Encantamientos Episodio 17.2

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Revisión del 13:52 7 dic 2023 de EditorVanir (discusión | contribs.) (Página creada con «En la siguiente pagina veremos el encantamiento y los procesos de armaduras como de armas, además de como obtener dichos encantamientos. Paginas de interes: * '''Ep. 17.2''' '''Sage's Legacy - Main Quest''' * Misiones Secundarias y diarias episodio 17.2. * Equipamiento Episodio 17.2. == Encantamiento Armaduras == Para aplicar los módulos, equipa cualquier parte del Set Automatic y luego habla con '''Liza''' (/navi ba_in01 87/370). El p…»)
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En la siguiente pagina veremos el encantamiento y los procesos de armaduras como de armas, además de como obtener dichos encantamientos.

Paginas de interes:

Encantamiento Armaduras

Para aplicar los módulos, equipa cualquier parte del Set Automatic y luego habla con Liza (/navi ba_in01 87/370). El proceso de encantamiento consume el Módulo y nunca falla.

Cada parte del Set Automatic puede recibir hasta 3 modificaciones, pero cada tipo de Módulo solo se puede aplicar una cierta cantidad de veces (verifique el Conteo Máximo en la tabla a continuación para cada encantamiento), dependiendo de la pieza del equipo.

Sé consciente de:

  • Puedes tener hasta 3 Encantamientos Épicos en la Armadura, hasta 2 del mismo encantamiento. Entonces son 3 encantamientos épicos diferentes, o 2 iguales y 1 diferente.
  • Puedes tener hasta 3 encantamientos legendarios diferentes o únicos en las Automatic Legs. Esto significa que ninguno de ellos se puede repetir.

La siguiente tabla enumera los módulos disponibles, sus efectos y sus limitaciones de encantamiento.

Automatic Modification Module Automatic Module Effect Location Max Count
Normal Enchants
Automatic Module (Defense) Automatic Module (Defense)
DEF + 150
[Refine >= 9]
Additional DEF + 75.
[Refine >= 11]
Additional DEF + 75.
Automatic Armor A-type [1]

Automatic Armor B-type [1]

Automatic Engine Wing A-type [1]

Automatic Engine Wing B-type [1]

Automatic Leg A-type [1]

Automatic Leg B-type [1]

3
Automatic Module (Magic Defense) Automatic Module (Magic Defense)
MDEF + 15
[Refine >= 9]
Additional MDEF + 7.
[Refine >= 11]
Additional MDEF + 7.
Automatic Module (Vit) Automatic Module (Vit)
VIT + 3
MAXHP + 1%
Automatic Booster R

Automatic Booster L

Automatic Battle Chip R R

Automatic Battle Chip L

Automatic Module (Luk) Automatic Module (Luk)
LUK + 3
Increases critical damage by 1%.
Automatic Module (Str) Automatic Module (Str)
STR + 3
ATK + 2%
Automatic Booster R

Automatic Battle Chip R

Automatic Module (Agi) Automatic Module (Agi)
AGI + 3
ASPD + 2%
Automatic Module (Int) Automatic Module (Int)
INT + 3
MATK + 2%
Automatic Booster L

Automatic Battle Chip L

Automatic Module (Dex) Automatic Module (Dex)
DEX + 3
Increases long ranged physical damage by 2%.
Rare Enchants
Automatic Module (HP recovery) Automatic Module (HP recovery)
HP recovery + 30%.
Automatic Booster R

Automatic Battle Chip R

2
Automatic Module (SP recovery) Automatic Module (SP recovery)
SP recovery + 30%.
Automatic Booster L

Automatic Battle Chip L

Automatic Module (Spell) Automatic Module (Spell)
MATK + 20
Reduces variable casting time by 10%.
Automatic Booster R

Automatic Booster L

Automatic Battle Chip R R

Automatic Battle Chip L

1
Automatic Module(Attack Speed) Automatic Module(Attack Speed)
ATK + 20
ASPD + 10%
Automatic Module (Fatal) Automatic Module (Fatal)
CRIT + 10
Increases critical damage by 10%.
Automatic Module (Expert Archer) Automatic Module (Expert Archer)
HIT + 10
Increases long ranged physical damage by 10%.
Automatic Module (Vital) Automatic Module (Vital)
MAXHP + 5%
MAXHP + 1500
[Refine >= 9]
Additional MAXHP + 2%.
[Refine >= 11]
Additional MAXHP + 3%.
Automatic Leg A-type [1]

Automatic Leg B-type [1]

2
Automatic Module (Mental) Automatic Module (Mental)
MAXSP + 5%
MAXSP + 300
[Refine >= 9]
Additional MAXSP + 2%.
[Refine >= 11]
Additional MAXSP + 3%.
Automatic Module (Heal) Automatic Module (Heal)
Increases heal effectiveness by 5%.
[Refine >= 9]
Increases heal effectiveness by additional 5%.
[Refine >= 11]
Increases heal effectiveness by additional 7%.
Automatic Module (Power) Automatic Module (Power)
ATK + 5%
ATK + 75
[Refine >= 9]
Additional melee physical damage + 2%.
[Refine >= 11]
Additional melee physical damage + 3%.
Automatic Armor A-type [1]

Automatic Armor B-type [1]

Automatic Module (Magic) Automatic Module (Magic)
MATK + 5%
MATK + 75
[Refine >= 9]
Additional MATK + 2%.
[Refine >= 11]
Additional MATK + 3%.
Automatic Module (Shooter) Automatic Module (Shooter)
Increases long ranged physical damage by 3%.
[Refine >= 9]
Increases long ranged physical damage by additional 3%.
[Refine >= 11]
Increases long ranged physical damage by additional 3%.
Automatic Module (Fast) Automatic Module (Fast)
ASPD + 1
[Refine >= 9]
ASPD + 5%
[Refine >= 11]
Additional ASPD + 5%.
Automatic Engine Wing A-type [1]

Automatic Engine Wing B-type [1]

Automatic Module (Caster) Automatic Module (Caster)
Reduces variable casting time by 5%.
[Refine >= 9]
Reduces variable casting time by additional 5%.
[Refine >= 11]
Reduces variable casting time by additional 5%.
Automatic Module (Critical) Automatic Module (Critical)
CRIT + 10
[Refine >= 9]
Increases critical damage by 5%.
[Refine >= 11]
Increases critical damage by additional 7%.
Unique Enchants
Automatic Module (Magical Force) Automatic Module (Magical Force)
MATK + 20
Reduces variable casting time by 10%.
Increases all property magical damage by 2%.
[Refine >= 9]
Increases all property magical damage by additional 1%.
[Refine >= 11]
Increases all property magical damage by additional 2%.
Automatic Armor A-type

Automatic Armor B-type

1
Automatic Module (Attacker Force) Automatic Module (Attacker Force)
ATK + 20
Increases melee physical damage by 10%.
Increases physical damage against all size enemies by 3%.
[Refine >= 9]
Increases physical damage against all size enemies by additional 1%.
[Refine >= 11]
Increases physical damage against all size enemies by additional 1%.
Automatic Module (Range Force) Automatic Module (Range Force)
ATK + 20
Increases long ranged physical damage by 10%.
Increases physical damage against all size enemies by 3%.
[Refine >= 9]
Increases physical damage against all size enemies by additional 1%.
[Refine >= 11]
Increases physical damage against all size enemies by additional 1%.
Automatic Module (Critical Force) Automatic Module (Critical Force)
CRIT + 5
Increases critical damage by 10%.
Increases physical damage against all size enemies by 3%.
[Refine >= 9]
Increases physical damage against all size enemies by additional 1%.
[Refine >= 11]
Increases physical damage against all size enemies by additional 1%.
Automatic Module (Recovery Force) Automatic Module (Recovery Force)
MATK + 20
Reduces variable casting time by 10%.
Increases heal effectiveness by 5%.
[Refine >= 9]
Increases heal effectiveness by additional 5%.
[Refine >= 11]
Increases heal effectiveness by additional 5%.
Automatic Module (Mirror Counter) Automatic Module (Mirror Counter)
Reduces damage taken from reflect damage by 2%.
[Refine >= 9]
Reduces damage taken from reflect damage by additional 2%.
[Refine >= 11]
Reduces damage taken from reflect damage by additional 3%.
Automatic Module (Delay after skill) Automatic Module (Delay after skill)
Reduces delay after skill by 4%.
[Refine >= 9]
Reduces delay after skill by additional 6%.
[Refine >= 11]
Reduces delay after skill by additional 6%.
Automatic Module (Fixed Casting) Automatic Module (Fixed Casting)
Reduces fixed casting time by 0.1 seconds.
[Refine >= 9]
Reduces fixed casting time by additional 0.2 seconds.
[Refine >= 11]
Reduces fixed casting time by additional 0.5 seconds.
Automatic Leg A-type

Automatic Leg B-type

Automatic Module (Above All) Automatic Module (Above All)
Reduces physical and magical damage taken from normal and boss enemies by 7%.
[Refine >= 9]
Reduces physical and magical damage taken from all size enemies by 7%.
[Refine >= 11]
Reduces physical and magical damage taken from all race enemies by 7% (excludes players).
Automatic Engine Wing A-type

Automatic Engine Wing B-type

Automatic Module (Drain Life) Automatic Module (Drain Life)
Has a 2% chance to restore 3% of damage as HP when dealing physical damage.
Automatic Booster R

Automatic Battle Chip R

Automatic Module (Drain Soul) Automatic Module (Drain Soul)
Has a 1% chance to restore 2% of damage as SP when dealing physical damage.
Automatic Booster L

Automatic Battle Chip L

Automatic Module (Magic Healing) Automatic Module (Magic Healing)
Has a 2% chance to recover 500 HP per 0.4 seconds for 23 times when dealing magical damage.
Automatic Booster R

Automatic Battle Chip R

Automatic Module (Magic Soul) Automatic Module (Magic Soul)
Has a 1% chance to recover 120 SP per 0.4 second for 23 times when dealing magical damage.
Automatic Booster L

Automatic Battle Chip L

Automatic Module (Power Force) Automatic Module (Power Force)
ATK + 3%
MATK + 3%
[Refine >= 9]
Additional ATK + 3%.
Additional MATK + 3%.
[Refine >= 11]
Additional ATK + 4%.
Additional MATK + 4%.
Automatic Armor A-type

Automatic Armor B-type

Automatic Module (Robust) Automatic Module (Robust)
MAXHP + 2000
MAXSP + 300
MAXHP + 5%
MAXSP + 5%
[Refine >= 9]
Additional MAXHP + 2%.
Additional MAXSP + 2%.
[Refine >= 11]
Additional MAXHP + 3%.
Additional MAXSP + 3%.
Automatic Leg A-type

Automatic Leg B-type

Automatic Module (Powerful) Automatic Module (Powerful)
Increases melee and long ranged physical damage by 5%, increases all property magical damage by 5%.
[Refine >= 9]
Increases melee and long ranged physical damage by additional 2%, increases all property magical damage by additional 2%.
[Refine >= 11]
Increases melee and long ranged physical damage by additional 3%, increases all property magical damage by additional 3%.
Automatic Engine Wing A-type

Automatic Engine Wing B-type

Automatic Module (All Force) Automatic Module (All Force)
Increases melee physical damage by 5%.
Increases long ranged physical damage by 5%.
Increases all property magical damage by 5%.
Automatic Booster R

Automatic Booster L

Automatic Battle Chip R

Automatic Battle Chip L

Automatic Module (Reflection Reject) Automatic Module (Reflection Reject)
Reduces damage taken from reflect damage by 3%.
[Refine >= 9]
Reduces damage taken from reflect damage by additional 2%.
[Refine >= 11]
Reduces damage taken from reflect damage by additional 4%.
Automatic Engine Wing A-type

Automatic Engine Wing B-type

Legendary Enchants
Automatic Module (Unlimited Vital) Automatic Module (Unlimited Vital)
Has 5% chance to gain "Enhanced Everlasting Life" for 10 seconds when receiving physical or magical damage.
[Enhanced Everlasting Life]
VIT + 50
Recovers 800 HP per 0.5 seconds for 23 times for 10 seconds.
Automatic Leg A-type

Automatic Leg B-type

1
Automatic Module (Spell Buster) Automatic Module (Spell Buster)
Has 3% chance to gain "Enhanced Magic Storm" for 10 seconds when dealing magical damage.
[Enhanced Magic Storm]
INT + 50
MATK + 25% for 10 seconds.
Automatic Module (Firing Shot) Automatic Module (Firing Shot)
Has 3% chance to gain "Enhanced Plunging Shooter" for 10 seconds when dealing physical damage.
[Enhanced Plunging Shooter]
DEX + 50
Increases long ranged physical damage by 15% for 10 seconds.
Automatic Module (Overpower) Automatic Module (Overpower)
Has 3% chance to gain "Enhanced Raging Fight" for 10 seconds when dealing physical damage.
[Enhanced Raging Fight]
STR + 50
ATK + 15%
Increases melee physical damage by 10% for 10 seconds.
Automatic Module (Fatal Flash) Automatic Module (Fatal Flash)
Has 3% chance to gain "Enhanced Deadly Lightspeed" for 10 seconds when dealing physical damage.
[Enhanced Deadly Lightspeed]
AGI + 50
Increases critical damage by 15% for 10 seconds.
Automatic Module (Lucky Strike) Automatic Module (Lucky Strike)
Has 3% chance to gain "Enhanced Good Fortune" for 10 seconds when dealing magical damage.
[Enhanced Good Fortune]
LUK + 50
Increases all property magical damage by 15% for 10 seconds.
Epic Enchants
Automatic Module (Dragonic Breath) Automatic Module (Dragonic Breath)
Increases  Dragon Breath and  Dragon Breath - Water damage by 15%.
[Refine >= 9]
Increases  Dragon Breath and  Dragon Breath - Water damage by additional 3%.
[Refine >= 11]
Increases  Dragon Breath and  Dragon Breath - Water damage by additional 7%.
Automatic Armor A-type [1]

Automatic Armor B-type [1]

2
Automatic Module (Wave Break) Automatic Module (Wave Break)
Increases  Sonic Wave and  Ignition Break damage by 15%.
[Refine >= 9]
Increases  Sonic Wave and  Ignition Break damage by additional 3%.
[Refine >= 11]
Increases  Sonic Wave damage by additional 7%.
Reduces cooldown of  Ignition Break by 0.25 seconds.
Automatic Module (Hundred Spiral) Automatic Module (Hundred Spiral)
Increases  Spiral Pierce and  Hundred Spear damage by 15%.
[Refine >= 9]
Increases  Spiral Pierce and  Hundred Spear damage by additional 3%.
[Refine >= 11]
Increases  Spiral Pierce damage by additional 7%.
Reduces cooldown of  Hundred Spear by 0.25 seconds.
Automatic Module (Drive Press) Automatic Module (Drive Press)
Increases  Earth Drive and  Shield Press damage by 15%.
[Refine >= 9]
Increases  Earth Drive and  Shield Press damage by additional 3%.
[Refine >= 11]
Increases  Earth Drive and  Shield Press damage by additional 7%.
Automatic Module (Vanishing Cannon) Automatic Module (Vanishing Cannon)
Increases  Banishing Point and  Cannon Spear damage by 15%.
[Refine >= 9]
Increases  Banishing Point and  Cannon Spear damage by additional 3%.
[Refine >= 11]
Increases  Banishing Point and  Cannon Spear damage by additional 7%.
Automatic Module (Genesis Pressure) Automatic Module (Genesis Pressure)
Increases  Pressure and  Ray of Genesis damage by 15%.
[Refine >= 9]
Increases  Pressure and  Ray of Genesis damage by additional 3%.
[Refine >= 11]
Increases  Pressure and  Ray of Genesis damage by additional 7%.
Automatic Module (Boost Cannon) Automatic Module (Boost Cannon)
Increases  Knuckle Boost and  Arm Cannon damage by 15%.
[Refine >= 9]
Increases  Knuckle Boost and  Arm Cannon damage by additional 3%.
[Refine >= 11]
Increases  Knuckle Boost and  Arm Cannon damage by additional 7%.
Automatic Module (Cold Flare) Automatic Module (Cold Flare)
Increases  Cold Slower and  Flame Launcher damage by 15%.
[Refine >= 9]
Increases  Cold Slower and  Flame Launcher damage by additional 3%.
[Refine >= 11]
Increases  Cold Slower and  Flame Launcher damage by additional 7%.
Automatic Module (Tornado Swing) Automatic Module (Tornado Swing)
Increases  Axe Tornado and  Power Swing damage by 15%.
[Refine >= 9]
Increases  Axe Tornado and  Power Swing damage by additional 3%.
[Refine >= 11]
Increases  Axe Tornado and  Power Swing damage by additional 7%.
Automatic Module (Cannon Tornado) Automatic Module (Cannon Tornado)
Increases  Cart Cannon and  Cart Tornado damage by 15%.
[Refine >= 9]
Increases  Cart Cannon and  Cart Tornado damage by additional 3%.
[Refine >= 11]
Increases  Cart Cannon and  Cart Tornado damage by additional 7%.
Automatic Module (Crazy Mandragora) Automatic Module (Crazy Mandragora)
Increases  Crazy Weed damage by 15%.
Reduces cooldown of  Howling of Mandragora by 0.3 seconds.
[Refine >= 9]
Increases  Crazy Weed damage by additional 3%.
Reduces cooldown of  Howling of Mandragora by additional 0.3 seconds.
[Refine >= 11]
Increases  Crazy Weed damage by additional 7%.
Reduces cooldown of  Howling of Mandragora by additional 0.4 seconds.
Automatic Module (Acid Explosion) Automatic Module (Acid Explosion)
Increases  Acid Demonstration and  Spore Explosion damage by 15%.
[Refine >= 9]
Increases  Acid Demonstration and  Spore Explosion damage by additional 3%.
[Refine >= 11]
Increases  Acid Demonstration and  Spore Explosion damage by additional 7%.
Automatic Module (Sonic Impact) Automatic Module (Sonic Impact)
Increases  Sonic Blow and  Cross Impact damage by 15%.
[Refine >= 9]
Increases  Sonic Blow and  Cross Impact damage by additional 3%.
[Refine >= 11]
Increases  Sonic Blow and  Cross Impact damage by additional 7%.
Automatic Module (Cutter Slasher) Automatic Module (Cutter Slasher)
Increases  Rolling Cutter and  Cross Ripper Slasher damage by 15%.
[Refine >= 9]
Increases  Rolling Cutter and  Cross Ripper Slasher damage by additional 3%.
[Refine >= 11]
Increases  Rolling Cutter and  Cross Ripper Slasher damage by additional 7%.
Automatic Module (Berserk Slash) Automatic Module (Berserk Slash)
Increases  Soul Destroyer and  Counter Slash damage by 15%.
[Refine >= 9]
Increases  Soul Destroyer and  Counter Slash damage by additional 3%.
[Refine >= 11]
Increases  Soul Destroyer and  Counter Slash damage by additional 7%.
Automatic Module (Fatal Raid) Automatic Module (Fatal Raid)
Increases  Fatal Menace and  Raid damage by 15%.
[Refine >= 9]
Increases  Fatal Menace and  Raid damage by additional 3%.
[Refine >= 11]
Increases  Fatal Menace and  Raid damage by additional 7%.
Automatic Module (Shadow Spell) Automatic Module (Shadow Spell)
Increases all property magical damage by 15%.
[Refine >= 9]
Increases all property magical damage by 3%.
[Refine >= 11]
Increases all property magical damage by 7%.
Automatic Module (Angle Shot) Automatic Module (Angle Shot)
Increases  Triangle Shot damage by 15%.
Increases long ranged physical damage by 10%.
[Refine >= 9]
Increases  Triangle Shot damage by additional 3%.
[Refine >= 11]
Increases  Triangle Shot damage by additional 7%.
Increases long ranged physical damage by additional 5%.
Automatic Module (Crimson Strain) Automatic Module (Crimson Strain)
Increases  Crimson Rock and  Earth Strain damage by 15%.
[Refine >= 9]
Increases  Crimson Rock and  Earth Strain damage by additional 3%.
[Refine >= 11]
Increases  Crimson Rock and  Earth Strain damage by additional 7%.
Automatic Module (Jack Lightning) Automatic Module (Jack Lightning)
Increases  Jack Frost and  Chain Lightning damage by 15%.
[Refine >= 9]
Increases  Jack Frost and  Chain Lightning damage by additional 3%.
[Refine >= 11]
Increases  Jack Frost and  Chain Lightning damage by additional 7%.
Automatic Module (Comet Vortex) Automatic Module (Comet Vortex)
Increases  Comet and  Tetra Vortex damage by 15%.
[Refine >= 9]
Increases  Comet and  Tetra Vortex damage by additional 3%.
[Refine >= 11]
Increases  Comet and  Tetra Vortex damage by additional 7%.
Automatic Module (Double Bolt) Automatic Module (Double Bolt)
Increases  Fire Bolt,  Cold Bolt and  Lightning Bolt damage by 15%.
[Refine >= 9]
Increases  Fire Bolt,  Cold Bolt and  Lightning Bolt damage by additional 3%.
[Refine >= 11]
Increases  Fire Bolt,  Cold Bolt and  Lightning Bolt damage by additional 7%.
Automatic Module (Warm Wave) Automatic Module (Warm Wave)
Increases  Psychic Wave damage by 15%.
Reduces cooldown of  Warmer by 1 second.
[Refine >= 9]
Increases  Psychic Wave damage by additional 3%.
Reduces cooldown of  Warmer by additional 2 seconds.
[Refine >= 11]
Increases  Psychic Wave damage by additional 7%.
Reduces cooldown of  Warmer by additional 4 seconds.
Automatic Module (Diamond Grave) Automatic Module (Diamond Grave)
Increases  Diamond Dust and  Earth Grave damage by 15%.
[Refine >= 9]
Increases  Diamond Dust and  Earth Grave damage by additional 3%.
[Refine >= 11]
Increases  Diamond Dust and  Earth Grave damage by additional 7%.
Automatic Module (Magnus Ramus) Automatic Module (Magnus Ramus)
Increases  Magnum Exorcismus and  Adoramus damage by 15%.
[Refine >= 9]
Increases  Magnum Exorcismus and  Adoramus damage by additional 3%.
[Refine >= 11]
Increases  Magnum Exorcismus and  Adoramus damage by additional 7%.
Automatic Module (Holy Judex) Automatic Module (Holy Judex)
Increases  Holy Light and  Judex damage by 15%.
[Refine >= 9]
Increases  Holy Light and  Judex damage by additional 3%.
[Refine >= 11]
Increases  Holy Light and  Judex damage by additional 7%.
Automatic Module (Duple Lica) Automatic Module (Duple Lica)
Increases  Duple Light damage by 15%.
Reduces cooldown of  Basilica by 2 seconds.
[Refine >= 9]
Increases  Duple Light damage by additional 3%.
Reduces cooldown of  Basilica by additional 3 seconds.
[Refine >= 11]
Increases  Duple Light damage by additional 7%.
Reduces cooldown of  Basilica by additional 5 seconds.
Automatic Module (Tiger Empire) Automatic Module (Tiger Empire)
Increases  Tiger Cannon and  Fallen Empire by 15%.
[Refine >= 9]
Increases  Tiger Cannon and  Fallen Empire damage by additional 3%.
[Refine >= 11]
Increases  Tiger Cannon and  Fallen Empire damage by additional 7%.
Automatic Module (Rampage Arrow) Automatic Module (Rampage Arrow)
Increases  Rampage Blast and  Knuckle Arrow damage by 15%.
[Refine >= 9]
Increases  Rampage Blast and  Knuckle Arrow damage by additional 3%.
[Refine >= 11]
Increases  Rampage Blastt and  Knuckle Arrow damage by additional 7%.
Automatic Module (Raging Combo) Automatic Module (Raging Combo)
Increases  Combo Finish and  Chain Crush Combo damage by 15%.
[Refine >= 9]
Increases  Combo Finish and  Chain Crush Combo damage by additional 3%.
[Refine >= 11]
Increases  Combo Finish and  Chain Crush Combo damage by additional 7%.
Automatic Module (Cluster) Automatic Module (Cluster)
Increases  Cluster Bomb damage by 15%.
[Refine >= 9]
Increases  Cluster Bomb damage by additional 3%.
[Refine >= 11]
Increases  Cluster Bomb damage by additional 7%.
Automatic Module (Breeze Shooting) Automatic Module (Breeze Shooting)
Increases  Sharp Shooting damage by 15%.
Increases critical damage by 10%.
[Refine >= 9]
Increases  Sharp Shooting damage by additional 3%.
[Refine >= 11]
Increases  Sharp Shooting damage by additional 7%.
Increases critical damage by additional 5%.
Automatic Module (Aimed Storm) Automatic Module (Aimed Storm)
Increases  Aimed Bolt and  Arrow Storm damage by 15%.
[Refine >= 9]
Increases  Aimed Bolt and  Arrow Storm damage by additional 3%.
[Refine >= 11]
Increases  Aimed Bolt and  Arrow Storm damage by additional 7%.
Automatic Module (Metal Echo) Automatic Module (Metal Echo)
Increases  Metallic Sound and  Great Echo damage by 15%.
[Refine >= 9]
Increases  Metallic Sound and  Great Echo damage by additional 3%.
[Refine >= 11]
Increases  Metallic Sound and  Great Echo damage by additional 7%.
Automatic Module (Reverberation) Automatic Module (Reverberation)
Increases  Reverberation damage by 15%.
[Refine >= 9]
Increases  Reverberation damage by additional 3%.
[Refine >= 11]
Increases  Reverberation damage by additional 7%.
Automatic Module (Vulcan Severe) Automatic Module (Vulcan Severe)
Increases  Arrow Vulcan and  Severe Rainstorm damage by 15%.
[Refine >= 9]
Increases  Arrow Vulcan and  Severe Rainstorm damage by additional 3%.
[Refine >= 11]
Increases  Arrow Vulcan and  Severe Rainstorm damage by additional 7%.
Automatic Module (Prominence Burst) Automatic Module (Prominence Burst)
Increases  Prominence Kick and  Solar Burst damage by 15%.
[Refine >= 9]
Increases  Prominence Kick and  Solar Burst damage by additional 3%.
[Refine >= 11]
Increases  Prominence Kick and  Solar Burst damage by additional 7%.
Automatic Module (Moon Kick) Automatic Module (Moon Kick)
Increases  New Moon Kick and  Full Moon Kick damage by 15%.
[Refine >= 9]
Increases  New Moon Kick and  Full Moon Kick damage by additional 3%.
[Refine >= 11]
Increases  New Moon Kick and  Full Moon Kick damage by additional 7%
Increases critical damage by 5%.
Automatic Module (Flash Falling) Automatic Module (Flash Falling)
Increases  Flashing Kick and  Falling Star damage by 15%.
[Refine >= 9]
Increases  Flashing Kick and  Falling Star damage by additional 3%.
[Refine >= 11]
Increases  Flashing Kick and  Falling Star damage by additional 7%.
Automatic Module (Eswhoo) Automatic Module (Eswhoo)
Increases  Esma and  Eswhoo damage by 15%.
[Refine >= 9]
Increases  Esma and  Eswhoo damage by additional 3%.
[Refine >= 11]
Increases  Esma and  Eswhoo damage by additional 7%.
Automatic Module (Espa) Automatic Module (Espa)
Increases  Espa damage by 15%.
[Refine >= 9]
Increases  Espa damage by additional 3%.
[Refine >= 11]
Increases  Espa damage by additional 7%.
Automatic Module (Curse Explosion) Automatic Module (Curse Explosion)
Increases  Curse Explosion damage by 15%.
[Refine >= 9]
Increases  Curse Explosion damage by additional 3%.
[Refine >= 11]
Increases  Curse Explosion damage by additional 7%.
Automatic Module (Des Hammer Dance) Automatic Module (Des Hammer Dance)
Increases  Desperado,  Fire Dance and  Hammer of God damage by 15%.
[Refine >= 9]
Increases  Desperado,  Fire Dance and  Hammer of God by additional 3%.
[Refine >= 11]
Increases  Desperado,  Fire Dance and  Hammer of God by additional 7%.
Automatic Module (Fire Howling Tail) Automatic Module (Fire Howling Tail)
Increases  Fire Rain,  Howling Mine and  Dragon Tail damage by 15%.
[Refine >= 9]
Increases  Fire Rain,  Howling Mine and  Dragon Tail damage by additional 3%.
[Refine >= 11]
Increases  Fire Rain,  Howling Mine and  Dragon Tail damage by additional 7%.
Automatic Module (Storm Buster Trip) Automatic Module (Storm Buster Trip)
Increases  Shattering Storm,  Banishing Buster and  Round Trip damage by 15%.
[Refine >= 9]
Increases  Shattering Storm,  Banishing Buster and  Round Trip damage by additional 3%.
[Refine >= 11]
Increases  Shattering Storm,  Banishing Buster and  Round Trip damage by additional 7%.
Automatic Module (Flame Ice Wind) Automatic Module (Flame Ice Wind)
Increases  Flaming Petals,  Freezing Spear and  Wind Blade damage by 15%.
[Refine >= 9]
Increases  Flaming Petals,  Freezing Spear and  Wind Blade damage by additional 3%.
[Refine >= 11]
Increases  Flaming Petals,  Freezing Spear and  Wind Blade damage by additional 7%.
Automatic Module (Cross Slash) Automatic Module (Cross Slash)
Increases  Cross Slash damage by 15%.
[Refine >= 9]
Increases  Cross Slash damage by additional 3%.
[Refine >= 11]
Increases  Cross Slash damage by additional 7%.
Automatic Module (Exploding Flake Wind) Automatic Module (Exploding Flake Wind)
Increases  Exploding Dragon,  Snow Flake Draft and  First Wind damage by 15%.
[Refine >= 9]
Increases  Exploding Dragon,  Snow Flake Draft and  First Wind damage by additional 3%.
[Refine >= 11]
Increases  Exploding Dragon,  Snow Flake Draft and  First Wind damage by additional 7%.
Automatic Module (Power of Sea) Automatic Module (Power of Sea)
Reduces cooldown of  Tuna Party and  Tasty Shrimp Party by 0.5 seconds.
[Refine >= 9]
Reduces cooldown of  Tuna Party and  Tasty Shrimp Party by additional 1 second.
[Refine >= 11]
Reduces cooldown of  Tuna Party and  Tasty Shrimp Party by additional 1.5 seconds.
Automatic Module (Power of Land) Automatic Module (Power of Land)
Increases  Silvervine Stem Spear and  Catnip Meteor damage by 15%.
[Refine >= 9]
Increases  Silvervine Stem Spear and  Catnip Meteor damage by additional 3%.
[Refine >= 11]
Increases  Silvervine Stem Spear and  Catnip Meteor damage by additional 7%.
Automatic Module (Power of Life) Automatic Module (Power of Life)
Increases  Picky Peck and  Lunatic Carrot Beat damage by 15%.
[Refine >= 9]
Increases  Picky Peck and  Lunatic Carrot Beat damage by additional 3%.
[Refine >= 11]
Increases  Picky Peck and  Lunatic Carrot Beat damage by additional 7%.