Diferencia entre revisiones de «Encantamientos Illusion Dungeon»
Página creada con «En el segundo piso de Eden Group podremos encontrar a Elyumina quien nos ayudara a encantar nuestro equipamiento de Illusion Dungeon, ella nos permitira darle aun mas poder a ese viejo equipamiento a la vez que sigue sus investigaciones bajo la vigilancia del grupo Rebellion. centro|sinmarco == ARMAS == Elyumina nos venderá piedras con cualidades misteriosas, las cuales podrán potenciar fuertemente nuestras armas. {| clas…» |
Sin resumen de edición |
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| Línea 8: | Línea 8: | ||
!Costo | !Costo | ||
|- | |- | ||
|Fantasy Resonance Stone of Illusion | |[[Archivo:Fisicillu1.png]] Fantasy Resonance Stone of Illusion | ||
| | | | ||
* 10 [[Archivo:Illusion Stone.png|link=]] <span class="plainlinks">[https://www.divine-pride.net/database/item/25271/illusion-stone Illusion Stone] | * 10 [[Archivo:Illusion Stone.png|link=]] <span class="plainlinks">[https://www.divine-pride.net/database/item/25271/illusion-stone Illusion Stone] | ||
|- | |- | ||
|Fantasy Resonance Stone of Dawn | |[[Archivo:Magicillu1.png]] Fantasy Resonance Stone of Dawn | ||
| | | | ||
* 10 [[Archivo:Illusion Stone.png|link=]] <span class="plainlinks">[https://www.divine-pride.net/database/item/25271/illusion-stone Illusion Stone] | * 10 [[Archivo:Illusion Stone.png|link=]] <span class="plainlinks">[https://www.divine-pride.net/database/item/25271/illusion-stone Illusion Stone] | ||
| Línea 21: | Línea 21: | ||
!Costo | !Costo | ||
|- | |- | ||
|Powerfull Resonance Stone of Illusion | |[[Archivo:Fisicillu1.png]] Powerfull Resonance Stone of Illusion | ||
| | | | ||
* 10 [[Archivo:Illusion Stone.png|link=]] <span class="plainlinks">[https://www.divine-pride.net/database/item/25271/illusion-stone Illusion Stone] | * 10 [[Archivo:Illusion Stone.png|link=]] <span class="plainlinks">[https://www.divine-pride.net/database/item/25271/illusion-stone Illusion Stone] | ||
* Fantasy Resonance Stone of Illusion | * [[Archivo:Fisicillu1.png]] Fantasy Resonance Stone of Illusion | ||
|- | |- | ||
|Powerfull Resonance Stone of Dawn | |[[Archivo:Magicillu1.png]] Powerfull Resonance Stone of Dawn | ||
| | | | ||
* 10 [[Archivo:Illusion Stone.png|link=]] <span class="plainlinks">[https://www.divine-pride.net/database/item/25271/illusion-stone Illusion Stone] | * 10 [[Archivo:Illusion Stone.png|link=]] <span class="plainlinks">[https://www.divine-pride.net/database/item/25271/illusion-stone Illusion Stone] | ||
* Fantasy Resonance Stone of Dawn | * [[Archivo:Magicillu1.png]] Fantasy Resonance Stone of Dawn | ||
|} | |} | ||
Estos mejoraran nuestras armas con 1 o 4 de las opciones aleatoriamente, es decir puede salir con solo la primera opción de encanto o con las 4 opciones de encanto. | Estos mejoraran nuestras armas con 1 o 4 de las opciones aleatoriamente, es decir puede salir con solo la primera opción de encanto o con las 4 opciones de encanto. | ||
| Línea 253: | Línea 253: | ||
|- | |- | ||
|Magical Damage to Normal Monsters + 1% ~ 15% | |Magical Damage to Normal Monsters + 1% ~ 15% | ||
|} | |||
== Armaduras == | |||
Elyumina podrá mejorar nuestras armaduras solo con [[Archivo:Illusion Stone.png|link=]] <span class="plainlinks">[https://www.divine-pride.net/database/item/25271/illusion-stone Illusion Stone] nos pedira 5 para encantar y 5 para reiniciar el encanto respectivamente, podremos encantar nuestras armaduras hasta 2 veces y estos son las opciones de posibles encantos que tendremos. | |||
{| class="wikitable mw-collapsible" | |||
!Possible Enchants | |||
|- | |||
|STR+1 | |||
|- | |||
|STR+2 | |||
|- | |||
|STR+3 | |||
|- | |||
|STR+4 | |||
|- | |||
|VIT+1 | |||
|- | |||
|VIT+2 | |||
|- | |||
|VIT+3 | |||
|- | |||
|VIT+4 | |||
|- | |||
|INT+1 | |||
|- | |||
|INT+2 | |||
|- | |||
|INT+3 | |||
|- | |||
|INT+4 | |||
|- | |||
|LUK+1 | |||
|- | |||
|LUK+2 | |||
|- | |||
|LUK+3 | |||
|- | |||
|LUK+4 | |||
|- | |||
|MHP+1% | |||
|- | |||
|MHP+2% | |||
|- | |||
|MHP+1% | |||
|- | |||
|MHP+1% | |||
|- | |||
|Rune of Strength Lv1 | |||
|- | |||
|Rune of Strength Lv2 | |||
|- | |||
|Rune of Agility Lv1 | |||
|- | |||
|Rune of Agility Lv2 | |||
|- | |||
|Rune of Intellect Lv1 | |||
|- | |||
|Rune of Intellect Lv2 | |||
|- | |||
|Rune of Dexterity Lv1 | |||
|- | |||
|Rune of Dexterity Lv2 | |||
|- | |||
|Rune of Luck Lv1 | |||
|- | |||
|Rune of Luck Lv2 | |||
|- | |||
|Rune of Vitality Lv1 | |||
|- | |||
|Rune of Vitality Lv2 | |||
|- | |||
|HP Absorption 1 | |||
|- | |||
|HP Absorption 3 | |||
|- | |||
|SP Absorption 1 | |||
|- | |||
|SP Absorption 2 | |||
|} | |} | ||
Revisión del 23:53 21 jul 2023
En el segundo piso de Eden Group podremos encontrar a Elyumina quien nos ayudara a encantar nuestro equipamiento de Illusion Dungeon, ella nos permitira darle aun mas poder a ese viejo equipamiento a la vez que sigue sus investigaciones bajo la vigilancia del grupo Rebellion.

ARMAS
Elyumina nos venderá piedras con cualidades misteriosas, las cuales podrán potenciar fuertemente nuestras armas.
| Objeto | Costo |
|---|---|
Estos mejoraran nuestro equipo solo con las opciones 1 y 2
| Objeto | Costo |
|---|---|
| |
|
Estos mejoraran nuestras armas con 1 o 4 de las opciones aleatoriamente, es decir puede salir con solo la primera opción de encanto o con las 4 opciones de encanto.
Opciones de Encantamiento Armas
Fisicas
| Physical Enchants | |
|---|---|
| Opción 1 | ATK + 5 ~ 50 |
| ATK + 1% ~ 10% | |
| MHP + 100 ~ 5000 | |
| Physical Damage to Earth Property Monsters + 1% ~ 20% | |
| Physical Damage to Fire Property Monsters + 1% ~ 20% | |
| Physical Damage to Ghost Property Monsters + 1% ~ 20% | |
| Physical Damage to Holy Property Monsters + 1% ~ 20% | |
| Physical Damage to Neutral Property Monsters + 1% ~ 20% | |
| Physical Damage to Poison Property Monsters + 1% ~ 20% | |
| Physical Damage to Shadow Property Monsters + 1% ~ 20% | |
| Physical Damage to Undead Property Monsters + 1% ~ 20% | |
| Physical Damage to Water Property Monsters + 1% ~ 20% | |
| Physical Damage to Wind Property Monsters + 1% ~ 20 | |
| Reduces SP Consumption of Skill by 1% ~ 15% | |
| — | — |
| Opción 2 | FLEE + 5 ~ 50 |
| Critical Damage + 1% ~ 10% | |
| Attack Speed + 1% ~ 10% | |
| Ranged Physical Damage + 1% ~ 10% | |
| Physical Damage to Angel Monsters + 1% ~ 20% | |
| Physical Damage to Brute Monsters + 1% ~ 20% | |
| Physical Damage to Demi-Human Monsters + 1% ~ 20% | |
| Physical Damage to Demon Monsters + 1% ~ 20% | |
| Physical Damage to Dragon Monsters + 1% ~ 20% | |
| Physical Damage to Fish Monsters + 1% ~ 20% | |
| Physical Damage to Formless Monsters + 1% ~ 20% | |
| Physical Damage to Insect Monsters + 1% ~ 20% | |
| Physical Damage to Plant Monsters + 1% ~ 20% | |
| Physical Damage to Undead Monsters + 1% ~ 20% | |
| After Cast Delay - 1% ~ 10% | |
| Physical Damage to Large Monsters + 1% ~ 10% | |
| Physical Damage to Medium Monsters + 1% ~ 10% | |
| Physical Damage to Small Monsters + 1% ~ 10% | |
| — | — |
| Opción 3 | Ignore Physical Defense of Angel Monsters + 5% ~ 20% |
| Ignore Physical Defense of Brute Monsters + 5% ~ 20% | |
| Ignore Physical Defense of Demi-Human Monsters + 5% ~ 20% | |
| Ignore Physical Defense of Demon Monsters + 5% ~ 20% | |
| Ignore Physical Defense of Dragon Monsters + 5% ~ 20% | |
| Ignore Physical Defense of Fish Monsters + 5% ~ 20% | |
| Ignore Physical Defense of Formless Monsters + 5% ~ 20% | |
| Ignore Physical Defense of Insect Monsters + 5% ~ 20% | |
| Ignore Physical Defense of Plant Monsters + 5% ~ 20% | |
| Ignore Physical Defense of Undead Monsters + 5% ~ 20% | |
| — | — |
| Opción 4 | Ignore Physical Defense of Boss Monsters + 5% ~ 15% |
| Ignore Physical Defense of Normal Monsters + 5% ~ 15% | |
| Physical Damage to Boss Monsters + 1% ~ 15% | |
| Physical Damage to Normal Monsters + 1% ~ 15% | |
Magicas
| Magical Enchants | |
|---|---|
| Opción 1 | MATK + 5 ~ 50 |
| MATK + 1% ~ 10% | |
| MHP + 100 ~ 5000 | |
| Variable Cast Time - 1% ~ 20% | |
| Magical Damage to Earth Property Monsters + 1% ~ 20% | |
| Magical Damage to Fire Property Monsters + 1% ~ 20% | |
| Magical Damage to Ghost Property Monsters + 1% ~ 20% | |
| Magical Damage to Holy Property Monsters + 1% ~ 20% | |
| Magical Damage to Neutral Property Monsters + 1% ~ 20% | |
| Magical Damage to Poison Property Monsters + 1% ~ 20% | |
| Magical Damage to Shadow Property Monsters + 1% ~ 20% | |
| Magical Damage to Undead Property Monsters + 1% ~ 20% | |
| Magical Damage to Water Property Monsters + 1% ~ 20% | |
| Magical Damage to Wind Property Monsters + 1% ~ 20 | |
| Reduces SP Consumption of Skill by 1% ~ 15% | |
| — | — |
| Opción 2 | FLEE + 5 ~ 50 |
| Heal Recovery + 10% ~ 30% | |
| Reduces SP Consumption of Skills by 1% ~ 15% | |
| Magical Damage to Angel Monsters + 1% ~ 20% | |
| Magical Damage to Brute Monsters + 1% ~ 20% | |
| Magical Damage to Demi-Human Monsters + 1% ~ 20% | |
| Magical Damage to Demon Monsters + 1% ~ 20% | |
| Magical Damage to Dragon Monsters + 1% ~ 20% | |
| Magical Damage to Fish Monsters + 1% ~ 20% | |
| Magical Damage to Formless Monsters + 1% ~ 20% | |
| Magical Damage to Insect Monsters + 1% ~ 20% | |
| Magical Damage to Plant Monsters + 1% ~ 20% | |
| Magical Damage to Undead Monsters + 1% ~ 20% | |
| After Cast Delay - 1% ~ 10% | |
| Magical Damage to Large Monsters + 1% ~ 10% | |
| Magical Damage to Medium Monsters + 1% ~ 10% | |
| Magical Damage to Small Monsters + 1% ~ 10% | |
| — | — |
| Opción 3 | Ignore Magical Defense of Angel Monsters + 5% ~ 20% |
| Ignore Magical Defense of Brute Monsters + 5% ~ 20% | |
| Ignore Magical Defense of Demi-Human Monsters + 5% ~ 20% | |
| Ignore Magical Defense of Demon Monsters + 5% ~ 20% | |
| Ignore Magical Defense of Dragon Monsters + 5% ~ 20% | |
| Ignore Magical Defense of Fish Monsters + 5% ~ 20% | |
| Ignore Magical Defense of Formless Monsters + 5% ~ 20% | |
| Ignore Magical Defense of Insect Monsters + 5% ~ 20% | |
| Ignore Magical Defense of Plant Monsters + 5% ~ 20% | |
| Ignore Magical Defense of Undead Monsters + 5% ~ 20% | |
| — | — |
| Opción 4 | Ignore Magical Defense of Boss Monsters + 5% ~ 15% |
| Ignore Magical Defense of Normal Monsters + 5% ~ 15% | |
| Magical Damage to Boss Monsters + 1% ~ 15% | |
| Magical Damage to Normal Monsters + 1% ~ 15% | |
Armaduras
Elyumina podrá mejorar nuestras armaduras solo con
Illusion Stone nos pedira 5 para encantar y 5 para reiniciar el encanto respectivamente, podremos encantar nuestras armaduras hasta 2 veces y estos son las opciones de posibles encantos que tendremos.
| Possible Enchants |
|---|
| STR+1 |
| STR+2 |
| STR+3 |
| STR+4 |
| VIT+1 |
| VIT+2 |
| VIT+3 |
| VIT+4 |
| INT+1 |
| INT+2 |
| INT+3 |
| INT+4 |
| LUK+1 |
| LUK+2 |
| LUK+3 |
| LUK+4 |
| MHP+1% |
| MHP+2% |
| MHP+1% |
| MHP+1% |
| Rune of Strength Lv1 |
| Rune of Strength Lv2 |
| Rune of Agility Lv1 |
| Rune of Agility Lv2 |
| Rune of Intellect Lv1 |
| Rune of Intellect Lv2 |
| Rune of Dexterity Lv1 |
| Rune of Dexterity Lv2 |
| Rune of Luck Lv1 |
| Rune of Luck Lv2 |
| Rune of Vitality Lv1 |
| Rune of Vitality Lv2 |
| HP Absorption 1 |
| HP Absorption 3 |
| SP Absorption 1 |
| SP Absorption 2 |