Diferencia entre revisiones de «Equipo Eden Group»
(→Armas) |
Sin resumen de edición |
||
Línea 3: | Línea 3: | ||
== Armas == | == Armas == | ||
Desde el metálico Einbroch un Experto en los metales y forjador de armas te ofrecerá las siguientes opciones acorde a tu nivel. | Desde el metálico Einbroch un Experto en los metales y forjador de armas te ofrecerá las siguientes opciones acorde a tu nivel. | ||
[[Archivo:Edenw.jpg|centro|sinmarco]] | |||
=== Lv 10 === | === Lv 10 === | ||
Línea 78: | Línea 79: | ||
!Efecto | !Efecto | ||
|- | |- | ||
|Paradise Knight Lance | |[[Archivo:We1.png]] [https://www.divine-pride.net/database/item/630014 Paradise Knight Lance] | ||
|ATK + 3%. If the base level is 60 or higher, pierce damage increases by 20%. | |ATK + 3%. If the base level is 60 or higher, pierce damage increases by 20%. | ||
Línea 87: | Línea 88: | ||
Class: Knight | Class: Knight | ||
|- | |- | ||
|Paradise Knight Two-Handed Sword | |[[Archivo:We2.png]] [https://www.divine-pride.net/database/item/600020 Paradise Knight Two-Handed Sword] | ||
|CRI + 10. | |CRI + 10. | ||
Línea 98: | Línea 99: | ||
Class: Knight | Class: Knight | ||
|- | |- | ||
|Paradise Crusader Sword | |[[Archivo:We3.png]] [https://www.divine-pride.net/database/item/500033 Paradise Crusader Sword] | ||
|MATK + 3%. | |MATK + 3%. | ||
Línea 109: | Línea 110: | ||
Class: Crusader | Class: Crusader | ||
|- | |- | ||
|Paradise Crusader Spear | |[[Archivo:We4.png]] [https://www.divine-pride.net/database/item/530017 Paradise Crusader Spear] | ||
|ATK + 3%. | |ATK + 3%. | ||
Línea 120: | Línea 121: | ||
Class: Crusader | Class: Crusader | ||
|- | |- | ||
|Paradise Blacksmith Axe | |[[Archivo:We5.png]] [https://www.divine-pride.net/database/item/520011 Paradise Blacksmith Axe] | ||
|ATK + 3%. | |ATK + 3%. | ||
Línea 131: | Línea 132: | ||
Class: Blacksmith | Class: Blacksmith | ||
|- | |- | ||
|Paradise Blacksmith Two-Handed Axe | |[[Archivo:We6.png]] [https://www.divine-pride.net/database/item/620011 Paradise Blacksmith Two-Handed Axe] | ||
|CRI + 10. | |CRI + 10. | ||
Línea 142: | Línea 143: | ||
Class: Blacksmith | Class: Blacksmith | ||
|- | |- | ||
|Paradise Alchemist Mace | |[[Archivo:We7.png]] [https://www.divine-pride.net/database/item/590026 Paradise Alchemist Mace] | ||
|ATK + 3%. | |ATK + 3%. | ||
Línea 153: | Línea 154: | ||
Class: Alchemist | Class: Alchemist | ||
|- | |- | ||
|Paradise Alchemist Sword | |[[Archivo:We8.png]] [https://www.divine-pride.net/database/item/500034 Paradise Alchemist Sword] | ||
|ATK + 3%. | |ATK + 3%. | ||
Línea 164: | Línea 165: | ||
Class: Alchemist | Class: Alchemist | ||
|- | |- | ||
|Paradise Assassin Chakram | |[[Archivo:We9.png]] [https://www.divine-pride.net/database/item/610024 Paradise Assassin Chakram] | ||
|CRI + 5. | |CRI + 5. | ||
Línea 175: | Línea 176: | ||
Class: Assassin | Class: Assassin | ||
|- | |- | ||
|Paradise Assassin Katar | |[[Archivo:We10.png]] [https://www.divine-pride.net/database/item/610025 Paradise Assassin Katar] | ||
|ATK + 3%. | |ATK + 3%. | ||
Línea 186: | Línea 187: | ||
Class: Assassin | Class: Assassin | ||
|- | |- | ||
|Paradise Rogue Dagger | |[[Archivo:We11.png]] [https://www.divine-pride.net/database/item/510036 Paradise Rogue Dagger] | ||
|Increases attack speed (delays after attack by 10%). | |Increases attack speed (delays after attack by 10%). | ||
Línea 197: | Línea 198: | ||
Class: Rogue | Class: Rogue | ||
|- | |- | ||
|Paradise Rogue Bow | |[[Archivo:We12.png]] [https://www.divine-pride.net/database/item/700037 Paradise Rogue Bow] | ||
|ATK + 3%. | |ATK + 3%. | ||
Línea 208: | Línea 209: | ||
Class: Rogue | Class: Rogue | ||
|- | |- | ||
|Paradise Wizard Staff | |[[Archivo:We13.png]] [https://www.divine-pride.net/database/item/550034 Paradise Wizard Staff] | ||
|MATK + 3%. | |MATK + 3%. | ||
Línea 219: | Línea 220: | ||
Class: Wizard | Class: Wizard | ||
|- | |- | ||
|Paradise Wizard Wand | |[[Archivo:We14.png]] [https://www.divine-pride.net/database/item/550035 Paradise Wizard Wand] | ||
|MATK + 3%. | |MATK + 3%. | ||
Línea 230: | Línea 231: | ||
Class: Wizard | Class: Wizard | ||
|- | |- | ||
|Paradise Sage Magic Book | |[[Archivo:Old Photo Album.png]] [https://www.divine-pride.net/database/item/540027 Paradise Sage Magic Book] | ||
|MATK + 3%. | |MATK + 3%. | ||
Revisión del 13:46 22 jul 2023
En Vanaheim hemos pensado en ti como usuario y en esa mortificante necesidad de mejorar el equipo, por lo que hemos decidido en darle un cambio a ese viejo y desactualizado equipo de Eden Group por lo que contratamos a cuatro hermanos expertos en cada area, los cuales te ofrecerán diferentes opciones y mejoras para tus aventuras.
Armas
Desde el metálico Einbroch un Experto en los metales y forjador de armas te ofrecerá las siguientes opciones acorde a tu nivel.
Lv 10
Armas Novato | ||
---|---|---|
Nombre | Efecto | Costo |
![]() |
ATK + 15 if the base level is 20 or higher If the base level is 30 or higher, ATK + 20 additional increases. If the base level is 45 or higher, ATK + 25 additional increases. Class: Swordsman, Merchant, Thief |
|
![]() |
ATK + 15 if the base level is 20 or higher If the base level is 30 or higher, ATK + 20 additional increases. If the base level is 45 or higher, ATK + 25 additional increases. Class: Merchant | |
![]() |
ATK + 15 if the base level is 20 or higher If the base level is 30 or higher, ATK + 20 additional increases. If the base level is 45 or higher, ATK + 25 additional increases. Class: Acolyte, Merchant, Novice | |
![]() |
ATK + 15, MATK + 15 if the base level is 20 or higher. If the base level is 30 or higher, ATK + 20, MATK + 20 additional increase. If the base level is 45 or higher, ATK + 25, MATK + 25 additional increase. Class: Novice, Swordsman, Archer, Thief, Wizard, Merchant, Ninja, Soul Linker | |
![]() |
ATK + 15 if the base level is 20 or higher If the base level is 30 or higher, ATK + 20 additional increases. If the base level is 45 or higher, ATK + 25 additional increases. Class: Archer | |
![]() |
If the base level is 20 or higher, MATK + 15. If the base level is 30 or higher, MATK + 20 additional increases. If the base level is 45 or higher, MATK + 25 additional increases. Class: Wizard, Novice, Soul Linker | |
![]() |
ATK + 15 if the base level is 20 or higher If the base level is 30 or higher, ATK + 20 additional increases. If the base level is 45 or higher, ATK + 25 additional increases. Class: Gunslinger | |
![]() |
ATK + 15, MATK + 15 if the base level is 20 or higher. If the base level is 30 or higher, ATK + 20, MATK + 20 additional increase. If the base level is 45 or higher, ATK + 25, MATK + 25 additional increase. Class: Summoner (Doram) |
Armas Lv 45
Armas Intermedias | |
---|---|
Nombre | Efecto |
![]() |
ATK + 3%. If the base level is 60 or higher, pierce damage increases by 20%.
If the base level is 75 or higher, increase Brandish Spear damage by 10%. If the base level is 90 or higher, increase Brandish Spear damage by additional 15%. Class: Knight |
![]() |
CRI + 10.
If the base level is 60 or higher, attack speed increases (delay after attack is reduced by 10%). If the base level is 75 or higher, increase bowling bash damage by 10%. If the base level is 90 or higher, increase bowling bash damage by additional 15% Class: Knight |
![]() |
MATK + 3%.
If the base level is above 60, variable casting decreases by 10%. If the base level is 75 or higher, increases Grand Cross damage by 10%. If the base level is 90 or higher, increases Grand Cross damage by additional 15%. Class: Crusader |
![]() |
ATK + 3%.
If the base level is 60 or higher, attack speed increases (delay after attack is reduced by 10%). If the base level is 75 or higher, increases Holy Cross damage by 10%. If the base level is 90 or higher, increase Holy Cross damage by additional 15%. Class: Crusader |
![]() |
ATK + 3%.
If the base level is 60 or higher, increases melee physical damage by 10%. If the base level is 75 or higher, increases Kart Revolution damage by 10%. If the base level is 90 or higher, increase Kart Revolution damage by additional 15%. Class: Blacksmith |
![]() |
CRI + 10.
If the base level is 60 or higher, increases melee physical damage by 10%. If the base level is 75 or higher, critical damage increases by 5%. If the base level is 90 or higher, increase critical damage by additional 10%. Class: Blacksmith |
![]() |
ATK + 3%.
If the base level is above 60, variable casting decreases by 10%. If the base level is 75 or higher, increases Acid Terror damage by 10%. If the base level is 90 or higher, Acid Terror damage is increased by an additional 15%. Class: Alchemist |
![]() |
ATK + 3%.
If the base level is 60 or higher, increases melee physical damage by 10%. If the base level is 75 or higher, increases Kart Revolution damage by 10%. If the base level is 90 or higher, increase Kart Revolution damage by additional 15%. Class: Alchemist |
![]() |
CRI + 5.
If the base level is 60 or higher, attack speed increases (delay after attack is reduced by 10%). If the base level is 75 or higher, critical damage increases by 5%. If the base level is 90 or higher, increase critical damage by additional 10%. Class: Assassin |
![]() |
ATK + 3%.
If the base level is 60 or higher, HIT + 15. If the base level is 75 or higher, Sonic Blow damage increases by 10%. If the base level is 90 or higher, Sonic Blow damage is increased by an additional 15%. Class: Assassin |
![]() |
Increases attack speed (delays after attack by 10%).
If the base level is 60 or higher, increases Back Stab damage by 20%. If the base level is 75 or higher, increase Raid damage by 10%. If the base level is 90 or higher, increase Raid damage by an additional 15%. Class: Rogue |
![]() |
ATK + 3%.
If the base level is 60 or higher, increases long ranged physical damage by 10%. If the base level is 75 or higher, double strapping damage increases by 10%. If the base level is 90 or higher, double strapping damage is increased by an additional 15%. Class: Rogue |
![]() |
MATK + 3%.
If the base level is above 60, variable casting decreases by 10%. If the base level is 75 or higher, increases Storm Gust and Meteor Storm damage by 20%. When the base level is 90 or higher, increases Lord of Vermillion and Heavens Drive damage by 20%. Class: Wizard |
![]() |
MATK + 3%.
If the base level is above 60, variable casting decreases by 10%. If the base level is 75 or higher, increases Eufitel Thunder damage by 10%. If the base level is 90 or higher, increases Eufitel Thunder damage by additional 15%. Class: Wizard |
![]() |
MATK + 3%.
If the base level is above 60, variable casting decreases by 10%. If the base level is 75 or higher, increase Heaven's Drive damage by 10%. If the base level is 90 or higher, increase Heaven's Drive damage by additional 15%. Class: Sage |
Paradise Sage Spellbook | MATK + 3%.
If the base level is 60 or higher, attack speed increases (delay after attack is reduced by 10%). If the base level is 75 or higher, increases Fire/Cold Bolt damage by 20%. If the base level is 90 or higher, increases Lightning Bolt and Earth Spike damage by 20%. Class: Sage |
Paradise Priest Mace | CRI + 10
If the base level is 60 or higher, attack speed increases (delay after attack is reduced by 10%). If the base level is 75 or higher, critical damage increases by 5%. If the base level is 90 or higher, increase critical damage by additional 10%. Class: Priest |
Paradise Priest Staff | MATK + 3%
If the base level is above 60, variable casting decreases by 10%. If the base level is 75 or higher, increases Magnus Exorsismus damage by 10%. If the base level is 90 or higher, increases Magnus Exorsismus damage by additional 15%. Class: Priest |
Paradise Monk Knuckles | ATK + 3%.
If the base level is 60 or higher, attack speed increases (delay after attack is reduced by 10%). If the base level is 75 or higher, increase the damage of the reversal height by 20%. If the base level is 90 or higher, increases Maeng Dragon and River damage by 20%. Class: Monk |
Paradise Monk Claws | ATK + 3%.
If the base level is 60 or higher, increases long ranged physical damage by 10%. If the base level is 75 or higher, tanji magic damage is increased by 10%. If the base level is 90 or higher, increase Tanji magic damage by an additional 15%. Class: Monk |
Paradise Hunter Bow | ATK + 3%.
If the base level is 60 or higher, increases long ranged physical damage by 10%. If the base level is 75 or higher, increases Arrow Shower damage by 20%. If the base level is 90 or higher, double strapping damage increases by 20%. Class: Hunter |
Paradise Hunter Crossbow | ATK + 3%.
If the base level is 60 or higher, attack speed increases (delay after attack is reduced by 10%). If the base level is 75 or higher, increases Blitz Beat damage by 15%. If the base level is 90 or higher, increase Blitz Beat damage by additional 10%. Class: Hunter |
Paradise Bard&Dancer Bow | ATK + 3%.
If the base level is 60 or higher, increases long ranged physical damage by 10%. If the base level is 75 or higher, increases Arrow Shower damage by 20%. If the base level is 90 or higher, double strapping damage increases by 20%. Class: Bard, Dancer |
Paradise Bard Violin | ATK + 3%.
If the base level is 60 or higher, increases long ranged physical damage by 10%. If the bass level is 75 or higher, increases Musical Strike damage by 10%. If the bass level is 90 or higher, increases Musical Strike damage by an additional 15%. Class: Bard |
Paradise Dancer Rope | ATK + 3%.
If the base level is 60 or higher, increases long ranged physical damage by 10%. When the base level is 75 or higher, increases arrow roll damage by 10%. If the base level is 90 or higher, increase arrow roll damage by additional 15%. Class: Dancer |
Paradise Ninja Cross Petal Shuriken | ATK + 3%.
If the base level is 60 or higher, increases long ranged physical damage by 10%. If the base level is 75 or higher, increases Kunai throw damage by 20%. If the base level is 90 or higher, increase the damage of throwing wind horse sword by 20%. Class: Ninja |
Paradise Ninja Punishment Shuriken | MATK + 3%.
If the base level is above 60, variable casting decreases by 10%. If the base level is 75 or higher, increase the damage of Red Flame, Ice Island, and Wind by 20%. If the base level is 90 or higher, increase the damage of Fire Dragon, Ice Arrangement, and Sacrifice by 20%. Class: Ninja |
Paradise Gunslinger Rifle | ATK + 3%.
If the base level is 60 or higher, increases long ranged physical damage by 10%. If the base level is 75 or higher, tracking damage increases by 10%. If the base level is 90 or higher, tracking damage is increased by an additional 15%. Class: Gunslinger |
Paradise Gunslinger Revolver | ATK + 3%.
If the base level is 60 or higher, attack speed increases (delay after attack is reduced by 10%). If the base level is 75 or higher, increases Rapid Shower damage by 20%. If the base level is 90 or higher, Desperado damage increases by 20%. Class: Gunslinger |
Paradise Taekwon Martial Arts Book | ATK + 3%.
If the base level is 60 or higher, increases melee physical damage by 10%. If the base level is 75 or higher, increase the damage of Whirlwind Kick and Round Kick by 10%. If the base level is 90 or higher, increase the damage of Whirlwind and Spinning Kick by additional 15%. Class: Taekwon |
Paradise Taekwon Power Book | ATK + 3%.
If the base level is 60 or higher, increases melee physical damage by 10%. If the base level is 75 or higher, increases knock down and counter kick damage by 10%. If the base level is 90 or higher, increase knockdown and counter kick damage by an additional 15%. Class: Taekwon |
Paradise Soul Linker Dagger | CRI + 15.
If the base level is above 60, CRI + 30 additional increase. If the base level is 75 or higher, critical damage increases by 5%. If the base level is 90 or higher, increase critical damage by additional 10%. Class: Soul Linker |
Paradise Soul Linker Staff | MATK + 3%.
If the base level is above 60, variable casting decreases by 10%. If the base level is 75 or higher, Esma damage increases by 10%. If the base level is 90 or higher, Esma damage increases by additional 15%. Class: Soul Linker |
Paradise Doram Foxtail | ATK + 3%.
If the base level is 60 or higher, increases long ranged physical damage by 10%. If the base level is 75 or higher, increases Picky Peck damage by 10%. If the base level is 90 or higher, increases Picky Peck damage by an additional 15%. Class: Summoner (Doram) |
Paradise Doram Foxtail Model | MATK + 3%.
If the base level is above 60, variable casting decreases by 10%. If the base level is 75 or higher, increases Catnip Meteor damage by 10%. If the base level is 90 or higher, increases Catnip Meteor damage by additional 15%. Class: Summoner (Doram) |
Paradise Super Novice Sword | ATK + 3%.
If the base level is 60 or higher, increases melee physical damage by 10%. If the base level is 75 or higher, increases bash damage by 20%. If the base level is 90 or higher, bash damage increases by additional 20%. Class: Novice |
Paradise Super Novice Staff | MATK + 3%
If the base level is above 60, variable casting decreases by 10%. If the base level is 75 or higher, increases Fire/Cold/Lightning Bolt damage by 20%. If the base level is 90 or higher, increases Fire/Cold/Lightning Bolt damage by additional 20%. Class: Novice |