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Línea 3: Línea 3:
== Armas ==
== Armas ==
Desde el metálico Einbroch un Experto en los metales y forjador de armas te ofrecerá las siguientes opciones acorde a tu nivel.
Desde el metálico Einbroch un Experto en los metales y forjador de armas te ofrecerá las siguientes opciones acorde a tu nivel.
[[Archivo:Edenw.jpg|centro|sinmarco]]


=== Lv 10 ===
=== Lv 10 ===
Línea 78: Línea 79:
!Efecto
!Efecto
|-
|-
|Paradise Knight Lance
|[[Archivo:We1.png]] [https://www.divine-pride.net/database/item/630014 Paradise Knight Lance]
|ATK + 3%. If the base level is 60 or higher, pierce damage increases by 20%.
|ATK + 3%. If the base level is 60 or higher, pierce damage increases by 20%.


Línea 87: Línea 88:
Class: Knight
Class: Knight
|-
|-
|Paradise Knight Two-Handed Sword
|[[Archivo:We2.png]] [https://www.divine-pride.net/database/item/600020 Paradise Knight Two-Handed Sword]
|CRI + 10.
|CRI + 10.


Línea 98: Línea 99:
Class: Knight
Class: Knight
|-
|-
|Paradise Crusader Sword
|[[Archivo:We3.png]] [https://www.divine-pride.net/database/item/500033 Paradise Crusader Sword]
|MATK + 3%.
|MATK + 3%.


Línea 109: Línea 110:
Class: Crusader
Class: Crusader
|-
|-
|Paradise Crusader Spear
|[[Archivo:We4.png]] [https://www.divine-pride.net/database/item/530017 Paradise Crusader Spear]
|ATK + 3%.
|ATK + 3%.


Línea 120: Línea 121:
Class: Crusader
Class: Crusader
|-
|-
|Paradise Blacksmith Axe
|[[Archivo:We5.png]] [https://www.divine-pride.net/database/item/520011 Paradise Blacksmith Axe]
|ATK + 3%.
|ATK + 3%.


Línea 131: Línea 132:
Class: Blacksmith
Class: Blacksmith
|-
|-
|Paradise Blacksmith Two-Handed Axe
|[[Archivo:We6.png]] [https://www.divine-pride.net/database/item/620011 Paradise Blacksmith Two-Handed Axe]
|CRI + 10.
|CRI + 10.


Línea 142: Línea 143:
Class: Blacksmith
Class: Blacksmith
|-
|-
|Paradise Alchemist Mace
|[[Archivo:We7.png]] [https://www.divine-pride.net/database/item/590026 Paradise Alchemist Mace]
|ATK + 3%.
|ATK + 3%.


Línea 153: Línea 154:
Class: Alchemist
Class: Alchemist
|-
|-
|Paradise Alchemist Sword
|[[Archivo:We8.png]] [https://www.divine-pride.net/database/item/500034 Paradise Alchemist Sword]
|ATK + 3%.
|ATK + 3%.


Línea 164: Línea 165:
Class: Alchemist
Class: Alchemist
|-
|-
|Paradise Assassin Chakram
|[[Archivo:We9.png]] [https://www.divine-pride.net/database/item/610024 Paradise Assassin Chakram]
|CRI + 5.
|CRI + 5.


Línea 175: Línea 176:
Class: Assassin
Class: Assassin
|-
|-
|Paradise Assassin Katar
|[[Archivo:We10.png]] [https://www.divine-pride.net/database/item/610025 Paradise Assassin Katar]
|ATK + 3%.
|ATK + 3%.


Línea 186: Línea 187:
Class: Assassin
Class: Assassin
|-
|-
|Paradise Rogue Dagger
|[[Archivo:We11.png]] [https://www.divine-pride.net/database/item/510036 Paradise Rogue Dagger]
|Increases attack speed (delays after attack by 10%).
|Increases attack speed (delays after attack by 10%).


Línea 197: Línea 198:
Class: Rogue
Class: Rogue
|-
|-
|Paradise Rogue Bow
|[[Archivo:We12.png]] [https://www.divine-pride.net/database/item/700037 Paradise Rogue Bow]
|ATK + 3%.
|ATK + 3%.


Línea 208: Línea 209:
Class: Rogue
Class: Rogue
|-
|-
|Paradise Wizard Staff
|[[Archivo:We13.png]] [https://www.divine-pride.net/database/item/550034 Paradise Wizard Staff]
|MATK + 3%.
|MATK + 3%.


Línea 219: Línea 220:
Class: Wizard
Class: Wizard
|-
|-
|Paradise Wizard Wand
|[[Archivo:We14.png]] [https://www.divine-pride.net/database/item/550035 Paradise Wizard Wand]
|MATK + 3%.
|MATK + 3%.


Línea 230: Línea 231:
Class: Wizard
Class: Wizard
|-
|-
|Paradise Sage Magic Book
|[[Archivo:Old Photo Album.png]] [https://www.divine-pride.net/database/item/540027 Paradise Sage Magic Book]
|MATK + 3%.
|MATK + 3%.



Revisión del 13:46 22 jul 2023

En Vanaheim hemos pensado en ti como usuario y en esa mortificante necesidad de mejorar el equipo, por lo que hemos decidido en darle un cambio a ese viejo y desactualizado equipo de Eden Group por lo que contratamos a cuatro hermanos expertos en cada area, los cuales te ofrecerán diferentes opciones y mejoras para tus aventuras.

Armas

Desde el metálico Einbroch un Experto en los metales y forjador de armas te ofrecerá las siguientes opciones acorde a tu nivel.

Edenw.jpg

Lv 10

Armas Novato
Nombre Efecto Costo
W1.png Paradise Sword
ATK + 15 if the base level is 20 or higher
If the base level is 30 or higher, ATK + 20 additional increases.
If the base level is 45 or higher, ATK + 25 additional increases.
Class: Swordsman, Merchant, Thief
  • Zeny 1.000
W2.png Paradise Axe
ATK + 15 if the base level is 20 or higher
If the base level is 30 or higher, ATK + 20 additional increases.
If the base level is 45 or higher, ATK + 25 additional increases.
Class: Merchant
W3.pngParadise Mace
ATK + 15 if the base level is 20 or higher
If the base level is 30 or higher, ATK + 20 additional increases.
If the base level is 45 or higher, ATK + 25 additional increases.
Class: Acolyte, Merchant, Novice
W4.pngParadise Dagger
ATK + 15, MATK + 15 if the base level is 20 or higher.
If the base level is 30 or higher, ATK + 20, MATK + 20 additional increase.
If the base level is 45 or higher, ATK + 25, MATK + 25 additional increase.
Class: Novice, Swordsman, Archer, Thief, Wizard, Merchant, Ninja, Soul Linker
W5.png Paradise Bow
ATK + 15 if the base level is 20 or higher
If the base level is 30 or higher, ATK + 20 additional increases.
If the base level is 45 or higher, ATK + 25 additional increases.
Class: Archer
W6.pngParadise Staff
If the base level is 20 or higher, MATK + 15.
If the base level is 30 or higher, MATK + 20 additional increases.
If the base level is 45 or higher, MATK + 25 additional increases.
Class: Wizard, Novice, Soul Linker
W7.png Paradise Revolver
ATK + 15 if the base level is 20 or higher
If the base level is 30 or higher, ATK + 20 additional increases.
If the base level is 45 or higher, ATK + 25 additional increases.
Class: Gunslinger
W8.png Paradise Foxtail
ATK + 15, MATK + 15 if the base level is 20 or higher.
If the base level is 30 or higher, ATK + 20, MATK + 20 additional increase.
If the base level is 45 or higher, ATK + 25, MATK + 25 additional increase.
Class: Summoner (Doram)

Armas Lv 45

Armas Intermedias
Nombre Efecto
We1.png Paradise Knight Lance ATK + 3%. If the base level is 60 or higher, pierce damage increases by 20%.

If the base level is 75 or higher, increase Brandish Spear damage by 10%.

If the base level is 90 or higher, increase Brandish Spear damage by additional 15%.

Class: Knight

We2.png Paradise Knight Two-Handed Sword CRI + 10.

If the base level is 60 or higher, attack speed increases (delay after attack is reduced by 10%).

If the base level is 75 or higher, increase bowling bash damage by 10%.

If the base level is 90 or higher, increase bowling bash damage by additional 15%

Class: Knight

We3.png Paradise Crusader Sword MATK + 3%.

If the base level is above 60, variable casting decreases by 10%.

If the base level is 75 or higher, increases Grand Cross damage by 10%.

If the base level is 90 or higher, increases Grand Cross damage by additional 15%.

Class: Crusader

We4.png Paradise Crusader Spear ATK + 3%.

If the base level is 60 or higher, attack speed increases (delay after attack is reduced by 10%).

If the base level is 75 or higher, increases Holy Cross damage by 10%.

If the base level is 90 or higher, increase Holy Cross damage by additional 15%.

Class: Crusader

We5.png Paradise Blacksmith Axe ATK + 3%.

If the base level is 60 or higher, increases melee physical damage by 10%.

If the base level is 75 or higher, increases Kart Revolution damage by 10%.

If the base level is 90 or higher, increase Kart Revolution damage by additional 15%.

Class: Blacksmith

We6.png Paradise Blacksmith Two-Handed Axe CRI + 10.

If the base level is 60 or higher, increases melee physical damage by 10%.

If the base level is 75 or higher, critical damage increases by 5%.

If the base level is 90 or higher, increase critical damage by additional 10%.

Class: Blacksmith

We7.png Paradise Alchemist Mace ATK + 3%.

If the base level is above 60, variable casting decreases by 10%.

If the base level is 75 or higher, increases Acid Terror damage by 10%.

If the base level is 90 or higher, Acid Terror damage is increased by an additional 15%.

Class: Alchemist

We8.png Paradise Alchemist Sword ATK + 3%.

If the base level is 60 or higher, increases melee physical damage by 10%.

If the base level is 75 or higher, increases Kart Revolution damage by 10%.

If the base level is 90 or higher, increase Kart Revolution damage by additional 15%.

Class: Alchemist

We9.png Paradise Assassin Chakram CRI + 5.

If the base level is 60 or higher, attack speed increases (delay after attack is reduced by 10%).

If the base level is 75 or higher, critical damage increases by 5%.

If the base level is 90 or higher, increase critical damage by additional 10%.

Class: Assassin

We10.png Paradise Assassin Katar ATK + 3%.

If the base level is 60 or higher, HIT + 15.

If the base level is 75 or higher, Sonic Blow damage increases by 10%.

If the base level is 90 or higher, Sonic Blow damage is increased by an additional 15%.

Class: Assassin

We11.png Paradise Rogue Dagger Increases attack speed (delays after attack by 10%).

If the base level is 60 or higher, increases Back Stab damage by 20%.

If the base level is 75 or higher, increase Raid damage by 10%.

If the base level is 90 or higher, increase Raid damage by an additional 15%.

Class: Rogue

We12.png Paradise Rogue Bow ATK + 3%.

If the base level is 60 or higher, increases long ranged physical damage by 10%.

If the base level is 75 or higher, double strapping damage increases by 10%.

If the base level is 90 or higher, double strapping damage is increased by an additional 15%.

Class: Rogue

We13.png Paradise Wizard Staff MATK + 3%.

If the base level is above 60, variable casting decreases by 10%.

If the base level is 75 or higher, increases Storm Gust and Meteor Storm damage by 20%.

When the base level is 90 or higher, increases Lord of Vermillion and Heavens Drive damage by 20%.

Class: Wizard

We14.png Paradise Wizard Wand MATK + 3%.

If the base level is above 60, variable casting decreases by 10%.

If the base level is 75 or higher, increases Eufitel Thunder damage by 10%.

If the base level is 90 or higher, increases Eufitel Thunder damage by additional 15%.

Class: Wizard

Old Photo Album.png Paradise Sage Magic Book MATK + 3%.

If the base level is above 60, variable casting decreases by 10%.

If the base level is 75 or higher, increase Heaven's Drive damage by 10%.

If the base level is 90 or higher, increase Heaven's Drive damage by additional 15%.

Class: Sage

Paradise Sage Spellbook MATK + 3%.

If the base level is 60 or higher, attack speed increases (delay after attack is reduced by 10%).

If the base level is 75 or higher, increases Fire/Cold Bolt damage by 20%.

If the base level is 90 or higher, increases Lightning Bolt and Earth Spike damage by 20%.

Class: Sage

Paradise Priest Mace CRI + 10

If the base level is 60 or higher, attack speed increases (delay after attack is reduced by 10%).

If the base level is 75 or higher, critical damage increases by 5%.

If the base level is 90 or higher, increase critical damage by additional 10%.

Class: Priest

Paradise Priest Staff MATK + 3%

If the base level is above 60, variable casting decreases by 10%.

If the base level is 75 or higher, increases Magnus Exorsismus damage by 10%.

If the base level is 90 or higher, increases Magnus Exorsismus damage by additional 15%.

Class: Priest

Paradise Monk Knuckles ATK + 3%.

If the base level is 60 or higher, attack speed increases (delay after attack is reduced by 10%).

If the base level is 75 or higher, increase the damage of the reversal height by 20%.

If the base level is 90 or higher, increases Maeng Dragon and River damage by 20%.

Class: Monk

Paradise Monk Claws ATK + 3%.

If the base level is 60 or higher, increases long ranged physical damage by 10%.

If the base level is 75 or higher, tanji magic damage is increased by 10%.

If the base level is 90 or higher, increase Tanji magic damage by an additional 15%.

Class: Monk

Paradise Hunter Bow ATK + 3%.

If the base level is 60 or higher, increases long ranged physical damage by 10%.

If the base level is 75 or higher, increases Arrow Shower damage by 20%.

If the base level is 90 or higher, double strapping damage increases by 20%.

Class: Hunter

Paradise Hunter Crossbow ATK + 3%.

If the base level is 60 or higher, attack speed increases (delay after attack is reduced by 10%).

If the base level is 75 or higher, increases Blitz Beat damage by 15%.

If the base level is 90 or higher, increase Blitz Beat damage by additional 10%.

Class: Hunter

Paradise Bard&Dancer Bow ATK + 3%.

If the base level is 60 or higher, increases long ranged physical damage by 10%.

If the base level is 75 or higher, increases Arrow Shower damage by 20%.

If the base level is 90 or higher, double strapping damage increases by 20%.

Class: Bard, Dancer

Paradise Bard Violin ATK + 3%.

If the base level is 60 or higher, increases long ranged physical damage by 10%.

If the bass level is 75 or higher, increases Musical Strike damage by 10%.

If the bass level is 90 or higher, increases Musical Strike damage by an additional 15%.

Class: Bard

Paradise Dancer Rope ATK + 3%.

If the base level is 60 or higher, increases long ranged physical damage by 10%.

When the base level is 75 or higher, increases arrow roll damage by 10%.

If the base level is 90 or higher, increase arrow roll damage by additional 15%.

Class: Dancer

Paradise Ninja Cross Petal Shuriken ATK + 3%.

If the base level is 60 or higher, increases long ranged physical damage by 10%.

If the base level is 75 or higher, increases Kunai throw damage by 20%.

If the base level is 90 or higher, increase the damage of throwing wind horse sword by 20%.

Class: Ninja

Paradise Ninja Punishment Shuriken MATK + 3%.

If the base level is above 60, variable casting decreases by 10%.

If the base level is 75 or higher, increase the damage of Red Flame, Ice Island, and Wind by 20%.

If the base level is 90 or higher, increase the damage of Fire Dragon, Ice Arrangement, and Sacrifice by 20%.

Class: Ninja

Paradise Gunslinger Rifle ATK + 3%.

If the base level is 60 or higher, increases long ranged physical damage by 10%.

If the base level is 75 or higher, tracking damage increases by 10%.

If the base level is 90 or higher, tracking damage is increased by an additional 15%.

Class: Gunslinger

Paradise Gunslinger Revolver ATK + 3%.

If the base level is 60 or higher, attack speed increases (delay after attack is reduced by 10%).

If the base level is 75 or higher, increases Rapid Shower damage by 20%.

If the base level is 90 or higher, Desperado damage increases by 20%.

Class: Gunslinger

Paradise Taekwon Martial Arts Book ATK + 3%.

If the base level is 60 or higher, increases melee physical damage by 10%.

If the base level is 75 or higher, increase the damage of Whirlwind Kick and Round Kick by 10%.

If the base level is 90 or higher, increase the damage of Whirlwind and Spinning Kick by additional 15%.

Class: Taekwon

Paradise Taekwon Power Book ATK + 3%.

If the base level is 60 or higher, increases melee physical damage by 10%.

If the base level is 75 or higher, increases knock down and counter kick damage by 10%.

If the base level is 90 or higher, increase knockdown and counter kick damage by an additional 15%.

Class: Taekwon

Paradise Soul Linker Dagger CRI + 15.

If the base level is above 60, CRI + 30 additional increase.

If the base level is 75 or higher, critical damage increases by 5%.

If the base level is 90 or higher, increase critical damage by additional 10%.

Class: Soul Linker

Paradise Soul Linker Staff MATK + 3%.

If the base level is above 60, variable casting decreases by 10%.

If the base level is 75 or higher, Esma damage increases by 10%.

If the base level is 90 or higher, Esma damage increases by additional 15%.

Class: Soul Linker

Paradise Doram Foxtail ATK + 3%.

If the base level is 60 or higher, increases long ranged physical damage by 10%.

If the base level is 75 or higher, increases Picky Peck damage by 10%.

If the base level is 90 or higher, increases Picky Peck damage by an additional 15%.

Class: Summoner (Doram)

Paradise Doram Foxtail Model MATK + 3%.

If the base level is above 60, variable casting decreases by 10%.

If the base level is 75 or higher, increases Catnip Meteor damage by 10%.

If the base level is 90 or higher, increases Catnip Meteor damage by additional 15%.

Class: Summoner (Doram)

Paradise Super Novice Sword ATK + 3%.

If the base level is 60 or higher, increases melee physical damage by 10%.

If the base level is 75 or higher, increases bash damage by 20%.

If the base level is 90 or higher, bash damage increases by additional 20%.

Class: Novice

Paradise Super Novice Staff MATK + 3%

If the base level is above 60, variable casting decreases by 10%.

If the base level is 75 or higher, increases Fire/Cold/Lightning Bolt damage by 20%.

If the base level is 90 or higher, increases Fire/Cold/Lightning Bolt damage by additional 20%.

Class: Novice