 90 or higher, increase knockdown and counter kick damage by an additional 15%. Class: Taekwon | |
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CRI + 15.
If the base level is above 60, CRI + 30 additional increase. If the base level is 75 or higher, critical damage increases by 5%. If the base level is 90 or higher, increase critical damage by additional 10%. Class: Soul Linker | |
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MATK + 3%.
If the base level is above 60, variable casting decreases by 10%. If the base level is 75 or higher, Esma damage increases by 10%. If the base level is 90 or higher, Esma damage increases by additional 15%. Class: Soul Linker | |
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ATK + 3%.
If the base level is 60 or higher, increases long ranged physical damage by 10%. If the base level is 75 or higher, increases Picky Peck damage by 10%. If the base level is 90 or higher, increases Picky Peck damage by an additional 15%. Class: Summoner (Doram) | |
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MATK + 3%.
If the base level is above 60, variable casting decreases by 10%. If the base level is 75 or higher, increases Catnip Meteor damage by 10%. If the base level is 90 or higher, increases Catnip Meteor damage by additional 15%. Class: Summoner (Doram) | |
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ATK + 3%.
If the base level is 60 or higher, increases melee physical damage by 10%. If the base level is 75 or higher, increases bash damage by 20%. If the base level is 90 or higher, bash damage increases by additional 20%. Class: Novice | |
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MATK + 3%
If the base level is above 60, variable casting decreases by 10%. If the base level is 75 or higher, increases Fire/Cold/Lightning Bolt damage by 20%. If the base level is 90 or higher, increases Fire/Cold/Lightning Bolt damage by additional 20%. Class: Novice |