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== Armas == | == Armas == | ||
Desde el metálico Einbroch un Experto en los metales y forjador de armas te ofrecerá las siguientes opciones acorde a tu nivel. | Desde el metálico Einbroch un Experto en los metales y forjador de armas te ofrecerá las siguientes opciones acorde a tu nivel podras encontrarlo en (/navi moc_para01 110/91). | ||
[[Archivo:Edenw.jpg|centro|sinmarco]] | |||
=== Lv 10 === | === Armas Lv 10 === | ||
{| class="wikitable mw-collapsible" style=" text-align: center" | {| class="wikitable mw-collapsible mw-collapsed" style=" text-align: center" | ||
! colspan="3" |Armas Novato | ! colspan="3" |Armas Novato | ||
|- | |- | ||
Línea 72: | Línea 73: | ||
=== Armas Lv 45 === | === Armas Lv 45 === | ||
{| class="wikitable mw-collapsible" style=" text-align: center" | {| class="wikitable mw-collapsible mw-collapsed" style=" text-align: center" | ||
! colspan=" | ! colspan="3" |Armas Intermedias | ||
|- | |- | ||
!Nombre | !Nombre | ||
!Efecto | !Efecto | ||
!Costo | |||
|- | |- | ||
|Paradise Knight Lance | |[[Archivo:We1.png]] [https://www.divine-pride.net/database/item/630014 Paradise Knight Lance] | ||
|ATK + 3%. If the base level is 60 or higher, pierce damage increases by 20%. | |ATK + 3%. If the base level is 60 or higher, pierce damage increases by 20%. | ||
Línea 86: | Línea 88: | ||
Class: Knight | Class: Knight | ||
| rowspan="37" | | |||
* Zeny 10.000 | |||
|- | |- | ||
|Paradise Knight Two-Handed Sword | |[[Archivo:We2.png]] [https://www.divine-pride.net/database/item/600020 Paradise Knight Two-Handed Sword] | ||
|CRI + 10. | |CRI + 10. | ||
Línea 98: | Línea 102: | ||
Class: Knight | Class: Knight | ||
|- | |- | ||
|Paradise Crusader Sword | |[[Archivo:We3.png]] [https://www.divine-pride.net/database/item/500033 Paradise Crusader Sword] | ||
|MATK + 3%. | |MATK + 3%. | ||
Línea 109: | Línea 113: | ||
Class: Crusader | Class: Crusader | ||
|- | |- | ||
|Paradise Crusader Spear | |[[Archivo:We4.png]] [https://www.divine-pride.net/database/item/530017 Paradise Crusader Spear] | ||
|ATK + 3%. | |ATK + 3%. | ||
Línea 120: | Línea 124: | ||
Class: Crusader | Class: Crusader | ||
|- | |- | ||
|Paradise Blacksmith Axe | |[[Archivo:We5.png]] [https://www.divine-pride.net/database/item/520011 Paradise Blacksmith Axe] | ||
|ATK + 3%. | |ATK + 3%. | ||
Línea 131: | Línea 135: | ||
Class: Blacksmith | Class: Blacksmith | ||
|- | |- | ||
|Paradise Blacksmith Two-Handed Axe | |[[Archivo:We6.png]] [https://www.divine-pride.net/database/item/620011 Paradise Blacksmith Two-Handed Axe] | ||
|CRI + 10. | |CRI + 10. | ||
Línea 142: | Línea 146: | ||
Class: Blacksmith | Class: Blacksmith | ||
|- | |- | ||
|Paradise Alchemist Mace | |[[Archivo:We7.png]] [https://www.divine-pride.net/database/item/590026 Paradise Alchemist Mace] | ||
|ATK + 3%. | |ATK + 3%. | ||
Línea 153: | Línea 157: | ||
Class: Alchemist | Class: Alchemist | ||
|- | |- | ||
|Paradise Alchemist Sword | |[[Archivo:We8.png]] [https://www.divine-pride.net/database/item/500034 Paradise Alchemist Sword] | ||
|ATK + 3%. | |ATK + 3%. | ||
Línea 164: | Línea 168: | ||
Class: Alchemist | Class: Alchemist | ||
|- | |- | ||
|Paradise Assassin Chakram | |[[Archivo:We9.png]] [https://www.divine-pride.net/database/item/610024 Paradise Assassin Chakram] | ||
|CRI + 5. | |CRI + 5. | ||
Línea 175: | Línea 179: | ||
Class: Assassin | Class: Assassin | ||
|- | |- | ||
|Paradise Assassin Katar | |[[Archivo:We10.png]] [https://www.divine-pride.net/database/item/610025 Paradise Assassin Katar] | ||
|ATK + 3%. | |ATK + 3%. | ||
Línea 186: | Línea 190: | ||
Class: Assassin | Class: Assassin | ||
|- | |- | ||
|Paradise Rogue Dagger | |[[Archivo:We11.png]] [https://www.divine-pride.net/database/item/510036 Paradise Rogue Dagger] | ||
|Increases attack speed (delays after attack by 10%). | |Increases attack speed (delays after attack by 10%). | ||
Línea 197: | Línea 201: | ||
Class: Rogue | Class: Rogue | ||
|- | |- | ||
|Paradise Rogue Bow | |[[Archivo:We12.png]] [https://www.divine-pride.net/database/item/700037 Paradise Rogue Bow] | ||
|ATK + 3%. | |ATK + 3%. | ||
Línea 208: | Línea 212: | ||
Class: Rogue | Class: Rogue | ||
|- | |- | ||
|Paradise Wizard Staff | |[[Archivo:We13.png]] [https://www.divine-pride.net/database/item/550034 Paradise Wizard Staff] | ||
|MATK + 3%. | |MATK + 3%. | ||
Línea 219: | Línea 223: | ||
Class: Wizard | Class: Wizard | ||
|- | |- | ||
|Paradise Wizard Wand | |[[Archivo:We14.png]] [https://www.divine-pride.net/database/item/550035 Paradise Wizard Wand] | ||
|MATK + 3%. | |MATK + 3%. | ||
Línea 230: | Línea 234: | ||
Class: Wizard | Class: Wizard | ||
|- | |- | ||
|Paradise Sage Magic Book | |[[Archivo:Old Photo Album.png]] [https://www.divine-pride.net/database/item/540027 Paradise Sage Magic Book] | ||
|MATK + 3%. | |MATK + 3%. | ||
Línea 241: | Línea 245: | ||
Class: Sage | Class: Sage | ||
|- | |- | ||
|Paradise Sage Spellbook | |[[Archivo:We15.png]] [https://www.divine-pride.net/database/item/540028 Paradise Sage Spellbook] | ||
|MATK + 3%. | |MATK + 3%. | ||
Línea 252: | Línea 256: | ||
Class: Sage | Class: Sage | ||
|- | |- | ||
|Paradise Priest Mace | |[[Archivo:We16.png]] [https://www.divine-pride.net/database/item/590027 Paradise Priest Mace] | ||
|CRI + 10 | |CRI + 10 | ||
Línea 263: | Línea 267: | ||
Class: Priest | Class: Priest | ||
|- | |- | ||
|Paradise Priest Staff | |[[Archivo:We17.png]] [https://www.divine-pride.net/database/item/550036 Paradise Priest Staff] | ||
|MATK + 3% | |MATK + 3% | ||
Línea 274: | Línea 278: | ||
Class: Priest | Class: Priest | ||
|- | |- | ||
|Paradise Monk Knuckles | |[[Archivo:We18.png]] [https://www.divine-pride.net/database/item/560022 Paradise Monk Knuckles] | ||
|ATK + 3%. | |ATK + 3%. | ||
Línea 285: | Línea 289: | ||
Class: Monk | Class: Monk | ||
|- | |- | ||
|Paradise Monk Claws | |[[Archivo:We19.png]] [https://www.divine-pride.net/database/item/560023 Paradise Monk Claws] | ||
|ATK + 3%. | |ATK + 3%. | ||
Línea 296: | Línea 300: | ||
Class: Monk | Class: Monk | ||
|- | |- | ||
|Paradise Hunter Bow | |[[Archivo:We20.png]] [https://www.divine-pride.net/database/item/700038 Paradise Hunter Bow] | ||
|ATK + 3%. | |ATK + 3%. | ||
Línea 307: | Línea 311: | ||
Class: Hunter | Class: Hunter | ||
|- | |- | ||
|Paradise Hunter Crossbow | |[[Archivo:We21.png]] [https://www.divine-pride.net/database/item/700039 Paradise Hunter Crossbow] | ||
|ATK + 3%. | |ATK + 3%. | ||
Línea 318: | Línea 322: | ||
Class: Hunter | Class: Hunter | ||
|- | |- | ||
|Paradise Bard&Dancer Bow | |[[Archivo:We22.png]] [https://www.divine-pride.net/database/item/700040 Paradise Bard&Dancer Bow] | ||
|ATK + 3%. | |ATK + 3%. | ||
Línea 329: | Línea 333: | ||
Class: Bard, Dancer | Class: Bard, Dancer | ||
|- | |- | ||
|Paradise Bard Violin | |[[Archivo:We23.png]] [https://www.divine-pride.net/database/item/570021 Paradise Bard Violin] | ||
|ATK + 3%. | |ATK + 3%. | ||
Línea 340: | Línea 344: | ||
Class: Bard | Class: Bard | ||
|- | |- | ||
|Paradise Dancer Rope | |[[Archivo:We24.png]] [https://www.divine-pride.net/database/item/580021 Paradise Dancer Rope] | ||
|ATK + 3%. | |ATK + 3%. | ||
Línea 351: | Línea 355: | ||
Class: Dancer | Class: Dancer | ||
|- | |- | ||
|Paradise Ninja Cross Petal Shuriken | |[[Archivo:We25.png]] [https://www.divine-pride.net/database/item/650011 Paradise Ninja Cross Petal Shuriken] | ||
|ATK + 3%. | |ATK + 3%. | ||
Línea 362: | Línea 366: | ||
Class: Ninja | Class: Ninja | ||
|- | |- | ||
|Paradise Ninja Punishment Shuriken | |[[Archivo:We26.png]] [https://www.divine-pride.net/database/item/650010 Paradise Ninja Punishment Shuriken] | ||
|MATK + 3%. | |MATK + 3%. | ||
Línea 373: | Línea 377: | ||
Class: Ninja | Class: Ninja | ||
|- | |- | ||
|Paradise Gunslinger Rifle | |[[Archivo:We27.png]] [https://www.divine-pride.net/database/item/810003 Paradise Gunslinger Rifle] | ||
|ATK + 3%. | |ATK + 3%. | ||
Línea 384: | Línea 388: | ||
Class: Gunslinger | Class: Gunslinger | ||
|- | |- | ||
|Paradise Gunslinger Revolver | |[[Archivo:We28.png]] [https://www.divine-pride.net/database/item/800005 Paradise Gunslinger Revolver] | ||
|ATK + 3%. | |ATK + 3%. | ||
Línea 395: | Línea 399: | ||
Class: Gunslinger | Class: Gunslinger | ||
|- | |- | ||
|Paradise Taekwon Martial Arts Book | |[[Archivo:We29.png]] [https://www.divine-pride.net/database/item/540029 Paradise Taekwon Martial Arts Book] | ||
|ATK + 3%. | |ATK + 3%. | ||
Línea 406: | Línea 410: | ||
Class: Taekwon | Class: Taekwon | ||
|- | |- | ||
|Paradise Taekwon Power Book | |[[Archivo:We30.png]] [https://www.divine-pride.net/database/item/540030 Paradise Taekwon Power Book] | ||
|ATK + 3%. | |ATK + 3%. | ||
Línea 417: | Línea 421: | ||
Class: Taekwon | Class: Taekwon | ||
|- | |- | ||
|Paradise Soul Linker Dagger | |[[Archivo:We31.png]] [https://www.divine-pride.net/database/item/510037 Paradise Soul Linker Dagger] | ||
|CRI + 15. | |CRI + 15. | ||
Línea 428: | Línea 432: | ||
Class: Soul Linker | Class: Soul Linker | ||
|- | |- | ||
|Paradise Soul Linker Staff | |[[Archivo:We32.png]] [https://www.divine-pride.net/database/item/550037 Paradise Soul Linker Staff] | ||
|MATK + 3%. | |MATK + 3%. | ||
Línea 439: | Línea 443: | ||
Class: Soul Linker | Class: Soul Linker | ||
|- | |- | ||
|Paradise Doram Foxtail | |[[Archivo:We33.png]] [https://www.divine-pride.net/database/item/550038 Paradise Doram Foxtail] | ||
|ATK + 3%. | |ATK + 3%. | ||
Línea 450: | Línea 454: | ||
Class: Summoner (Doram) | Class: Summoner (Doram) | ||
|- | |- | ||
|Paradise Doram Foxtail Model | |[[Archivo:We35.png]] [https://www.divine-pride.net/database/item/550039 Paradise Doram Foxtail Model] | ||
|MATK + 3%. | |MATK + 3%. | ||
Línea 461: | Línea 465: | ||
Class: Summoner (Doram) | Class: Summoner (Doram) | ||
|- | |- | ||
|Paradise Super Novice Sword | |[[Archivo:We36.png]] [https://www.divine-pride.net/database/item/500035 Paradise Super Novice Sword] | ||
|ATK + 3%. | |ATK + 3%. | ||
Línea 472: | Línea 476: | ||
Class: Novice | Class: Novice | ||
|- | |- | ||
|Paradise Super Novice Staff | |[[Archivo:We37.png]] [https://www.divine-pride.net/database/item/550040 Paradise Super Novice Staff] | ||
|MATK + 3% | |MATK + 3% | ||
Línea 482: | Línea 486: | ||
Class: Novice | Class: Novice | ||
|} | |||
=== Armas Lv 100 === | |||
Todas estas armas tienen un valor de 15 [[Archivo:Old pick.png]] [https://www.divine-pride.net/database/item/7318 Old Pick] | |||
{| class="wikitable mw-collapsible mw-collapsed" style=" text-align: center" | |||
! colspan="2" |Armas Avanzadas | |||
|- | |||
!Nombre | |||
!Efecto | |||
|- | |||
|[[Archivo:Wa1.png]] [https://www.divine-pride.net/database/item/630015 Paradise Rune Knight Lance] | |||
|ATK + 5%, the delay after skill decreases by 3% per level of dragon training. | |||
If the base level is 105 or higher, variable casting decreases by 10%, dragon breath, dragon breath-number, and Hundred spear damage increase by 25%. | |||
If the base level is 110 or higher, Hundred Spear skill cooldown decreases by 2 seconds, and ranged physical damage increases by 15%. | |||
If the base level is 115 or higher, increases Dragon Breath, Dragon Breath-Number, and Hundred Spear damage by additional 15%. | |||
Class: Rune Knight | |||
|- | |||
|[[Archivo:Wa2.png]] [https://www.divine-pride.net/database/item/600021 Paradise Rune Knight Two-handed Sword] | |||
|CRI + 15, increases attack speed per level of two-handed quikken (reduces delay after attack by 1%). | |||
If the base level is 105 or higher, increases critical damage by 10%, ignition break, and sonic wave damage by 25%, | |||
If the base level is 110 or higher, CRI + 15 additional increases, physical damage to enemies of all sizes increases by 15%. | |||
If the base level is 115 or higher, increases Ignition Break and Sonic Wave damage by additional 15%. | |||
Class: Rune Knight | |||
|- | |||
|[[Archivo:We3.png]] [https://www.divine-pride.net/database/item/500036 Paradise Royal Guard Sword] | |||
|MATK + 5%, variable casting decrease by 1% per level of faith | |||
If the base level is 105 or higher, increases non and holy property magic damage by 10%, and increases pressure and ray of genesis damage by 25%. | |||
If the base level is 110 or higher, increases magical damage against enemies of all sizes by 15%, and increases magical damage of nothing and holy properties by additional 15%. | |||
If the base level is 115 or higher, increases Pressure and Ray of Genesis damage by additional 15%. | |||
Class: Royal Guard | |||
|- | |||
|[[Archivo:Wa3.png]] [https://www.divine-pride.net/database/item/530018 Paradise Royal Guard Spear] | |||
|ATK + 5%, increases attack speed per level of spear quikken (reduces delay after attack by 1%). | |||
If the base level is 105 or higher, ASPD + 1, Vanishing Point, Cannon Spear, Overbrand damage increases by 25%. | |||
If the base level is 110 or higher, increases physical damage against enemies of all sizes by 15% and increases melee/range physical damage by 15%. | |||
If the base level is 115 or higher, increases Vanishing Point, Cannon Spear, and Overbrand damage by an additional 15%. | |||
Class: Royal Guard | |||
|- | |||
|[[Archivo:We5.png]] [https://www.divine-pride.net/database/item/520012 Paradise Mechanic Axe] | |||
|ATK + 5%, Increases ranged physical damage by 2% per level of Mado Gear License. | |||
If the base level is 105 or higher, variable casting decreases by 10%, and Vulcan Arm, Knuckle Boost, and Arms Cannon damage increases by 25%. | |||
If the base level is 110 or higher, delay after skill decreases by 10%, and physical damage inflicted to enemies of all sizes increases by 15%. | |||
If the base level is 115 or higher, increases Vulcan Arm, Knuckle Boost, and Arm Cannon damage by additional 15%. | |||
Class: Mechanic | |||
|- | |||
|[[Archivo:We6.png]] [https://www.divine-pride.net/database/item/620012 Paradise Mechanic Two-Handed Axe] | |||
|ATK + 5%, increases melee physical damage by 1% per 1 Weaponry Research level. | |||
If the base level is 105 or higher, Axe Tornado skill cooldown decreases by 1 second, Axe Tornado, Power Swing damage increases by 25%. | |||
If the base level is 110 or higher, delay after skill decreases by 10%, and physical damage inflicted to enemies of all sizes increases by 15%. | |||
If the base level is 115 or higher, increases Axe Tornado and Power Swing damage by additional 15%. | |||
Class: Mechanic | |||
|- | |||
|[[Archivo:Wa5.png]] [https://www.divine-pride.net/database/item/590028 Paradise Genetic Mace] | |||
|ATK + 5%, increased ranged physical damage by 1% per 1 level of Learning Potion. | |||
If the base level is 105 or higher, variable casting decreases by 10%, and Cart Cannon damage increases by 25%. | |||
If the base level is 110 or higher, delay after skill decreases by 10%, and physical damage inflicted to enemies of all sizes increases by 15%. | |||
If the base level is 115 or higher, increases Cart Cannon damage by additional 15%. | |||
Class: Genetic | |||
|- | |||
|[[Archivo:Wa6.png]] [https://www.divine-pride.net/database/item/500037 Paradise Genetic Sword] | |||
|ATK + 5%, increases melee physical damage by 2% per 1 Sword Training level. | |||
If the base level is 105 or higher, delay after skill decreases by 5%, Hell's Plant, and Cart Tornado damage increase by 25%. | |||
If the base level is 110 or higher, delay after skill decreases by additional 10%, and physical damage inflicted on enemies of all sizes increases by 15%. | |||
If the base level is 115 or higher, increase Hell's Plant and Cart Tornado damage by additional 15%. | |||
Class: Genetic | |||
|- | |||
|[[Archivo:We9.png]] [https://www.divine-pride.net/database/item/610026 Paradise Guillotine Cross Chakram] | |||
|CRI + 10, increases melee physical damage by 1% per 1 Katar Mastery level. | |||
If the base level is 105 or higher, delay after skill decreases by 5%, Cross impact, and Rolling Cutter damage increases by 25%, | |||
If the base level is 110 or higher, delay after skill decreases by additional 10%, and physical damage inflicted on enemies of all sizes increases by 15%. | |||
If the base level is 115 or higher, increase Cross Impact and Rolling Cutter damage by additional 15%. | |||
Class: Guillotine Cross | |||
|- | |||
|[[Archivo:We10.png]] [https://www.divine-pride.net/database/item/610027 Paradise Guillotine Cross Katar] | |||
|ATK + 5%, the delay after skill decreases by 1% per 1 Katar Mastery level. | |||
If the base level is 105 or higher, increases melee physical damage by 10% and Counter Slash damage by 25%. | |||
If the base level is 110 or higher, delay after skill decreases by additional 10%, and physical damage inflicted on enemies of all sizes increases by 15%. | |||
If the base level is 115 or higher, Counter Slash damage is increased by 15%. | |||
Class: Guillotine Cross | |||
|- | |||
|[[Archivo:We11.png]] [https://www.divine-pride.net/database/item/510038 Paradise Shadow Chaser Dagger] | |||
|ATK + 3%, MATK + 3%, delay after skill decreases by 1% per Plagiarism level. | |||
If the base level is 105 or higher, ASPD + 1, Fatal Menace damage increases by 25%. | |||
If the base level is 110 or higher, increases physical/magic damage against enemies of all sizes by 15% and increases melee physical damage by 15%. | |||
If the base level is 115 or higher, increases Fatal Menace damage by additional 15%, increases non-fire property magic damage by 15%. | |||
Class: Shadow Chaser | |||
|- | |||
|[[Archivo:We12.png]] [https://www.divine-pride.net/database/item/700041 Paradise Shadow Chaser Bow] | |||
|ATK + 5%, Increases long ranged physical damage by 1% per level of Vulture's Eye. | |||
If the base level is 105 or higher, variable casting decreases by 10%, Triangle Shot, Feint Bomb damage increases by 25%. | |||
If the base level is 110 or higher, delay after skill decreases by 10%, and physical damage to enemies of all sizes increases by 15%. | |||
If the base level is 115 or higher, increase Triangle Shot and Feint Bomb damage by 25%. | |||
Class: Shadow Chaser | |||
|- | |||
|[[Archivo:Wa7.png]] [https://www.divine-pride.net/database/item/640023 Paradise Warlock Staff] | |||
|MATK + 5%, Cannot be destroyed, 1% variable casting decrease per Mystical Amplification level. | |||
If the base level is 105 or higher, increases fire and earth magic damage by 10%, and increases Crimson Rock and Earth Strain damage by 25%. | |||
If the base level is 110 or higher, fire and earth magic damage increases by additional 15%, magic damage dealt to enemies of all sizes increases by 15%, | |||
If the base level is 115 or higher, increases Crimson Rock and Earth Strain damage by additional 15%. | |||
Class: Warlock | |||
|- | |||
|[[Archivo:Wa8.png]] [https://www.divine-pride.net/database/item/640024 Paradise Warlock Wand] | |||
|MATK + 5%, Decrease by 1% variable casting for each level of Mystical Amplification. | |||
When the base level is 105 or higher, increases wind and ghost property magic damage by 10%, Chain Lighting, and Soul Expansion damage by 25%. | |||
If the base level is 110 or higher, increases wind and ghost property magic damage by additional 15%, and increases magic damage against enemies of all sizes by 15%. | |||
If the base level is 115 or higher, increases Chain Lightning and Soul Expansion damage by additional 15%. | |||
Class: Warlock | |||
|- | |||
|[[Archivo:Old Photo Album.png]] [https://www.divine-pride.net/database/item/540031 Paradise Sorcerer Magic Book] | |||
|MATK + 5%, variable casting decrease by 2% per level of Land Protector. | |||
When the base level is 105 or higher, increases water, wind, ground, and non-attribute magic damage by 10%, psychic wave, diamond dust, earth grave, and varetyr spear damage by 25%. | |||
If the base level is 110 or higher, increases water, wind, ground, and non-attribute magic damage by 15%, increases magic damage against enemies of all sizes by 15% | |||
If the base level is 115 or higher, increases Psychic Wave, Diamond Dust, Earth Grave, and Varetyr Spear damage by additional 15%. | |||
Class: Sorcerer | |||
|- | |||
|[[Archivo:We15.png]] [https://www.divine-pride.net/database/item/540032 Paradise Sorcerer Spellbook] | |||
|MATK + 5%, increases attack speed per Auto Spell level (delays after attack decrease by 1%). | |||
If the base level is 105 or higher, increases water, wind, ground, and fire property magic damage by 10%, fire/cold/lightning bolt, earth spike, and heaven's drive damage by 25%. | |||
If the base level is 110 or higher, increases water, wind, ground, and fire property magical damage by additional 15%, and increases magical damage against enemies of all sizes by 15%. | |||
If the base level is 115 or higher, increases Fire/Cold/Lightning Bolt, Earth Spike, and Heavens Drive damage by additional 15%. | |||
Class: Sorcerer | |||
|- | |||
|[[Archivo:We16.png]] [https://www.divine-pride.net/database/item/590029 Paradise Archbishop Mace] | |||
|CRI + 15, MATK + 3%, cannot be destroyed, increases attack speed per level of Meditation (delay decreases by 1% after attack). | |||
If the base level is 105 or higher, variable casting decreases by 10%, delay after skill decreases by 10%, Magnus Exorsismus, Judex, and Duple Light damage increase by 25%. | |||
If the base level is 110 or higher, increases non- and holy property magic damage by 20%, and increases physical/magic damage against enemies of all sizes by 15%. | |||
If the base level is 115 or higher, increases Magnus Exorsismus, Judex, and Duple Light damage by additional 15%. | |||
Class: Arch Bishop | |||
|- | |||
|[[Archivo:We17.png]] [https://www.divine-pride.net/database/item/550041 Paradise Archbishop Staff] | |||
|MATK + 180. | |||
MATK + 5%, cannot be destroyed, variable casting decreases by 1% per 1 level of Meditation. | |||
If the base level is 105 or higher, increases holy property magical damage by 10% and adoramus damage by 25%. | |||
When the base level is 110 or higher, increases holy property magic damage by additional 15%, and magic damage inflicted to enemies of all sizes increases by 15%. | |||
If the base level is 115 or higher, increase Adoramus damage by additional 15%. | |||
Class: Arch Bishop | |||
|- | |||
|[[Archivo:We18.png]] [https://www.divine-pride.net/database/item/560024 Paradise Sura Knuckle] | |||
|ATK + 5%, MHP + 2% increase per 1 Chain Combo level. | |||
If the base level is 105 or higher, decreases the cooldown of the Tiger Cannon skill by 1 second, increases the damage of Fallen Empire, Tiger Cannon by 25%. | |||
If the base level is 110 or higher, increases melee physical damage by 15%, and increases physical damage against enemies of all sizes by 15%. | |||
If the base level is 115 or higher, increase the damage of Fallen Empire and Tiger Cannon by additional 15%. | |||
Class: Sura | |||
|- | |||
|[[Archivo:We19.png]] [https://www.divine-pride.net/database/item/560025 Paradise Sura Claws] | |||
|ATK + 5%, increased ranged physical damage by 2% per 1 level of Call Spirits. | |||
If the base level is 105 or higher, decreases the cooldown of Rampage Blaster by 1 second, and increases damage of Rampage Blaster and Knuckle Arrow by 25%. | |||
If the base level is 110 or higher, delay after skill decreases by 10%, and physical damage to enemies of all sizes increases by 15%. | |||
If the base level is 115 or higher, increase the damage of Rampage Blaster and Knuckle Arrow by additional 15%. | |||
Class: Sura | |||
|- | |||
|[[Archivo:We20.png]] [https://www.divine-pride.net/database/item/700042 Paradise Ranger Bow] | |||
|ATK + 5%, Increases long ranged physical damage by 1% per level of Owl's Eye. | |||
If the base level is 105 or higher, Arrow Storm skill cooldown decreases by 0.7 seconds, and Arrow Storm damage increases by 25%. | |||
If the base level is 110 or higher, increases ranged physical damage by 15%, and increases physical damage inflicted to enemies of all sizes by 15%. | |||
If the base level is 115 or higher, increases Arrow Storm damage by additional 15%. | |||
Class: Ranger | |||
|- | |||
|[[Archivo:We21.png]] [https://www.divine-pride.net/database/item/700043 Paradise Ranger Crossbow] | |||
|ATK + 5%, Increases attack speed per Vulture's Eye level (delay after attack decreases by 1%). | |||
If the base level is 105 or higher, Aimed Bolt skill cooldown decreases by 1 second, Sharp Shooting, Aimed Bolt damage increases by 25%. | |||
If the base level is 110 or higher, delay after skill decreases by 10%, and physical damage to enemies of all sizes increases by 15%. | |||
If the base level is 115 or higher, increase sharp shooting and aimed bolt damage by additional 15%. | |||
Class: Ranger | |||
|- | |||
|[[Archivo:Wa9.png]] [https://www.divine-pride.net/database/item/580023 Paradise Wanderer Rope] | |||
|MATK + 5%, increases all attribute magic damage by 1% per 1 Dancing Lesson level. | |||
If the base level is 105 or higher, cool down for metallic sound skills is reduced by 2 seconds, reverberation, and metallic sound damage are increased by 25%. | |||
If the base level is 110 or higher, reverberation fixed casting decreases by 0.5 seconds, and magic damage dealt to enemies of all sizes increases by 15%. | |||
If the bass level is 115 or higher, increase reverberation and metallic sound damage by additional 15%. | |||
Class: Wanderer | |||
|- | |||
|[[Archivo:We24.png]] [https://www.divine-pride.net/database/item/580022 Paradise Wanderer Whip] | |||
|ATK + 5%, increased ranged physical damage by 1% per level of Dancing Lesson. | |||
If the base level is 105 or higher, cooldown of Severe Rainstorm skill decreases by 2 seconds and increases Severe Rainstorm damage by 25%. | |||
If the base level is 110 or higher, increases ranged physical damage by additional 15%, and increases physical damage inflicted to enemies of all sizes by 15%. | |||
If the base level is 115 or higher, increases Severe Rainstorm damage by additional 15%. | |||
Class: Wanderer | |||
|- | |||
|[[Archivo:We23.png]] [https://www.divine-pride.net/database/item/570022 Paradise Minstrel Violin] | |||
|ATK + 5%, increased ranged physical damage by 1% per level of Musical Lesson. | |||
If the base level is 105 or higher, cooldown of Severe Rainstorm skill decreases by 2 seconds and increases Severe Rainstorm damage by 25%. | |||
If the base level is 110 or higher, increases ranged physical damage by additional 15%, and increases physical damage inflicted to enemies of all sizes by 15%. | |||
If the base level is 115 or higher, increases Severe Rainstorm damage by additional 15%. | |||
Class: Minstrel | |||
|- | |||
|[[Archivo:Wa10.png]] [https://www.divine-pride.net/database/item/570023 Paradise Minstrel Harp] | |||
|MATK + 5%, increases all elemental magic damage by 1% per level of Musical Lesson. | |||
If the base level is 105 or higher, cool down for metallic sound skills is reduced by 2 seconds, reverberation, and metallic sound damage are increased by 25%. | |||
If the base level is 110 or higher, vibration reverberation fixed casting decreases by 0.5 seconds, and magic damage dealt to enemies of all sizes increases by 15%. | |||
If the bass level is 115 or higher, increase reverberation and metallic sound damage by additional 15%. | |||
Class: Minstrel | |||
|- | |||
|[[Archivo:We25.png]] [https://www.divine-pride.net/database/item/650013 Paradise Kagerou&Oboro Cross Huuma Shuriken] | |||
|ATK + 5%, increased ranged physical damage by 1% per 1 level of Throwing Mastery. | |||
When the base level is 105 or higher, decreases the cooldown of Cross Slash by 2 seconds, increases Cross Slash, and Swirling Petal Damage by 25%. | |||
If the base level is 110 or higher, decreases the cooldown of Swirling Petal by 2 seconds, increases physical damage against enemies of all sizes by 15%. | |||
When the base level is 115 or higher, increases Cross Slash and Swirling Petal damage by additional 15%. | |||
Class: Kagerou, Oboro | |||
|- | |||
|[[Archivo:We26.png]] [https://www.divine-pride.net/database/item/650012 Paradise Kagerou&Oboro Huuma Shuriken] | |||
|MATK + 5%, variable casting decreases by 1% per 1 level of Ninja Mastery. | |||
If the base level is 105 or higher, increases fire, water, and wind-related magic damage by 10%, and increases Flaming Petals, Freezing Spear and Wind Blade damage by 25%. | |||
If the base level is 110 or higher, variable casting decreases by additional 10%, and magic damage dealt to enemies of all sizes increases by 15%. | |||
If the base level is 115 or higher, increase Flaming Petals, Freezing Spear and Wind Blade by additional 15%. | |||
Class: Kagerou, Oboro | |||
|- | |||
|[[Archivo:Wa11.png]] [https://www.divine-pride.net/img/items/item/kROM/830004 Paradise Rebellion Gatling Gun] | |||
|ATK + 5%, increased ranged physical damage by 1% per 1 level of Single Action. | |||
If the base level is 105 or higher, Fire Rain skill cooldown decreases by 1 second, Fire Rain, and Round Trip damage increases by 25%. | |||
If the base level is 110 or higher, increases ranged physical damage by additional 10%, and increases physical damage inflicted to enemies of all sizes by 15%. | |||
If the base level is 115 or higher, increase Fire Rain and Round Trip damage by additional 15%. | |||
Class: Rebellion | |||
|- | |||
|[[Archivo:We28.png]] [https://www.divine-pride.net/database/item/800006 Paradise Rebellion Revolver] | |||
|ATK + 5%, increased ranged physical damage by 1% per 1 level of Chain Action. | |||
If the base level is 105 or higher, increases ranged physical damage by additional 10%, increases Desperado and Fire Dance damage by 25%. | |||
If the base level is 110 or higher, delay after skill decreases by 10%, and physical damage to enemies of all sizes increases by 15%. | |||
If the base level is 115 or higher, increase Desperado and Fire Dance damage by additional 15%. | |||
Class: Rebellion | |||
|- | |||
|[[Archivo:We30.png]] [https://www.divine-pride.net/database/item/540034 Paradise Star Emperor Moon Book] | |||
|ATK + 5%, increases melee physical damage by 1% per 1 level of Peaceful Break. | |||
If the base level is 105 or higher, ATK + 10% additional increase, New Moon Kick and Full Moon Kick damage increases by 25%. | |||
If the base level is 110 or higher, increases melee physical damage by additional 10%, and increases physical damage inflicted on enemies of all sizes by 15%. | |||
If the base level is 115 or higher, increase the damage of New Moon Kick and Full Moon Kick by additional 15%. | |||
Class: Star Emperor | |||
|- | |||
|[[Archivo:We29.png]] [https://www.divine-pride.net/database/item/540033 Paradise Star Emperor Sun Book] | |||
|ATK + 5%, increases melee physical damage by 1% per 1 level of Peaceful Break. | |||
If the base level is 105 or higher, ATK + 10% additional increase, Prominence Kick and Solar Burst damage 25% increase. | |||
If the base level is 110 or higher, increases melee physical damage by additional 10%, and increases physical damage inflicted on enemies of all sizes by 15%. | |||
If the base level is 115 or higher, increase Prominence Kick and Solar Burst damage by additional 15%. | |||
Class: Star Emperor | |||
|- | |||
|[[Archivo:Wa12.png]] [https://www.divine-pride.net/database/item/640026 Paradise Soul Reaper Soul Stick] | |||
|MATK + 5%, variable casting decreases by 1% per level of Happy Break. | |||
If the base level is 105 or higher, increase dark property magic damage by 15% and Curse Explosion damage by 25%. | |||
If the base level is 110 or higher, the cooldown of Curse of Wicked Soul skill decreases by 2 seconds, increases magical damage against enemies of all sizes by 15%, | |||
If the base level is 115 or higher, increases Curse Explosion damage by an additional 15%. | |||
Class: Soul Reaper | |||
|- | |||
|[[Archivo:We32.png]] [https://www.divine-pride.net/database/item/640025 Paradise Soul Reaper Staff] | |||
|MATK + 5%, variable casting decreases by 1% per level of Happy Break. | |||
If the base level is 105 or higher, all elemental magic damage increases by 10%, Espa and Eshwoo damage increases by 25%. | |||
If the base level is 110 or higher, variable casting decreases by additional 10%, magic damage dealt to enemies of all sizes increases by 15%, | |||
If the base level is 115 or higher, increase Espa and Eshwoo damage by additional 15%. | |||
Class: Soul Reaper | |||
|- | |||
|[[Archivo:We33.png]] [https://www.divine-pride.net/database/item/550042 Paradise Summoner Foxtail] | |||
|ATK + 5%, Increases long ranged physical damage by 2% per level of Picky Peck. | |||
If the base level is 105 or higher, attack speed increases (delays after attacking decreases by 10%), Picky Peck, and Spirit of Savage damage increase by 25%. | |||
If the base level is 110 or higher, increases ranged physical damage by additional 10%, increases physical damage inflicted to enemies of all sizes by 15%, | |||
If the base level is 115 or higher, increase the soul damage of Picky Peck and Spirit of Savage by additional 15%. | |||
Class: Summoner (Doram) | |||
|- | |||
|[[Archivo:We35.png]] [https://www.divine-pride.net/database/item/550043 Paradise Summoner Foxtail Model] | |||
|MATK + 5%, variable casting decreases by 2% per level of Silvervine Stem Spear. | |||
If the base level is 105 or higher, decreases the cooldown of Catnip Meteor by 1.5 seconds, increases the damage of Catnip Meteor and Silvervine Stem Spear by 25%. | |||
If the base level is 110 or higher, increases the magical damage of earth, fire, water, wind, and ghost properties by 10%, increases magical damage against enemies of all sizes by 15%, | |||
If the base level is 115 or higher, increases the damage of Catnip Meteor and Silvervine Stem Spear by additional 15%. | |||
Class: Summoner (Doram) | |||
|- | |||
|[[Archivo:Wa15.png]] [https://www.divine-pride.net/database/item/510039 Paradise Super Novice Dagger] | |||
|ATK + 5%, increases melee physical damage by 1% per 1 level of Sword Mastery. | |||
If the base level is 105 or higher, increases attack speed (delays after attack by 10%), increases Raid, and Back Stab damage by 25%. | |||
If the base level is 110 or higher, increases melee physical damage by additional 10%, increases physical damage inflicted to enemies of all sizes by 15%, | |||
If the base level is 115 or higher, increases Raid and Back Stab damage by additional 15%. | |||
Class: Novice | |||
|- | |||
|[[Archivo:We37.png]] [https://www.divine-pride.net/database/item/550044 Paradise Super Novice Wand] | |||
|MATK + 5%, non-destructible, variable casting decreases by 1% per Increase SP Recovery level. | |||
If the base level is 105 or higher, increases water, wind, ground, and fire property magic damage by 10%, and increases fire/cold/lightning bolt/fire ball and heaven's drive damage by 25%. | |||
If the base level is 110 or higher, increases water, wind, ground, and fire property magic damage by additional 10%, increases magic damage against enemies of all sizes by 15%, | |||
If the base level is 115 or higher, increase Fire/Cold/Lightning Bolt/Fire Ball and Heavens Drive damage by additional 15%. | |||
Class: Novice | |||
|} | |||
== Armaduras == | |||
Desde Lighthalzen un experto investigador que nos provee de telas con extrañas y poderosas propiedades nos ofrece las siguientes armaduras y accesorios, podrás encontrarlo en (/navi moc_para01 110/87): | |||
[[Archivo:Armeden.jpg|centro|sinmarco]] | |||
=== Armaduras Set Inicial === | |||
==== Set Fisico ==== | |||
{| class="wikitable mw-collapsible mw-collapsed" style=" text-align: center" | |||
!Nombre | |||
!Efecto | |||
|- | |||
|[[Archivo:Eq1.png]] [https://www.divine-pride.net/database/item/400137 Paradise Cap] | |||
|ATK + 5. | |||
ATK + 2 additional increase per base level 5. (Apply up to level 100) | |||
If the base level is 30 or higher, ATK + 5 additional increases. | |||
If the base level is 45 or higher, ATK + 10 additional increases. | |||
If the base level is 85 or higher, ATK + 15 additional increases. | |||
Headgear | |||
|- | |||
|[[Archivo:Eq2.png]] [https://www.divine-pride.net/database/item/450183 Paradise Suit] | |||
|MHP + 150, MSP + 20. | |||
MHP + 30 additional increase per base level 5. (Apply up to level 100) | |||
If the base level is 30 or higher, MHP + 80, MSP + 20 additional increase. | |||
If the base level is 45 or higher, MHP + 150, MSP + 30 additional increase. | |||
If the base level is 85 or higher, MHP + 250, MSP + 50 additional increase. | |||
Armor | |||
|- | |||
|[[Archivo:Eq4.png]] [https://www.divine-pride.net/database/item/480103 Paradise Manteau] | |||
|Non-Attribute Resist 20% increase, HIT + 15. | |||
HIT + 1 additional increase per base level 5. (Apply up to level 100) | |||
If the base level is 30 or higher, attack speed increases (delay after attack is reduced by 5%). | |||
If the base level is 45 or higher, attack speed is increased further (delay after attack is reduced by additional 5%). | |||
If the bass level is 85 or higher, ASPD + 1. | |||
Garment | |||
|- | |||
|[[Archivo:Ea5.png]] [https://www.divine-pride.net/database/item/470067 Paradise Boots] | |||
|CRI + 1 per 5 base level. (Apply up to level 100) | |||
If the base level is 30 or higher, increases melee/ranged physical damage by additional 3%. | |||
If the base level is 45 or higher, increases melee/ranged physical damage by additional 4%. | |||
If the base level is 85 or higher, fixed casting is reduced by 0.3 seconds. | |||
Shoes | |||
|- | |||
|[[Archivo:Eq6.png]] [https://www.divine-pride.net/database/item/490122 Paradise Ring] | |||
|ATK + 2%, casting does not stop. | |||
When equipped with Paradise Gloves, Fixed Casting is reduced by 0.2 seconds, | |||
If the base level is 30 or higher, ATK + 1% additional increase, attack speed increase (after attack delay 2% decrease). | |||
If the base level is 45 or higher, ATK + 1% additional increase, attack speed increase (after attack delay 3% additional reduction). | |||
If the base level is 85 or higher, ATK + 1% additional increase, attack speed increase (after attack delay 5% additional reduction). | |||
Accessory (left) | |||
|- | |||
|[[Archivo:Eq8.png]] [https://www.divine-pride.net/database/item/490123 Paradise Gloves] | |||
|Heal level 1 can be used, attack speed increased (delay after attack decreased by 10%). | |||
Accessory (right) | |||
|} | |||
==== Set Mágico ==== | |||
{| class="wikitable mw-collapsible mw-collapsed" style=" text-align: center" | |||
!Nombre | |||
!Efecto | |||
|- | |||
|[[Archivo:Ew1.png]] [https://www.divine-pride.net/database/item/400138 Paradise Hat] | |||
|MATK + 5. | |||
MATK + 2 for every 5 base level. (Apply up to level 100) | |||
If the base level is 30 or higher, MATK + 5 additional increases. | |||
If the base level is 45 or higher, MATK + 10 additional increases. | |||
If the base level is 85 or higher, MATK + 15 additional increases. | |||
Headgear | |||
|- | |||
|[[Archivo:Ew2.png]] [https://www.divine-pride.net/database/item/450184 Paradise Robe] | |||
|MHP + 100, MSP + 50. | |||
MHP + 20 additional increase per base level 5. (Apply up to level 100) | |||
If the base level is 30 or higher, MHP + 60, MSP + 30 additional increase. | |||
If the base level is 45 or higher, MHP + 100, MSP + 50 additional increase. | |||
If the base level is 85 or higher, MHP + 150, MSP + 70 additional increase. | |||
Armor | |||
|- | |||
|[[Archivo:Ew3.png]] Paradise Muffler | |||
|20% increase in non-attribute resistance, FLEE + 20. | |||
FLEE + 1 additional increase per base level 5. (Apply up to level 100) | |||
If the base level is 30 or higher, variable casting decreases by 5%. | |||
If the base level is 45 or higher, variable casting decreases by additional 5%. | |||
If the base level is 85 or higher, variable casting decreases by additional 5%. | |||
Garment | |||
|- | |||
|[[Archivo:Ew5.png]] [https://www.divine-pride.net/database/item/480104 Paradise Shoes] | |||
|Increases all elemental magic damage by 3%. | |||
MATK + 2. per base level 5 (applies up to level 100) | |||
If the base level is 30 or higher, all attribute magic damage increases by 3%. | |||
If the base level is 45 or higher, all attribute magic damage is increased by 4%. | |||
If the base level is 85 or higher, fixed casting is reduced by 0.3 seconds. | |||
Shoes | |||
|- | |||
|[[Archivo:Ew6.png]] [https://www.divine-pride.net/database/item/470068 Paradise Magic Ring] | |||
|MATK + 2%, casting does not stop. | |||
When equipped with Paradise Necklace, Fixed Casting is reduced by 0.2 seconds, | |||
If the base level is 30 or higher, MATK + 1% additional increase, variable casting 2% decrease. | |||
If the base level is 45 or higher, MATK + 1% additional increase, variable casting 3% additional decrease. | |||
If the base level is 85 or higher, MATK + 1% additional increase, variable casting 5% additional decrease. | |||
Accessory (left) | |||
|- | |||
|[[Archivo:Ew7.png]] [https://www.divine-pride.net/database/item/490124 Paradise Necklace] | |||
|Heal level 1 available, variable casting 10% reduction. | |||
Accessory (right) | |||
|} | |||
=== Armadura Set Avanzado Lv 100 === | |||
Estas armaduras puedes comprarlas por separado con un valor de 1 [[Archivo:Manuk Coin.png]] <span class="plainlinks">[https://www.divine-pride.net/database/item/25223 Eden Coin] cada una o comprarlas en conjuntos completos por un valor de 15 [[Archivo:Elastic.png]] [https://www.divine-pride.net/database/item/7200 Elastic Band] y 3 [[Archivo:Bluehair.png]] [https://www.divine-pride.net/database/item/1034 Blue Hair.] | |||
==== Set Fisico ==== | |||
{| class="wikitable mw-collapsible mw-collapsed" style=" text-align: center" | |||
!Nombre | |||
!Efecto | |||
|- | |||
|[[Archivo:Eq1.png]] [https://www.divine-pride.net/database/item/400139 Advanced Paradise Cap] | |||
|ATK + 60. | |||
During a physical attack, there is a low probability that 2% of the damage is absorbed as HP. | |||
During a physical attack, there is a low probability that 2% of the damage is absorbed as SP. | |||
Headgear | |||
|- | |||
|[[Archivo:Eq2.png]] [https://www.divine-pride.net/database/item/450185 Advanced Paradise Suit] | |||
|MHP + 1500, MSP + 150, 5% post-skill delay. | |||
ATK + 5 per 10 base level. (Apply up to level 150) | |||
If the base level is 105 or higher, ATK + 3%. | |||
If the base level is 110 or higher, the delay after skill is further reduced by 5%. | |||
If the base level is 120 or higher, MHP + 3%. | |||
If the base level is 130 or higher, ATK + 40 additional increases. | |||
Armor | |||
|- | |||
|[[Archivo:Eq4.png]] [https://www.divine-pride.net/database/item/480105 Advanced Paradise Manteau] | |||
|Non-Attribute Resist 20% increase, HIT + 35, attack speed increase (delay after attack decreases by 10%). | |||
Variable casting decreases by 1% per 10 base level. (Apply up to level 150) | |||
If the base level is 105 or higher, attack speed is increased further (delay after attack is reduced by additional 5%). | |||
If the base level is 110 or higher, variable casting decreases by 5%. | |||
If the base level is 120 or higher, the delay after skill is reduced by 5%. | |||
If the base level is 130 or higher, the delay after skill is further reduced by 5%. | |||
Garment | |||
|- | |||
|[[Archivo:Ea5.png]] [https://www.divine-pride.net/database/item/470069 Advanced Paradise Boots] | |||
|Increases melee/ranged physical damage by 10%, reduces fixed casting by 0.3 seconds. | |||
Increases MHP + 50 and MSP + 20 per 10 base level. (Apply up to level 150). | |||
If the base level is 105 or higher, CRI + 15. | |||
If the base level is 110 or higher, critical damage increases by 5%. | |||
If the base level is 120 or higher, increase critical damage by additional 5%. | |||
If the base level is 130 or higher, ATK + 5%. | |||
Shoes | |||
|- | |||
|[[Archivo:Eq6.png]] [https://www.divine-pride.net/database/item/490126 Advanced Paradise Ring] | |||
|ATK + 3%, casting does not stop. | |||
When equipped with Paradise Advanced Gloves, fixed casting decreases by 0.2 seconds and attack speed increases (delay after attack decreases by 10%). | |||
If the base level is 105 or higher, ATK + 2% additional increase. | |||
If the base level is 110 or higher, increases melee/ranged physical damage by 5%. | |||
If the base level is 120 or higher, critical damage increases by 5%. | |||
Accessories (left) | |||
|- | |||
|[[Archivo:Eq8.png]] [https://www.divine-pride.net/database/item/490127 Advanced Paradise Gloves] | |||
|Heal level 1 available, attack speed increase (delay after attack 10% decrease), variable casting 5% decrease. | |||
Accessories (right) | |||
|} | |||
==== Set Mágico ==== | |||
{| class="wikitable mw-collapsible mw-collapsed" style=" text-align: center" | |||
!Nombre | |||
!Efecto | |||
|- | |||
|[[Archivo:Ew1.png]] [https://www.divine-pride.net/database/item/400140 Advanced Paradise Hat] | |||
|MATK + 60. | |||
During a magic attack, there is a low probability of recovering 350 HP 4 times every 1 sec. | |||
When attacking with magic, there is a low probability of recovering 80 SP 4 times every 1 sec. | |||
Headgear | |||
|- | |||
|[[Archivo:Ew2.png]] [https://www.divine-pride.net/database/item/450186 Advanced Paradise Robe] | |||
|MHP + 1000, MSP + 250, 5% post-skill delay. | |||
MATK + 5 per 10 base level. (Apply up to level 150) | |||
If the base level is 105 or higher, MATK + 3%. | |||
If the base level is 110 or higher, the delay after skill is further reduced by 5%. | |||
If the base level is 120 or higher, MHP + 3%. | |||
If the base level is 130 or higher, MATK + 40 additional increases. | |||
Armor | |||
|- | |||
|[[Archivo:Ew3.png]] [https://www.divine-pride.net/database/item/480106 Advanced Paradise Muffler] | |||
|Non-Attribute Resist 20% increase, FLEE +40, Variable Casting 15% decrease. | |||
Increases attack speed per 10 base level (delays after attack decrease by 1%). (Apply up to level 150) | |||
If the base level is 105 or higher, attack speed is increased further (delay after attack is reduced by additional 5%). | |||
If the base level is 110 or higher, variable casting decreases by additional 5%. | |||
If the base level is 120 or higher, the delay after skill is reduced by 5%. | |||
If the base level is 130 or higher, the delay after skill is further reduced by 5%. | |||
Garment | |||
|- | |||
|[[Archivo:Ew5.png]] [https://www.divine-pride.net/database/item/470093 Advanced Paradise Shoes] | |||
|Increases all property magic damage by 10%, reduces fixed casting by 0.3 seconds. | |||
Increases MHP + 40 and MSP + 30 per 10 base level. (Apply up to level 150). | |||
If the base level is 105 or higher, variable casting decreases by 10%. | |||
If the base level is 110 or higher, increases magical damage to all enemies by 5%. | |||
If the base level is 120 or higher, increases magical damage against all elemental enemies by additional 5%. | |||
If the base level is 130 or higher, MATK + 5%. | |||
Shoes | |||
|- | |||
|[[Archivo:Ew6.png]] [https://www.divine-pride.net/database/item/490128 Advanced Paradise Magic Ring] | |||
|MATK + 3%, casting does not stop. | |||
When equipped with Paradise Advanced Necklace, fixed casting decreases by 0.2 seconds and variable casting decreases by 10%. | |||
If the base level is 105 or higher, MATK + 2% additional increase. | |||
If the base level is 110 or higher, all elemental magic damage is increased by 5%. | |||
If the base level is 120 or higher, increases magical damage to all enemies by 5%. | |||
Accessories (left) | |||
|- | |||
|[[Archivo:Ew7.png]] [https://www.divine-pride.net/database/item/490129 Paradise Advanced Necklace] | |||
|Heal level 1 available, variable casting 10% reduction, attack speed increase (delay after attack 5% reduction). | |||
Accessories (right) | |||
|} | |||
== Equipo Shadow == | |||
Desde las misteriosas tierras de Nifelheim una experta en armamentos con propiedades misteriosas llega a Eden Group para brindarte sus servicios puedes encontrarla en (/navi moc_para01 110/83 | |||
), lo que puede ofrecerte es lo siguiente: | |||
[[Archivo:Shadows.jpg|centro|sinmarco]] | |||
=== Shadow Set Inicial === | |||
{| class="wikitable mw-collapsible mw-collapsed" style=" text-align: center" | |||
!Nombre | |||
!Efecto | |||
|- | |||
|[[Archivo:S1.png]] [https://www.divine-pride.net/database/item/24687 Paradise Shadow Weapon] | |||
|ATK + 10, MATK + 10. | |||
Increases all elemental magic damage by 5%, increases melee/ranged physical damage by 5%. | |||
Shadow Equipment Weapon | |||
|- | |||
|[[Archivo:S2.png]] [https://www.divine-pride.net/database/item/24688 Paradise Shadow Shield] | |||
|MHP + 100. | |||
5% reduction in variable casting. | |||
Shadow Equipment Shield | |||
|- | |||
|[[Archivo:S3.png]] [https://www.divine-pride.net/database/item/24689 Paradise Shadow Armor] | |||
|MHP + 100. | |||
HIT + 5. | |||
When equipped with Paradise Weapon, Shield, Shoes, Pendant, and Earring Shadow, ASPD + 2, variable casting 10% reduction, Ignores 50% physical/magic defense of all races except players | |||
Shadow Equipment Armor | |||
|- | |||
|[[Archivo:S4.png]] [https://www.divine-pride.net/database/item/24690 Paradise Shadow Shoes] | |||
|MHP + 100. | |||
Increases attack speed (delays after attack by 5%). | |||
Shadow Equipment Shoes | |||
|- | |||
|[[Archivo:S5.png]] [https://www.divine-pride.net/database/item/24691 Paradise Shadow Earring] | |||
|MHP + 100. | |||
MATK + 5. | |||
Shadow Equipment Earring | |||
|- | |||
|[[Archivo:S7.png]] [https://www.divine-pride.net/database/item/24692 Paradise Shadow Pendant] | |||
|MHP + 100. | |||
ATK + 5. | |||
Shadow Equipment Pendant | |||
|} | |||
=== Shadow Set Avanzado Lv 100 === | |||
Puedes adquirir el set por separado y de forma '''PERMANENTE''' por un valor de 20 [[Archivo:Manuk Coin.png]] <span class="plainlinks">[https://www.divine-pride.net/database/item/25223 Eden Coin] cada pieza de equipo o puedes adquirir el set completo de forma '''TEMPORAL''' durante 7 días por 15 [[Archivo:Manuk Coin.png]] [https://www.divine-pride.net/database/item/25223 Eden Coin]. | |||
{| class="wikitable mw-collapsible mw-collapsed" style=" text-align: center" | |||
!Nombre | |||
!Efecto | |||
|- | |||
|[[Archivo:Sa1.png]] [https://www.divine-pride.net/database/item/24693 Advanced Paradise Shadow Shield] | |||
|MHP + 100. | |||
10% reduction in variable casting. | |||
Shadow Equipment Shield | |||
|- | |||
|[[Archivo:Sa2.png]] [https://www.divine-pride.net/database/item/24694 Advanced Paradise Shadow Armor] | |||
|MHP + 100. | |||
HIT + 15. | |||
Shadow Equipment Armor | |||
|- | |||
|[[Archivo:Sa3.png]] [https://www.divine-pride.net/database/item/24695 Advanced Paradise Shadow Shoes] | |||
|MHP + 100. | |||
Increases attack speed (reduces delay after attack by 7%). | |||
Shadow Equipment Shoes | |||
|- | |||
|[[Archivo:Sa5.png]] [https://www.divine-pride.net/database/item/24696 Advanced Paradise Shadow Earring] | |||
|MHP + 100. | |||
MATK + 15. | |||
Shadow Equipment Earring | |||
|- | |||
|[[Archivo:Sa6.png]] [https://www.divine-pride.net/database/item/24697 Advanced Paradise Shadow Pendant] | |||
|MHP + 100. | |||
ATK + 15. | |||
Shadow Equipment Pendant | |||
|- | |||
|[[Archivo:Sa7.png]] [https://www.divine-pride.net/database/item/24698 Rune Knight Advanced Paradise Shadow Weapon] | |||
|ATK + 10, MATK + 10. | |||
When equipped with Paradise Advanced Armor/Shield/Shoes/Earing/Pendant Shadow, | |||
Ignition Break skill cooldown decreases by 0.5 seconds, | |||
During normal melee physical attack, there is a chance to activate Auto Spell Ignition Break 3Lv. (If you learn a higher level, it will be activated at the learned level), Sonic Wave, Dragon Breath, Dragon Breath Water, Hundred Spear damage increased by 15%. | |||
Increases melee/ranged physical damage by 15%, reduces delay after skill by 15%, | |||
Ignores 50% of physical defense of all race monsters (excluding players). | |||
Shadow Equipment Weapon, Rune Knight | |||
|- | |||
|[[Archivo:Sa7.png]] [https://www.divine-pride.net/database/item/24699 Royal Guard Advanced Paradise Shadow Weapon] | |||
|ATK + 10, MATK + 10. | |||
When equipped with Paradise Advanced Armor/Shield/Shoes/Earing/Pendant Shadow, | |||
Cannon Spear skill cooldown decreases by 0.5 seconds, Increases holy property magic damage by 10%, Vanishing Point, Over Brand, Ray of Genesis damage increased by 15%. | |||
Increases all elemental magic damage by 15%, | |||
Increases melee/ranged physical damage by 15%, | |||
ASPD + 2, ignores 50% of physical/magic defense of all race monsters (excluding players) | |||
Shadow Equipment Weapon, Royal Guard | |||
|- | |||
|[[Archivo:Sa7.png]] [https://www.divine-pride.net/database/item/24700 Mechanic Advanced Paradise Shadow Weapon] | |||
|ATK + 10, MATK + 10. | |||
When equipped with Paradise Advanced Armor/Shield/Shoes/Earing/Pendant Shadow, Increases physical damage against enemies of all sizes by 5%, Increases Axe Tornado, Power Swing, Vulcan Arm, Knuckle Boost, Arms Cannon damage by 15%. | |||
Increases melee/ranged physical damage by 15%, 15% reduction in delay after skill, Ignores 50% of physical defense of all race monsters (excluding players). | |||
Shadow Equipment Weapon, Mechanic | |||
|- | |||
|[[Archivo:Sa7.png]] [https://www.divine-pride.net/database/item/24701 Genetic Advanced Paradise Shadow Weapon] | |||
|ATK + 10, MATK + 10. | |||
When equipped with Paradise Advanced Armor/Shield/Shoes/Earing/Pendant Shadow, Variable Casting 10% decrease, Cart Tornado skill cooldown decreases by 1 second. | |||
Increases Cart Tornado and Cart Cannon damage by 15%, Increases melee/ranged physical damage by 15%, 15% reduction in delay after skill. | |||
Ignores 50% of physical defense of all race monsters (excluding players). | |||
Shadow Equipment Weapon, Genetic | |||
|- | |||
|[[Archivo:Sa7.png]] [https://www.divine-pride.net/database/item/24702 Guillotine Cross Advanced Paradise Shadow Weapon] | |||
|ATK + 10, MATK + 10. | |||
When equipped with Paradise Advanced Armor/Shield/Shoes/Earing/Pendant Shadow, CRI + 10, Cross Impact, Rolling Cutter, Counter Slash damage increased by 15%, Increases melee/ranged physical damage by 15%, 15% reduction in delay after skill. | |||
Ignores 50% of physical defense of all race monsters (excluding players). | |||
Shadow Equipment Weapon, Guillotine Cross | |||
|- | |||
|[[Archivo:Sa7.png]] [https://www.divine-pride.net/database/item/24703 Shadow Chaser Advanced Paradise Shadow Weapon] | |||
|ATK + 10, MATK + 10. | |||
When equipped with Paradise Advanced Armor/Shield/Shoes/Earing/Pendant Shadow, During normal melee physical attack, there is a chance to activate Auto Spell Psychic Wave Level 3, Triangle Shot, Fatal Menace damage increased by 15%. | |||
Increases all elemental magic damage by 15%, | |||
Increases melee/ranged physical damage by 15%, 15% reduction in delay after skill, ASPD + 2. | |||
Ignores 50% of physical/magic defense of all race monsters (excluding players). | |||
Shadow Equipment Weapon, Shadow Chaser | |||
|- | |||
|[[Archivo:Sa7.png]] [https://www.divine-pride.net/database/item/24704 Warlock Advanced Paradise Shadow Weapon] | |||
|ATK + 10, MATK + 10. | |||
When equipped with Paradise Advanced Armor/Shield/Shoes/Earing/Pendant Shadow, Increases all elemental magic damage by 15%, Variable casting 10% reduction. | |||
Increases Crimson Rock, Earth Strain, Chain Lightning, and Soul Expansion damage by 15%, 15% reduction in delay after skill. | |||
Ignores 50% of magic defense of all race monsters (excluding players). | |||
Shadow Equipment Weapon, Warlock | |||
|- | |||
|[[Archivo:Sa7.png]] [https://www.divine-pride.net/database/item/24705 Sorcerer Advanced Paradise Shadow Weapon] | |||
|ATK + 10, MATK + 10. | |||
When equipped with Paradise Advanced Armor/Shield/Shoes/Earing/Pendant Shadow, Increases all elemental magic damage by 15%. | |||
Increases Psychic Wave, Diamond Dust, Earth Grave, Varetyr Spear damage by 15%, 15% reduction in delay after skill, ASPD + 2. | |||
Ignores 50% of magic defense of all race monsters (excluding players). | |||
Shadow Equipment Weapon, Sorcerer | |||
|- | |||
|[[Archivo:Sa7.png]] [https://www.divine-pride.net/database/item/24706 Archbishop Advanced Paradise Shadow Weapon] | |||
|ATK + 10, MATK + 10. | |||
When equipped with Paradise Advanced Armor/Shield/Shoes/Earing/Pendant Shadow, Increases all elemental magic damage by 15%, reduces cooldown of Adoramus by 1 second. | |||
Increases Adoramus, Judex, Magnus Exorsismus, Duple Light damage by 15%, 15% reduction in delay after skill. | |||
Ignores 50% of physical/magic defense of all race monsters (excluding players). | |||
Shadow Equipment Weapon, Arch Bishop | |||
|- | |||
|[[Archivo:Sa7.png]] [https://www.divine-pride.net/database/item/24707 Sura Advanced Paradise Shadow Weapon] | |||
|ATK + 10, MATK + 10. | |||
When equipped with Paradise Advanced Armor/Shield/Shoes/Earing/Pendant Shadow, Decreases the cooldown of the Rampage Blaster skill by 7.5 seconds. | |||
Increases the damage of Fallen Empire, Tiger Cannon, Rampage Blaster, and Knuckle Arrow by 15%, Increases melee/ranged physical damage by 15%, 15% reduction in delay after skill. | |||
Ignores 50% of physical defense of all race monsters (excluding players). | |||
Shadow Equipment Weapon, Sura | |||
|- | |||
|[[Archivo:Sa7.png]] [https://www.divine-pride.net/database/item/24708 Ranger Advanced Paradise Shadow Weapon] | |||
|ATK + 10, MATK + 10. | |||
When equipped with Paradise Advanced Armor/Shield/Shoes/Earing/Pendant Shadow, 15% reduction in delay after skill, 10% reduction in variable casting, Sharp Shooting, Aimed Bolt, Arrow Storm damage increased by 15%, ranged physical damage increased by 15%. | |||
Ignores 50% of physical defense of all race monsters (excluding players). | |||
Shadow Equipment Weapon, Ranger | |||
|- | |||
|[[Archivo:Sa7.png]] [https://www.divine-pride.net/database/item/24709 Wanderer&Minstrel Advanced Paradise Shadow Weapon] | |||
|ATK + 10, MATK + 10. | |||
When equipped with Paradise Advanced Armor/Shield/Shoes/Earing/Pendant Shadow, Increases all property magic damage by 15%, decreases variable casting by 10%. | |||
Increases Severe Rainstorm, Metallic Sound, Reverberation damage by 15%, 15% reduction in delay after skill, Increases ranged physical damage by 15%. | |||
Ignores 50% of physical/magic defense of all race monsters (excluding players). | |||
Shadow Equipment Weapon, Wanderer & Minstrel | |||
|- | |||
|[[Archivo:Sa7.png]] [https://www.divine-pride.net/database/item/24710 Kagerou&Oboro Advanced Paradise Shadow Weapon] | |||
|ATK + 10, MATK + 10. | |||
When equipped with Paradise Advanced Armor/Shield/Shoes/Earing/Pendant Shadow, Increases all elemental magic damage by 15%, Variable casting 10% reduction, | |||
Increases Flaming Petals, Freezing Spear, Wind Blade, Cross Slash and Swirling Petal damage by 15%, 15% reduction in delay after skill, Increases ranged physical damage by 15%. | |||
Ignores 50% of physical/magic defense of all race monsters (excluding players). | |||
Shadow Equipment Weapon, Kagerou & Oboro | |||
|- | |||
|[[Archivo:Sa7.png]] [https://www.divine-pride.net/database/item/24711 Rebellion Advanced Paradise Shadow Weapon] | |||
|ATK + 10, MATK + 10. | |||
When equipped with Paradise Advanced Armor/Shield/Shoes/Earing/Pendant Shadow, Heat Barrel skill cooldown reduced by 5 seconds, Variable casting 10% reduction. | |||
Fire Dance, Fire Rain, Round Trip damage increased by 15%, Delay after skill decreases by 15%, ranged physical damage increases by 15%. | |||
Ignores 50% of physical defense of all race monsters (excluding players). | |||
Shadow Equipment Weapon, Rebellion | |||
|- | |||
|[[Archivo:Sa7.png]] [https://www.divine-pride.net/database/item/24712 Star Emperor Advanced Paradise Shadow Weapon] | |||
|ATK + 10, MATK + 10. | |||
When equipped with Paradise Advanced Armor/Shield/Shoes/Earing/Pendant Shadow, Variable casting 10% reduction. | |||
Prominence Kick, Solar Burst, New Moon Kick, Full Moon Kick damage increased by 15%, Decrease delay after skill by 15%, increase melee physical damage by 15%. | |||
Ignores 50% of physical defense of all race monsters (excluding players). | |||
Shadow Equipment Weapon, Star Emperor | |||
|- | |||
|[[Archivo:Sa7.png]] [https://www.divine-pride.net/database/item/24713 Soul Reaper Advanced Paradise Shadow Weapon] | |||
|ATK + 10, MATK + 10. | |||
When equipped with Paradise Advanced Armor/Shield/Shoes/Earing/Pendant Shadow, Increases all elemental magic damage by 15%. | |||
Variable Casting Decrease 10%, Espa, Eshwoo, Curse Explosion Damage Increases by 15%, Curse of Wicked Soul skill cooldown decreases by 1.5 seconds, 15% reduction in delay after skill. | |||
Ignores 50% of magic defense of all race monsters (excluding players). | |||
Shadow Equipment Weapon, Soul Reaper | |||
|- | |||
|[[Archivo:Sa7.png]] [https://www.divine-pride.net/database/item/24714 Doram Advanced Paradise Shadow Weapon] | |||
|ATK + 10, MATK + 10. | |||
When equipped with Paradise Advanced Armor/Shield/Shoes/Earing/Pendant Shadow, Increases all elemental magic damage by 15%,Variable casting 10% reduction. | |||
Picky Peck, Spirit of Savage, Silvervine Steam Spear, Catnip Meteor damage increased by 15%, 15% reduction in delay after skill. | |||
Increases ranged physical damage by 15%, Ignores 50% of physical/magic defense of all race monsters (excluding players). | |||
Shadow Equipment Weapon, Doram | |||
|- | |||
|[[Archivo:Sa7.png]] [https://www.divine-pride.net/database/item/24715 Super Novice Advanced Paradise Shadow Weapon] | |||
|ATK + 10, MATK + 10. | |||
When equipped with Paradise Advanced Armor/Shield/Shoes/Earing/Pendant Shadow, Increases all elemental magic damage by 15%,Variable casting 10% reduction. | |||
Raid, Back Stab, Fire/Cold/Lightning Bolt, Fire Ball, Heaven's Drive damage increased by 15%, 15% reduction in delay after skill, Increases melee physical damage by 15%. | |||
Ignores 50% of physical/magic defense of all race monsters (excluding players). | |||
Shadow Equipment Weapon, Super Novice | |||
|} | |||
== Encantamiento == | |||
Desde las islas flotantes de Yuno un gran maestro encantador que puedes encontrar en (/navi moc_para01 110/79) deseoso de brindarles sus servicios para potenciar los equipos que adquieras de sus demás compañeros te brindara los siguientes servicios: | |||
[[Archivo:Encantereden1.jpg|centro|sinmarco]] | |||
=== Encanto Armas === | |||
Por el costo de 1 [[Archivo:Manuk Coin.png]] <span class="plainlinks">[https://www.divine-pride.net/database/item/25223 Eden Coin] encantara tus armas y con 100.000 de Zeny podrá reiniciar tus encantos, puedes tener hasta 2 encantos. Los posibles encantos son: | |||
{| class="wikitable mw-collapsible mw-collapsed" style=" text-align: center" | |||
!Possible Enchants | |||
|- | |||
|[[Archivo:Enchant.png]] STR+1 | |||
|- | |||
|[[Archivo:Enchant.png]] STR+2 | |||
|- | |||
|[[Archivo:Enchant.png]] STR+3 | |||
|- | |||
|[[Archivo:Enchant.png]] AGI+1 | |||
|- | |||
|[[Archivo:Enchant.png]] AGI+2 | |||
|- | |||
|[[Archivo:Enchant.png]] AGI+3 | |||
|- | |||
|[[Archivo:Enchant.png]] DEX+1 | |||
|- | |||
|[[Archivo:Enchant.png]]DEX+2 | |||
|- | |||
|[[Archivo:Enchant.png]]DEX+3 | |||
|- | |||
|[[Archivo:Enchant.png]] VIT+1 | |||
|- | |||
|[[Archivo:Enchant.png]] VIT+2 | |||
|- | |||
|[[Archivo:Enchant.png]] VIT+3 | |||
|- | |||
|[[Archivo:Enchant.png]] INT+1 | |||
|- | |||
|[[Archivo:Enchant.png]] INT+2 | |||
|- | |||
|[[Archivo:Enchant.png]] INT+3 | |||
|- | |||
|[[Archivo:Enchant.png]] LUK+1 | |||
|- | |||
|[[Archivo:Enchant.png]] LUK+2 | |||
|- | |||
|[[Archivo:Enchant.png]] LUK+3 | |||
|- | |||
|[[Archivo:FS.png]] [https://www.divine-pride.net/database/item/4811/fighting-spirit-1 Fighting Spirit Lv 1] | |||
|- | |||
|[[Archivo:FS.png]] [https://www.divine-pride.net/database/item/4810/fighting-spirit-2 Fighting Spirit Lv 2] | |||
|- | |||
|[[Archivo:FS.png]] [https://www.divine-pride.net/database/item/4809/fighting-spirit-3 Fighting Spirit Lv 3] | |||
|- | |||
|[[Archivo:Spell.png]] [https://www.divine-pride.net/database/item/4815/spell-1 Spell Lv 1] | |||
|- | |||
|[[Archivo:Spell.png]] [https://www.divine-pride.net/database/item/4814/spell-2 Spell Lv 2] | |||
|- | |||
|[[Archivo:Spell.png]] [https://www.divine-pride.net/database/item/4813/spell-3 Spell Lv 3] | |||
|- | |||
|[[Archivo:EA.png]] [https://www.divine-pride.net/database/item/4832/expert-archer-1 Expert Archer Lv 1] | |||
|- | |||
|[[Archivo:EA.png]] [https://www.divine-pride.net/database/item/4833/expert-archer-2 Expert Archer Lv 2] | |||
|- | |||
|[[Archivo:EA.png]] [https://www.divine-pride.net/database/item/4833/expert-archer-2 Expert Archer Lv 3] | |||
|- | |||
|[[Archivo:Fatal.png]] [https://www.divine-pride.net/database/item/4863/fatal-lv1 Fatal Lv 1] | |||
|- | |||
|[[Archivo:Fatal.png]] [https://www.divine-pride.net/database/item/4864/fatal-lv2 Fatal Lv 2] | |||
|- | |||
|[[Archivo:Fatal.png]] [https://www.divine-pride.net/database/item/4865/fatal-lv3 Fatal Lv 3] | |||
|- | |||
|[[Archivo:EA.png]] [https://www.divine-pride.net/database/item/4869/aspd-1 After Attack Delay Lv 1] | |||
|- | |||
|[[Archivo:EA.png]] [https://www.divine-pride.net/database/item/4872/aspd-2 After Attack Delay Lv 2] | |||
|- | |||
|[[Archivo:EA.png]] [https://www.divine-pride.net/database/item/4873/aspd-3 After Attack Delay Lv 3] | |||
|} | |||
=== Encanto Armaduras === | |||
Por el costo de 1 [[Archivo:Manuk Coin.png]] <span class="plainlinks">[https://www.divine-pride.net/database/item/25223 Eden Coin] encantara tus armaduras y con 100.000 de Zeny podrá reiniciar tus encantos, puedes tener hasta 2 encantos. Los posibles encantos son: | |||
{| class="wikitable mw-collapsible mw-collapsed" style=" text-align: center" | |||
!Possible Enchants | |||
|- | |||
|[[Archivo:Enchant.png]] STR+1 | |||
|- | |||
|[[Archivo:Enchant.png]] STR+2 | |||
|- | |||
|[[Archivo:Enchant.png]] STR+3 | |||
|- | |||
|[[Archivo:Enchant.png]] AGI+1 | |||
|- | |||
|[[Archivo:Enchant.png]] AGI+2 | |||
|- | |||
|[[Archivo:Enchant.png]] AGI+3 | |||
|- | |||
|[[Archivo:Enchant.png]] DEX+1 | |||
|- | |||
|[[Archivo:Enchant.png]]DEX+2 | |||
|- | |||
|[[Archivo:Enchant.png]]DEX+3 | |||
|- | |||
|[[Archivo:Enchant.png]] VIT+1 | |||
|- | |||
|[[Archivo:Enchant.png]] VIT+2 | |||
|- | |||
|[[Archivo:Enchant.png]] VIT+3 | |||
|- | |||
|[[Archivo:Enchant.png]] INT+1 | |||
|- | |||
|[[Archivo:Enchant.png]] INT+2 | |||
|- | |||
|[[Archivo:Enchant.png]] INT+3 | |||
|- | |||
|[[Archivo:Enchant.png]] LUK+1 | |||
|- | |||
|[[Archivo:Enchant.png]] LUK+2 | |||
|- | |||
|[[Archivo:Enchant.png]] LUK+3 | |||
|} | |||
=== Encantos Accesorios === | |||
Por el costo de 1 [[Archivo:Manuk Coin.png]] <span class="plainlinks">[https://www.divine-pride.net/database/item/25223 Eden Coin] encantara tus accesorios y con 100.000 de Zeny podrá reiniciar tus encantos, puedes tener hasta 2 encantos. Los posibles encantos son: | |||
{| class="wikitable mw-collapsible mw-collapsed" style=" text-align: center" | |||
!Possible Enchants | |||
|- | |||
|[[Archivo:Enchant.png]] STR+1 | |||
|- | |||
|[[Archivo:Enchant.png]] STR+2 | |||
|- | |||
|[[Archivo:Enchant.png]] AGI+1 | |||
|- | |||
|[[Archivo:Enchant.png]] AGI+2 | |||
|- | |||
|[[Archivo:Enchant.png]] DEX+1 | |||
|- | |||
|[[Archivo:Enchant.png]]DEX+2 | |||
|- | |||
|[[Archivo:Enchant.png]] VIT+1 | |||
|- | |||
|[[Archivo:Enchant.png]] VIT+2 | |||
|- | |||
|[[Archivo:Enchant.png]] INT+1 | |||
|- | |||
|[[Archivo:Enchant.png]] INT+2 | |||
|- | |||
|[[Archivo:Enchant.png]] LUK+1 | |||
|- | |||
|[[Archivo:Enchant.png]] LUK+2 | |||
|} | |} |
Revisión actual - 17:28 6 nov 2023
En Vanaheim hemos pensado en ti como usuario y en esa mortificante necesidad de mejorar el equipo, por lo que hemos decidido en darle un cambio a ese viejo y desactualizado equipo de Eden Group por lo que contratamos a cuatro hermanos expertos en cada area, los cuales te ofrecerán diferentes opciones y mejoras para tus aventuras.
Armas
Desde el metálico Einbroch un Experto en los metales y forjador de armas te ofrecerá las siguientes opciones acorde a tu nivel podras encontrarlo en (/navi moc_para01 110/91).
Armas Lv 10
Armas Novato | ||
---|---|---|
Nombre | Efecto | Costo |
![]() |
ATK + 15 if the base level is 20 or higher If the base level is 30 or higher, ATK + 20 additional increases. If the base level is 45 or higher, ATK + 25 additional increases. Class: Swordsman, Merchant, Thief |
|
![]() |
ATK + 15 if the base level is 20 or higher If the base level is 30 or higher, ATK + 20 additional increases. If the base level is 45 or higher, ATK + 25 additional increases. Class: Merchant | |
![]() |
ATK + 15 if the base level is 20 or higher If the base level is 30 or higher, ATK + 20 additional increases. If the base level is 45 or higher, ATK + 25 additional increases. Class: Acolyte, Merchant, Novice | |
![]() |
ATK + 15, MATK + 15 if the base level is 20 or higher. If the base level is 30 or higher, ATK + 20, MATK + 20 additional increase. If the base level is 45 or higher, ATK + 25, MATK + 25 additional increase. Class: Novice, Swordsman, Archer, Thief, Wizard, Merchant, Ninja, Soul Linker | |
![]() |
ATK + 15 if the base level is 20 or higher If the base level is 30 or higher, ATK + 20 additional increases. If the base level is 45 or higher, ATK + 25 additional increases. Class: Archer | |
![]() |
If the base level is 20 or higher, MATK + 15. If the base level is 30 or higher, MATK + 20 additional increases. If the base level is 45 or higher, MATK + 25 additional increases. Class: Wizard, Novice, Soul Linker | |
![]() |
ATK + 15 if the base level is 20 or higher If the base level is 30 or higher, ATK + 20 additional increases. If the base level is 45 or higher, ATK + 25 additional increases. Class: Gunslinger | |
![]() |
ATK + 15, MATK + 15 if the base level is 20 or higher. If the base level is 30 or higher, ATK + 20, MATK + 20 additional increase. If the base level is 45 or higher, ATK + 25, MATK + 25 additional increase. Class: Summoner (Doram) |
Armas Lv 45
Armas Intermedias | ||
---|---|---|
Nombre | Efecto | Costo |
![]() |
ATK + 3%. If the base level is 60 or higher, pierce damage increases by 20%.
If the base level is 75 or higher, increase Brandish Spear damage by 10%. If the base level is 90 or higher, increase Brandish Spear damage by additional 15%. Class: Knight |
|
![]() |
CRI + 10.
If the base level is 60 or higher, attack speed increases (delay after attack is reduced by 10%). If the base level is 75 or higher, increase bowling bash damage by 10%. If the base level is 90 or higher, increase bowling bash damage by additional 15% Class: Knight | |
![]() |
MATK + 3%.
If the base level is above 60, variable casting decreases by 10%. If the base level is 75 or higher, increases Grand Cross damage by 10%. If the base level is 90 or higher, increases Grand Cross damage by additional 15%. Class: Crusader | |
![]() |
ATK + 3%.
If the base level is 60 or higher, attack speed increases (delay after attack is reduced by 10%). If the base level is 75 or higher, increases Holy Cross damage by 10%. If the base level is 90 or higher, increase Holy Cross damage by additional 15%. Class: Crusader | |
![]() |
ATK + 3%.
If the base level is 60 or higher, increases melee physical damage by 10%. If the base level is 75 or higher, increases Kart Revolution damage by 10%. If the base level is 90 or higher, increase Kart Revolution damage by additional 15%. Class: Blacksmith | |
![]() |
CRI + 10.
If the base level is 60 or higher, increases melee physical damage by 10%. If the base level is 75 or higher, critical damage increases by 5%. If the base level is 90 or higher, increase critical damage by additional 10%. Class: Blacksmith | |
![]() |
ATK + 3%.
If the base level is above 60, variable casting decreases by 10%. If the base level is 75 or higher, increases Acid Terror damage by 10%. If the base level is 90 or higher, Acid Terror damage is increased by an additional 15%. Class: Alchemist | |
![]() |
ATK + 3%.
If the base level is 60 or higher, increases melee physical damage by 10%. If the base level is 75 or higher, increases Kart Revolution damage by 10%. If the base level is 90 or higher, increase Kart Revolution damage by additional 15%. Class: Alchemist | |
![]() |
CRI + 5.
If the base level is 60 or higher, attack speed increases (delay after attack is reduced by 10%). If the base level is 75 or higher, critical damage increases by 5%. If the base level is 90 or higher, increase critical damage by additional 10%. Class: Assassin | |
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ATK + 3%.
If the base level is 60 or higher, HIT + 15. If the base level is 75 or higher, Sonic Blow damage increases by 10%. If the base level is 90 or higher, Sonic Blow damage is increased by an additional 15%. Class: Assassin | |
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Increases attack speed (delays after attack by 10%).
If the base level is 60 or higher, increases Back Stab damage by 20%. If the base level is 75 or higher, increase Raid damage by 10%. If the base level is 90 or higher, increase Raid damage by an additional 15%. Class: Rogue | |
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ATK + 3%.
If the base level is 60 or higher, increases long ranged physical damage by 10%. If the base level is 75 or higher, double strapping damage increases by 10%. If the base level is 90 or higher, double strapping damage is increased by an additional 15%. Class: Rogue | |
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MATK + 3%.
If the base level is above 60, variable casting decreases by 10%. If the base level is 75 or higher, increases Storm Gust and Meteor Storm damage by 20%. When the base level is 90 or higher, increases Lord of Vermillion and Heavens Drive damage by 20%. Class: Wizard | |
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MATK + 3%.
If the base level is above 60, variable casting decreases by 10%. If the base level is 75 or higher, increases Eufitel Thunder damage by 10%. If the base level is 90 or higher, increases Eufitel Thunder damage by additional 15%. Class: Wizard | |
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MATK + 3%.
If the base level is above 60, variable casting decreases by 10%. If the base level is 75 or higher, increase Heaven's Drive damage by 10%. If the base level is 90 or higher, increase Heaven's Drive damage by additional 15%. Class: Sage | |
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MATK + 3%.
If the base level is 60 or higher, attack speed increases (delay after attack is reduced by 10%). If the base level is 75 or higher, increases Fire/Cold Bolt damage by 20%. If the base level is 90 or higher, increases Lightning Bolt and Earth Spike damage by 20%. Class: Sage | |
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CRI + 10
If the base level is 60 or higher, attack speed increases (delay after attack is reduced by 10%). If the base level is 75 or higher, critical damage increases by 5%. If the base level is 90 or higher, increase critical damage by additional 10%. Class: Priest | |
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MATK + 3%
If the base level is above 60, variable casting decreases by 10%. If the base level is 75 or higher, increases Magnus Exorsismus damage by 10%. If the base level is 90 or higher, increases Magnus Exorsismus damage by additional 15%. Class: Priest | |
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ATK + 3%.
If the base level is 60 or higher, attack speed increases (delay after attack is reduced by 10%). If the base level is 75 or higher, increase the damage of the reversal height by 20%. If the base level is 90 or higher, increases Maeng Dragon and River damage by 20%. Class: Monk | |
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ATK + 3%.
If the base level is 60 or higher, increases long ranged physical damage by 10%. If the base level is 75 or higher, tanji magic damage is increased by 10%. If the base level is 90 or higher, increase Tanji magic damage by an additional 15%. Class: Monk | |
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ATK + 3%.
If the base level is 60 or higher, increases long ranged physical damage by 10%. If the base level is 75 or higher, increases Arrow Shower damage by 20%. If the base level is 90 or higher, double strapping damage increases by 20%. Class: Hunter | |
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ATK + 3%.
If the base level is 60 or higher, attack speed increases (delay after attack is reduced by 10%). If the base level is 75 or higher, increases Blitz Beat damage by 15%. If the base level is 90 or higher, increase Blitz Beat damage by additional 10%. Class: Hunter | |
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ATK + 3%.
If the base level is 60 or higher, increases long ranged physical damage by 10%. If the base level is 75 or higher, increases Arrow Shower damage by 20%. If the base level is 90 or higher, double strapping damage increases by 20%. Class: Bard, Dancer | |
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ATK + 3%.
If the base level is 60 or higher, increases long ranged physical damage by 10%. If the bass level is 75 or higher, increases Musical Strike damage by 10%. If the bass level is 90 or higher, increases Musical Strike damage by an additional 15%. Class: Bard | |
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ATK + 3%.
If the base level is 60 or higher, increases long ranged physical damage by 10%. When the base level is 75 or higher, increases arrow roll damage by 10%. If the base level is 90 or higher, increase arrow roll damage by additional 15%. Class: Dancer | |
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ATK + 3%.
If the base level is 60 or higher, increases long ranged physical damage by 10%. If the base level is 75 or higher, increases Kunai throw damage by 20%. If the base level is 90 or higher, increase the damage of throwing wind horse sword by 20%. Class: Ninja | |
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MATK + 3%.
If the base level is above 60, variable casting decreases by 10%. If the base level is 75 or higher, increase the damage of Red Flame, Ice Island, and Wind by 20%. If the base level is 90 or higher, increase the damage of Fire Dragon, Ice Arrangement, and Sacrifice by 20%. Class: Ninja | |
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ATK + 3%.
If the base level is 60 or higher, increases long ranged physical damage by 10%. If the base level is 75 or higher, tracking damage increases by 10%. If the base level is 90 or higher, tracking damage is increased by an additional 15%. Class: Gunslinger | |
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ATK + 3%.
If the base level is 60 or higher, attack speed increases (delay after attack is reduced by 10%). If the base level is 75 or higher, increases Rapid Shower damage by 20%. If the base level is 90 or higher, Desperado damage increases by 20%. Class: Gunslinger | |
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ATK + 3%.
If the base level is 60 or higher, increases melee physical damage by 10%. If the base level is 75 or higher, increase the damage of Whirlwind Kick and Round Kick by 10%. If the base level is 90 or higher, increase the damage of Whirlwind and Spinning Kick by additional 15%. Class: Taekwon | |
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ATK + 3%.
If the base level is 60 or higher, increases melee physical damage by 10%. If the base level is 75 or higher, increases knock down and counter kick damage by 10%. If the base level is 90 or higher, increase knockdown and counter kick damage by an additional 15%. Class: Taekwon | |
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CRI + 15.
If the base level is above 60, CRI + 30 additional increase. If the base level is 75 or higher, critical damage increases by 5%. If the base level is 90 or higher, increase critical damage by additional 10%. Class: Soul Linker | |
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MATK + 3%.
If the base level is above 60, variable casting decreases by 10%. If the base level is 75 or higher, Esma damage increases by 10%. If the base level is 90 or higher, Esma damage increases by additional 15%. Class: Soul Linker | |
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ATK + 3%.
If the base level is 60 or higher, increases long ranged physical damage by 10%. If the base level is 75 or higher, increases Picky Peck damage by 10%. If the base level is 90 or higher, increases Picky Peck damage by an additional 15%. Class: Summoner (Doram) | |
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MATK + 3%.
If the base level is above 60, variable casting decreases by 10%. If the base level is 75 or higher, increases Catnip Meteor damage by 10%. If the base level is 90 or higher, increases Catnip Meteor damage by additional 15%. Class: Summoner (Doram) | |
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ATK + 3%.
If the base level is 60 or higher, increases melee physical damage by 10%. If the base level is 75 or higher, increases bash damage by 20%. If the base level is 90 or higher, bash damage increases by additional 20%. Class: Novice | |
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MATK + 3%
If the base level is above 60, variable casting decreases by 10%. If the base level is 75 or higher, increases Fire/Cold/Lightning Bolt damage by 20%. If the base level is 90 or higher, increases Fire/Cold/Lightning Bolt damage by additional 20%. Class: Novice |
Armas Lv 100
Todas estas armas tienen un valor de 15 Old Pick
Armas Avanzadas | |
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Nombre | Efecto |
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ATK + 5%, the delay after skill decreases by 3% per level of dragon training.
If the base level is 105 or higher, variable casting decreases by 10%, dragon breath, dragon breath-number, and Hundred spear damage increase by 25%. If the base level is 110 or higher, Hundred Spear skill cooldown decreases by 2 seconds, and ranged physical damage increases by 15%. If the base level is 115 or higher, increases Dragon Breath, Dragon Breath-Number, and Hundred Spear damage by additional 15%. Class: Rune Knight |
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CRI + 15, increases attack speed per level of two-handed quikken (reduces delay after attack by 1%).
If the base level is 105 or higher, increases critical damage by 10%, ignition break, and sonic wave damage by 25%, If the base level is 110 or higher, CRI + 15 additional increases, physical damage to enemies of all sizes increases by 15%. If the base level is 115 or higher, increases Ignition Break and Sonic Wave damage by additional 15%. Class: Rune Knight |
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MATK + 5%, variable casting decrease by 1% per level of faith
If the base level is 105 or higher, increases non and holy property magic damage by 10%, and increases pressure and ray of genesis damage by 25%. If the base level is 110 or higher, increases magical damage against enemies of all sizes by 15%, and increases magical damage of nothing and holy properties by additional 15%. If the base level is 115 or higher, increases Pressure and Ray of Genesis damage by additional 15%. Class: Royal Guard |
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ATK + 5%, increases attack speed per level of spear quikken (reduces delay after attack by 1%).
If the base level is 105 or higher, ASPD + 1, Vanishing Point, Cannon Spear, Overbrand damage increases by 25%. If the base level is 110 or higher, increases physical damage against enemies of all sizes by 15% and increases melee/range physical damage by 15%. If the base level is 115 or higher, increases Vanishing Point, Cannon Spear, and Overbrand damage by an additional 15%. Class: Royal Guard |
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ATK + 5%, Increases ranged physical damage by 2% per level of Mado Gear License.
If the base level is 105 or higher, variable casting decreases by 10%, and Vulcan Arm, Knuckle Boost, and Arms Cannon damage increases by 25%. If the base level is 110 or higher, delay after skill decreases by 10%, and physical damage inflicted to enemies of all sizes increases by 15%. If the base level is 115 or higher, increases Vulcan Arm, Knuckle Boost, and Arm Cannon damage by additional 15%. Class: Mechanic |
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ATK + 5%, increases melee physical damage by 1% per 1 Weaponry Research level.
If the base level is 105 or higher, Axe Tornado skill cooldown decreases by 1 second, Axe Tornado, Power Swing damage increases by 25%. If the base level is 110 or higher, delay after skill decreases by 10%, and physical damage inflicted to enemies of all sizes increases by 15%. If the base level is 115 or higher, increases Axe Tornado and Power Swing damage by additional 15%. Class: Mechanic |
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ATK + 5%, increased ranged physical damage by 1% per 1 level of Learning Potion.
If the base level is 105 or higher, variable casting decreases by 10%, and Cart Cannon damage increases by 25%. If the base level is 110 or higher, delay after skill decreases by 10%, and physical damage inflicted to enemies of all sizes increases by 15%. If the base level is 115 or higher, increases Cart Cannon damage by additional 15%. Class: Genetic |
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ATK + 5%, increases melee physical damage by 2% per 1 Sword Training level.
If the base level is 105 or higher, delay after skill decreases by 5%, Hell's Plant, and Cart Tornado damage increase by 25%. If the base level is 110 or higher, delay after skill decreases by additional 10%, and physical damage inflicted on enemies of all sizes increases by 15%. If the base level is 115 or higher, increase Hell's Plant and Cart Tornado damage by additional 15%. Class: Genetic |
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CRI + 10, increases melee physical damage by 1% per 1 Katar Mastery level.
If the base level is 105 or higher, delay after skill decreases by 5%, Cross impact, and Rolling Cutter damage increases by 25%, If the base level is 110 or higher, delay after skill decreases by additional 10%, and physical damage inflicted on enemies of all sizes increases by 15%. If the base level is 115 or higher, increase Cross Impact and Rolling Cutter damage by additional 15%. Class: Guillotine Cross |
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ATK + 5%, the delay after skill decreases by 1% per 1 Katar Mastery level.
If the base level is 105 or higher, increases melee physical damage by 10% and Counter Slash damage by 25%. If the base level is 110 or higher, delay after skill decreases by additional 10%, and physical damage inflicted on enemies of all sizes increases by 15%. If the base level is 115 or higher, Counter Slash damage is increased by 15%. Class: Guillotine Cross |
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ATK + 3%, MATK + 3%, delay after skill decreases by 1% per Plagiarism level.
If the base level is 105 or higher, ASPD + 1, Fatal Menace damage increases by 25%. If the base level is 110 or higher, increases physical/magic damage against enemies of all sizes by 15% and increases melee physical damage by 15%. If the base level is 115 or higher, increases Fatal Menace damage by additional 15%, increases non-fire property magic damage by 15%. Class: Shadow Chaser |
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ATK + 5%, Increases long ranged physical damage by 1% per level of Vulture's Eye.
If the base level is 105 or higher, variable casting decreases by 10%, Triangle Shot, Feint Bomb damage increases by 25%. If the base level is 110 or higher, delay after skill decreases by 10%, and physical damage to enemies of all sizes increases by 15%. If the base level is 115 or higher, increase Triangle Shot and Feint Bomb damage by 25%. Class: Shadow Chaser |
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MATK + 5%, Cannot be destroyed, 1% variable casting decrease per Mystical Amplification level.
If the base level is 105 or higher, increases fire and earth magic damage by 10%, and increases Crimson Rock and Earth Strain damage by 25%. If the base level is 110 or higher, fire and earth magic damage increases by additional 15%, magic damage dealt to enemies of all sizes increases by 15%, If the base level is 115 or higher, increases Crimson Rock and Earth Strain damage by additional 15%. Class: Warlock |
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MATK + 5%, Decrease by 1% variable casting for each level of Mystical Amplification.
When the base level is 105 or higher, increases wind and ghost property magic damage by 10%, Chain Lighting, and Soul Expansion damage by 25%. If the base level is 110 or higher, increases wind and ghost property magic damage by additional 15%, and increases magic damage against enemies of all sizes by 15%. If the base level is 115 or higher, increases Chain Lightning and Soul Expansion damage by additional 15%. Class: Warlock |
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MATK + 5%, variable casting decrease by 2% per level of Land Protector.
When the base level is 105 or higher, increases water, wind, ground, and non-attribute magic damage by 10%, psychic wave, diamond dust, earth grave, and varetyr spear damage by 25%. If the base level is 110 or higher, increases water, wind, ground, and non-attribute magic damage by 15%, increases magic damage against enemies of all sizes by 15% If the base level is 115 or higher, increases Psychic Wave, Diamond Dust, Earth Grave, and Varetyr Spear damage by additional 15%. Class: Sorcerer |
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MATK + 5%, increases attack speed per Auto Spell level (delays after attack decrease by 1%).
If the base level is 105 or higher, increases water, wind, ground, and fire property magic damage by 10%, fire/cold/lightning bolt, earth spike, and heaven's drive damage by 25%. If the base level is 110 or higher, increases water, wind, ground, and fire property magical damage by additional 15%, and increases magical damage against enemies of all sizes by 15%. If the base level is 115 or higher, increases Fire/Cold/Lightning Bolt, Earth Spike, and Heavens Drive damage by additional 15%. Class: Sorcerer |
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CRI + 15, MATK + 3%, cannot be destroyed, increases attack speed per level of Meditation (delay decreases by 1% after attack).
If the base level is 105 or higher, variable casting decreases by 10%, delay after skill decreases by 10%, Magnus Exorsismus, Judex, and Duple Light damage increase by 25%. If the base level is 110 or higher, increases non- and holy property magic damage by 20%, and increases physical/magic damage against enemies of all sizes by 15%. If the base level is 115 or higher, increases Magnus Exorsismus, Judex, and Duple Light damage by additional 15%. Class: Arch Bishop |
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MATK + 180.
MATK + 5%, cannot be destroyed, variable casting decreases by 1% per 1 level of Meditation. If the base level is 105 or higher, increases holy property magical damage by 10% and adoramus damage by 25%. When the base level is 110 or higher, increases holy property magic damage by additional 15%, and magic damage inflicted to enemies of all sizes increases by 15%. If the base level is 115 or higher, increase Adoramus damage by additional 15%. Class: Arch Bishop |
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ATK + 5%, MHP + 2% increase per 1 Chain Combo level.
If the base level is 105 or higher, decreases the cooldown of the Tiger Cannon skill by 1 second, increases the damage of Fallen Empire, Tiger Cannon by 25%. If the base level is 110 or higher, increases melee physical damage by 15%, and increases physical damage against enemies of all sizes by 15%. If the base level is 115 or higher, increase the damage of Fallen Empire and Tiger Cannon by additional 15%. Class: Sura |
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ATK + 5%, increased ranged physical damage by 2% per 1 level of Call Spirits.
If the base level is 105 or higher, decreases the cooldown of Rampage Blaster by 1 second, and increases damage of Rampage Blaster and Knuckle Arrow by 25%. If the base level is 110 or higher, delay after skill decreases by 10%, and physical damage to enemies of all sizes increases by 15%. If the base level is 115 or higher, increase the damage of Rampage Blaster and Knuckle Arrow by additional 15%. Class: Sura |
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ATK + 5%, Increases long ranged physical damage by 1% per level of Owl's Eye.
If the base level is 105 or higher, Arrow Storm skill cooldown decreases by 0.7 seconds, and Arrow Storm damage increases by 25%. If the base level is 110 or higher, increases ranged physical damage by 15%, and increases physical damage inflicted to enemies of all sizes by 15%. If the base level is 115 or higher, increases Arrow Storm damage by additional 15%. Class: Ranger |
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ATK + 5%, Increases attack speed per Vulture's Eye level (delay after attack decreases by 1%).
If the base level is 105 or higher, Aimed Bolt skill cooldown decreases by 1 second, Sharp Shooting, Aimed Bolt damage increases by 25%. If the base level is 110 or higher, delay after skill decreases by 10%, and physical damage to enemies of all sizes increases by 15%. If the base level is 115 or higher, increase sharp shooting and aimed bolt damage by additional 15%. Class: Ranger |
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MATK + 5%, increases all attribute magic damage by 1% per 1 Dancing Lesson level.
If the base level is 105 or higher, cool down for metallic sound skills is reduced by 2 seconds, reverberation, and metallic sound damage are increased by 25%. If the base level is 110 or higher, reverberation fixed casting decreases by 0.5 seconds, and magic damage dealt to enemies of all sizes increases by 15%. If the bass level is 115 or higher, increase reverberation and metallic sound damage by additional 15%. Class: Wanderer |
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ATK + 5%, increased ranged physical damage by 1% per level of Dancing Lesson.
If the base level is 105 or higher, cooldown of Severe Rainstorm skill decreases by 2 seconds and increases Severe Rainstorm damage by 25%. If the base level is 110 or higher, increases ranged physical damage by additional 15%, and increases physical damage inflicted to enemies of all sizes by 15%. If the base level is 115 or higher, increases Severe Rainstorm damage by additional 15%. Class: Wanderer |
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ATK + 5%, increased ranged physical damage by 1% per level of Musical Lesson.
If the base level is 105 or higher, cooldown of Severe Rainstorm skill decreases by 2 seconds and increases Severe Rainstorm damage by 25%. If the base level is 110 or higher, increases ranged physical damage by additional 15%, and increases physical damage inflicted to enemies of all sizes by 15%. If the base level is 115 or higher, increases Severe Rainstorm damage by additional 15%. Class: Minstrel |
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MATK + 5%, increases all elemental magic damage by 1% per level of Musical Lesson.
If the base level is 105 or higher, cool down for metallic sound skills is reduced by 2 seconds, reverberation, and metallic sound damage are increased by 25%. If the base level is 110 or higher, vibration reverberation fixed casting decreases by 0.5 seconds, and magic damage dealt to enemies of all sizes increases by 15%. If the bass level is 115 or higher, increase reverberation and metallic sound damage by additional 15%. Class: Minstrel |
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ATK + 5%, increased ranged physical damage by 1% per 1 level of Throwing Mastery.
When the base level is 105 or higher, decreases the cooldown of Cross Slash by 2 seconds, increases Cross Slash, and Swirling Petal Damage by 25%. If the base level is 110 or higher, decreases the cooldown of Swirling Petal by 2 seconds, increases physical damage against enemies of all sizes by 15%. When the base level is 115 or higher, increases Cross Slash and Swirling Petal damage by additional 15%. Class: Kagerou, Oboro |
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MATK + 5%, variable casting decreases by 1% per 1 level of Ninja Mastery.
If the base level is 105 or higher, increases fire, water, and wind-related magic damage by 10%, and increases Flaming Petals, Freezing Spear and Wind Blade damage by 25%. If the base level is 110 or higher, variable casting decreases by additional 10%, and magic damage dealt to enemies of all sizes increases by 15%. If the base level is 115 or higher, increase Flaming Petals, Freezing Spear and Wind Blade by additional 15%. Class: Kagerou, Oboro |
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ATK + 5%, increased ranged physical damage by 1% per 1 level of Single Action.
If the base level is 105 or higher, Fire Rain skill cooldown decreases by 1 second, Fire Rain, and Round Trip damage increases by 25%. If the base level is 110 or higher, increases ranged physical damage by additional 10%, and increases physical damage inflicted to enemies of all sizes by 15%. If the base level is 115 or higher, increase Fire Rain and Round Trip damage by additional 15%. Class: Rebellion |
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ATK + 5%, increased ranged physical damage by 1% per 1 level of Chain Action.
If the base level is 105 or higher, increases ranged physical damage by additional 10%, increases Desperado and Fire Dance damage by 25%. If the base level is 110 or higher, delay after skill decreases by 10%, and physical damage to enemies of all sizes increases by 15%. If the base level is 115 or higher, increase Desperado and Fire Dance damage by additional 15%. Class: Rebellion |
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ATK + 5%, increases melee physical damage by 1% per 1 level of Peaceful Break.
If the base level is 105 or higher, ATK + 10% additional increase, New Moon Kick and Full Moon Kick damage increases by 25%. If the base level is 110 or higher, increases melee physical damage by additional 10%, and increases physical damage inflicted on enemies of all sizes by 15%. If the base level is 115 or higher, increase the damage of New Moon Kick and Full Moon Kick by additional 15%. Class: Star Emperor |
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ATK + 5%, increases melee physical damage by 1% per 1 level of Peaceful Break.
If the base level is 105 or higher, ATK + 10% additional increase, Prominence Kick and Solar Burst damage 25% increase. If the base level is 110 or higher, increases melee physical damage by additional 10%, and increases physical damage inflicted on enemies of all sizes by 15%. If the base level is 115 or higher, increase Prominence Kick and Solar Burst damage by additional 15%. Class: Star Emperor |
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MATK + 5%, variable casting decreases by 1% per level of Happy Break.
If the base level is 105 or higher, increase dark property magic damage by 15% and Curse Explosion damage by 25%. If the base level is 110 or higher, the cooldown of Curse of Wicked Soul skill decreases by 2 seconds, increases magical damage against enemies of all sizes by 15%, If the base level is 115 or higher, increases Curse Explosion damage by an additional 15%. Class: Soul Reaper |
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MATK + 5%, variable casting decreases by 1% per level of Happy Break.
If the base level is 105 or higher, all elemental magic damage increases by 10%, Espa and Eshwoo damage increases by 25%. If the base level is 110 or higher, variable casting decreases by additional 10%, magic damage dealt to enemies of all sizes increases by 15%, If the base level is 115 or higher, increase Espa and Eshwoo damage by additional 15%. Class: Soul Reaper |
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ATK + 5%, Increases long ranged physical damage by 2% per level of Picky Peck.
If the base level is 105 or higher, attack speed increases (delays after attacking decreases by 10%), Picky Peck, and Spirit of Savage damage increase by 25%. If the base level is 110 or higher, increases ranged physical damage by additional 10%, increases physical damage inflicted to enemies of all sizes by 15%, If the base level is 115 or higher, increase the soul damage of Picky Peck and Spirit of Savage by additional 15%. Class: Summoner (Doram) |
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MATK + 5%, variable casting decreases by 2% per level of Silvervine Stem Spear.
If the base level is 105 or higher, decreases the cooldown of Catnip Meteor by 1.5 seconds, increases the damage of Catnip Meteor and Silvervine Stem Spear by 25%. If the base level is 110 or higher, increases the magical damage of earth, fire, water, wind, and ghost properties by 10%, increases magical damage against enemies of all sizes by 15%, If the base level is 115 or higher, increases the damage of Catnip Meteor and Silvervine Stem Spear by additional 15%. Class: Summoner (Doram) |
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ATK + 5%, increases melee physical damage by 1% per 1 level of Sword Mastery.
If the base level is 105 or higher, increases attack speed (delays after attack by 10%), increases Raid, and Back Stab damage by 25%. If the base level is 110 or higher, increases melee physical damage by additional 10%, increases physical damage inflicted to enemies of all sizes by 15%, If the base level is 115 or higher, increases Raid and Back Stab damage by additional 15%. Class: Novice |
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MATK + 5%, non-destructible, variable casting decreases by 1% per Increase SP Recovery level.
If the base level is 105 or higher, increases water, wind, ground, and fire property magic damage by 10%, and increases fire/cold/lightning bolt/fire ball and heaven's drive damage by 25%. If the base level is 110 or higher, increases water, wind, ground, and fire property magic damage by additional 10%, increases magic damage against enemies of all sizes by 15%, If the base level is 115 or higher, increase Fire/Cold/Lightning Bolt/Fire Ball and Heavens Drive damage by additional 15%. Class: Novice |
Armaduras
Desde Lighthalzen un experto investigador que nos provee de telas con extrañas y poderosas propiedades nos ofrece las siguientes armaduras y accesorios, podrás encontrarlo en (/navi moc_para01 110/87):
Armaduras Set Inicial
Set Fisico
Nombre | Efecto |
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ATK + 5.
ATK + 2 additional increase per base level 5. (Apply up to level 100) If the base level is 30 or higher, ATK + 5 additional increases. If the base level is 45 or higher, ATK + 10 additional increases. If the base level is 85 or higher, ATK + 15 additional increases. Headgear |
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MHP + 150, MSP + 20.
MHP + 30 additional increase per base level 5. (Apply up to level 100) If the base level is 30 or higher, MHP + 80, MSP + 20 additional increase. If the base level is 45 or higher, MHP + 150, MSP + 30 additional increase. If the base level is 85 or higher, MHP + 250, MSP + 50 additional increase. Armor |
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Non-Attribute Resist 20% increase, HIT + 15.
HIT + 1 additional increase per base level 5. (Apply up to level 100) If the base level is 30 or higher, attack speed increases (delay after attack is reduced by 5%). If the base level is 45 or higher, attack speed is increased further (delay after attack is reduced by additional 5%). If the bass level is 85 or higher, ASPD + 1. Garment |
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CRI + 1 per 5 base level. (Apply up to level 100)
If the base level is 30 or higher, increases melee/ranged physical damage by additional 3%. If the base level is 45 or higher, increases melee/ranged physical damage by additional 4%. If the base level is 85 or higher, fixed casting is reduced by 0.3 seconds. Shoes |
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ATK + 2%, casting does not stop.
When equipped with Paradise Gloves, Fixed Casting is reduced by 0.2 seconds, If the base level is 30 or higher, ATK + 1% additional increase, attack speed increase (after attack delay 2% decrease). If the base level is 45 or higher, ATK + 1% additional increase, attack speed increase (after attack delay 3% additional reduction). If the base level is 85 or higher, ATK + 1% additional increase, attack speed increase (after attack delay 5% additional reduction). Accessory (left) |
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Heal level 1 can be used, attack speed increased (delay after attack decreased by 10%).
Accessory (right) |
Set Mágico
Nombre | Efecto |
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MATK + 5.
MATK + 2 for every 5 base level. (Apply up to level 100) If the base level is 30 or higher, MATK + 5 additional increases. If the base level is 45 or higher, MATK + 10 additional increases. If the base level is 85 or higher, MATK + 15 additional increases. Headgear |
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MHP + 100, MSP + 50.
MHP + 20 additional increase per base level 5. (Apply up to level 100) If the base level is 30 or higher, MHP + 60, MSP + 30 additional increase. If the base level is 45 or higher, MHP + 100, MSP + 50 additional increase. If the base level is 85 or higher, MHP + 150, MSP + 70 additional increase. Armor |
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20% increase in non-attribute resistance, FLEE + 20.
FLEE + 1 additional increase per base level 5. (Apply up to level 100) If the base level is 30 or higher, variable casting decreases by 5%. If the base level is 45 or higher, variable casting decreases by additional 5%. If the base level is 85 or higher, variable casting decreases by additional 5%. Garment |
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Increases all elemental magic damage by 3%.
MATK + 2. per base level 5 (applies up to level 100) If the base level is 30 or higher, all attribute magic damage increases by 3%. If the base level is 45 or higher, all attribute magic damage is increased by 4%. If the base level is 85 or higher, fixed casting is reduced by 0.3 seconds. Shoes |
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MATK + 2%, casting does not stop.
When equipped with Paradise Necklace, Fixed Casting is reduced by 0.2 seconds, If the base level is 30 or higher, MATK + 1% additional increase, variable casting 2% decrease. If the base level is 45 or higher, MATK + 1% additional increase, variable casting 3% additional decrease. If the base level is 85 or higher, MATK + 1% additional increase, variable casting 5% additional decrease. Accessory (left) |
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Heal level 1 available, variable casting 10% reduction.
Accessory (right) |
Armadura Set Avanzado Lv 100
Estas armaduras puedes comprarlas por separado con un valor de 1 Eden Coin cada una o comprarlas en conjuntos completos por un valor de 15
Elastic Band y 3
Blue Hair.
Set Fisico
Nombre | Efecto |
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ATK + 60.
During a physical attack, there is a low probability that 2% of the damage is absorbed as HP. During a physical attack, there is a low probability that 2% of the damage is absorbed as SP. Headgear |
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MHP + 1500, MSP + 150, 5% post-skill delay.
ATK + 5 per 10 base level. (Apply up to level 150) If the base level is 105 or higher, ATK + 3%. If the base level is 110 or higher, the delay after skill is further reduced by 5%. If the base level is 120 or higher, MHP + 3%. If the base level is 130 or higher, ATK + 40 additional increases. Armor |
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Non-Attribute Resist 20% increase, HIT + 35, attack speed increase (delay after attack decreases by 10%).
Variable casting decreases by 1% per 10 base level. (Apply up to level 150) If the base level is 105 or higher, attack speed is increased further (delay after attack is reduced by additional 5%). If the base level is 110 or higher, variable casting decreases by 5%. If the base level is 120 or higher, the delay after skill is reduced by 5%. If the base level is 130 or higher, the delay after skill is further reduced by 5%. Garment |
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Increases melee/ranged physical damage by 10%, reduces fixed casting by 0.3 seconds.
Increases MHP + 50 and MSP + 20 per 10 base level. (Apply up to level 150). If the base level is 105 or higher, CRI + 15. If the base level is 110 or higher, critical damage increases by 5%. If the base level is 120 or higher, increase critical damage by additional 5%. If the base level is 130 or higher, ATK + 5%. Shoes |
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ATK + 3%, casting does not stop.
When equipped with Paradise Advanced Gloves, fixed casting decreases by 0.2 seconds and attack speed increases (delay after attack decreases by 10%). If the base level is 105 or higher, ATK + 2% additional increase. If the base level is 110 or higher, increases melee/ranged physical damage by 5%. If the base level is 120 or higher, critical damage increases by 5%. Accessories (left) |
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Heal level 1 available, attack speed increase (delay after attack 10% decrease), variable casting 5% decrease.
Accessories (right) |
Set Mágico
Nombre | Efecto |
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MATK + 60.
During a magic attack, there is a low probability of recovering 350 HP 4 times every 1 sec. When attacking with magic, there is a low probability of recovering 80 SP 4 times every 1 sec. Headgear |
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MHP + 1000, MSP + 250, 5% post-skill delay.
MATK + 5 per 10 base level. (Apply up to level 150) If the base level is 105 or higher, MATK + 3%. If the base level is 110 or higher, the delay after skill is further reduced by 5%. If the base level is 120 or higher, MHP + 3%. If the base level is 130 or higher, MATK + 40 additional increases. Armor |
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Non-Attribute Resist 20% increase, FLEE +40, Variable Casting 15% decrease.
Increases attack speed per 10 base level (delays after attack decrease by 1%). (Apply up to level 150) If the base level is 105 or higher, attack speed is increased further (delay after attack is reduced by additional 5%). If the base level is 110 or higher, variable casting decreases by additional 5%. If the base level is 120 or higher, the delay after skill is reduced by 5%. If the base level is 130 or higher, the delay after skill is further reduced by 5%. Garment |
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Increases all property magic damage by 10%, reduces fixed casting by 0.3 seconds.
Increases MHP + 40 and MSP + 30 per 10 base level. (Apply up to level 150). If the base level is 105 or higher, variable casting decreases by 10%. If the base level is 110 or higher, increases magical damage to all enemies by 5%. If the base level is 120 or higher, increases magical damage against all elemental enemies by additional 5%. If the base level is 130 or higher, MATK + 5%. Shoes |
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MATK + 3%, casting does not stop.
When equipped with Paradise Advanced Necklace, fixed casting decreases by 0.2 seconds and variable casting decreases by 10%. If the base level is 105 or higher, MATK + 2% additional increase. If the base level is 110 or higher, all elemental magic damage is increased by 5%. If the base level is 120 or higher, increases magical damage to all enemies by 5%. Accessories (left) |
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Heal level 1 available, variable casting 10% reduction, attack speed increase (delay after attack 5% reduction).
Accessories (right) |
Equipo Shadow
Desde las misteriosas tierras de Nifelheim una experta en armamentos con propiedades misteriosas llega a Eden Group para brindarte sus servicios puedes encontrarla en (/navi moc_para01 110/83
), lo que puede ofrecerte es lo siguiente:
Shadow Set Inicial
Nombre | Efecto |
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ATK + 10, MATK + 10.
Increases all elemental magic damage by 5%, increases melee/ranged physical damage by 5%. Shadow Equipment Weapon |
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MHP + 100.
5% reduction in variable casting. Shadow Equipment Shield |
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MHP + 100.
HIT + 5. When equipped with Paradise Weapon, Shield, Shoes, Pendant, and Earring Shadow, ASPD + 2, variable casting 10% reduction, Ignores 50% physical/magic defense of all races except players Shadow Equipment Armor |
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MHP + 100.
Increases attack speed (delays after attack by 5%). Shadow Equipment Shoes |
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MHP + 100.
MATK + 5. Shadow Equipment Earring |
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MHP + 100.
ATK + 5. Shadow Equipment Pendant |
Shadow Set Avanzado Lv 100
Puedes adquirir el set por separado y de forma PERMANENTE por un valor de 20 Eden Coin cada pieza de equipo o puedes adquirir el set completo de forma TEMPORAL durante 7 días por 15
Eden Coin.
Nombre | Efecto |
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MHP + 100.
10% reduction in variable casting. Shadow Equipment Shield |
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MHP + 100.
HIT + 15. Shadow Equipment Armor |
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MHP + 100.
Increases attack speed (reduces delay after attack by 7%). Shadow Equipment Shoes |
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MHP + 100.
MATK + 15. Shadow Equipment Earring |
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MHP + 100.
ATK + 15. Shadow Equipment Pendant |
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ATK + 10, MATK + 10.
When equipped with Paradise Advanced Armor/Shield/Shoes/Earing/Pendant Shadow, Ignition Break skill cooldown decreases by 0.5 seconds, During normal melee physical attack, there is a chance to activate Auto Spell Ignition Break 3Lv. (If you learn a higher level, it will be activated at the learned level), Sonic Wave, Dragon Breath, Dragon Breath Water, Hundred Spear damage increased by 15%. Increases melee/ranged physical damage by 15%, reduces delay after skill by 15%, Ignores 50% of physical defense of all race monsters (excluding players). Shadow Equipment Weapon, Rune Knight |
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ATK + 10, MATK + 10.
When equipped with Paradise Advanced Armor/Shield/Shoes/Earing/Pendant Shadow, Cannon Spear skill cooldown decreases by 0.5 seconds, Increases holy property magic damage by 10%, Vanishing Point, Over Brand, Ray of Genesis damage increased by 15%. Increases all elemental magic damage by 15%, Increases melee/ranged physical damage by 15%, ASPD + 2, ignores 50% of physical/magic defense of all race monsters (excluding players) Shadow Equipment Weapon, Royal Guard |
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ATK + 10, MATK + 10.
When equipped with Paradise Advanced Armor/Shield/Shoes/Earing/Pendant Shadow, Increases physical damage against enemies of all sizes by 5%, Increases Axe Tornado, Power Swing, Vulcan Arm, Knuckle Boost, Arms Cannon damage by 15%. Increases melee/ranged physical damage by 15%, 15% reduction in delay after skill, Ignores 50% of physical defense of all race monsters (excluding players). Shadow Equipment Weapon, Mechanic |
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ATK + 10, MATK + 10.
When equipped with Paradise Advanced Armor/Shield/Shoes/Earing/Pendant Shadow, Variable Casting 10% decrease, Cart Tornado skill cooldown decreases by 1 second. Increases Cart Tornado and Cart Cannon damage by 15%, Increases melee/ranged physical damage by 15%, 15% reduction in delay after skill. Ignores 50% of physical defense of all race monsters (excluding players). Shadow Equipment Weapon, Genetic |
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ATK + 10, MATK + 10.
When equipped with Paradise Advanced Armor/Shield/Shoes/Earing/Pendant Shadow, CRI + 10, Cross Impact, Rolling Cutter, Counter Slash damage increased by 15%, Increases melee/ranged physical damage by 15%, 15% reduction in delay after skill. Ignores 50% of physical defense of all race monsters (excluding players). Shadow Equipment Weapon, Guillotine Cross |
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ATK + 10, MATK + 10.
When equipped with Paradise Advanced Armor/Shield/Shoes/Earing/Pendant Shadow, During normal melee physical attack, there is a chance to activate Auto Spell Psychic Wave Level 3, Triangle Shot, Fatal Menace damage increased by 15%. Increases all elemental magic damage by 15%, Increases melee/ranged physical damage by 15%, 15% reduction in delay after skill, ASPD + 2. Ignores 50% of physical/magic defense of all race monsters (excluding players). Shadow Equipment Weapon, Shadow Chaser |
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ATK + 10, MATK + 10.
When equipped with Paradise Advanced Armor/Shield/Shoes/Earing/Pendant Shadow, Increases all elemental magic damage by 15%, Variable casting 10% reduction. Increases Crimson Rock, Earth Strain, Chain Lightning, and Soul Expansion damage by 15%, 15% reduction in delay after skill. Ignores 50% of magic defense of all race monsters (excluding players). Shadow Equipment Weapon, Warlock |
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ATK + 10, MATK + 10.
When equipped with Paradise Advanced Armor/Shield/Shoes/Earing/Pendant Shadow, Increases all elemental magic damage by 15%. Increases Psychic Wave, Diamond Dust, Earth Grave, Varetyr Spear damage by 15%, 15% reduction in delay after skill, ASPD + 2. Ignores 50% of magic defense of all race monsters (excluding players). Shadow Equipment Weapon, Sorcerer |
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ATK + 10, MATK + 10.
When equipped with Paradise Advanced Armor/Shield/Shoes/Earing/Pendant Shadow, Increases all elemental magic damage by 15%, reduces cooldown of Adoramus by 1 second. Increases Adoramus, Judex, Magnus Exorsismus, Duple Light damage by 15%, 15% reduction in delay after skill. Ignores 50% of physical/magic defense of all race monsters (excluding players). Shadow Equipment Weapon, Arch Bishop |
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ATK + 10, MATK + 10.
When equipped with Paradise Advanced Armor/Shield/Shoes/Earing/Pendant Shadow, Decreases the cooldown of the Rampage Blaster skill by 7.5 seconds. Increases the damage of Fallen Empire, Tiger Cannon, Rampage Blaster, and Knuckle Arrow by 15%, Increases melee/ranged physical damage by 15%, 15% reduction in delay after skill. Ignores 50% of physical defense of all race monsters (excluding players). Shadow Equipment Weapon, Sura |
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ATK + 10, MATK + 10.
When equipped with Paradise Advanced Armor/Shield/Shoes/Earing/Pendant Shadow, 15% reduction in delay after skill, 10% reduction in variable casting, Sharp Shooting, Aimed Bolt, Arrow Storm damage increased by 15%, ranged physical damage increased by 15%. Ignores 50% of physical defense of all race monsters (excluding players). Shadow Equipment Weapon, Ranger |
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ATK + 10, MATK + 10.
When equipped with Paradise Advanced Armor/Shield/Shoes/Earing/Pendant Shadow, Increases all property magic damage by 15%, decreases variable casting by 10%. Increases Severe Rainstorm, Metallic Sound, Reverberation damage by 15%, 15% reduction in delay after skill, Increases ranged physical damage by 15%. Ignores 50% of physical/magic defense of all race monsters (excluding players). Shadow Equipment Weapon, Wanderer & Minstrel |
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ATK + 10, MATK + 10.
When equipped with Paradise Advanced Armor/Shield/Shoes/Earing/Pendant Shadow, Increases all elemental magic damage by 15%, Variable casting 10% reduction, Increases Flaming Petals, Freezing Spear, Wind Blade, Cross Slash and Swirling Petal damage by 15%, 15% reduction in delay after skill, Increases ranged physical damage by 15%. Ignores 50% of physical/magic defense of all race monsters (excluding players). Shadow Equipment Weapon, Kagerou & Oboro |
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ATK + 10, MATK + 10.
When equipped with Paradise Advanced Armor/Shield/Shoes/Earing/Pendant Shadow, Heat Barrel skill cooldown reduced by 5 seconds, Variable casting 10% reduction. Fire Dance, Fire Rain, Round Trip damage increased by 15%, Delay after skill decreases by 15%, ranged physical damage increases by 15%. Ignores 50% of physical defense of all race monsters (excluding players). Shadow Equipment Weapon, Rebellion |
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ATK + 10, MATK + 10.
When equipped with Paradise Advanced Armor/Shield/Shoes/Earing/Pendant Shadow, Variable casting 10% reduction. Prominence Kick, Solar Burst, New Moon Kick, Full Moon Kick damage increased by 15%, Decrease delay after skill by 15%, increase melee physical damage by 15%. Ignores 50% of physical defense of all race monsters (excluding players). Shadow Equipment Weapon, Star Emperor |
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ATK + 10, MATK + 10.
When equipped with Paradise Advanced Armor/Shield/Shoes/Earing/Pendant Shadow, Increases all elemental magic damage by 15%. Variable Casting Decrease 10%, Espa, Eshwoo, Curse Explosion Damage Increases by 15%, Curse of Wicked Soul skill cooldown decreases by 1.5 seconds, 15% reduction in delay after skill. Ignores 50% of magic defense of all race monsters (excluding players). Shadow Equipment Weapon, Soul Reaper |
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ATK + 10, MATK + 10.
When equipped with Paradise Advanced Armor/Shield/Shoes/Earing/Pendant Shadow, Increases all elemental magic damage by 15%,Variable casting 10% reduction. Picky Peck, Spirit of Savage, Silvervine Steam Spear, Catnip Meteor damage increased by 15%, 15% reduction in delay after skill. Increases ranged physical damage by 15%, Ignores 50% of physical/magic defense of all race monsters (excluding players). Shadow Equipment Weapon, Doram |
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ATK + 10, MATK + 10.
When equipped with Paradise Advanced Armor/Shield/Shoes/Earing/Pendant Shadow, Increases all elemental magic damage by 15%,Variable casting 10% reduction. Raid, Back Stab, Fire/Cold/Lightning Bolt, Fire Ball, Heaven's Drive damage increased by 15%, 15% reduction in delay after skill, Increases melee physical damage by 15%. Ignores 50% of physical/magic defense of all race monsters (excluding players). Shadow Equipment Weapon, Super Novice |
Encantamiento
Desde las islas flotantes de Yuno un gran maestro encantador que puedes encontrar en (/navi moc_para01 110/79) deseoso de brindarles sus servicios para potenciar los equipos que adquieras de sus demás compañeros te brindara los siguientes servicios:
Encanto Armas
Por el costo de 1 Eden Coin encantara tus armas y con 100.000 de Zeny podrá reiniciar tus encantos, puedes tener hasta 2 encantos. Los posibles encantos son:
Possible Enchants |
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Encanto Armaduras
Por el costo de 1 Eden Coin encantara tus armaduras y con 100.000 de Zeny podrá reiniciar tus encantos, puedes tener hasta 2 encantos. Los posibles encantos son:
Possible Enchants |
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Encantos Accesorios
Por el costo de 1 Eden Coin encantara tus accesorios y con 100.000 de Zeny podrá reiniciar tus encantos, puedes tener hasta 2 encantos. Los posibles encantos son:
Possible Enchants |
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