Diferencia entre revisiones de «Equipo Eden Group»
(→Lv 10) |
(→Armas) |
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Línea 9: | Línea 9: | ||
|- | |- | ||
!Nombre | !Nombre | ||
! | !Efecto | ||
!Costo | !Costo | ||
|- | |- | ||
Línea 69: | Línea 69: | ||
If the base level is 45 or higher, ATK + 25, MATK + 25 additional increase. | If the base level is 45 or higher, ATK + 25, MATK + 25 additional increase. | ||
Class: Summoner (Doram) | Class: Summoner (Doram) | ||
|} | |||
=== Armas Lv 45 === | |||
{| class="wikitable mw-collapsible" style=" text-align: center" | |||
! colspan="2" |Armas Intermedias | |||
|- | |||
!Nombre | |||
!Efecto | |||
|- | |||
|Paradise Knight Lance | |||
|ATK + 3%. If the base level is 60 or higher, pierce damage increases by 20%. | |||
If the base level is 75 or higher, increase Brandish Spear damage by 10%. | |||
If the base level is 90 or higher, increase Brandish Spear damage by additional 15%. | |||
Class: Knight | |||
|- | |||
|Paradise Knight Two-Handed Sword | |||
|CRI + 10. | |||
If the base level is 60 or higher, attack speed increases (delay after attack is reduced by 10%). | |||
If the base level is 75 or higher, increase bowling bash damage by 10%. | |||
If the base level is 90 or higher, increase bowling bash damage by additional 15% | |||
Class: Knight | |||
|- | |||
|Paradise Crusader Sword | |||
|MATK + 3%. | |||
If the base level is above 60, variable casting decreases by 10%. | |||
If the base level is 75 or higher, increases Grand Cross damage by 10%. | |||
If the base level is 90 or higher, increases Grand Cross damage by additional 15%. | |||
Class: Crusader | |||
|- | |||
|Paradise Crusader Spear | |||
|ATK + 3%. | |||
If the base level is 60 or higher, attack speed increases (delay after attack is reduced by 10%). | |||
If the base level is 75 or higher, increases Holy Cross damage by 10%. | |||
If the base level is 90 or higher, increase Holy Cross damage by additional 15%. | |||
Class: Crusader | |||
|- | |||
|Paradise Blacksmith Axe | |||
|ATK + 3%. | |||
If the base level is 60 or higher, increases melee physical damage by 10%. | |||
If the base level is 75 or higher, increases Kart Revolution damage by 10%. | |||
If the base level is 90 or higher, increase Kart Revolution damage by additional 15%. | |||
Class: Blacksmith | |||
|- | |||
|Paradise Blacksmith Two-Handed Axe | |||
|CRI + 10. | |||
If the base level is 60 or higher, increases melee physical damage by 10%. | |||
If the base level is 75 or higher, critical damage increases by 5%. | |||
If the base level is 90 or higher, increase critical damage by additional 10%. | |||
Class: Blacksmith | |||
|- | |||
|Paradise Alchemist Mace | |||
|ATK + 3%. | |||
If the base level is above 60, variable casting decreases by 10%. | |||
If the base level is 75 or higher, increases Acid Terror damage by 10%. | |||
If the base level is 90 or higher, Acid Terror damage is increased by an additional 15%. | |||
Class: Alchemist | |||
|- | |||
|Paradise Alchemist Sword | |||
|ATK + 3%. | |||
If the base level is 60 or higher, increases melee physical damage by 10%. | |||
If the base level is 75 or higher, increases Kart Revolution damage by 10%. | |||
If the base level is 90 or higher, increase Kart Revolution damage by additional 15%. | |||
Class: Alchemist | |||
|- | |||
|Paradise Assassin Chakram | |||
|CRI + 5. | |||
If the base level is 60 or higher, attack speed increases (delay after attack is reduced by 10%). | |||
If the base level is 75 or higher, critical damage increases by 5%. | |||
If the base level is 90 or higher, increase critical damage by additional 10%. | |||
Class: Assassin | |||
|- | |||
|Paradise Assassin Katar | |||
|ATK + 3%. | |||
If the base level is 60 or higher, HIT + 15. | |||
If the base level is 75 or higher, Sonic Blow damage increases by 10%. | |||
If the base level is 90 or higher, Sonic Blow damage is increased by an additional 15%. | |||
Class: Assassin | |||
|- | |||
|Paradise Rogue Dagger | |||
|Increases attack speed (delays after attack by 10%). | |||
If the base level is 60 or higher, increases Back Stab damage by 20%. | |||
If the base level is 75 or higher, increase Raid damage by 10%. | |||
If the base level is 90 or higher, increase Raid damage by an additional 15%. | |||
Class: Rogue | |||
|- | |||
|Paradise Rogue Bow | |||
|ATK + 3%. | |||
If the base level is 60 or higher, increases long ranged physical damage by 10%. | |||
If the base level is 75 or higher, double strapping damage increases by 10%. | |||
If the base level is 90 or higher, double strapping damage is increased by an additional 15%. | |||
Class: Rogue | |||
|- | |||
|Paradise Wizard Staff | |||
|MATK + 3%. | |||
If the base level is above 60, variable casting decreases by 10%. | |||
If the base level is 75 or higher, increases Storm Gust and Meteor Storm damage by 20%. | |||
When the base level is 90 or higher, increases Lord of Vermillion and Heavens Drive damage by 20%. | |||
Class: Wizard | |||
|- | |||
|Paradise Wizard Wand | |||
|MATK + 3%. | |||
If the base level is above 60, variable casting decreases by 10%. | |||
If the base level is 75 or higher, increases Eufitel Thunder damage by 10%. | |||
If the base level is 90 or higher, increases Eufitel Thunder damage by additional 15%. | |||
Class: Wizard | |||
|- | |||
|Paradise Sage Magic Book | |||
|MATK + 3%. | |||
If the base level is above 60, variable casting decreases by 10%. | |||
If the base level is 75 or higher, increase Heaven's Drive damage by 10%. | |||
If the base level is 90 or higher, increase Heaven's Drive damage by additional 15%. | |||
Class: Sage | |||
|- | |||
|Paradise Sage Spellbook | |||
|MATK + 3%. | |||
If the base level is 60 or higher, attack speed increases (delay after attack is reduced by 10%). | |||
If the base level is 75 or higher, increases Fire/Cold Bolt damage by 20%. | |||
If the base level is 90 or higher, increases Lightning Bolt and Earth Spike damage by 20%. | |||
Class: Sage | |||
|- | |||
|Paradise Priest Mace | |||
|CRI + 10 | |||
If the base level is 60 or higher, attack speed increases (delay after attack is reduced by 10%). | |||
If the base level is 75 or higher, critical damage increases by 5%. | |||
If the base level is 90 or higher, increase critical damage by additional 10%. | |||
Class: Priest | |||
|- | |||
|Paradise Priest Staff | |||
|MATK + 3% | |||
If the base level is above 60, variable casting decreases by 10%. | |||
If the base level is 75 or higher, increases Magnus Exorsismus damage by 10%. | |||
If the base level is 90 or higher, increases Magnus Exorsismus damage by additional 15%. | |||
Class: Priest | |||
|- | |||
|Paradise Monk Knuckles | |||
|ATK + 3%. | |||
If the base level is 60 or higher, attack speed increases (delay after attack is reduced by 10%). | |||
If the base level is 75 or higher, increase the damage of the reversal height by 20%. | |||
If the base level is 90 or higher, increases Maeng Dragon and River damage by 20%. | |||
Class: Monk | |||
|- | |||
|Paradise Monk Claws | |||
|ATK + 3%. | |||
If the base level is 60 or higher, increases long ranged physical damage by 10%. | |||
If the base level is 75 or higher, tanji magic damage is increased by 10%. | |||
If the base level is 90 or higher, increase Tanji magic damage by an additional 15%. | |||
Class: Monk | |||
|- | |||
|Paradise Hunter Bow | |||
|ATK + 3%. | |||
If the base level is 60 or higher, increases long ranged physical damage by 10%. | |||
If the base level is 75 or higher, increases Arrow Shower damage by 20%. | |||
If the base level is 90 or higher, double strapping damage increases by 20%. | |||
Class: Hunter | |||
|- | |||
|Paradise Hunter Crossbow | |||
|ATK + 3%. | |||
If the base level is 60 or higher, attack speed increases (delay after attack is reduced by 10%). | |||
If the base level is 75 or higher, increases Blitz Beat damage by 15%. | |||
If the base level is 90 or higher, increase Blitz Beat damage by additional 10%. | |||
Class: Hunter | |||
|- | |||
|Paradise Bard&Dancer Bow | |||
|ATK + 3%. | |||
If the base level is 60 or higher, increases long ranged physical damage by 10%. | |||
If the base level is 75 or higher, increases Arrow Shower damage by 20%. | |||
If the base level is 90 or higher, double strapping damage increases by 20%. | |||
Class: Bard, Dancer | |||
|- | |||
|Paradise Bard Violin | |||
|ATK + 3%. | |||
If the base level is 60 or higher, increases long ranged physical damage by 10%. | |||
If the bass level is 75 or higher, increases Musical Strike damage by 10%. | |||
If the bass level is 90 or higher, increases Musical Strike damage by an additional 15%. | |||
Class: Bard | |||
|- | |||
|Paradise Dancer Rope | |||
|ATK + 3%. | |||
If the base level is 60 or higher, increases long ranged physical damage by 10%. | |||
When the base level is 75 or higher, increases arrow roll damage by 10%. | |||
If the base level is 90 or higher, increase arrow roll damage by additional 15%. | |||
Class: Dancer | |||
|- | |||
|Paradise Ninja Cross Petal Shuriken | |||
|ATK + 3%. | |||
If the base level is 60 or higher, increases long ranged physical damage by 10%. | |||
If the base level is 75 or higher, increases Kunai throw damage by 20%. | |||
If the base level is 90 or higher, increase the damage of throwing wind horse sword by 20%. | |||
Class: Ninja | |||
|- | |||
|Paradise Ninja Punishment Shuriken | |||
|MATK + 3%. | |||
If the base level is above 60, variable casting decreases by 10%. | |||
If the base level is 75 or higher, increase the damage of Red Flame, Ice Island, and Wind by 20%. | |||
If the base level is 90 or higher, increase the damage of Fire Dragon, Ice Arrangement, and Sacrifice by 20%. | |||
Class: Ninja | |||
|- | |||
|Paradise Gunslinger Rifle | |||
|ATK + 3%. | |||
If the base level is 60 or higher, increases long ranged physical damage by 10%. | |||
If the base level is 75 or higher, tracking damage increases by 10%. | |||
If the base level is 90 or higher, tracking damage is increased by an additional 15%. | |||
Class: Gunslinger | |||
|- | |||
|Paradise Gunslinger Revolver | |||
|ATK + 3%. | |||
If the base level is 60 or higher, attack speed increases (delay after attack is reduced by 10%). | |||
If the base level is 75 or higher, increases Rapid Shower damage by 20%. | |||
If the base level is 90 or higher, Desperado damage increases by 20%. | |||
Class: Gunslinger | |||
|- | |||
|Paradise Taekwon Martial Arts Book | |||
|ATK + 3%. | |||
If the base level is 60 or higher, increases melee physical damage by 10%. | |||
If the base level is 75 or higher, increase the damage of Whirlwind Kick and Round Kick by 10%. | |||
If the base level is 90 or higher, increase the damage of Whirlwind and Spinning Kick by additional 15%. | |||
Class: Taekwon | |||
|- | |||
|Paradise Taekwon Power Book | |||
|ATK + 3%. | |||
If the base level is 60 or higher, increases melee physical damage by 10%. | |||
If the base level is 75 or higher, increases knock down and counter kick damage by 10%. | |||
If the base level is 90 or higher, increase knockdown and counter kick damage by an additional 15%. | |||
Class: Taekwon | |||
|- | |||
|Paradise Soul Linker Dagger | |||
|CRI + 15. | |||
If the base level is above 60, CRI + 30 additional increase. | |||
If the base level is 75 or higher, critical damage increases by 5%. | |||
If the base level is 90 or higher, increase critical damage by additional 10%. | |||
Class: Soul Linker | |||
|- | |||
|Paradise Soul Linker Staff | |||
|MATK + 3%. | |||
If the base level is above 60, variable casting decreases by 10%. | |||
If the base level is 75 or higher, Esma damage increases by 10%. | |||
If the base level is 90 or higher, Esma damage increases by additional 15%. | |||
Class: Soul Linker | |||
|- | |||
|Paradise Doram Foxtail | |||
|ATK + 3%. | |||
If the base level is 60 or higher, increases long ranged physical damage by 10%. | |||
If the base level is 75 or higher, increases Picky Peck damage by 10%. | |||
If the base level is 90 or higher, increases Picky Peck damage by an additional 15%. | |||
Class: Summoner (Doram) | |||
|- | |||
|Paradise Doram Foxtail Model | |||
|MATK + 3%. | |||
If the base level is above 60, variable casting decreases by 10%. | |||
If the base level is 75 or higher, increases Catnip Meteor damage by 10%. | |||
If the base level is 90 or higher, increases Catnip Meteor damage by additional 15%. | |||
Class: Summoner (Doram) | |||
|- | |||
|Paradise Super Novice Sword | |||
|ATK + 3%. | |||
If the base level is 60 or higher, increases melee physical damage by 10%. | |||
If the base level is 75 or higher, increases bash damage by 20%. | |||
If the base level is 90 or higher, bash damage increases by additional 20%. | |||
Class: Novice | |||
|- | |||
|Paradise Super Novice Staff | |||
|MATK + 3% | |||
If the base level is above 60, variable casting decreases by 10%. | |||
If the base level is 75 or higher, increases Fire/Cold/Lightning Bolt damage by 20%. | |||
If the base level is 90 or higher, increases Fire/Cold/Lightning Bolt damage by additional 20%. | |||
Class: Novice | |||
|} | |} |
Revisión del 13:35 22 jul 2023
En Vanaheim hemos pensado en ti como usuario y en esa mortificante necesidad de mejorar el equipo, por lo que hemos decidido en darle un cambio a ese viejo y desactualizado equipo de Eden Group por lo que contratamos a cuatro hermanos expertos en cada area, los cuales te ofrecerán diferentes opciones y mejoras para tus aventuras.
Armas
Desde el metálico Einbroch un Experto en los metales y forjador de armas te ofrecerá las siguientes opciones acorde a tu nivel.
Lv 10
Armas Novato | ||
---|---|---|
Nombre | Efecto | Costo |
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ATK + 15 if the base level is 20 or higher If the base level is 30 or higher, ATK + 20 additional increases. If the base level is 45 or higher, ATK + 25 additional increases. Class: Swordsman, Merchant, Thief |
|
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ATK + 15 if the base level is 20 or higher If the base level is 30 or higher, ATK + 20 additional increases. If the base level is 45 or higher, ATK + 25 additional increases. Class: Merchant | |
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ATK + 15 if the base level is 20 or higher If the base level is 30 or higher, ATK + 20 additional increases. If the base level is 45 or higher, ATK + 25 additional increases. Class: Acolyte, Merchant, Novice | |
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ATK + 15, MATK + 15 if the base level is 20 or higher. If the base level is 30 or higher, ATK + 20, MATK + 20 additional increase. If the base level is 45 or higher, ATK + 25, MATK + 25 additional increase. Class: Novice, Swordsman, Archer, Thief, Wizard, Merchant, Ninja, Soul Linker | |
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ATK + 15 if the base level is 20 or higher If the base level is 30 or higher, ATK + 20 additional increases. If the base level is 45 or higher, ATK + 25 additional increases. Class: Archer | |
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If the base level is 20 or higher, MATK + 15. If the base level is 30 or higher, MATK + 20 additional increases. If the base level is 45 or higher, MATK + 25 additional increases. Class: Wizard, Novice, Soul Linker | |
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ATK + 15 if the base level is 20 or higher If the base level is 30 or higher, ATK + 20 additional increases. If the base level is 45 or higher, ATK + 25 additional increases. Class: Gunslinger | |
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ATK + 15, MATK + 15 if the base level is 20 or higher. If the base level is 30 or higher, ATK + 20, MATK + 20 additional increase. If the base level is 45 or higher, ATK + 25, MATK + 25 additional increase. Class: Summoner (Doram) |
Armas Lv 45
Armas Intermedias | |
---|---|
Nombre | Efecto |
Paradise Knight Lance | ATK + 3%. If the base level is 60 or higher, pierce damage increases by 20%.
If the base level is 75 or higher, increase Brandish Spear damage by 10%. If the base level is 90 or higher, increase Brandish Spear damage by additional 15%. Class: Knight |
Paradise Knight Two-Handed Sword | CRI + 10.
If the base level is 60 or higher, attack speed increases (delay after attack is reduced by 10%). If the base level is 75 or higher, increase bowling bash damage by 10%. If the base level is 90 or higher, increase bowling bash damage by additional 15% Class: Knight |
Paradise Crusader Sword | MATK + 3%.
If the base level is above 60, variable casting decreases by 10%. If the base level is 75 or higher, increases Grand Cross damage by 10%. If the base level is 90 or higher, increases Grand Cross damage by additional 15%. Class: Crusader |
Paradise Crusader Spear | ATK + 3%.
If the base level is 60 or higher, attack speed increases (delay after attack is reduced by 10%). If the base level is 75 or higher, increases Holy Cross damage by 10%. If the base level is 90 or higher, increase Holy Cross damage by additional 15%. Class: Crusader |
Paradise Blacksmith Axe | ATK + 3%.
If the base level is 60 or higher, increases melee physical damage by 10%. If the base level is 75 or higher, increases Kart Revolution damage by 10%. If the base level is 90 or higher, increase Kart Revolution damage by additional 15%. Class: Blacksmith |
Paradise Blacksmith Two-Handed Axe | CRI + 10.
If the base level is 60 or higher, increases melee physical damage by 10%. If the base level is 75 or higher, critical damage increases by 5%. If the base level is 90 or higher, increase critical damage by additional 10%. Class: Blacksmith |
Paradise Alchemist Mace | ATK + 3%.
If the base level is above 60, variable casting decreases by 10%. If the base level is 75 or higher, increases Acid Terror damage by 10%. If the base level is 90 or higher, Acid Terror damage is increased by an additional 15%. Class: Alchemist |
Paradise Alchemist Sword | ATK + 3%.
If the base level is 60 or higher, increases melee physical damage by 10%. If the base level is 75 or higher, increases Kart Revolution damage by 10%. If the base level is 90 or higher, increase Kart Revolution damage by additional 15%. Class: Alchemist |
Paradise Assassin Chakram | CRI + 5.
If the base level is 60 or higher, attack speed increases (delay after attack is reduced by 10%). If the base level is 75 or higher, critical damage increases by 5%. If the base level is 90 or higher, increase critical damage by additional 10%. Class: Assassin |
Paradise Assassin Katar | ATK + 3%.
If the base level is 60 or higher, HIT + 15. If the base level is 75 or higher, Sonic Blow damage increases by 10%. If the base level is 90 or higher, Sonic Blow damage is increased by an additional 15%. Class: Assassin |
Paradise Rogue Dagger | Increases attack speed (delays after attack by 10%).
If the base level is 60 or higher, increases Back Stab damage by 20%. If the base level is 75 or higher, increase Raid damage by 10%. If the base level is 90 or higher, increase Raid damage by an additional 15%. Class: Rogue |
Paradise Rogue Bow | ATK + 3%.
If the base level is 60 or higher, increases long ranged physical damage by 10%. If the base level is 75 or higher, double strapping damage increases by 10%. If the base level is 90 or higher, double strapping damage is increased by an additional 15%. Class: Rogue |
Paradise Wizard Staff | MATK + 3%.
If the base level is above 60, variable casting decreases by 10%. If the base level is 75 or higher, increases Storm Gust and Meteor Storm damage by 20%. When the base level is 90 or higher, increases Lord of Vermillion and Heavens Drive damage by 20%. Class: Wizard |
Paradise Wizard Wand | MATK + 3%.
If the base level is above 60, variable casting decreases by 10%. If the base level is 75 or higher, increases Eufitel Thunder damage by 10%. If the base level is 90 or higher, increases Eufitel Thunder damage by additional 15%. Class: Wizard |
Paradise Sage Magic Book | MATK + 3%.
If the base level is above 60, variable casting decreases by 10%. If the base level is 75 or higher, increase Heaven's Drive damage by 10%. If the base level is 90 or higher, increase Heaven's Drive damage by additional 15%. Class: Sage |
Paradise Sage Spellbook | MATK + 3%.
If the base level is 60 or higher, attack speed increases (delay after attack is reduced by 10%). If the base level is 75 or higher, increases Fire/Cold Bolt damage by 20%. If the base level is 90 or higher, increases Lightning Bolt and Earth Spike damage by 20%. Class: Sage |
Paradise Priest Mace | CRI + 10
If the base level is 60 or higher, attack speed increases (delay after attack is reduced by 10%). If the base level is 75 or higher, critical damage increases by 5%. If the base level is 90 or higher, increase critical damage by additional 10%. Class: Priest |
Paradise Priest Staff | MATK + 3%
If the base level is above 60, variable casting decreases by 10%. If the base level is 75 or higher, increases Magnus Exorsismus damage by 10%. If the base level is 90 or higher, increases Magnus Exorsismus damage by additional 15%. Class: Priest |
Paradise Monk Knuckles | ATK + 3%.
If the base level is 60 or higher, attack speed increases (delay after attack is reduced by 10%). If the base level is 75 or higher, increase the damage of the reversal height by 20%. If the base level is 90 or higher, increases Maeng Dragon and River damage by 20%. Class: Monk |
Paradise Monk Claws | ATK + 3%.
If the base level is 60 or higher, increases long ranged physical damage by 10%. If the base level is 75 or higher, tanji magic damage is increased by 10%. If the base level is 90 or higher, increase Tanji magic damage by an additional 15%. Class: Monk |
Paradise Hunter Bow | ATK + 3%.
If the base level is 60 or higher, increases long ranged physical damage by 10%. If the base level is 75 or higher, increases Arrow Shower damage by 20%. If the base level is 90 or higher, double strapping damage increases by 20%. Class: Hunter |
Paradise Hunter Crossbow | ATK + 3%.
If the base level is 60 or higher, attack speed increases (delay after attack is reduced by 10%). If the base level is 75 or higher, increases Blitz Beat damage by 15%. If the base level is 90 or higher, increase Blitz Beat damage by additional 10%. Class: Hunter |
Paradise Bard&Dancer Bow | ATK + 3%.
If the base level is 60 or higher, increases long ranged physical damage by 10%. If the base level is 75 or higher, increases Arrow Shower damage by 20%. If the base level is 90 or higher, double strapping damage increases by 20%. Class: Bard, Dancer |
Paradise Bard Violin | ATK + 3%.
If the base level is 60 or higher, increases long ranged physical damage by 10%. If the bass level is 75 or higher, increases Musical Strike damage by 10%. If the bass level is 90 or higher, increases Musical Strike damage by an additional 15%. Class: Bard |
Paradise Dancer Rope | ATK + 3%.
If the base level is 60 or higher, increases long ranged physical damage by 10%. When the base level is 75 or higher, increases arrow roll damage by 10%. If the base level is 90 or higher, increase arrow roll damage by additional 15%. Class: Dancer |
Paradise Ninja Cross Petal Shuriken | ATK + 3%.
If the base level is 60 or higher, increases long ranged physical damage by 10%. If the base level is 75 or higher, increases Kunai throw damage by 20%. If the base level is 90 or higher, increase the damage of throwing wind horse sword by 20%. Class: Ninja |
Paradise Ninja Punishment Shuriken | MATK + 3%.
If the base level is above 60, variable casting decreases by 10%. If the base level is 75 or higher, increase the damage of Red Flame, Ice Island, and Wind by 20%. If the base level is 90 or higher, increase the damage of Fire Dragon, Ice Arrangement, and Sacrifice by 20%. Class: Ninja |
Paradise Gunslinger Rifle | ATK + 3%.
If the base level is 60 or higher, increases long ranged physical damage by 10%. If the base level is 75 or higher, tracking damage increases by 10%. If the base level is 90 or higher, tracking damage is increased by an additional 15%. Class: Gunslinger |
Paradise Gunslinger Revolver | ATK + 3%.
If the base level is 60 or higher, attack speed increases (delay after attack is reduced by 10%). If the base level is 75 or higher, increases Rapid Shower damage by 20%. If the base level is 90 or higher, Desperado damage increases by 20%. Class: Gunslinger |
Paradise Taekwon Martial Arts Book | ATK + 3%.
If the base level is 60 or higher, increases melee physical damage by 10%. If the base level is 75 or higher, increase the damage of Whirlwind Kick and Round Kick by 10%. If the base level is 90 or higher, increase the damage of Whirlwind and Spinning Kick by additional 15%. Class: Taekwon |
Paradise Taekwon Power Book | ATK + 3%.
If the base level is 60 or higher, increases melee physical damage by 10%. If the base level is 75 or higher, increases knock down and counter kick damage by 10%. If the base level is 90 or higher, increase knockdown and counter kick damage by an additional 15%. Class: Taekwon |
Paradise Soul Linker Dagger | CRI + 15.
If the base level is above 60, CRI + 30 additional increase. If the base level is 75 or higher, critical damage increases by 5%. If the base level is 90 or higher, increase critical damage by additional 10%. Class: Soul Linker |
Paradise Soul Linker Staff | MATK + 3%.
If the base level is above 60, variable casting decreases by 10%. If the base level is 75 or higher, Esma damage increases by 10%. If the base level is 90 or higher, Esma damage increases by additional 15%. Class: Soul Linker |
Paradise Doram Foxtail | ATK + 3%.
If the base level is 60 or higher, increases long ranged physical damage by 10%. If the base level is 75 or higher, increases Picky Peck damage by 10%. If the base level is 90 or higher, increases Picky Peck damage by an additional 15%. Class: Summoner (Doram) |
Paradise Doram Foxtail Model | MATK + 3%.
If the base level is above 60, variable casting decreases by 10%. If the base level is 75 or higher, increases Catnip Meteor damage by 10%. If the base level is 90 or higher, increases Catnip Meteor damage by additional 15%. Class: Summoner (Doram) |
Paradise Super Novice Sword | ATK + 3%.
If the base level is 60 or higher, increases melee physical damage by 10%. If the base level is 75 or higher, increases bash damage by 20%. If the base level is 90 or higher, bash damage increases by additional 20%. Class: Novice |
Paradise Super Novice Staff | MATK + 3%
If the base level is above 60, variable casting decreases by 10%. If the base level is 75 or higher, increases Fire/Cold/Lightning Bolt damage by 20%. If the base level is 90 or higher, increases Fire/Cold/Lightning Bolt damage by additional 20%. Class: Novice |