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|-
|-
!Nombre
!Nombre
!Effecto
!Efecto
!Costo
!Costo
|-
|-
Línea 69: Línea 69:
  If the base level is 45 or higher, ATK + 25, MATK + 25 additional increase.
  If the base level is 45 or higher, ATK + 25, MATK + 25 additional increase.
  Class: Summoner (Doram)
  Class: Summoner (Doram)
|}
=== Armas Lv 45 ===
{| class="wikitable mw-collapsible" style=" text-align: center"
! colspan="2" |Armas Intermedias
|-
!Nombre
!Efecto
|-
|Paradise Knight Lance
|ATK + 3%. If the base level is 60 or higher, pierce damage increases by 20%.
If the base level is 75 or higher, increase Brandish Spear damage by 10%.
If the base level is 90 or higher, increase Brandish Spear damage by additional 15%.
Class: Knight
|-
|Paradise Knight Two-Handed Sword
|CRI + 10.
If the base level is 60 or higher, attack speed increases (delay after attack is reduced by 10%).
If the base level is 75 or higher, increase bowling bash damage by 10%.
If the base level is 90 or higher, increase bowling bash damage by additional 15%
Class: Knight
|-
|Paradise Crusader Sword
|MATK + 3%.
If the base level is above 60, variable casting decreases by 10%.
If the base level is 75 or higher, increases Grand Cross damage by 10%.
If the base level is 90 or higher, increases Grand Cross damage by additional 15%.
Class: Crusader
|-
|Paradise Crusader Spear
|ATK + 3%.
If the base level is 60 or higher, attack speed increases (delay after attack is reduced by 10%).
If the base level is 75 or higher, increases Holy Cross damage by 10%.
If the base level is 90 or higher, increase Holy Cross damage by additional 15%.
Class: Crusader
|-
|Paradise Blacksmith Axe
|ATK + 3%.
If the base level is 60 or higher, increases melee physical damage by 10%.
If the base level is 75 or higher, increases Kart Revolution damage by 10%.
If the base level is 90 or higher, increase Kart Revolution damage by additional 15%.
Class: Blacksmith
|-
|Paradise Blacksmith Two-Handed Axe
|CRI + 10.
If the base level is 60 or higher, increases melee physical damage by 10%.
If the base level is 75 or higher, critical damage increases by 5%.
If the base level is 90 or higher, increase critical damage by additional 10%.
Class: Blacksmith
|-
|Paradise Alchemist Mace
|ATK + 3%.
If the base level is above 60, variable casting decreases by 10%.
If the base level is 75 or higher, increases Acid Terror damage by 10%.
If the base level is 90 or higher, Acid Terror damage is increased by an additional 15%.
Class: Alchemist
|-
|Paradise Alchemist Sword
|ATK + 3%.
If the base level is 60 or higher, increases melee physical damage by 10%.
If the base level is 75 or higher, increases Kart Revolution damage by 10%.
If the base level is 90 or higher, increase Kart Revolution damage by additional 15%.
Class: Alchemist
|-
|Paradise Assassin Chakram
|CRI + 5.
If the base level is 60 or higher, attack speed increases (delay after attack is reduced by 10%).
If the base level is 75 or higher, critical damage increases by 5%.
If the base level is 90 or higher, increase critical damage by additional 10%.
Class: Assassin
|-
|Paradise Assassin Katar
|ATK + 3%.
If the base level is 60 or higher, HIT + 15.
If the base level is 75 or higher, Sonic Blow damage increases by 10%.
If the base level is 90 or higher, Sonic Blow damage is increased by an additional 15%.
Class: Assassin
|-
|Paradise Rogue Dagger
|Increases attack speed (delays after attack by 10%).
If the base level is 60 or higher, increases Back Stab damage by 20%.
If the base level is 75 or higher, increase Raid damage by 10%.
If the base level is 90 or higher, increase Raid damage by an additional 15%.
Class: Rogue
|-
|Paradise Rogue Bow
|ATK + 3%.
If the base level is 60 or higher, increases long ranged physical damage by 10%.
If the base level is 75 or higher, double strapping damage increases by 10%.
If the base level is 90 or higher, double strapping damage is increased by an additional 15%.
Class: Rogue
|-
|Paradise Wizard Staff
|MATK + 3%.
If the base level is above 60, variable casting decreases by 10%.
If the base level is 75 or higher, increases Storm Gust and Meteor Storm damage by 20%.
When the base level is 90 or higher, increases Lord of Vermillion and Heavens Drive damage by 20%.
Class: Wizard
|-
|Paradise Wizard Wand
|MATK + 3%.
If the base level is above 60, variable casting decreases by 10%.
If the base level is 75 or higher, increases Eufitel Thunder damage by 10%.
If the base level is 90 or higher, increases Eufitel Thunder damage by additional 15%.
Class: Wizard
|-
|Paradise Sage Magic Book
|MATK + 3%.
If the base level is above 60, variable casting decreases by 10%.
If the base level is 75 or higher, increase Heaven's Drive damage by 10%.
If the base level is 90 or higher, increase Heaven's Drive damage by additional 15%.
Class: Sage
|-
|Paradise Sage Spellbook
|MATK + 3%.
If the base level is 60 or higher, attack speed increases (delay after attack is reduced by 10%).
If the base level is 75 or higher, increases Fire/Cold Bolt damage by 20%.
If the base level is 90 or higher, increases Lightning Bolt and Earth Spike damage by 20%.
Class: Sage
|-
|Paradise Priest Mace
|CRI + 10
If the base level is 60 or higher, attack speed increases (delay after attack is reduced by 10%).
If the base level is 75 or higher, critical damage increases by 5%.
If the base level is 90 or higher, increase critical damage by additional 10%.
Class: Priest
|-
|Paradise Priest Staff
|MATK + 3%
If the base level is above 60, variable casting decreases by 10%.
If the base level is 75 or higher, increases Magnus Exorsismus damage by 10%.
If the base level is 90 or higher, increases Magnus Exorsismus damage by additional 15%.
Class: Priest
|-
|Paradise Monk Knuckles
|ATK + 3%.
If the base level is 60 or higher, attack speed increases (delay after attack is reduced by 10%).
If the base level is 75 or higher, increase the damage of the reversal height by 20%.
If the base level is 90 or higher, increases Maeng Dragon and River damage by 20%.
Class: Monk
|-
|Paradise Monk Claws
|ATK + 3%.
If the base level is 60 or higher, increases long ranged physical damage by 10%.
If the base level is 75 or higher, tanji magic damage is increased by 10%.
If the base level is 90 or higher, increase Tanji magic damage by an additional 15%.
Class: Monk
|-
|Paradise Hunter Bow
|ATK + 3%.
If the base level is 60 or higher, increases long ranged physical damage by 10%.
If the base level is 75 or higher, increases Arrow Shower damage by 20%.
If the base level is 90 or higher, double strapping damage increases by 20%.
Class: Hunter
|-
|Paradise Hunter Crossbow
|ATK + 3%.
If the base level is 60 or higher, attack speed increases (delay after attack is reduced by 10%).
If the base level is 75 or higher, increases Blitz Beat damage by 15%.
If the base level is 90 or higher, increase Blitz Beat damage by additional 10%.
Class: Hunter
|-
|Paradise Bard&Dancer Bow
|ATK + 3%.
If the base level is 60 or higher, increases long ranged physical damage by 10%.
If the base level is 75 or higher, increases Arrow Shower damage by 20%.
If the base level is 90 or higher, double strapping damage increases by 20%.
Class: Bard, Dancer
|-
|Paradise Bard Violin
|ATK + 3%.
If the base level is 60 or higher, increases long ranged physical damage by 10%.
If the bass level is 75 or higher, increases Musical Strike damage by 10%.
If the bass level is 90 or higher, increases Musical Strike damage by an additional 15%.
Class: Bard
|-
|Paradise Dancer Rope
|ATK + 3%.
If the base level is 60 or higher, increases long ranged physical damage by 10%.
When the base level is 75 or higher, increases arrow roll damage by 10%.
If the base level is 90 or higher, increase arrow roll damage by additional 15%.
Class: Dancer
|-
|Paradise Ninja Cross Petal Shuriken
|ATK + 3%.
If the base level is 60 or higher, increases long ranged physical damage by 10%.
If the base level is 75 or higher, increases Kunai throw damage by 20%.
If the base level is 90 or higher, increase the damage of throwing wind horse sword by 20%.
Class: Ninja
|-
|Paradise Ninja Punishment Shuriken
|MATK + 3%.
If the base level is above 60, variable casting decreases by 10%.
If the base level is 75 or higher, increase the damage of Red Flame, Ice Island, and Wind by 20%.
If the base level is 90 or higher, increase the damage of Fire Dragon, Ice Arrangement, and Sacrifice by 20%.
Class: Ninja
|-
|Paradise Gunslinger Rifle
|ATK + 3%.
If the base level is 60 or higher, increases long ranged physical damage by 10%.
If the base level is 75 or higher, tracking damage increases by 10%.
If the base level is 90 or higher, tracking damage is increased by an additional 15%.
Class: Gunslinger
|-
|Paradise Gunslinger Revolver
|ATK + 3%.
If the base level is 60 or higher, attack speed increases (delay after attack is reduced by 10%).
If the base level is 75 or higher, increases Rapid Shower damage by 20%.
If the base level is 90 or higher, Desperado damage increases by 20%.
Class: Gunslinger
|-
|Paradise Taekwon Martial Arts Book
|ATK + 3%.
If the base level is 60 or higher, increases melee physical damage by 10%.
If the base level is 75 or higher, increase the damage of Whirlwind Kick and Round Kick by 10%.
If the base level is 90 or higher, increase the damage of Whirlwind and Spinning Kick by additional 15%.
Class: Taekwon
|-
|Paradise Taekwon Power Book
|ATK + 3%.
If the base level is 60 or higher, increases melee physical damage by 10%.
If the base level is 75 or higher, increases knock down and counter kick damage by 10%.
If the base level is 90 or higher, increase knockdown and counter kick damage by an additional 15%.
Class: Taekwon
|-
|Paradise Soul Linker Dagger
|CRI + 15.
If the base level is above 60, CRI + 30 additional increase.
If the base level is 75 or higher, critical damage increases by 5%.
If the base level is 90 or higher, increase critical damage by additional 10%.
Class: Soul Linker
|-
|Paradise Soul Linker Staff
|MATK + 3%.
If the base level is above 60, variable casting decreases by 10%.
If the base level is 75 or higher, Esma damage increases by 10%.
If the base level is 90 or higher, Esma damage increases by additional 15%.
Class: Soul Linker
|-
|Paradise Doram Foxtail
|ATK + 3%.
If the base level is 60 or higher, increases long ranged physical damage by 10%.
If the base level is 75 or higher, increases Picky Peck damage by 10%.
If the base level is 90 or higher, increases Picky Peck damage by an additional 15%.
Class: Summoner (Doram)
|-
|Paradise Doram Foxtail Model
|MATK + 3%.
If the base level is above 60, variable casting decreases by 10%.
If the base level is 75 or higher, increases Catnip Meteor damage by 10%.
If the base level is 90 or higher, increases Catnip Meteor damage by additional 15%.
Class: Summoner (Doram)
|-
|Paradise Super Novice Sword
|ATK + 3%.
If the base level is 60 or higher, increases melee physical damage by 10%.
If the base level is 75 or higher, increases bash damage by 20%.
If the base level is 90 or higher, bash damage increases by additional 20%.
Class: Novice
|-
|Paradise Super Novice Staff
|MATK + 3%
If the base level is above 60, variable casting decreases by 10%.
If the base level is 75 or higher, increases Fire/Cold/Lightning Bolt damage by 20%.
If the base level is 90 or higher, increases Fire/Cold/Lightning Bolt damage by additional 20%.
Class: Novice
|}
|}

Revisión del 13:35 22 jul 2023

En Vanaheim hemos pensado en ti como usuario y en esa mortificante necesidad de mejorar el equipo, por lo que hemos decidido en darle un cambio a ese viejo y desactualizado equipo de Eden Group por lo que contratamos a cuatro hermanos expertos en cada area, los cuales te ofrecerán diferentes opciones y mejoras para tus aventuras.

Armas

Desde el metálico Einbroch un Experto en los metales y forjador de armas te ofrecerá las siguientes opciones acorde a tu nivel.

Lv 10

Armas Novato
Nombre Efecto Costo
W1.png Paradise Sword
ATK + 15 if the base level is 20 or higher
If the base level is 30 or higher, ATK + 20 additional increases.
If the base level is 45 or higher, ATK + 25 additional increases.
Class: Swordsman, Merchant, Thief
  • Zeny 1.000
W2.png Paradise Axe
ATK + 15 if the base level is 20 or higher
If the base level is 30 or higher, ATK + 20 additional increases.
If the base level is 45 or higher, ATK + 25 additional increases.
Class: Merchant
W3.pngParadise Mace
ATK + 15 if the base level is 20 or higher
If the base level is 30 or higher, ATK + 20 additional increases.
If the base level is 45 or higher, ATK + 25 additional increases.
Class: Acolyte, Merchant, Novice
W4.pngParadise Dagger
ATK + 15, MATK + 15 if the base level is 20 or higher.
If the base level is 30 or higher, ATK + 20, MATK + 20 additional increase.
If the base level is 45 or higher, ATK + 25, MATK + 25 additional increase.
Class: Novice, Swordsman, Archer, Thief, Wizard, Merchant, Ninja, Soul Linker
W5.png Paradise Bow
ATK + 15 if the base level is 20 or higher
If the base level is 30 or higher, ATK + 20 additional increases.
If the base level is 45 or higher, ATK + 25 additional increases.
Class: Archer
W6.pngParadise Staff
If the base level is 20 or higher, MATK + 15.
If the base level is 30 or higher, MATK + 20 additional increases.
If the base level is 45 or higher, MATK + 25 additional increases.
Class: Wizard, Novice, Soul Linker
W7.png Paradise Revolver
ATK + 15 if the base level is 20 or higher
If the base level is 30 or higher, ATK + 20 additional increases.
If the base level is 45 or higher, ATK + 25 additional increases.
Class: Gunslinger
W8.png Paradise Foxtail
ATK + 15, MATK + 15 if the base level is 20 or higher.
If the base level is 30 or higher, ATK + 20, MATK + 20 additional increase.
If the base level is 45 or higher, ATK + 25, MATK + 25 additional increase.
Class: Summoner (Doram)

Armas Lv 45

Armas Intermedias
Nombre Efecto
Paradise Knight Lance ATK + 3%. If the base level is 60 or higher, pierce damage increases by 20%.

If the base level is 75 or higher, increase Brandish Spear damage by 10%.

If the base level is 90 or higher, increase Brandish Spear damage by additional 15%.

Class: Knight

Paradise Knight Two-Handed Sword CRI + 10.

If the base level is 60 or higher, attack speed increases (delay after attack is reduced by 10%).

If the base level is 75 or higher, increase bowling bash damage by 10%.

If the base level is 90 or higher, increase bowling bash damage by additional 15%

Class: Knight

Paradise Crusader Sword MATK + 3%.

If the base level is above 60, variable casting decreases by 10%.

If the base level is 75 or higher, increases Grand Cross damage by 10%.

If the base level is 90 or higher, increases Grand Cross damage by additional 15%.

Class: Crusader

Paradise Crusader Spear ATK + 3%.

If the base level is 60 or higher, attack speed increases (delay after attack is reduced by 10%).

If the base level is 75 or higher, increases Holy Cross damage by 10%.

If the base level is 90 or higher, increase Holy Cross damage by additional 15%.

Class: Crusader

Paradise Blacksmith Axe ATK + 3%.

If the base level is 60 or higher, increases melee physical damage by 10%.

If the base level is 75 or higher, increases Kart Revolution damage by 10%.

If the base level is 90 or higher, increase Kart Revolution damage by additional 15%.

Class: Blacksmith

Paradise Blacksmith Two-Handed Axe CRI + 10.

If the base level is 60 or higher, increases melee physical damage by 10%.

If the base level is 75 or higher, critical damage increases by 5%.

If the base level is 90 or higher, increase critical damage by additional 10%.

Class: Blacksmith

Paradise Alchemist Mace ATK + 3%.

If the base level is above 60, variable casting decreases by 10%.

If the base level is 75 or higher, increases Acid Terror damage by 10%.

If the base level is 90 or higher, Acid Terror damage is increased by an additional 15%.

Class: Alchemist

Paradise Alchemist Sword ATK + 3%.

If the base level is 60 or higher, increases melee physical damage by 10%.

If the base level is 75 or higher, increases Kart Revolution damage by 10%.

If the base level is 90 or higher, increase Kart Revolution damage by additional 15%.

Class: Alchemist

Paradise Assassin Chakram CRI + 5.

If the base level is 60 or higher, attack speed increases (delay after attack is reduced by 10%).

If the base level is 75 or higher, critical damage increases by 5%.

If the base level is 90 or higher, increase critical damage by additional 10%.

Class: Assassin

Paradise Assassin Katar ATK + 3%.

If the base level is 60 or higher, HIT + 15.

If the base level is 75 or higher, Sonic Blow damage increases by 10%.

If the base level is 90 or higher, Sonic Blow damage is increased by an additional 15%.

Class: Assassin

Paradise Rogue Dagger Increases attack speed (delays after attack by 10%).

If the base level is 60 or higher, increases Back Stab damage by 20%.

If the base level is 75 or higher, increase Raid damage by 10%.

If the base level is 90 or higher, increase Raid damage by an additional 15%.

Class: Rogue

Paradise Rogue Bow ATK + 3%.

If the base level is 60 or higher, increases long ranged physical damage by 10%.

If the base level is 75 or higher, double strapping damage increases by 10%.

If the base level is 90 or higher, double strapping damage is increased by an additional 15%.

Class: Rogue

Paradise Wizard Staff MATK + 3%.

If the base level is above 60, variable casting decreases by 10%.

If the base level is 75 or higher, increases Storm Gust and Meteor Storm damage by 20%.

When the base level is 90 or higher, increases Lord of Vermillion and Heavens Drive damage by 20%.

Class: Wizard

Paradise Wizard Wand MATK + 3%.

If the base level is above 60, variable casting decreases by 10%.

If the base level is 75 or higher, increases Eufitel Thunder damage by 10%.

If the base level is 90 or higher, increases Eufitel Thunder damage by additional 15%.

Class: Wizard

Paradise Sage Magic Book MATK + 3%.

If the base level is above 60, variable casting decreases by 10%.

If the base level is 75 or higher, increase Heaven's Drive damage by 10%.

If the base level is 90 or higher, increase Heaven's Drive damage by additional 15%.

Class: Sage

Paradise Sage Spellbook MATK + 3%.

If the base level is 60 or higher, attack speed increases (delay after attack is reduced by 10%).

If the base level is 75 or higher, increases Fire/Cold Bolt damage by 20%.

If the base level is 90 or higher, increases Lightning Bolt and Earth Spike damage by 20%.

Class: Sage

Paradise Priest Mace CRI + 10

If the base level is 60 or higher, attack speed increases (delay after attack is reduced by 10%).

If the base level is 75 or higher, critical damage increases by 5%.

If the base level is 90 or higher, increase critical damage by additional 10%.

Class: Priest

Paradise Priest Staff MATK + 3%

If the base level is above 60, variable casting decreases by 10%.

If the base level is 75 or higher, increases Magnus Exorsismus damage by 10%.

If the base level is 90 or higher, increases Magnus Exorsismus damage by additional 15%.

Class: Priest

Paradise Monk Knuckles ATK + 3%.

If the base level is 60 or higher, attack speed increases (delay after attack is reduced by 10%).

If the base level is 75 or higher, increase the damage of the reversal height by 20%.

If the base level is 90 or higher, increases Maeng Dragon and River damage by 20%.

Class: Monk

Paradise Monk Claws ATK + 3%.

If the base level is 60 or higher, increases long ranged physical damage by 10%.

If the base level is 75 or higher, tanji magic damage is increased by 10%.

If the base level is 90 or higher, increase Tanji magic damage by an additional 15%.

Class: Monk

Paradise Hunter Bow ATK + 3%.

If the base level is 60 or higher, increases long ranged physical damage by 10%.

If the base level is 75 or higher, increases Arrow Shower damage by 20%.

If the base level is 90 or higher, double strapping damage increases by 20%.

Class: Hunter

Paradise Hunter Crossbow ATK + 3%.

If the base level is 60 or higher, attack speed increases (delay after attack is reduced by 10%).

If the base level is 75 or higher, increases Blitz Beat damage by 15%.

If the base level is 90 or higher, increase Blitz Beat damage by additional 10%.

Class: Hunter

Paradise Bard&Dancer Bow ATK + 3%.

If the base level is 60 or higher, increases long ranged physical damage by 10%.

If the base level is 75 or higher, increases Arrow Shower damage by 20%.

If the base level is 90 or higher, double strapping damage increases by 20%.

Class: Bard, Dancer

Paradise Bard Violin ATK + 3%.

If the base level is 60 or higher, increases long ranged physical damage by 10%.

If the bass level is 75 or higher, increases Musical Strike damage by 10%.

If the bass level is 90 or higher, increases Musical Strike damage by an additional 15%.

Class: Bard

Paradise Dancer Rope ATK + 3%.

If the base level is 60 or higher, increases long ranged physical damage by 10%.

When the base level is 75 or higher, increases arrow roll damage by 10%.

If the base level is 90 or higher, increase arrow roll damage by additional 15%.

Class: Dancer

Paradise Ninja Cross Petal Shuriken ATK + 3%.

If the base level is 60 or higher, increases long ranged physical damage by 10%.

If the base level is 75 or higher, increases Kunai throw damage by 20%.

If the base level is 90 or higher, increase the damage of throwing wind horse sword by 20%.

Class: Ninja

Paradise Ninja Punishment Shuriken MATK + 3%.

If the base level is above 60, variable casting decreases by 10%.

If the base level is 75 or higher, increase the damage of Red Flame, Ice Island, and Wind by 20%.

If the base level is 90 or higher, increase the damage of Fire Dragon, Ice Arrangement, and Sacrifice by 20%.

Class: Ninja

Paradise Gunslinger Rifle ATK + 3%.

If the base level is 60 or higher, increases long ranged physical damage by 10%.

If the base level is 75 or higher, tracking damage increases by 10%.

If the base level is 90 or higher, tracking damage is increased by an additional 15%.

Class: Gunslinger

Paradise Gunslinger Revolver ATK + 3%.

If the base level is 60 or higher, attack speed increases (delay after attack is reduced by 10%).

If the base level is 75 or higher, increases Rapid Shower damage by 20%.

If the base level is 90 or higher, Desperado damage increases by 20%.

Class: Gunslinger

Paradise Taekwon Martial Arts Book ATK + 3%.

If the base level is 60 or higher, increases melee physical damage by 10%.

If the base level is 75 or higher, increase the damage of Whirlwind Kick and Round Kick by 10%.

If the base level is 90 or higher, increase the damage of Whirlwind and Spinning Kick by additional 15%.

Class: Taekwon

Paradise Taekwon Power Book ATK + 3%.

If the base level is 60 or higher, increases melee physical damage by 10%.

If the base level is 75 or higher, increases knock down and counter kick damage by 10%.

If the base level is 90 or higher, increase knockdown and counter kick damage by an additional 15%.

Class: Taekwon

Paradise Soul Linker Dagger CRI + 15.

If the base level is above 60, CRI + 30 additional increase.

If the base level is 75 or higher, critical damage increases by 5%.

If the base level is 90 or higher, increase critical damage by additional 10%.

Class: Soul Linker

Paradise Soul Linker Staff MATK + 3%.

If the base level is above 60, variable casting decreases by 10%.

If the base level is 75 or higher, Esma damage increases by 10%.

If the base level is 90 or higher, Esma damage increases by additional 15%.

Class: Soul Linker

Paradise Doram Foxtail ATK + 3%.

If the base level is 60 or higher, increases long ranged physical damage by 10%.

If the base level is 75 or higher, increases Picky Peck damage by 10%.

If the base level is 90 or higher, increases Picky Peck damage by an additional 15%.

Class: Summoner (Doram)

Paradise Doram Foxtail Model MATK + 3%.

If the base level is above 60, variable casting decreases by 10%.

If the base level is 75 or higher, increases Catnip Meteor damage by 10%.

If the base level is 90 or higher, increases Catnip Meteor damage by additional 15%.

Class: Summoner (Doram)

Paradise Super Novice Sword ATK + 3%.

If the base level is 60 or higher, increases melee physical damage by 10%.

If the base level is 75 or higher, increases bash damage by 20%.

If the base level is 90 or higher, bash damage increases by additional 20%.

Class: Novice

Paradise Super Novice Staff MATK + 3%

If the base level is above 60, variable casting decreases by 10%.

If the base level is 75 or higher, increases Fire/Cold/Lightning Bolt damage by 20%.

If the base level is 90 or higher, increases Fire/Cold/Lightning Bolt damage by additional 20%.

Class: Novice