Mascotas
En Vanaheim encontraras mascotas de todo tipo que te acompañaran en tus aventuras, estas se manejan bajo el Pet System de toda la vida, pero durante el transcurso en nuestro basto mundo irán apareciendo nuevas mascotas para que puedas coleccionarlas todas.
Las mascotas podrás ser capturadas con diversos objetos que se identificaran como tal diciendo el nombre de monstruo que pueden capturar, eso significa que no podrá usarse con otro enemigo ya que fallara irremediablemente, si te lo preguntas las mascotas no son simples adornos, ellas te otorgaran bonificaciones variadas dependiendo del tipo de mascota que sea.
- También puedes usar la habilidad especial que puede salir a baja posibilidad al utilizar hocus pocus (Abracadabra)
- Mientras menos HP tenga el objetivo a capturar mas probabilidad tendrás de éxito.
- Todas las mascotas tienen diferentes porcentajes de captura.
En la MiniMarket o mediante la Cash Shop podrás adquirir un Taming Gift Set donde podrás obtener diversos objetos entre los mas comunes cualquier tipo de Tameador, un Pet's Favorite Candy que aumenta la Intimacy y un Master Monster Catcher que es un Tameador universal, puede capturar cualquier mascota que este habilitada para su captura incluidas evoluciones a excepción de las mascotas MVP.
Para poder invocar a tu mascota deberás tener su huevo en el inventario y utilizar un
Pet Incubator que podrás adquirir de los Pet Groomer en las diferentes ciudades, estos también te venderán la comida de todas las mascotas para que no tengas escusa de que tu mascota te abandone por mal dueño, podrás encontrar a uno de estos NPC en /navi prontera 218/211.
- Estos también tendrán una opción para venderte accesorios de las mascotas que posean uno.
Mecánicas
las mascotas tienen dos mecánicas principales que son las siguientes
Intimacy
| Intimacy | Caracteristicas | |
|---|---|---|
| Estado | Porcentaje | |
| Awkward | Below 100 | Te abandonara por mal dueño |
| Shy | 100 ~ 249 | Usara Emotes tristes, deberías darle amor |
| Neutral | 250 ~ 749 | Usara Emotes normales, ya no te odia pero tampoco te ama |
| Cordial | 750 ~ 909 | Usara Emotes afectivos, has sido un buen dueño |
| Loyal | 910 ~ 1,000 | Ahora te hablara y usara Emotes amorosos, además que podría luchar a tu lado. |
Las mascotas aumentaran su Intimacy cada que las alimentes, pero ten cuidado también lo perderán cuando su dueño muera frente a sus ojos por lo que te vera como un fracasado y dudara de tus capacidades como maestro por lo que debes tener cuidado, en dado caso de que no alimentes a tu mascota esta morirá de hambre y bajara rápidamente su Intimacy por lo que deberías estar atento a eso.
- Estando como huevo no perderán Intimacy
- El Auto Feed subirá igual su Intimacy
Hambre
| Status | Rate |
|---|---|
| Stuffed | 100 ~ 91 |
| Satisfied | 90 ~ 76 |
| Neutral | 75 ~ 26 |
| Hungry | 25 ~ 11 |
| Very Hungry | 10 ~ 0 |
Las mascotas tendrán un medidor de hambre, que ira bajando en 20 cada cierto tiempo, es recomendable alimentarlas dentro del rango de Satisfied y Hungry, ya que fuera de esos rangos la mascota perderá intimacy cada que la alimentes, sobre todo cuando esta en estado Stuffed ya que eso significara que la estas sobre alimentando.
- Cada vez que alimentes a tu mascota esta aumentara su hambre en 20
- Sobre alimentar a una mascota hará que pierda 10 de Intimacy
- Las mascotas perderán 20 de Intimacy cada 20 segundos cuando estén muriendo de hambre
Mascotas
| Imagen | Huevo | Item de Captura | Alimento | Bonos en Shy | Bonos en Neutral | Bonos en Cordial | Bonos en Loyal |
|---|---|---|---|---|---|---|---|
| - | - | HP Recovery + 50% | HP Recovery + 75% | ||||
| - | - | LUK + 2 CRIT + 1 |
LUK + 3 CRIT + 1 | ||||
|
Evoluciona de Poring 3 10 |
LUK + 2 CRIT +1 |
LUK + 3 CRIT +1 |
LUK + 3 CRIT + 2 |
LUK + 3 CRIT + 3 | ||
| Evoluciona de Mastering 1 50 20 200 |
MHP + 1% Heal Recovery + 2% |
MHP + 1% Heal Recovery + 4% |
MHP + 2% Heal Recovery + 6% |
MHP + 2% Heal Recovery + 8% | |||
| - | - | HIT + 3 ATK + 3 |
HIT + 5 ATK + 5 | ||||
| Evoluciona de Drops 20 10 3 1 |
HIT + 3 ATK + 3 |
HIT + 5 ATK + 5 |
HIT + 7 ATK + 5 |
HIT + 9 ATK + 9 | |||
| Evoluciona de Drops 50 50 500 1 |
- | - | - | Experience from Monsters + 1% | |||
| - | - | LUK + 2 Poison Property Resistance + 10% |
LUK + 3 Poison Property Resistance + 15% | ||||
| - | - | CRIT + 2 ATK + 2 |
CRIT + 3 ATK + 3 | ||||
| Evoluciona de Lunatic 250 30 100 1 |
CRIT + 2 ATK + 2 |
CRIT + 3 ATK + 3 |
CRIT + 4 ATK + 4 Physical Damage to Formless Monsters + 3% Magical Damage to Formless Monsters + 3% |
CRIT + 5 ATK + 5 Physical Damage to Formless Monsters + 6% Magical Damage to Formless Monsters + 6% | |||
| - | - | AGI + 1 FLEE + 2 |
AGI + 2 FLEE + 3 | ||||
| - | - | FLEE + 6 AGI - 1 |
FLEE + 9 | ||||
| - | - | Perfect Dodge + 2 | Perfect Dodge + 2 HIT + 1 | ||||
| - | - | STR + 1 ATK + 5 |
STR + 2 ATK + 8 | ||||
|
- | - | MHP + 150 | MHP + 200 | |||
|
Evoluciona de Peco Peco 10 3 300 10 1 |
MHP + 150 | MHP + 200 | MHP + 300 | MHP + 400 | ||
| - | - | VIT + 1 MHP + 50 |
VIT + 2 MHP + 75 | ||||
| Evoluciona de Savage Babe 10 3 100 50 |
VIT + 1 MHP + 50 |
VIT + 2 MHP + 50 |
VIT + 2 MHP + 100 |
VIT + 2 MHP + 200 | |||
| - | - | INT + 1 MSP + 50 |
INT + 2 MSP + 75 | ||||
|
Evoluciona de Baby Desert Wolf 3 20 300 1 |
INT + 1 MSP + 50 |
INT + 2 MSP + 75 |
INT + 3 MSP + 105 Earth Property Magical Damage + 3% |
INT + 4 MSP + 130 Earth Property Magical Damage + 5% | ||
|
- | - | INT + 2 | INT + 3 | |||
|
- | - | HP Recovery + 5% MHP + 25 |
HP Recovery + 8% MHP + 38 | |||
|
Evoluciona de Rocker 777 200 3 1 |
HP Recovery + 5% MHP + 25 |
HP Recovery + 10% MHP + 38 |
HP Recovery + 15% MHP + 55 Physical Damage to Plant Monsters + 3% Magical Damage to Plant Monsters + 3% |
HP Recovery + 20% MHP + 70 Physical Damage to Plant Monsters + 6% Magical Damage to Plant Monsters + 6% | ||
|
- | - | HIT + 5 | HIT + 8 | |||
|
- | - | STR + 1 INT + 1 |
STR + 2 INT + 2 | |||
| - | - | AGI + 1 Perfect Dodge + 1 |
AGI + 2 Perfect Dodge + 1 | ||||
| - | - | CRIT + 3 | CRIT + 5 | ||||
| Evoluciona de Yoyo 3 2 300 1 |
CRIT + 3 | CRIT + 5 Ranged Physical Damage + 1% |
CRI + 7 Ranged Physical Damage + 2% |
CRIT + 9 Ranged Physical Damage + 3% | |||
|
- | - | ATK + 10 DEF - 3 |
ATK + 15 | |||
|
Evoluciona de Orc Warrior 3 1 500 1 1 |
ATK + 10 | ATK + 15 | ATK + 20 | ATK + 25 | ||
|
Evoluciona de High Orc 10 10 10 30x |
ATK + 1% | ATK + 2% | ATK + 4% Critical Damage + 1% |
ATK + 7% Critical Damage + 3% | ||
| - | - | - | - | ||||
|
- | - | - | - | |||
|
- | - | - | - | |||
| - | - | MHP + 30 Water Property Resistance + 1% |
MHP + 45 Water Property Resistance + 2% | ||||
|
- | - | Physical Damage to Demi-Human Monsters + 3% Physical Damage to Human Players + 3% |
Physical Damage to Demi-Human Monsters + 5% Physical Damage to Human Players + 5% | |||
| - | - | INT + 1 DEF + 1 |
INT + 2 DEF + 2 | ||||
| - | - | VIT + 1 Stun Resistance + 1% |
VIT + 2 Stun Resistance + 2% | ||||
| Evoluciona de Bongun 100 50 1 1 |
VIT + 1 Stun Resistance + 1% |
VIT + 2 Stun Resistance + 2% |
VIT + 3 Stun Resistance + 3% Chance to absorb 1% of physical damage dealt as SP |
VIT + 4 Stun Resistance + 4% Chance to absorb 1% of physical damage dealt as SP | |||
|
- | - | MSP + 3% Chance to absorb 1% of physical damage dealt as SP |
MSP + 5% Chance to absorb 1% of physical damage dealt as SP | |||
|
- | - | Chance to absorb 5% of physical damage dealt as HP | MHP + 1% Chance to absorb 5% of physical damage dealt as HP | |||
| - | - | INT + 1 Magical Damage to Holy Property Enemies + 3% |
INT + 2 Magical Damage to Holy Property Enemies + 5% | ||||
| - | - | MATK + 1% | MATK + 2% | ||||
| Evoluciona de Dokebi 3 3 300 3 |
MATK + 1% | MATK + 2% | MATK + 3% | MATK + 4% | |||
|
- | - | STR + 1 DEX + 1 |
STR + 2 DEX + 2 | |||
|
150 |
- | - | MSP + 30 SP Recovery + 5% |
MSP + 45 SP Recovery + 8% | ||
|
Evoluciona de Wicked Nymph 10 10 10 30 |
MSP + 2% | MSP + 3% After Cast Delay - 1% |
MSP + 4% After Cast Delay - 2% |
MSP + 5% After Cast Delay - 3% | ||
|
Chance when attacked to activate: Neutral Resistance + 20% for 3 seconds HP recovers by 100. |
Chance when attacked to activate: Neutral Resistance + 20% for 3 seconds HP recovers by 100. |
CRIT + 2 HIT + 2 |
CRIT + 3 HIT + 3 | |||
|
Evoluciona de Nine Tail 999 3 1 1 |
CRIT + 2 HIT + 2 |
CRIT + 3 HIT + 3 |
CRIT + 4 HIT + 4 Chance to recover 300 HP/s for 5 seconds when dealing physical damage |
CRIT + 5 HIT + 5 Chance to recover 400 HP/s for 5 seconds when dealing physical damage | ||
|
Evoluciona de Cat O Nine Tail 10 10 10 30 |
CRIT + 3 HIT + 3 |
CRIT + 4 HIT + 4 Chance to recover 300 HP/s for 5 seconds when dealing physical damage |
CRIT + 5 HIT + 5 Chance to recover 400 HP/s and 10SP/s for 5 seconds when dealing physical damage |
CRIT + 6 HIT + 6 Chance to recover 500 HP/s and 20 SP/s for 5 seconds when dealing physical damage | ||
| - | - | FLEE + 7 Enable use of Lv 1 Archivo:51.png [Hiding] |
FLEE + 10 Enable use of Lv 1 Archivo:51.png [Hiding] | ||||
| - | - | Wind Property Magical Damage + 2% | Wind Property Magical Damage + 3% | ||||
| - | - | HIT + 4 | HIT + 5 | ||||
|
Evoluciona de Mummy 200 30 3 1 |
HIT + 4 | HIT + 5 | HIT + 6 Physical Damage to Dragon Monsters + 3% Magical Damage to Dragon Monsters + 3% |
HIT + 6 Physical Damage to Dragon Monsters + 6% Magical Damage to Dragon Monsters + 6% | ||
|
- | - | ATK + 1% | ATK + 2% | |||
|
Evoluciona de Isis 3 1 300 6 |
ATK + 1% | ATK + 2% | ATK + 3% | ATK + 4% | ||
|
- | - | MHP + 100 | MHP + 150 | |||
|
Evoluciona de Golem 500 20 3 1 |
MHP + 200 | MHP + 300 | MHP + 400 Fire Property Magical Damage + 3% |
MHP + 500 Fire Property Magical Damage + 5% | ||
|
30 |
HIT + 6 | HIT + 10 Perfect Hit + 5 |
HIT + 14 Perfect Hit + 10 |
HIT + 18 Perfect Hit + 15 | ||
| - | - | ASPD + 1% | AGI + 1 ASPD + 1% | ||||
| Evoluciona de Ground Petite 100 150 3 1 |
ASPD + 1% | AGI + 1 ASPD + 1% |
AGI + 2 ASPD + 2% |
AGI + 3 ASPD + 3% | |||
| - | - | ATK + 1% MATK + 1% |
ATK + 1% MATK + 1% MHP + 1% MSP + 1% | ||||
| Evoluciona de Deviruchi 3 30 250 1 |
ATK + 1% MATK + 1% |
ATK + 1% MATK + 1% MHP + 1% MSP + 1% |
ATK + 2% MATK + 2% MHP + 1% MSP + 1% Chance to Cast Lv3 |
ATK + 2% MATK + 2% MHP + 2% MSP + 2% Chance to Cast Lv3 | |||
| - | - | MSP + 50 | MSP + 100 | ||||
| Evoluciona de Teddy Bear 50 300 3 1 |
MSP + 50 | MSP + 100 | MSP + 150 Chance to recover 30 SP/s for 5 seconds when dealing magical damage. |
MSP + 150 Chance to recover 40 SP/s for 5 seconds when dealing magical damage. | |||
|
Evoluciona de Teddy Bear 100 10 500 1 |
ASPD + 2% | HIT + 6 ASPD + 3% |
HIT + 9 ASPD + 4% |
HIT + 12 ASPD + 5% | ||
|
Evoluciona de Teddy Bear 100 50 500 1 |
Variable Cast Time - 2% | Variable Cast Time - 3% | Variable Cast Time - 4% Neutral Magical Damage + 3% |
Variable Cast Time - 5% Neutral Magical Damage + 5% | ||
|
Evoluciona de Aliot 10 10 10 30 |
HIT + 9 ASPD + 4% |
HIT + 12 ASPD + 5% Melee Physical Damage + 1% |
HIT + 15 ASPD + 6% Melee Physical Damage + 3% |
HIT + 15 ASPD + 7% Melee Physical Damage + 5% | ||
| - | - | MDEF + 1 Demi-Human Resistance + 1% |
MDEF + 2 Demi-Human Resistance + 2% | ||||
| Evoluciona de Alice 200 30 500 1 |
MDEF + 4 | MDEF + 5 Healing + 2% |
MDEF + 6 Healing + 4% |
MDEF + 7 Healing + 6% | |||
|
- | - | Damage to Demi-Human + 2% | Damage to Demi-Human + 3% | |||
| - | - | DEF + 1 MDEF + 1 Stun Resistance + 1% |
DEF + 2 MDEF + 2 Stun Resistance + 2% | ||||
|
Evoluciona de Baphomet Jr. 100 300 300 1 |
FLEE + 6 | FLEE + 9 MSP + 1% |
FLEE + 12 MSP + 2% |
FLEE + 15 MSP + 3% | ||
|
Evoluciona de Chaotic Baphomet Jr. 15 15 30 |
FLEE + 8 MSP + 1% |
FLEE + 12 MSP + 3% Ranged Physical Damage + 1% |
FLEE + 16 MSP + 5% Ranged Physical Damage + 3% |
FLEE + 20 MSP + 7% Ranged Physical Damage + 5% | ||
|
- | - | Fire Resistance + 1% Damage to Fire Monsters + 1% |
Fire Resistance + 3% Damage to Fire Monsters + 2% | |||
|
- | - | Demi-Human Resistance + 1% DEF + 1 |
Demi-Human Resistance + 2% DEF + 2 | |||
|
- | - | INT + 1 Variable Cast Time - 3% |
INT + 2 Variable Cast Time - 5% | |||
|
- | - | AGI + 2 | AGI + 3 | |||
|
- | - | Critical Damage + 5% | Critical Damage + 8% | |||
|
DEX + 1 HIT + 1 |
DEX + 1 HIT + 1 |
DEX + 1 HIT + 1 |
DEX + 2 HIT + 2 | |||
|
Evoluciona de Gremlin 50 200 3 1 |
DEX + 1 HIT + 1 |
DEX + 2 HIT + 1 |
DEX + 2 HIT + 2 Critical Damage + 7% |
DEX + 2 HIT + 2 Critical Damage + 9% | ||
|
Evoluciona de Hodremlin 10 10 10 30 |
MATK + 10 | MATK + 20 | MATK + 30 Fire Property Magic Damage + 5% |
MATK + 40 Fire Property Magic Damage + 7% | ||
| - | - | Brute Resistance + 3% | Brute Resistance + 5% | ||||
| - | - | MSP + 10 | MSP + 15 | ||||
|
- | - | Fire Resistance + 3% | Fire Resistance + 5% | |||
|
- | - | VIT + 1 Stone Curse Resistance + 5% |
VIT + 2 Stone Curse Resistance + 8% | |||
|
- | - | AGI + 3 | AGI + 4 | |||
|
Evoluciona de Wanderer 500 100 50 1 |
AGI + 4 | AGI + 4 CRIT + 1 |
AGI + 4 CRIT + 2 Critical Damage + 5% |
AGI + 4 CRIT + 3 Critical Damage + 7% | ||
|
Chance when attacked to activate: Neutral Resistance + 20% for 3 seconds HP recovers by 100. |
Chance when attacked to activate: Neutral Resistance + 20% for 3 seconds HP recovers by 100. |
Chance when attacked to activate: Neutral Resistance + 20% for 3 seconds HP recovers by 100. |
Chance when attacked to activate: Neutral Resistance + 20% for 5 seconds HP recovers by 100. | |||
|
- | - | MHP + 3% Chance when attacked to cast Lv1 Heal |
MHP + 3% Chance when attacked to cast Lv2 Heal | |||
|
- | - | Sleep Immunity | Sleep Immunity INT + 1 | |||
|
Evoluciona de Nightmare Terror 100 100 500 1 |
Carrot | INT + 1 | INT + 2 | INT + 3 MSP + 1% Sleep Immunity |
INT + 4 MSP + 3% Sleep Immunity | |
|
Damage to Bakonawa, Bangungot, Buwaya + 10% MDEF + 3 |
Damage to Bakonawa, Bangungot, Buwaya + 10% MDEF + 3 |
Damage to Bakonawa, Bangungot, Buwaya + 10% MDEF + 3 |
Damage to Bakonawa, Bangungot, Buwaya + 10% MDEF + 5 | |||
| Exchange 50 |
- | Damage to Monsters in Vivarium Lost Valley and Sewage Treatment Plant + 3% | Damage to Monsters in Vivarium Lost Valley and Sewage Treatment Plant + 6% | Damage to Monsters in Vivarium Lost Valley and Sewage Treatment Plant + 10% | |||
| Evoluciona de Child Admin β 10 50 500 |
- | Damage to Monsters in Magic Power Plant and Storage Tartarus + 4% | Damage to Monsters in Magic Power Plant and Storage Tartarus + 8% | Damage to Monsters in Magic Power Plant and Storage Tartarus + 15% | |||
| Christmas Event | During Event, Experience from Monsters + 5% | During Event, Experience from Monsters + 5% | During Event, Experience from Monsters + 5% | During Event, Experience from Monsters + 5% | |||
|
Events | During Event, increased movement speed | During Event, increased movement speed | During Event, increased movement speed | During Event, increased movement speed | ||
| - | - | Neutral Property Resistance + 1% | Neutral Property Resistance + 2% | ||||
| Halloween Events | - | - | During Halloween Event and when equipped with ATK + 5% MATK + 5% |
During Halloween Event and when equipped with ATK + 5% MATK + 5% After Halloween Event, ATK + 10 MATK + 10 | |||
|
Evoluciona de Scatleton 100 100 2 |
- | - | During Halloween Event and when equipped with ATK + 7% MATK + 7% |
During Halloween Event and when equipped with ATK + 7% MATK + 7% After Halloween Event, ATK + 20 MATK + 20 | ||
| - | - | Perfect Hit + 5 | Perfect Hit + 10 |





















































