Diferencia entre revisiones de «Equipo Eden Group»
| Línea 489: | Línea 489: | ||
=== Armas Lv 100 === | === Armas Lv 100 === | ||
Todas estas armas tienen un valor de 15 [[Archivo:Old pick.png]] [https://www.divine-pride.net/database/item/7318 Old Pick] | |||
{| class="wikitable mw-collapsible" style=" text-align: center" | {| class="wikitable mw-collapsible" style=" text-align: center" | ||
! colspan="2" |Armas Avanzadas | ! colspan="2" |Armas Avanzadas | ||
| Línea 495: | Línea 496: | ||
!Efecto | !Efecto | ||
|- | |- | ||
|Paradise Rune Knight Lance | |[[Archivo:Wa1.png]] [https://www.divine-pride.net/database/item/630015 Paradise Rune Knight Lance] | ||
|ATK + 5%, the delay after skill decreases by 3% per level of dragon training. | |ATK + 5%, the delay after skill decreases by 3% per level of dragon training. | ||
| Línea 506: | Línea 507: | ||
Class: Rune Knight | Class: Rune Knight | ||
|- | |- | ||
|Paradise Rune Knight Two-handed Sword | |[[Archivo:Wa2.png]] [https://www.divine-pride.net/database/item/600021 Paradise Rune Knight Two-handed Sword] | ||
|CRI + 15, increases attack speed per level of two-handed quikken (reduces delay after attack by 1%). | |CRI + 15, increases attack speed per level of two-handed quikken (reduces delay after attack by 1%). | ||
| Línea 517: | Línea 518: | ||
Class: Rune Knight | Class: Rune Knight | ||
|- | |- | ||
|Paradise Royal Guard Sword | |[[Archivo:We3.png]] [https://www.divine-pride.net/database/item/500036 Paradise Royal Guard Sword] | ||
|MATK + 5%, variable casting decrease by 1% per level of faith | |MATK + 5%, variable casting decrease by 1% per level of faith | ||
| Línea 528: | Línea 529: | ||
Class: Royal Guard | Class: Royal Guard | ||
|- | |- | ||
|Paradise Royal Guard Spear | |[[Archivo:Wa3.png]] [https://www.divine-pride.net/database/item/530018 Paradise Royal Guard Spear] | ||
|ATK + 5%, increases attack speed per level of spear quikken (reduces delay after attack by 1%). | |ATK + 5%, increases attack speed per level of spear quikken (reduces delay after attack by 1%). | ||
| Línea 539: | Línea 540: | ||
Class: Royal Guard | Class: Royal Guard | ||
|- | |- | ||
|Paradise Mechanic Axe | |[[Archivo:We5.png]] [https://www.divine-pride.net/database/item/520012 Paradise Mechanic Axe] | ||
|ATK + 5%, Increases ranged physical damage by 2% per level of Mado Gear License. | |ATK + 5%, Increases ranged physical damage by 2% per level of Mado Gear License. | ||
| Línea 550: | Línea 551: | ||
Class: Mechanic | Class: Mechanic | ||
|- | |- | ||
|Paradise Mechanic Two-Handed Axe | |[[Archivo:We6.png]] [https://www.divine-pride.net/database/item/620012 Paradise Mechanic Two-Handed Axe] | ||
|ATK + 5%, increases melee physical damage by 1% per 1 Weaponry Research level. | |ATK + 5%, increases melee physical damage by 1% per 1 Weaponry Research level. | ||
| Línea 561: | Línea 562: | ||
Class: Mechanic | Class: Mechanic | ||
|- | |- | ||
|Paradise Genetic Mace | |[[Archivo:Wa5.png]] [https://www.divine-pride.net/database/item/590028 Paradise Genetic Mace] | ||
|ATK + 5%, increased ranged physical damage by 1% per 1 level of Learning Potion. | |ATK + 5%, increased ranged physical damage by 1% per 1 level of Learning Potion. | ||
| Línea 572: | Línea 573: | ||
Class: Genetic | Class: Genetic | ||
|- | |- | ||
|Paradise Genetic Sword | |[[Archivo:Wa6.png]] [https://www.divine-pride.net/database/item/500037 Paradise Genetic Sword] | ||
|ATK + 5%, increases melee physical damage by 2% per 1 Sword Training level. | |ATK + 5%, increases melee physical damage by 2% per 1 Sword Training level. | ||
| Línea 583: | Línea 584: | ||
Class: Genetic | Class: Genetic | ||
|- | |- | ||
|Paradise Guillotine Cross Chakram | |[[Archivo:We9.png]] [https://www.divine-pride.net/database/item/610026 Paradise Guillotine Cross Chakram] | ||
|CRI + 10, increases melee physical damage by 1% per 1 Katar Mastery level. | |CRI + 10, increases melee physical damage by 1% per 1 Katar Mastery level. | ||
| Línea 594: | Línea 595: | ||
Class: Guillotine Cross | Class: Guillotine Cross | ||
|- | |- | ||
|Paradise Guillotine Cross Katar | |[[Archivo:We10.png]] [https://www.divine-pride.net/database/item/610027 Paradise Guillotine Cross Katar] | ||
|ATK + 5%, the delay after skill decreases by 1% per 1 Katar Mastery level. | |ATK + 5%, the delay after skill decreases by 1% per 1 Katar Mastery level. | ||
| Línea 605: | Línea 606: | ||
Class: Guillotine Cross | Class: Guillotine Cross | ||
|- | |- | ||
|Paradise Shadow Chaser Dagger | |[[Archivo:We11.png]] [https://www.divine-pride.net/database/item/510038 Paradise Shadow Chaser Dagger] | ||
|ATK + 3%, MATK + 3%, delay after skill decreases by 1% per Plagiarism level. | |ATK + 3%, MATK + 3%, delay after skill decreases by 1% per Plagiarism level. | ||
| Línea 616: | Línea 617: | ||
Class: Shadow Chaser | Class: Shadow Chaser | ||
|- | |- | ||
|Paradise Shadow Chaser Bow | |[[Archivo:We12.png]] [https://www.divine-pride.net/database/item/700041 Paradise Shadow Chaser Bow] | ||
|ATK + 5%, Increases long ranged physical damage by 1% per level of Vulture's Eye. | |ATK + 5%, Increases long ranged physical damage by 1% per level of Vulture's Eye. | ||
| Línea 627: | Línea 628: | ||
Class: Shadow Chaser | Class: Shadow Chaser | ||
|- | |- | ||
|Paradise Warlock Staff | |[[Archivo:Wa7.png]] [https://www.divine-pride.net/database/item/640023 Paradise Warlock Staff] | ||
|MATK + 5%, Cannot be destroyed, 1% variable casting decrease per Mystical Amplification level. | |MATK + 5%, Cannot be destroyed, 1% variable casting decrease per Mystical Amplification level. | ||
| Línea 638: | Línea 639: | ||
Class: Warlock | Class: Warlock | ||
|- | |- | ||
|Paradise Warlock Wand | |[[Archivo:Wa8.png]] [https://www.divine-pride.net/database/item/640024 Paradise Warlock Wand] | ||
|MATK + 5%, Decrease by 1% variable casting for each level of Mystical Amplification. | |MATK + 5%, Decrease by 1% variable casting for each level of Mystical Amplification. | ||
| Línea 649: | Línea 650: | ||
Class: Warlock | Class: Warlock | ||
|- | |- | ||
|Paradise Sorcerer Magic Book | |[[Archivo:Old Photo Album.png]] [https://www.divine-pride.net/database/item/540031 Paradise Sorcerer Magic Book] | ||
| | | | ||
* MATK + 5%, variable casting decrease by 2% per level of Land Protector. | * MATK + 5%, variable casting decrease by 2% per level of Land Protector. | ||
| Línea 657: | Línea 658: | ||
* Class: Sorcerer | * Class: Sorcerer | ||
|- | |- | ||
|Paradise Sorcerer Spellbook | |[[Archivo:We15.png]] [https://www.divine-pride.net/database/item/540032 Paradise Sorcerer Spellbook] | ||
|MATK + 5%, increases attack speed per Auto Spell level (delays after attack decrease by 1%). | |MATK + 5%, increases attack speed per Auto Spell level (delays after attack decrease by 1%). | ||
| Línea 668: | Línea 669: | ||
Class: Sorcerer | Class: Sorcerer | ||
|- | |- | ||
|Paradise Archbishop Mace | |[[Archivo:We16.png]] [https://www.divine-pride.net/database/item/590029 Paradise Archbishop Mace] | ||
|CRI + 15, MATK + 3%, cannot be destroyed, increases attack speed per level of Meditation (delay decreases by 1% after attack). | |CRI + 15, MATK + 3%, cannot be destroyed, increases attack speed per level of Meditation (delay decreases by 1% after attack). | ||
| Línea 679: | Línea 680: | ||
Class: Arch Bishop | Class: Arch Bishop | ||
|- | |- | ||
|Paradise Archbishop Staff | |[[Archivo:We17.png]] [https://www.divine-pride.net/database/item/550041 Paradise Archbishop Staff] | ||
|MATK + 180. | |MATK + 180. | ||
| Línea 692: | Línea 693: | ||
Class: Arch Bishop | Class: Arch Bishop | ||
|- | |- | ||
|Paradise Sura Knuckle | |[[Archivo:We18.png]] [https://www.divine-pride.net/database/item/560024 Paradise Sura Knuckle] | ||
| | | | ||
* ATK + 5%, MHP + 2% increase per 1 Chain Combo level. | * ATK + 5%, MHP + 2% increase per 1 Chain Combo level. | ||
| Línea 700: | Línea 701: | ||
* Class: Sura | * Class: Sura | ||
|- | |- | ||
|Paradise Sura Claws | |[[Archivo:We19.png]] [https://www.divine-pride.net/database/item/560025 Paradise Sura Claws] | ||
|ATK + 5%, increased ranged physical damage by 2% per 1 level of Call Spirits. | |ATK + 5%, increased ranged physical damage by 2% per 1 level of Call Spirits. | ||
| Línea 711: | Línea 712: | ||
Class: Sura | Class: Sura | ||
|- | |- | ||
|Paradise Ranger Bow | |[[Archivo:We20.png]] [https://www.divine-pride.net/database/item/700042 Paradise Ranger Bow] | ||
|ATK + 5%, Increases long ranged physical damage by 1% per level of Owl's Eye. | |ATK + 5%, Increases long ranged physical damage by 1% per level of Owl's Eye. | ||
| Línea 722: | Línea 723: | ||
Class: Ranger | Class: Ranger | ||
|- | |- | ||
|Paradise Ranger Crossbow | |[[Archivo:We21.png]] [https://www.divine-pride.net/database/item/700043 Paradise Ranger Crossbow] | ||
|ATK + 5%, Increases attack speed per Vulture's Eye level (delay after attack decreases by 1%). | |ATK + 5%, Increases attack speed per Vulture's Eye level (delay after attack decreases by 1%). | ||
| Línea 733: | Línea 734: | ||
Class: Ranger | Class: Ranger | ||
|- | |- | ||
|Paradise Wanderer Rope | |[[Archivo:Wa9.png]] [https://www.divine-pride.net/database/item/580023 Paradise Wanderer Rope] | ||
|MATK + 5%, increases all attribute magic damage by 1% per 1 Dancing Lesson level. | |MATK + 5%, increases all attribute magic damage by 1% per 1 Dancing Lesson level. | ||
| Línea 744: | Línea 745: | ||
Class: Wanderer | Class: Wanderer | ||
|- | |- | ||
|Paradise Wanderer Whip | |[[Archivo:We24.png]] [https://www.divine-pride.net/database/item/580022 Paradise Wanderer Whip] | ||
|ATK + 5%, increased ranged physical damage by 1% per level of Dancing Lesson. | |ATK + 5%, increased ranged physical damage by 1% per level of Dancing Lesson. | ||
| Línea 755: | Línea 756: | ||
Class: Wanderer | Class: Wanderer | ||
|- | |- | ||
|Paradise Minstrel Violin | |[[Archivo:We23.png]] [https://www.divine-pride.net/database/item/570022 Paradise Minstrel Violin] | ||
|ATK + 5%, increased ranged physical damage by 1% per level of Musical Lesson. | |ATK + 5%, increased ranged physical damage by 1% per level of Musical Lesson. | ||
| Línea 766: | Línea 767: | ||
Class: Minstrel | Class: Minstrel | ||
|- | |- | ||
|Paradise Minstrel Harp | |[[Archivo:Wa10.png]] [https://www.divine-pride.net/database/item/570023 Paradise Minstrel Harp] | ||
|MATK + 5%, increases all elemental magic damage by 1% per level of Musical Lesson. | |MATK + 5%, increases all elemental magic damage by 1% per level of Musical Lesson. | ||
| Línea 777: | Línea 778: | ||
Class: Minstrel | Class: Minstrel | ||
|- | |- | ||
|Paradise Kagerou&Oboro Cross Huuma Shuriken | |[[Archivo:We25.png]] [https://www.divine-pride.net/database/item/650013 Paradise Kagerou&Oboro Cross Huuma Shuriken] | ||
|ATK + 5%, increased ranged physical damage by 1% per 1 level of Throwing Mastery. | |ATK + 5%, increased ranged physical damage by 1% per 1 level of Throwing Mastery. | ||
| Línea 788: | Línea 789: | ||
Class: Kagerou, Oboro | Class: Kagerou, Oboro | ||
|- | |- | ||
|Paradise Kagerou&Oboro Huuma Shuriken | |[[Archivo:We26.png]] [https://www.divine-pride.net/database/item/650012 Paradise Kagerou&Oboro Huuma Shuriken] | ||
|MATK + 5%, variable casting decreases by 1% per 1 level of Ninja Mastery. | |MATK + 5%, variable casting decreases by 1% per 1 level of Ninja Mastery. | ||
| Línea 799: | Línea 800: | ||
Class: Kagerou, Oboro | Class: Kagerou, Oboro | ||
|- | |- | ||
|Paradise Rebellion Gatling Gun | |[[Archivo:Wa11.png]] [https://www.divine-pride.net/img/items/item/kROM/830004 Paradise Rebellion Gatling Gun] | ||
|ATK + 5%, increased ranged physical damage by 1% per 1 level of Single Action. | |ATK + 5%, increased ranged physical damage by 1% per 1 level of Single Action. | ||
| Línea 810: | Línea 811: | ||
Class: Rebellion | Class: Rebellion | ||
|- | |- | ||
|Paradise Rebellion Revolver | |[[Archivo:We28.png]] [https://www.divine-pride.net/database/item/800006 Paradise Rebellion Revolver] | ||
|ATK + 5%, increased ranged physical damage by 1% per 1 level of Chain Action. | |ATK + 5%, increased ranged physical damage by 1% per 1 level of Chain Action. | ||
| Línea 821: | Línea 822: | ||
Class: Rebellion | Class: Rebellion | ||
|- | |- | ||
|Paradise Star Emperor Moon Book | |[[Archivo:We30.png]] [https://www.divine-pride.net/database/item/540034 Paradise Star Emperor Moon Book] | ||
|ATK + 5%, increases melee physical damage by 1% per 1 level of Peaceful Break. | |ATK + 5%, increases melee physical damage by 1% per 1 level of Peaceful Break. | ||
| Línea 832: | Línea 833: | ||
Class: Star Emperor | Class: Star Emperor | ||
|- | |- | ||
|Paradise Star Emperor Sun Book | |[[Archivo:We29.png]] [https://www.divine-pride.net/database/item/540033 Paradise Star Emperor Sun Book] | ||
|ATK + 5%, increases melee physical damage by 1% per 1 level of Peaceful Break. | |ATK + 5%, increases melee physical damage by 1% per 1 level of Peaceful Break. | ||
| Línea 843: | Línea 844: | ||
Class: Star Emperor | Class: Star Emperor | ||
|- | |- | ||
|Paradise Soul Reaper Soul Stick | |[[Archivo:Wa12.png]] [https://www.divine-pride.net/database/item/640026 Paradise Soul Reaper Soul Stick] | ||
|MATK + 5%, variable casting decreases by 1% per level of Happy Break. | |MATK + 5%, variable casting decreases by 1% per level of Happy Break. | ||
| Línea 854: | Línea 855: | ||
Class: Soul Reaper | Class: Soul Reaper | ||
|- | |- | ||
|Paradise Soul Reaper Staff | |[[Archivo:We32.png]] [https://www.divine-pride.net/database/item/640025 Paradise Soul Reaper Staff] | ||
|MATK + 5%, variable casting decreases by 1% per level of Happy Break. | |MATK + 5%, variable casting decreases by 1% per level of Happy Break. | ||
| Línea 865: | Línea 866: | ||
Class: Soul Reaper | Class: Soul Reaper | ||
|- | |- | ||
|Paradise Summoner Foxtail | |[[Archivo:We33.png]] [https://www.divine-pride.net/database/item/550042 Paradise Summoner Foxtail] | ||
|ATK + 5%, Increases long ranged physical damage by 2% per level of Picky Peck. | |ATK + 5%, Increases long ranged physical damage by 2% per level of Picky Peck. | ||
| Línea 876: | Línea 877: | ||
Class: Summoner (Doram) | Class: Summoner (Doram) | ||
|- | |- | ||
|Paradise Summoner Foxtail Model | |[[Archivo:We35.png]] [https://www.divine-pride.net/database/item/550043 Paradise Summoner Foxtail Model] | ||
|MATK + 5%, variable casting decreases by 2% per level of Silvervine Stem Spear. | |MATK + 5%, variable casting decreases by 2% per level of Silvervine Stem Spear. | ||
| Línea 887: | Línea 888: | ||
Class: Summoner (Doram) | Class: Summoner (Doram) | ||
|- | |- | ||
|Paradise Super Novice Dagger | |[[Archivo:Wa15.png]] [https://www.divine-pride.net/database/item/510039 Paradise Super Novice Dagger] | ||
|ATK + 5%, increases melee physical damage by 1% per 1 level of Sword Mastery. | |ATK + 5%, increases melee physical damage by 1% per 1 level of Sword Mastery. | ||
| Línea 898: | Línea 899: | ||
Class: Novice | Class: Novice | ||
|- | |- | ||
|Paradise Super Novice Wand | |[[Archivo:We37.png]] [https://www.divine-pride.net/database/item/550044 Paradise Super Novice Wand] | ||
|MATK + 5%, non-destructible, variable casting decreases by 1% per Increase SP Recovery level. | |MATK + 5%, non-destructible, variable casting decreases by 1% per Increase SP Recovery level. | ||
Revisión del 14:27 22 jul 2023
En Vanaheim hemos pensado en ti como usuario y en esa mortificante necesidad de mejorar el equipo, por lo que hemos decidido en darle un cambio a ese viejo y desactualizado equipo de Eden Group por lo que contratamos a cuatro hermanos expertos en cada area, los cuales te ofrecerán diferentes opciones y mejoras para tus aventuras.
Armas
Desde el metálico Einbroch un Experto en los metales y forjador de armas te ofrecerá las siguientes opciones acorde a tu nivel.

Lv 10
| Armas Novato | ||
|---|---|---|
| Nombre | Efecto | Costo |
ATK + 15 if the base level is 20 or higher If the base level is 30 or higher, ATK + 20 additional increases. If the base level is 45 or higher, ATK + 25 additional increases. Class: Swordsman, Merchant, Thief |
| |
ATK + 15 if the base level is 20 or higher If the base level is 30 or higher, ATK + 20 additional increases. If the base level is 45 or higher, ATK + 25 additional increases. Class: Merchant | ||
ATK + 15 if the base level is 20 or higher If the base level is 30 or higher, ATK + 20 additional increases. If the base level is 45 or higher, ATK + 25 additional increases. Class: Acolyte, Merchant, Novice | ||
ATK + 15, MATK + 15 if the base level is 20 or higher. If the base level is 30 or higher, ATK + 20, MATK + 20 additional increase. If the base level is 45 or higher, ATK + 25, MATK + 25 additional increase. Class: Novice, Swordsman, Archer, Thief, Wizard, Merchant, Ninja, Soul Linker | ||
ATK + 15 if the base level is 20 or higher If the base level is 30 or higher, ATK + 20 additional increases. If the base level is 45 or higher, ATK + 25 additional increases. Class: Archer | ||
If the base level is 20 or higher, MATK + 15. If the base level is 30 or higher, MATK + 20 additional increases. If the base level is 45 or higher, MATK + 25 additional increases. Class: Wizard, Novice, Soul Linker | ||
ATK + 15 if the base level is 20 or higher If the base level is 30 or higher, ATK + 20 additional increases. If the base level is 45 or higher, ATK + 25 additional increases. Class: Gunslinger | ||
ATK + 15, MATK + 15 if the base level is 20 or higher. If the base level is 30 or higher, ATK + 20, MATK + 20 additional increase. If the base level is 45 or higher, ATK + 25, MATK + 25 additional increase. Class: Summoner (Doram) | ||
Armas Lv 45
| Armas Intermedias | ||
|---|---|---|
| Nombre | Efecto | Costo |
| ATK + 3%. If the base level is 60 or higher, pierce damage increases by 20%.
If the base level is 75 or higher, increase Brandish Spear damage by 10%. If the base level is 90 or higher, increase Brandish Spear damage by additional 15%. Class: Knight |
| |
| CRI + 10.
If the base level is 60 or higher, attack speed increases (delay after attack is reduced by 10%). If the base level is 75 or higher, increase bowling bash damage by 10%. If the base level is 90 or higher, increase bowling bash damage by additional 15% Class: Knight | ||
| MATK + 3%.
If the base level is above 60, variable casting decreases by 10%. If the base level is 75 or higher, increases Grand Cross damage by 10%. If the base level is 90 or higher, increases Grand Cross damage by additional 15%. Class: Crusader | ||
| ATK + 3%.
If the base level is 60 or higher, attack speed increases (delay after attack is reduced by 10%). If the base level is 75 or higher, increases Holy Cross damage by 10%. If the base level is 90 or higher, increase Holy Cross damage by additional 15%. Class: Crusader | ||
| ATK + 3%.
If the base level is 60 or higher, increases melee physical damage by 10%. If the base level is 75 or higher, increases Kart Revolution damage by 10%. If the base level is 90 or higher, increase Kart Revolution damage by additional 15%. Class: Blacksmith | ||
| CRI + 10.
If the base level is 60 or higher, increases melee physical damage by 10%. If the base level is 75 or higher, critical damage increases by 5%. If the base level is 90 or higher, increase critical damage by additional 10%. Class: Blacksmith | ||
| ATK + 3%.
If the base level is above 60, variable casting decreases by 10%. If the base level is 75 or higher, increases Acid Terror damage by 10%. If the base level is 90 or higher, Acid Terror damage is increased by an additional 15%. Class: Alchemist | ||
| ATK + 3%.
If the base level is 60 or higher, increases melee physical damage by 10%. If the base level is 75 or higher, increases Kart Revolution damage by 10%. If the base level is 90 or higher, increase Kart Revolution damage by additional 15%. Class: Alchemist | ||
| CRI + 5.
If the base level is 60 or higher, attack speed increases (delay after attack is reduced by 10%). If the base level is 75 or higher, critical damage increases by 5%. If the base level is 90 or higher, increase critical damage by additional 10%. Class: Assassin | ||
| ATK + 3%.
If the base level is 60 or higher, HIT + 15. If the base level is 75 or higher, Sonic Blow damage increases by 10%. If the base level is 90 or higher, Sonic Blow damage is increased by an additional 15%. Class: Assassin | ||
| Increases attack speed (delays after attack by 10%).
If the base level is 60 or higher, increases Back Stab damage by 20%. If the base level is 75 or higher, increase Raid damage by 10%. If the base level is 90 or higher, increase Raid damage by an additional 15%. Class: Rogue | ||
| ATK + 3%.
If the base level is 60 or higher, increases long ranged physical damage by 10%. If the base level is 75 or higher, double strapping damage increases by 10%. If the base level is 90 or higher, double strapping damage is increased by an additional 15%. Class: Rogue | ||
| MATK + 3%.
If the base level is above 60, variable casting decreases by 10%. If the base level is 75 or higher, increases Storm Gust and Meteor Storm damage by 20%. When the base level is 90 or higher, increases Lord of Vermillion and Heavens Drive damage by 20%. Class: Wizard | ||
| MATK + 3%.
If the base level is above 60, variable casting decreases by 10%. If the base level is 75 or higher, increases Eufitel Thunder damage by 10%. If the base level is 90 or higher, increases Eufitel Thunder damage by additional 15%. Class: Wizard | ||
| MATK + 3%.
If the base level is above 60, variable casting decreases by 10%. If the base level is 75 or higher, increase Heaven's Drive damage by 10%. If the base level is 90 or higher, increase Heaven's Drive damage by additional 15%. Class: Sage | ||
| MATK + 3%.
If the base level is 60 or higher, attack speed increases (delay after attack is reduced by 10%). If the base level is 75 or higher, increases Fire/Cold Bolt damage by 20%. If the base level is 90 or higher, increases Lightning Bolt and Earth Spike damage by 20%. Class: Sage | ||
| CRI + 10
If the base level is 60 or higher, attack speed increases (delay after attack is reduced by 10%). If the base level is 75 or higher, critical damage increases by 5%. If the base level is 90 or higher, increase critical damage by additional 10%. Class: Priest | ||
| MATK + 3%
If the base level is above 60, variable casting decreases by 10%. If the base level is 75 or higher, increases Magnus Exorsismus damage by 10%. If the base level is 90 or higher, increases Magnus Exorsismus damage by additional 15%. Class: Priest | ||
| ATK + 3%.
If the base level is 60 or higher, attack speed increases (delay after attack is reduced by 10%). If the base level is 75 or higher, increase the damage of the reversal height by 20%. If the base level is 90 or higher, increases Maeng Dragon and River damage by 20%. Class: Monk | ||
| ATK + 3%.
If the base level is 60 or higher, increases long ranged physical damage by 10%. If the base level is 75 or higher, tanji magic damage is increased by 10%. If the base level is 90 or higher, increase Tanji magic damage by an additional 15%. Class: Monk | ||
| ATK + 3%.
If the base level is 60 or higher, increases long ranged physical damage by 10%. If the base level is 75 or higher, increases Arrow Shower damage by 20%. If the base level is 90 or higher, double strapping damage increases by 20%. Class: Hunter | ||
| ATK + 3%.
If the base level is 60 or higher, attack speed increases (delay after attack is reduced by 10%). If the base level is 75 or higher, increases Blitz Beat damage by 15%. If the base level is 90 or higher, increase Blitz Beat damage by additional 10%. Class: Hunter | ||
| ATK + 3%.
If the base level is 60 or higher, increases long ranged physical damage by 10%. If the base level is 75 or higher, increases Arrow Shower damage by 20%. If the base level is 90 or higher, double strapping damage increases by 20%. Class: Bard, Dancer | ||
| ATK + 3%.
If the base level is 60 or higher, increases long ranged physical damage by 10%. If the bass level is 75 or higher, increases Musical Strike damage by 10%. If the bass level is 90 or higher, increases Musical Strike damage by an additional 15%. Class: Bard | ||
| ATK + 3%.
If the base level is 60 or higher, increases long ranged physical damage by 10%. When the base level is 75 or higher, increases arrow roll damage by 10%. If the base level is 90 or higher, increase arrow roll damage by additional 15%. Class: Dancer | ||
| ATK + 3%.
If the base level is 60 or higher, increases long ranged physical damage by 10%. If the base level is 75 or higher, increases Kunai throw damage by 20%. If the base level is 90 or higher, increase the damage of throwing wind horse sword by 20%. Class: Ninja | ||
| MATK + 3%.
If the base level is above 60, variable casting decreases by 10%. If the base level is 75 or higher, increase the damage of Red Flame, Ice Island, and Wind by 20%. If the base level is 90 or higher, increase the damage of Fire Dragon, Ice Arrangement, and Sacrifice by 20%. Class: Ninja | ||
| ATK + 3%.
If the base level is 60 or higher, increases long ranged physical damage by 10%. If the base level is 75 or higher, tracking damage increases by 10%. If the base level is 90 or higher, tracking damage is increased by an additional 15%. Class: Gunslinger | ||
| ATK + 3%.
If the base level is 60 or higher, attack speed increases (delay after attack is reduced by 10%). If the base level is 75 or higher, increases Rapid Shower damage by 20%. If the base level is 90 or higher, Desperado damage increases by 20%. Class: Gunslinger | ||
| ATK + 3%.
If the base level is 60 or higher, increases melee physical damage by 10%. If the base level is 75 or higher, increase the damage of Whirlwind Kick and Round Kick by 10%. If the base level is 90 or higher, increase the damage of Whirlwind and Spinning Kick by additional 15%. Class: Taekwon | ||
| ATK + 3%.
If the base level is 60 or higher, increases melee physical damage by 10%. If the base level is 75 or higher, increases knock down and counter kick damage by 10%. If the base level is 90 or higher, increase knockdown and counter kick damage by an additional 15%. Class: Taekwon | ||
| CRI + 15.
If the base level is above 60, CRI + 30 additional increase. If the base level is 75 or higher, critical damage increases by 5%. If the base level is 90 or higher, increase critical damage by additional 10%. Class: Soul Linker | ||
| MATK + 3%.
If the base level is above 60, variable casting decreases by 10%. If the base level is 75 or higher, Esma damage increases by 10%. If the base level is 90 or higher, Esma damage increases by additional 15%. Class: Soul Linker | ||
| ATK + 3%.
If the base level is 60 or higher, increases long ranged physical damage by 10%. If the base level is 75 or higher, increases Picky Peck damage by 10%. If the base level is 90 or higher, increases Picky Peck damage by an additional 15%. Class: Summoner (Doram) | ||
| MATK + 3%.
If the base level is above 60, variable casting decreases by 10%. If the base level is 75 or higher, increases Catnip Meteor damage by 10%. If the base level is 90 or higher, increases Catnip Meteor damage by additional 15%. Class: Summoner (Doram) | ||
| ATK + 3%.
If the base level is 60 or higher, increases melee physical damage by 10%. If the base level is 75 or higher, increases bash damage by 20%. If the base level is 90 or higher, bash damage increases by additional 20%. Class: Novice | ||
| MATK + 3%
If the base level is above 60, variable casting decreases by 10%. If the base level is 75 or higher, increases Fire/Cold/Lightning Bolt damage by 20%. If the base level is 90 or higher, increases Fire/Cold/Lightning Bolt damage by additional 20%. Class: Novice | ||
Armas Lv 100
Todas estas armas tienen un valor de 15
Old Pick
| Armas Avanzadas | |
|---|---|
| Nombre | Efecto |
| ATK + 5%, the delay after skill decreases by 3% per level of dragon training.
If the base level is 105 or higher, variable casting decreases by 10%, dragon breath, dragon breath-number, and Hundred spear damage increase by 25%. If the base level is 110 or higher, Hundred Spear skill cooldown decreases by 2 seconds, and ranged physical damage increases by 15%. If the base level is 115 or higher, increases Dragon Breath, Dragon Breath-Number, and Hundred Spear damage by additional 15%. Class: Rune Knight | |
| CRI + 15, increases attack speed per level of two-handed quikken (reduces delay after attack by 1%).
If the base level is 105 or higher, increases critical damage by 10%, ignition break, and sonic wave damage by 25%, If the base level is 110 or higher, CRI + 15 additional increases, physical damage to enemies of all sizes increases by 15%. If the base level is 115 or higher, increases Ignition Break and Sonic Wave damage by additional 15%. Class: Rune Knight | |
| MATK + 5%, variable casting decrease by 1% per level of faith
If the base level is 105 or higher, increases non and holy property magic damage by 10%, and increases pressure and ray of genesis damage by 25%. If the base level is 110 or higher, increases magical damage against enemies of all sizes by 15%, and increases magical damage of nothing and holy properties by additional 15%. If the base level is 115 or higher, increases Pressure and Ray of Genesis damage by additional 15%. Class: Royal Guard | |
| ATK + 5%, increases attack speed per level of spear quikken (reduces delay after attack by 1%).
If the base level is 105 or higher, ASPD + 1, Vanishing Point, Cannon Spear, Overbrand damage increases by 25%. If the base level is 110 or higher, increases physical damage against enemies of all sizes by 15% and increases melee/range physical damage by 15%. If the base level is 115 or higher, increases Vanishing Point, Cannon Spear, and Overbrand damage by an additional 15%. Class: Royal Guard | |
| ATK + 5%, Increases ranged physical damage by 2% per level of Mado Gear License.
If the base level is 105 or higher, variable casting decreases by 10%, and Vulcan Arm, Knuckle Boost, and Arms Cannon damage increases by 25%. If the base level is 110 or higher, delay after skill decreases by 10%, and physical damage inflicted to enemies of all sizes increases by 15%. If the base level is 115 or higher, increases Vulcan Arm, Knuckle Boost, and Arm Cannon damage by additional 15%. Class: Mechanic | |
| ATK + 5%, increases melee physical damage by 1% per 1 Weaponry Research level.
If the base level is 105 or higher, Axe Tornado skill cooldown decreases by 1 second, Axe Tornado, Power Swing damage increases by 25%. If the base level is 110 or higher, delay after skill decreases by 10%, and physical damage inflicted to enemies of all sizes increases by 15%. If the base level is 115 or higher, increases Axe Tornado and Power Swing damage by additional 15%. Class: Mechanic | |
| ATK + 5%, increased ranged physical damage by 1% per 1 level of Learning Potion.
If the base level is 105 or higher, variable casting decreases by 10%, and Cart Cannon damage increases by 25%. If the base level is 110 or higher, delay after skill decreases by 10%, and physical damage inflicted to enemies of all sizes increases by 15%. If the base level is 115 or higher, increases Cart Cannon damage by additional 15%. Class: Genetic | |
| ATK + 5%, increases melee physical damage by 2% per 1 Sword Training level.
If the base level is 105 or higher, delay after skill decreases by 5%, Hell's Plant, and Cart Tornado damage increase by 25%. If the base level is 110 or higher, delay after skill decreases by additional 10%, and physical damage inflicted on enemies of all sizes increases by 15%. If the base level is 115 or higher, increase Hell's Plant and Cart Tornado damage by additional 15%. Class: Genetic | |
| CRI + 10, increases melee physical damage by 1% per 1 Katar Mastery level.
If the base level is 105 or higher, delay after skill decreases by 5%, Cross impact, and Rolling Cutter damage increases by 25%, If the base level is 110 or higher, delay after skill decreases by additional 10%, and physical damage inflicted on enemies of all sizes increases by 15%. If the base level is 115 or higher, increase Cross Impact and Rolling Cutter damage by additional 15%. Class: Guillotine Cross | |
| ATK + 5%, the delay after skill decreases by 1% per 1 Katar Mastery level.
If the base level is 105 or higher, increases melee physical damage by 10% and Counter Slash damage by 25%. If the base level is 110 or higher, delay after skill decreases by additional 10%, and physical damage inflicted on enemies of all sizes increases by 15%. If the base level is 115 or higher, Counter Slash damage is increased by 15%. Class: Guillotine Cross | |
| ATK + 3%, MATK + 3%, delay after skill decreases by 1% per Plagiarism level.
If the base level is 105 or higher, ASPD + 1, Fatal Menace damage increases by 25%. If the base level is 110 or higher, increases physical/magic damage against enemies of all sizes by 15% and increases melee physical damage by 15%. If the base level is 115 or higher, increases Fatal Menace damage by additional 15%, increases non-fire property magic damage by 15%. Class: Shadow Chaser | |
| ATK + 5%, Increases long ranged physical damage by 1% per level of Vulture's Eye.
If the base level is 105 or higher, variable casting decreases by 10%, Triangle Shot, Feint Bomb damage increases by 25%. If the base level is 110 or higher, delay after skill decreases by 10%, and physical damage to enemies of all sizes increases by 15%. If the base level is 115 or higher, increase Triangle Shot and Feint Bomb damage by 25%. Class: Shadow Chaser | |
| MATK + 5%, Cannot be destroyed, 1% variable casting decrease per Mystical Amplification level.
If the base level is 105 or higher, increases fire and earth magic damage by 10%, and increases Crimson Rock and Earth Strain damage by 25%. If the base level is 110 or higher, fire and earth magic damage increases by additional 15%, magic damage dealt to enemies of all sizes increases by 15%, If the base level is 115 or higher, increases Crimson Rock and Earth Strain damage by additional 15%. Class: Warlock | |
| MATK + 5%, Decrease by 1% variable casting for each level of Mystical Amplification.
When the base level is 105 or higher, increases wind and ghost property magic damage by 10%, Chain Lighting, and Soul Expansion damage by 25%. If the base level is 110 or higher, increases wind and ghost property magic damage by additional 15%, and increases magic damage against enemies of all sizes by 15%. If the base level is 115 or higher, increases Chain Lightning and Soul Expansion damage by additional 15%. Class: Warlock | |
| |
| MATK + 5%, increases attack speed per Auto Spell level (delays after attack decrease by 1%).
If the base level is 105 or higher, increases water, wind, ground, and fire property magic damage by 10%, fire/cold/lightning bolt, earth spike, and heaven's drive damage by 25%. If the base level is 110 or higher, increases water, wind, ground, and fire property magical damage by additional 15%, and increases magical damage against enemies of all sizes by 15%. If the base level is 115 or higher, increases Fire/Cold/Lightning Bolt, Earth Spike, and Heavens Drive damage by additional 15%. Class: Sorcerer | |
| CRI + 15, MATK + 3%, cannot be destroyed, increases attack speed per level of Meditation (delay decreases by 1% after attack).
If the base level is 105 or higher, variable casting decreases by 10%, delay after skill decreases by 10%, Magnus Exorsismus, Judex, and Duple Light damage increase by 25%. If the base level is 110 or higher, increases non- and holy property magic damage by 20%, and increases physical/magic damage against enemies of all sizes by 15%. If the base level is 115 or higher, increases Magnus Exorsismus, Judex, and Duple Light damage by additional 15%. Class: Arch Bishop | |
| MATK + 180.
MATK + 5%, cannot be destroyed, variable casting decreases by 1% per 1 level of Meditation. If the base level is 105 or higher, increases holy property magical damage by 10% and adoramus damage by 25%. When the base level is 110 or higher, increases holy property magic damage by additional 15%, and magic damage inflicted to enemies of all sizes increases by 15%. If the base level is 115 or higher, increase Adoramus damage by additional 15%. Class: Arch Bishop | |
| |
| ATK + 5%, increased ranged physical damage by 2% per 1 level of Call Spirits.
If the base level is 105 or higher, decreases the cooldown of Rampage Blaster by 1 second, and increases damage of Rampage Blaster and Knuckle Arrow by 25%. If the base level is 110 or higher, delay after skill decreases by 10%, and physical damage to enemies of all sizes increases by 15%. If the base level is 115 or higher, increase the damage of Rampage Blaster and Knuckle Arrow by additional 15%. Class: Sura | |
| ATK + 5%, Increases long ranged physical damage by 1% per level of Owl's Eye.
If the base level is 105 or higher, Arrow Storm skill cooldown decreases by 0.7 seconds, and Arrow Storm damage increases by 25%. If the base level is 110 or higher, increases ranged physical damage by 15%, and increases physical damage inflicted to enemies of all sizes by 15%. If the base level is 115 or higher, increases Arrow Storm damage by additional 15%. Class: Ranger | |
| ATK + 5%, Increases attack speed per Vulture's Eye level (delay after attack decreases by 1%).
If the base level is 105 or higher, Aimed Bolt skill cooldown decreases by 1 second, Sharp Shooting, Aimed Bolt damage increases by 25%. If the base level is 110 or higher, delay after skill decreases by 10%, and physical damage to enemies of all sizes increases by 15%. If the base level is 115 or higher, increase sharp shooting and aimed bolt damage by additional 15%. Class: Ranger | |
| MATK + 5%, increases all attribute magic damage by 1% per 1 Dancing Lesson level.
If the base level is 105 or higher, cool down for metallic sound skills is reduced by 2 seconds, reverberation, and metallic sound damage are increased by 25%. If the base level is 110 or higher, reverberation fixed casting decreases by 0.5 seconds, and magic damage dealt to enemies of all sizes increases by 15%. If the bass level is 115 or higher, increase reverberation and metallic sound damage by additional 15%. Class: Wanderer | |
| ATK + 5%, increased ranged physical damage by 1% per level of Dancing Lesson.
If the base level is 105 or higher, cooldown of Severe Rainstorm skill decreases by 2 seconds and increases Severe Rainstorm damage by 25%. If the base level is 110 or higher, increases ranged physical damage by additional 15%, and increases physical damage inflicted to enemies of all sizes by 15%. If the base level is 115 or higher, increases Severe Rainstorm damage by additional 15%. Class: Wanderer | |
| ATK + 5%, increased ranged physical damage by 1% per level of Musical Lesson.
If the base level is 105 or higher, cooldown of Severe Rainstorm skill decreases by 2 seconds and increases Severe Rainstorm damage by 25%. If the base level is 110 or higher, increases ranged physical damage by additional 15%, and increases physical damage inflicted to enemies of all sizes by 15%. If the base level is 115 or higher, increases Severe Rainstorm damage by additional 15%. Class: Minstrel | |
| MATK + 5%, increases all elemental magic damage by 1% per level of Musical Lesson.
If the base level is 105 or higher, cool down for metallic sound skills is reduced by 2 seconds, reverberation, and metallic sound damage are increased by 25%. If the base level is 110 or higher, vibration reverberation fixed casting decreases by 0.5 seconds, and magic damage dealt to enemies of all sizes increases by 15%. If the bass level is 115 or higher, increase reverberation and metallic sound damage by additional 15%. Class: Minstrel | |
| ATK + 5%, increased ranged physical damage by 1% per 1 level of Throwing Mastery.
When the base level is 105 or higher, decreases the cooldown of Cross Slash by 2 seconds, increases Cross Slash, and Swirling Petal Damage by 25%. If the base level is 110 or higher, decreases the cooldown of Swirling Petal by 2 seconds, increases physical damage against enemies of all sizes by 15%. When the base level is 115 or higher, increases Cross Slash and Swirling Petal damage by additional 15%. Class: Kagerou, Oboro | |
| MATK + 5%, variable casting decreases by 1% per 1 level of Ninja Mastery.
If the base level is 105 or higher, increases fire, water, and wind-related magic damage by 10%, and increases Flaming Petals, Freezing Spear and Wind Blade damage by 25%. If the base level is 110 or higher, variable casting decreases by additional 10%, and magic damage dealt to enemies of all sizes increases by 15%. If the base level is 115 or higher, increase Flaming Petals, Freezing Spear and Wind Blade by additional 15%. Class: Kagerou, Oboro | |
| ATK + 5%, increased ranged physical damage by 1% per 1 level of Single Action.
If the base level is 105 or higher, Fire Rain skill cooldown decreases by 1 second, Fire Rain, and Round Trip damage increases by 25%. If the base level is 110 or higher, increases ranged physical damage by additional 10%, and increases physical damage inflicted to enemies of all sizes by 15%. If the base level is 115 or higher, increase Fire Rain and Round Trip damage by additional 15%. Class: Rebellion | |
| ATK + 5%, increased ranged physical damage by 1% per 1 level of Chain Action.
If the base level is 105 or higher, increases ranged physical damage by additional 10%, increases Desperado and Fire Dance damage by 25%. If the base level is 110 or higher, delay after skill decreases by 10%, and physical damage to enemies of all sizes increases by 15%. If the base level is 115 or higher, increase Desperado and Fire Dance damage by additional 15%. Class: Rebellion | |
| ATK + 5%, increases melee physical damage by 1% per 1 level of Peaceful Break.
If the base level is 105 or higher, ATK + 10% additional increase, New Moon Kick and Full Moon Kick damage increases by 25%. If the base level is 110 or higher, increases melee physical damage by additional 10%, and increases physical damage inflicted on enemies of all sizes by 15%. If the base level is 115 or higher, increase the damage of New Moon Kick and Full Moon Kick by additional 15%. Class: Star Emperor | |
| ATK + 5%, increases melee physical damage by 1% per 1 level of Peaceful Break.
If the base level is 105 or higher, ATK + 10% additional increase, Prominence Kick and Solar Burst damage 25% increase. If the base level is 110 or higher, increases melee physical damage by additional 10%, and increases physical damage inflicted on enemies of all sizes by 15%. If the base level is 115 or higher, increase Prominence Kick and Solar Burst damage by additional 15%. Class: Star Emperor | |
| MATK + 5%, variable casting decreases by 1% per level of Happy Break.
If the base level is 105 or higher, increase dark property magic damage by 15% and Curse Explosion damage by 25%. If the base level is 110 or higher, the cooldown of Curse of Wicked Soul skill decreases by 2 seconds, increases magical damage against enemies of all sizes by 15%, If the base level is 115 or higher, increases Curse Explosion damage by an additional 15%. Class: Soul Reaper | |
| MATK + 5%, variable casting decreases by 1% per level of Happy Break.
If the base level is 105 or higher, all elemental magic damage increases by 10%, Espa and Eshwoo damage increases by 25%. If the base level is 110 or higher, variable casting decreases by additional 10%, magic damage dealt to enemies of all sizes increases by 15%, If the base level is 115 or higher, increase Espa and Eshwoo damage by additional 15%. Class: Soul Reaper | |
| ATK + 5%, Increases long ranged physical damage by 2% per level of Picky Peck.
If the base level is 105 or higher, attack speed increases (delays after attacking decreases by 10%), Picky Peck, and Spirit of Savage damage increase by 25%. If the base level is 110 or higher, increases ranged physical damage by additional 10%, increases physical damage inflicted to enemies of all sizes by 15%, If the base level is 115 or higher, increase the soul damage of Picky Peck and Spirit of Savage by additional 15%. Class: Summoner (Doram) | |
| MATK + 5%, variable casting decreases by 2% per level of Silvervine Stem Spear.
If the base level is 105 or higher, decreases the cooldown of Catnip Meteor by 1.5 seconds, increases the damage of Catnip Meteor and Silvervine Stem Spear by 25%. If the base level is 110 or higher, increases the magical damage of earth, fire, water, wind, and ghost properties by 10%, increases magical damage against enemies of all sizes by 15%, If the base level is 115 or higher, increases the damage of Catnip Meteor and Silvervine Stem Spear by additional 15%. Class: Summoner (Doram) | |
| ATK + 5%, increases melee physical damage by 1% per 1 level of Sword Mastery.
If the base level is 105 or higher, increases attack speed (delays after attack by 10%), increases Raid, and Back Stab damage by 25%. If the base level is 110 or higher, increases melee physical damage by additional 10%, increases physical damage inflicted to enemies of all sizes by 15%, If the base level is 115 or higher, increases Raid and Back Stab damage by additional 15%. Class: Novice | |
| MATK + 5%, non-destructible, variable casting decreases by 1% per Increase SP Recovery level.
If the base level is 105 or higher, increases water, wind, ground, and fire property magic damage by 10%, and increases fire/cold/lightning bolt/fire ball and heaven's drive damage by 25%. If the base level is 110 or higher, increases water, wind, ground, and fire property magic damage by additional 10%, increases magic damage against enemies of all sizes by 15%, If the base level is 115 or higher, increase Fire/Cold/Lightning Bolt/Fire Ball and Heavens Drive damage by additional 15%. Class: Novice | |