Diferencia entre revisiones de «Equipo Eden Group»
Sin resumen de edición |
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Línea 74: | Línea 74: | ||
=== Armas Lv 45 === | === Armas Lv 45 === | ||
{| class="wikitable mw-collapsible" style=" text-align: center" | {| class="wikitable mw-collapsible" style=" text-align: center" | ||
! colspan=" | ! colspan="3" |Armas Intermedias | ||
|- | |- | ||
!Nombre | !Nombre | ||
!Efecto | !Efecto | ||
!Costo | |||
|- | |- | ||
|[[Archivo:We1.png]] [https://www.divine-pride.net/database/item/630014 Paradise Knight Lance] | |[[Archivo:We1.png]] [https://www.divine-pride.net/database/item/630014 Paradise Knight Lance] | ||
Línea 87: | Línea 88: | ||
Class: Knight | Class: Knight | ||
| rowspan="37" | | |||
* Zeny 10.000 | |||
|- | |- | ||
|[[Archivo:We2.png]] [https://www.divine-pride.net/database/item/600020 Paradise Knight Two-Handed Sword] | |[[Archivo:We2.png]] [https://www.divine-pride.net/database/item/600020 Paradise Knight Two-Handed Sword] | ||
Línea 242: | Línea 245: | ||
Class: Sage | Class: Sage | ||
|- | |- | ||
|Paradise Sage Spellbook | |[[Archivo:We15.png]] [https://www.divine-pride.net/database/item/540028 Paradise Sage Spellbook] | ||
|MATK + 3%. | |MATK + 3%. | ||
Línea 253: | Línea 256: | ||
Class: Sage | Class: Sage | ||
|- | |- | ||
|Paradise Priest Mace | |[[Archivo:We16.png]] [https://www.divine-pride.net/database/item/590027 Paradise Priest Mace] | ||
|CRI + 10 | |CRI + 10 | ||
Línea 264: | Línea 267: | ||
Class: Priest | Class: Priest | ||
|- | |- | ||
|Paradise Priest Staff | |[[Archivo:We17.png]] [https://www.divine-pride.net/database/item/550036 Paradise Priest Staff] | ||
|MATK + 3% | |MATK + 3% | ||
Línea 275: | Línea 278: | ||
Class: Priest | Class: Priest | ||
|- | |- | ||
|Paradise Monk Knuckles | |[[Archivo:We18.png]] [https://www.divine-pride.net/database/item/560022 Paradise Monk Knuckles] | ||
|ATK + 3%. | |ATK + 3%. | ||
Línea 286: | Línea 289: | ||
Class: Monk | Class: Monk | ||
|- | |- | ||
|Paradise Monk Claws | |[[Archivo:We19.png]] [https://www.divine-pride.net/database/item/560023 Paradise Monk Claws] | ||
|ATK + 3%. | |ATK + 3%. | ||
Línea 297: | Línea 300: | ||
Class: Monk | Class: Monk | ||
|- | |- | ||
|Paradise Hunter Bow | |[[Archivo:We20.png]] [https://www.divine-pride.net/database/item/700038 Paradise Hunter Bow] | ||
|ATK + 3%. | |ATK + 3%. | ||
Línea 308: | Línea 311: | ||
Class: Hunter | Class: Hunter | ||
|- | |- | ||
|Paradise Hunter Crossbow | |[[Archivo:We21.png]] [https://www.divine-pride.net/database/item/700039 Paradise Hunter Crossbow] | ||
|ATK + 3%. | |ATK + 3%. | ||
Línea 319: | Línea 322: | ||
Class: Hunter | Class: Hunter | ||
|- | |- | ||
|Paradise Bard&Dancer Bow | |[[Archivo:We22.png]] [https://www.divine-pride.net/database/item/700040 Paradise Bard&Dancer Bow] | ||
|ATK + 3%. | |ATK + 3%. | ||
Línea 330: | Línea 333: | ||
Class: Bard, Dancer | Class: Bard, Dancer | ||
|- | |- | ||
|Paradise Bard Violin | |[[Archivo:We23.png]] [https://www.divine-pride.net/database/item/570021 Paradise Bard Violin] | ||
|ATK + 3%. | |ATK + 3%. | ||
Línea 341: | Línea 344: | ||
Class: Bard | Class: Bard | ||
|- | |- | ||
|Paradise Dancer Rope | |[[Archivo:We24.png]] [https://www.divine-pride.net/database/item/580021 Paradise Dancer Rope] | ||
|ATK + 3%. | |ATK + 3%. | ||
Línea 352: | Línea 355: | ||
Class: Dancer | Class: Dancer | ||
|- | |- | ||
|Paradise Ninja Cross Petal Shuriken | |[[Archivo:We25.png]] [https://www.divine-pride.net/database/item/650011 Paradise Ninja Cross Petal Shuriken] | ||
|ATK + 3%. | |ATK + 3%. | ||
Línea 363: | Línea 366: | ||
Class: Ninja | Class: Ninja | ||
|- | |- | ||
|Paradise Ninja Punishment Shuriken | |[[Archivo:We26.png]] [https://www.divine-pride.net/database/item/650010 Paradise Ninja Punishment Shuriken] | ||
|MATK + 3%. | |MATK + 3%. | ||
Línea 374: | Línea 377: | ||
Class: Ninja | Class: Ninja | ||
|- | |- | ||
|Paradise Gunslinger Rifle | |[[Archivo:We27.png]] [https://www.divine-pride.net/database/item/810003 Paradise Gunslinger Rifle] | ||
|ATK + 3%. | |ATK + 3%. | ||
Línea 385: | Línea 388: | ||
Class: Gunslinger | Class: Gunslinger | ||
|- | |- | ||
|Paradise Gunslinger Revolver | |[[Archivo:We28.png]] [https://www.divine-pride.net/database/item/800005 Paradise Gunslinger Revolver] | ||
|ATK + 3%. | |ATK + 3%. | ||
Línea 396: | Línea 399: | ||
Class: Gunslinger | Class: Gunslinger | ||
|- | |- | ||
|Paradise Taekwon Martial Arts Book | |[[Archivo:We29.png]] [https://www.divine-pride.net/database/item/540029 Paradise Taekwon Martial Arts Book] | ||
|ATK + 3%. | |ATK + 3%. | ||
Línea 407: | Línea 410: | ||
Class: Taekwon | Class: Taekwon | ||
|- | |- | ||
|Paradise Taekwon Power Book | |[[Archivo:We30.png]] [https://www.divine-pride.net/database/item/540030 Paradise Taekwon Power Book] | ||
|ATK + 3%. | |ATK + 3%. | ||
Línea 418: | Línea 421: | ||
Class: Taekwon | Class: Taekwon | ||
|- | |- | ||
|Paradise Soul Linker Dagger | |[[Archivo:We31.png]] [https://www.divine-pride.net/database/item/510037 Paradise Soul Linker Dagger] | ||
|CRI + 15. | |CRI + 15. | ||
Línea 429: | Línea 432: | ||
Class: Soul Linker | Class: Soul Linker | ||
|- | |- | ||
|Paradise Soul Linker Staff | |[[Archivo:We32.png]] [https://www.divine-pride.net/database/item/550037 Paradise Soul Linker Staff] | ||
|MATK + 3%. | |MATK + 3%. | ||
Línea 440: | Línea 443: | ||
Class: Soul Linker | Class: Soul Linker | ||
|- | |- | ||
|Paradise Doram Foxtail | |[[Archivo:We33.png]] [https://www.divine-pride.net/database/item/550038 Paradise Doram Foxtail] | ||
|ATK + 3%. | |ATK + 3%. | ||
Línea 451: | Línea 454: | ||
Class: Summoner (Doram) | Class: Summoner (Doram) | ||
|- | |- | ||
|Paradise Doram Foxtail Model | |[[Archivo:We35.png]] [https://www.divine-pride.net/database/item/550039 Paradise Doram Foxtail Model] | ||
|MATK + 3%. | |MATK + 3%. | ||
Línea 462: | Línea 465: | ||
Class: Summoner (Doram) | Class: Summoner (Doram) | ||
|- | |- | ||
|Paradise Super Novice Sword | |[[Archivo:We36.png]] [https://www.divine-pride.net/database/item/500035 Paradise Super Novice Sword] | ||
|ATK + 3%. | |ATK + 3%. | ||
Línea 473: | Línea 476: | ||
Class: Novice | Class: Novice | ||
|- | |- | ||
|Paradise Super Novice Staff | |[[Archivo:We37.png]] [https://www.divine-pride.net/database/item/550040 Paradise Super Novice Staff] | ||
|MATK + 3% | |MATK + 3% | ||
Línea 484: | Línea 487: | ||
Class: Novice | Class: Novice | ||
|} | |} | ||
=== Armas Lv 100 === |
Revisión del 14:00 22 jul 2023
En Vanaheim hemos pensado en ti como usuario y en esa mortificante necesidad de mejorar el equipo, por lo que hemos decidido en darle un cambio a ese viejo y desactualizado equipo de Eden Group por lo que contratamos a cuatro hermanos expertos en cada area, los cuales te ofrecerán diferentes opciones y mejoras para tus aventuras.
Armas
Desde el metálico Einbroch un Experto en los metales y forjador de armas te ofrecerá las siguientes opciones acorde a tu nivel.
Lv 10
Armas Novato | ||
---|---|---|
Nombre | Efecto | Costo |
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ATK + 15 if the base level is 20 or higher If the base level is 30 or higher, ATK + 20 additional increases. If the base level is 45 or higher, ATK + 25 additional increases. Class: Swordsman, Merchant, Thief |
|
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ATK + 15 if the base level is 20 or higher If the base level is 30 or higher, ATK + 20 additional increases. If the base level is 45 or higher, ATK + 25 additional increases. Class: Merchant | |
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ATK + 15 if the base level is 20 or higher If the base level is 30 or higher, ATK + 20 additional increases. If the base level is 45 or higher, ATK + 25 additional increases. Class: Acolyte, Merchant, Novice | |
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ATK + 15, MATK + 15 if the base level is 20 or higher. If the base level is 30 or higher, ATK + 20, MATK + 20 additional increase. If the base level is 45 or higher, ATK + 25, MATK + 25 additional increase. Class: Novice, Swordsman, Archer, Thief, Wizard, Merchant, Ninja, Soul Linker | |
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ATK + 15 if the base level is 20 or higher If the base level is 30 or higher, ATK + 20 additional increases. If the base level is 45 or higher, ATK + 25 additional increases. Class: Archer | |
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If the base level is 20 or higher, MATK + 15. If the base level is 30 or higher, MATK + 20 additional increases. If the base level is 45 or higher, MATK + 25 additional increases. Class: Wizard, Novice, Soul Linker | |
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ATK + 15 if the base level is 20 or higher If the base level is 30 or higher, ATK + 20 additional increases. If the base level is 45 or higher, ATK + 25 additional increases. Class: Gunslinger | |
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ATK + 15, MATK + 15 if the base level is 20 or higher. If the base level is 30 or higher, ATK + 20, MATK + 20 additional increase. If the base level is 45 or higher, ATK + 25, MATK + 25 additional increase. Class: Summoner (Doram) |
Armas Lv 45
Armas Intermedias | ||
---|---|---|
Nombre | Efecto | Costo |
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ATK + 3%. If the base level is 60 or higher, pierce damage increases by 20%.
If the base level is 75 or higher, increase Brandish Spear damage by 10%. If the base level is 90 or higher, increase Brandish Spear damage by additional 15%. Class: Knight |
|
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CRI + 10.
If the base level is 60 or higher, attack speed increases (delay after attack is reduced by 10%). If the base level is 75 or higher, increase bowling bash damage by 10%. If the base level is 90 or higher, increase bowling bash damage by additional 15% Class: Knight | |
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MATK + 3%.
If the base level is above 60, variable casting decreases by 10%. If the base level is 75 or higher, increases Grand Cross damage by 10%. If the base level is 90 or higher, increases Grand Cross damage by additional 15%. Class: Crusader | |
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ATK + 3%.
If the base level is 60 or higher, attack speed increases (delay after attack is reduced by 10%). If the base level is 75 or higher, increases Holy Cross damage by 10%. If the base level is 90 or higher, increase Holy Cross damage by additional 15%. Class: Crusader | |
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ATK + 3%.
If the base level is 60 or higher, increases melee physical damage by 10%. If the base level is 75 or higher, increases Kart Revolution damage by 10%. If the base level is 90 or higher, increase Kart Revolution damage by additional 15%. Class: Blacksmith | |
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CRI + 10.
If the base level is 60 or higher, increases melee physical damage by 10%. If the base level is 75 or higher, critical damage increases by 5%. If the base level is 90 or higher, increase critical damage by additional 10%. Class: Blacksmith | |
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ATK + 3%.
If the base level is above 60, variable casting decreases by 10%. If the base level is 75 or higher, increases Acid Terror damage by 10%. If the base level is 90 or higher, Acid Terror damage is increased by an additional 15%. Class: Alchemist | |
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ATK + 3%.
If the base level is 60 or higher, increases melee physical damage by 10%. If the base level is 75 or higher, increases Kart Revolution damage by 10%. If the base level is 90 or higher, increase Kart Revolution damage by additional 15%. Class: Alchemist | |
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CRI + 5.
If the base level is 60 or higher, attack speed increases (delay after attack is reduced by 10%). If the base level is 75 or higher, critical damage increases by 5%. If the base level is 90 or higher, increase critical damage by additional 10%. Class: Assassin | |
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ATK + 3%.
If the base level is 60 or higher, HIT + 15. If the base level is 75 or higher, Sonic Blow damage increases by 10%. If the base level is 90 or higher, Sonic Blow damage is increased by an additional 15%. Class: Assassin | |
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Increases attack speed (delays after attack by 10%).
If the base level is 60 or higher, increases Back Stab damage by 20%. If the base level is 75 or higher, increase Raid damage by 10%. If the base level is 90 or higher, increase Raid damage by an additional 15%. Class: Rogue | |
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ATK + 3%.
If the base level is 60 or higher, increases long ranged physical damage by 10%. If the base level is 75 or higher, double strapping damage increases by 10%. If the base level is 90 or higher, double strapping damage is increased by an additional 15%. Class: Rogue | |
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MATK + 3%.
If the base level is above 60, variable casting decreases by 10%. If the base level is 75 or higher, increases Storm Gust and Meteor Storm damage by 20%. When the base level is 90 or higher, increases Lord of Vermillion and Heavens Drive damage by 20%. Class: Wizard | |
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MATK + 3%.
If the base level is above 60, variable casting decreases by 10%. If the base level is 75 or higher, increases Eufitel Thunder damage by 10%. If the base level is 90 or higher, increases Eufitel Thunder damage by additional 15%. Class: Wizard | |
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MATK + 3%.
If the base level is above 60, variable casting decreases by 10%. If the base level is 75 or higher, increase Heaven's Drive damage by 10%. If the base level is 90 or higher, increase Heaven's Drive damage by additional 15%. Class: Sage | |
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MATK + 3%.
If the base level is 60 or higher, attack speed increases (delay after attack is reduced by 10%). If the base level is 75 or higher, increases Fire/Cold Bolt damage by 20%. If the base level is 90 or higher, increases Lightning Bolt and Earth Spike damage by 20%. Class: Sage | |
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CRI + 10
If the base level is 60 or higher, attack speed increases (delay after attack is reduced by 10%). If the base level is 75 or higher, critical damage increases by 5%. If the base level is 90 or higher, increase critical damage by additional 10%. Class: Priest | |
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MATK + 3%
If the base level is above 60, variable casting decreases by 10%. If the base level is 75 or higher, increases Magnus Exorsismus damage by 10%. If the base level is 90 or higher, increases Magnus Exorsismus damage by additional 15%. Class: Priest | |
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ATK + 3%.
If the base level is 60 or higher, attack speed increases (delay after attack is reduced by 10%). If the base level is 75 or higher, increase the damage of the reversal height by 20%. If the base level is 90 or higher, increases Maeng Dragon and River damage by 20%. Class: Monk | |
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ATK + 3%.
If the base level is 60 or higher, increases long ranged physical damage by 10%. If the base level is 75 or higher, tanji magic damage is increased by 10%. If the base level is 90 or higher, increase Tanji magic damage by an additional 15%. Class: Monk | |
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ATK + 3%.
If the base level is 60 or higher, increases long ranged physical damage by 10%. If the base level is 75 or higher, increases Arrow Shower damage by 20%. If the base level is 90 or higher, double strapping damage increases by 20%. Class: Hunter | |
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ATK + 3%.
If the base level is 60 or higher, attack speed increases (delay after attack is reduced by 10%). If the base level is 75 or higher, increases Blitz Beat damage by 15%. If the base level is 90 or higher, increase Blitz Beat damage by additional 10%. Class: Hunter | |
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ATK + 3%.
If the base level is 60 or higher, increases long ranged physical damage by 10%. If the base level is 75 or higher, increases Arrow Shower damage by 20%. If the base level is 90 or higher, double strapping damage increases by 20%. Class: Bard, Dancer | |
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ATK + 3%.
If the base level is 60 or higher, increases long ranged physical damage by 10%. If the bass level is 75 or higher, increases Musical Strike damage by 10%. If the bass level is 90 or higher, increases Musical Strike damage by an additional 15%. Class: Bard | |
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ATK + 3%.
If the base level is 60 or higher, increases long ranged physical damage by 10%. When the base level is 75 or higher, increases arrow roll damage by 10%. If the base level is 90 or higher, increase arrow roll damage by additional 15%. Class: Dancer | |
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ATK + 3%.
If the base level is 60 or higher, increases long ranged physical damage by 10%. If the base level is 75 or higher, increases Kunai throw damage by 20%. If the base level is 90 or higher, increase the damage of throwing wind horse sword by 20%. Class: Ninja | |
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MATK + 3%.
If the base level is above 60, variable casting decreases by 10%. If the base level is 75 or higher, increase the damage of Red Flame, Ice Island, and Wind by 20%. If the base level is 90 or higher, increase the damage of Fire Dragon, Ice Arrangement, and Sacrifice by 20%. Class: Ninja | |
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ATK + 3%.
If the base level is 60 or higher, increases long ranged physical damage by 10%. If the base level is 75 or higher, tracking damage increases by 10%. If the base level is 90 or higher, tracking damage is increased by an additional 15%. Class: Gunslinger | |
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ATK + 3%.
If the base level is 60 or higher, attack speed increases (delay after attack is reduced by 10%). If the base level is 75 or higher, increases Rapid Shower damage by 20%. If the base level is 90 or higher, Desperado damage increases by 20%. Class: Gunslinger | |
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ATK + 3%.
If the base level is 60 or higher, increases melee physical damage by 10%. If the base level is 75 or higher, increase the damage of Whirlwind Kick and Round Kick by 10%. If the base level is 90 or higher, increase the damage of Whirlwind and Spinning Kick by additional 15%. Class: Taekwon | |
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ATK + 3%.
If the base level is 60 or higher, increases melee physical damage by 10%. If the base level is 75 or higher, increases knock down and counter kick damage by 10%. If the base level is 90 or higher, increase knockdown and counter kick damage by an additional 15%. Class: Taekwon | |
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CRI + 15.
If the base level is above 60, CRI + 30 additional increase. If the base level is 75 or higher, critical damage increases by 5%. If the base level is 90 or higher, increase critical damage by additional 10%. Class: Soul Linker | |
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MATK + 3%.
If the base level is above 60, variable casting decreases by 10%. If the base level is 75 or higher, Esma damage increases by 10%. If the base level is 90 or higher, Esma damage increases by additional 15%. Class: Soul Linker | |
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ATK + 3%.
If the base level is 60 or higher, increases long ranged physical damage by 10%. If the base level is 75 or higher, increases Picky Peck damage by 10%. If the base level is 90 or higher, increases Picky Peck damage by an additional 15%. Class: Summoner (Doram) | |
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MATK + 3%.
If the base level is above 60, variable casting decreases by 10%. If the base level is 75 or higher, increases Catnip Meteor damage by 10%. If the base level is 90 or higher, increases Catnip Meteor damage by additional 15%. Class: Summoner (Doram) | |
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ATK + 3%.
If the base level is 60 or higher, increases melee physical damage by 10%. If the base level is 75 or higher, increases bash damage by 20%. If the base level is 90 or higher, bash damage increases by additional 20%. Class: Novice | |
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MATK + 3%
If the base level is above 60, variable casting decreases by 10%. If the base level is 75 or higher, increases Fire/Cold/Lightning Bolt damage by 20%. If the base level is 90 or higher, increases Fire/Cold/Lightning Bolt damage by additional 20%. Class: Novice |