| '''Cri'''|| Cri, que significa tasa critica o chance de lograr un golpe critico, debe ser 140+, sera tu primera prioridad en la build de mayhemic thorns, debes tener en consideración que algunos enemigos tendrán Crit Shield,(Tu CRIT- Crit Shield enemigo ≥ 100) si cumples esa regla siempre lograras un golpe critico, lo que es esencial.
| '''Cri'''|| Cri, que significa tasa critica o chance de lograr un golpe critico, debe ser 140+, sera tu primera prioridad en la build de mayhemic thorns, debes tener en consideración que algunos enemigos tendrán Crit Shield,(Tu CRIT- Crit Shield enemigo ≥ 100) si cumples esa regla siempre lograras un golpe critico, lo que es esencial.
|-
|-
| '''Def penetration''' || i.e. defense ignore stat. That stat comes mostly from shadow gears in current meta. It should be at least 50% for early on, and 100% for endgame. You should max that stat after you will get enough Cri.
| '''Penetración de Def/Mdef''' || Ignora la Def/Mdef del objetivo, se consigue mediante buff, cartas o shadow equipment, la forma facil de progresion de este importante stat seria: set shadow paradise, set full penetration, master shadow armors en ese orden. .
|-
|-
| '''C.Rate''' || This modifier stat is kinda rare to get, but it is very powerful one. So if you have option to get it and not waste too much of another stats on it, you should get it.
| '''C.Rate''' || Este stat es dificil de conseguir mediante equipo. Aumenta el daño critico final realizado, se aumenta mediante la CRT.
|-
|-
| '''POW''' || This stat increases your ATK a lot and increases base damage of your skill (before all the modifiers). It should be as high as possible.
| '''POW''' || Este trait aumenta tu P.ATK y además otorga daño base para las skills que escalen con POW,
|-
|-
| '''Res penetration''' || This is pretty similar to Def penetration, but it's hard to get. However this stat can increase your endgame damage by a lot.
| '''Res penetration''' || Este stat es similar a la penetración de Def pero con la diferencia que se aplica a la RES de tu objetivo, se consigue mediante buffs (ej: Argutus Telum de Cardinal) y por medio de los Master Shadow Armors que otorgan 20% de penetración de RES/MRES, este stat aumenta considerablemente tu daño en enemigos endgame con alta RES/MRES.
|-
|-
| '''Element%''' || i.e. all property enemies damage + X%. It's kinda rare, so if you can find it, it will boost your damage by a lot.
| '''Daño a elemento'''|| Aumenta el daño porcentual al enemigo de algún elemento en particular, generalmente se consigue con cartas.
|-
|-
| '''Race%''' || i.e. all race enemies damage + X%. Less rare than Element%, but all advices are true here too.
| '''Daño a raza''' || Aumenta el daño porcentual al enemigo de alguna raza en particular, generalmente se consigue mediante equipo y cartas.
|-
|-
| '''Size%''' || i.e. all sizes enemies damage + X%. This stat is not that rare, but it's still strong. It comes mostly from weapon cards, but another sources exist too.
| '''Daño a tamaño''' || Aumenta el daño porcentual al enemigo de algún tamaño en particular, generalmente se consigue mediante armas y cartas.
|-
|-
| '''No size penalty''' || You can check weapon size penalty table. To get rid of annoying 25% penalty, you will need Blacksmith's buff Weapon perfection or Infinity shadow equipment (it is mentioned in gear section).
| '''Penalización de daño a tamaños'''|| Dependiendo el tamaño del enemigo y el arma utilizada se aplica una penalización de daño infligido. ([https://irowiki.org/wiki/Size ver tabla de penalización]) para evitar esta penalización se puede utilizar infinite shadow weapon, drake card, o el encanto de algunas armas que nulifica esta penalización.
|-
|-
| '''Skill%''' || i.e. Mayhemic Thorns damage + X%. For now we kinda lack this stat, but you should stack this stat to 200% (not possible right now), after that it won't give a lot of damage.
| '''Daño de skill''' || Aumenta el daño infringido porcentualmente por alguna skill, para mayhemic thorns se consigue mediante equipo (glacier weapons, good and evil set, flush weapon, dim glacier weapons, encantos de master shadow set)
|-
|-
| '''ATK+''' || i.e. plain or raw ATK. Do not underestimate that stat, at endgame stage ATK + 30 could give more damage than Ranged damage + 10%.
| '''ATK+''' || Conocido como ataque plano, en endgame 30 de atk plano puede dar mucho mas daño final que 10% de daño a rango.
|-
|-
| '''Ranged%''' || i.e. Ranged damage + X%. You should stack this stat to 200%, after that it won't give a lot of damage.
| '''Daño a rango''' || Aumenta el daño infringido por ataques de rango, se debe llegar a un maximo de 200% ya que pasado ese % no otorga mucho daño.
|-
|-
| '''P.Atk''' || There are currently a lot of sources to get this stat; it is not weak or trash, but since it's almost always high enough, you can lower it priority. It's same as % modifiers: get it to 200, then it efficiency falls a lot.
| '''P.Atk''' || Se puede conseguir de muchas formas, por POW, Buffs, equipo, etc. Aumenta el daño final infringido, pasado los 200 no otorga mucho aumento de dmg.
|-
|-
| ''' CritDmg%''' || i.e. Critical damage + X%. You should stack this stat to 400%, after that it won't give a lot of damage. Please note that it should be divided by 2 to compare it with Ranged% or Skill%.
| '''Daño critico''' || Aumenta el daño del golpe critico que aciertes. Se debe llegar a un maximo de 400% ya que pasado ese numero no otorga un gran aumento de daño. Debes asegurarte que tu daño critico dobla tu daño a rango o a skill.
|-
|-
| '''ATK%''' || i.e. ATK + X%. After some update it is arguably weakest attack stat that ever existed (followed by Mastery ATK), but it's still better than nothing. You can completely ignore it.
| '''ATK%''' || Conocido como ataque porcentual es el stat mas débil dentro del daño final que puedas realizar, puedes ignorarlo completamente.
|}
|}
Revisión del 17:14 11 ene 2025
Guia para levear y armar un biolo recopila experiencias sobre la clase Biolo, con el objetivo de ayudar a la comunidad de VanaheimRO con una hoja de ruta de como utilizar esta clase.
La 4ta clase de la rama de Alchemist es un job versátil que tiene un potencial de alto DPS, gran utilidad con sus skills de Full Chemical Protection , Full Shadow Protection , la oportunidad de crear pociones y comidas de mucha utilidad.
Ventajas y Desventajas
Ventajas
Desventajas
Gran cantidad de skills de utilidad.
Habilidades como overcharge y discount .
Builds distintas para utilizar
Gran potencial de DPS
Buen job para juego en solitario PvM.
Gran velocidad de movimiento con la skill cart boost.
Excelente para el farmeo en general.
Posee una variedad de homunculos e invocaciones
Sin construcciones mágicas
Llega a un cap bajo de daño en endgame
Puede ser complicado de levear y armar builds al principio.
Escrito por r0bin50n.
Elección de Build a utilizar
En primer lugar, se mostrara una tabla resumen que muestra las builds actuales para cada job. Sin embargo, ten en cuenta que las construcciones del 3er job listadas aquí no solo están destinadas a subir de nivel como Genetic. Ten en cuenta que jugar con las habilidades del 3er job en el 4to job es posible, pero tiene sus propias características:
Lo más probable es que el umbral de daño máximo que puedas alcanzar sea inferior al que podrías lograr utilizando las habilidades del Biolo.
Es probable que el costo de desarrollar completamente una build de este tipo sea al menos igual, y probablemente comparable, al costo de desarrollar una construcción del 4to job.
Jugar con una build del 3er job tiene características por las cuales vale la pena elegirlas. Por lo general, son builds de un propósito único .
Utiliza y elige estas builds solo si estás absolutamente seguro de que la necesitas y le sacarás provecho. O elígelas simplemente por diversión (y ser anti-meta).
Tipica build de daño critico a rango que ofrece un gran DPS sin destacar en algún aspecto en especial,
tiene un cooldown de 0.7 seg y un AoE de 9x9, ignora el flee del enemigo y requiere tener
una buena cantidad de critico (140 recomendado), la desventaja es contra mobs que posean una alta cantidad de luk lo que les confiere crit shield lo que hace fallar el critico de esta habilidad.
La build de cart cannon te ayudara a levear en tu paso como Genetic. Su flexibilidad de elementos gracias a que
utiliza cannonballs ayudara contra cualquier enemigo de diferentes elementos. Puede llegar a ser una buena opcion endgame,
ya que ignora RES, DEF y Flee y ademas se potencia con la Skill de Wooden Warrior,
pero requiere una gran cantidad de equipo para lograr la cantidad de After Cast Delay, ASPD y Variable Cast Time necesario.
Esta build puede llegar a un DPS bastante promedio pero tiene la desventaja de ser Melee y tener un bajo AoE de 7x7 en las 3 skills,
no se recomienda para una build de end game.
Equipo para build de Acidified Zone
Early game
+9 Grace Set
+9 Glacier Sword/Mace con encantos de Atk/Race/Element/Acidic Zone
+11 Illusion Guard con 2 encantos de DEX lvl 2
Cards:
Empathize & Observation (para garment y Armor)
Aferde & Timbers (Accessories)
Limacina Cards (Upper y Mid)
Blut Hase (Shoes)
Mid Game
+12 Dim Glacier 2x Acidified Zone/Physical
Sealed Chain
Snow Flower Armor (+9 or 11, Melee Duple/Shooter/Def)
Snow Flower Boots(+9 or 11, Firing Shot, Physical Force/Def)
Snow Flower Muffler (+9 or 11, 2nd slot Above all or powerful/Caster/Mdef)
Headgear Beelzebub Crown (+9, Grade if you have the zeny)
Accessories - You can go for snow flower accessories (EA/All Force/Any on both) + Genetic Stone Low (the one with FCT bonus) or Sinful/Brilliant Rings + Minor Cast stone garment combo
Cards - Same as the above.
End Game
Weapon: +12 Dim Glacier 2x Acidified Zone/Physical
Armor:+12 Engraved Ice Storm Rune Suit
Headgear: +12 Grade A Beelzebub Crown
Mid: Gambler's Seal
Lower: Ace of Diamonds in Mouth (Long Ranged Physical) with Range +7x2 enchants
Garment: +12 Dim Glacier Manteau (fully enchanted)
Puede ser util para aumentar el DPS en party o en solitario
Buena sinergia con las habilidades del homúnculo Dieter.
Buena Skill para farmear por su rango y AoE
Suitable for hunting MvPs
Los golpes críticos no missean y siempre infligen el maximo daño. Solo debes estar seguro de tener la cantidad de CRIT adecuada (140+ optimo) para traspasar el Crit Shield de los enemigos.
Facil de equipar, sobre todo para nuevos.
No pide ningún item para usar la skill, lo que permite ahorrar zeny.
El equipo puede ser utilizado en otras builds de otros jobs, como por ejemplo Triple Laser del Meister.
Stats
Ejemplo de stats
Stats
opcion 1
opcion 2
Traits
opcion 1
opcion 2
opcion 3
STR
90 ~ 130
100
110
POW
100
100
100
AGI
1 ~ 100
69
62
STA
0
17
0
VIT
92+
100
100
WIS
0
18
35
INT
90 ~ 130
110
100
SPL
0
0
0
DEX
100 ~ 130
120
90
CON
35
0
0
LUK
1 ~ 125
100
125
CRT
100
100
100
Stats
Comment
STR
STR es importante ya que escala con el daño del weapon y maximiza el daño infligido.
AGI
AGI utilizado principalmente para la ASPD (no se necesita mucho, debes llegar a 2 hits por segundo que son aproximadamente 175 de ASPD). Igualmente entre mas ASPD mas rápida será la animación de las skills, si piensas en una build de cart cannon debes considerar obtener mayor aspd con agi, consumibles, buffos, etc.
VIT
VIT para la hp, debe ser mayor igual a 92 para obtener la inmunidad a stun, entre mas hp tengas mejor, pero no debes invertir tanto en este stat.
INT
INT importante para el pool de SP y el variable cast time.
DEX
DEX ayuda al variable cast time, daño a rango, hit y sube un poco la ASPD.
LUK
LUK escala la tasa de critico, la cual ayuda a realizar golpes criticos para la build de Mayhemic Thorns, esta stat puede ser requerida por alguna carta o equipo en particular (ej: Ring of Jupitel)
Traits
Comment
POW
POW es el principal trait para maximizar el daño fisico, se debe maxear siempre.
CRT
CRT aumenta el C. RATE (boostea tu daño critico final). por ahora CRT es la unica forma de aumentar el daño critico final
CON
CON debe ser usado para maximizar el daño final inflingido, ya que aumenta el P. ATK, pero como el P.ATK es fácil de encontrar en los equipos a utilizar, es mejor invertir en CRT o en traits defensivos como WIS o STA.
WIS
WIS aumenta la MRes que otorga una reduccion final al daño magico que te infligen, en general el daño magico en instancias de end game es muy alto, por lo que invertir en este trait no es mala idea si necesitas mas supervivencia.
STA
STA aumenta la RES que otorga una reducción final al daño fisico que te infligen, en general se balancea este trait con la WIS o simplemente se ignora para subir solo WIS
Stat
Comment
Cri
Cri, que significa tasa critica o chance de lograr un golpe critico, debe ser 140+, sera tu primera prioridad en la build de mayhemic thorns, debes tener en consideración que algunos enemigos tendrán Crit Shield,(Tu CRIT- Crit Shield enemigo ≥ 100) si cumples esa regla siempre lograras un golpe critico, lo que es esencial.
Penetración de Def/Mdef
Ignora la Def/Mdef del objetivo, se consigue mediante buff, cartas o shadow equipment, la forma facil de progresion de este importante stat seria: set shadow paradise, set full penetration, master shadow armors en ese orden. .
C.Rate
Este stat es dificil de conseguir mediante equipo. Aumenta el daño critico final realizado, se aumenta mediante la CRT.
POW
Este trait aumenta tu P.ATK y además otorga daño base para las skills que escalen con POW,
Res penetration
Este stat es similar a la penetración de Def pero con la diferencia que se aplica a la RES de tu objetivo, se consigue mediante buffs (ej: Argutus Telum de Cardinal) y por medio de los Master Shadow Armors que otorgan 20% de penetración de RES/MRES, este stat aumenta considerablemente tu daño en enemigos endgame con alta RES/MRES.
Daño a elemento
Aumenta el daño porcentual al enemigo de algún elemento en particular, generalmente se consigue con cartas.
Daño a raza
Aumenta el daño porcentual al enemigo de alguna raza en particular, generalmente se consigue mediante equipo y cartas.
Daño a tamaño
Aumenta el daño porcentual al enemigo de algún tamaño en particular, generalmente se consigue mediante armas y cartas.
Penalización de daño a tamaños
Dependiendo el tamaño del enemigo y el arma utilizada se aplica una penalización de daño infligido. (ver tabla de penalización) para evitar esta penalización se puede utilizar infinite shadow weapon, drake card, o el encanto de algunas armas que nulifica esta penalización.
Daño de skill
Aumenta el daño infringido porcentualmente por alguna skill, para mayhemic thorns se consigue mediante equipo (glacier weapons, good and evil set, flush weapon, dim glacier weapons, encantos de master shadow set)
ATK+
Conocido como ataque plano, en endgame 30 de atk plano puede dar mucho mas daño final que 10% de daño a rango.
Daño a rango
Aumenta el daño infringido por ataques de rango, se debe llegar a un maximo de 200% ya que pasado ese % no otorga mucho daño.
P.Atk
Se puede conseguir de muchas formas, por POW, Buffs, equipo, etc. Aumenta el daño final infringido, pasado los 200 no otorga mucho aumento de dmg.
Daño critico
Aumenta el daño del golpe critico que aciertes. Se debe llegar a un maximo de 400% ya que pasado ese numero no otorga un gran aumento de daño. Debes asegurarte que tu daño critico dobla tu daño a rango o a skill.
ATK%
Conocido como ataque porcentual es el stat mas débil dentro del daño final que puedas realizar, puedes ignorarlo completamente.
Skills
Skill Build Example
This is an example of a skill build template. You can safely modify it at your discretion. I will also note that only the most important skills are listed in the builds and there are free points that you can distribute as you see fit.
Merchant Skill Build Example
I keep my {{#skill:40}} to use it in fields and instances, tho you can use that point at {{#skill:41}}.
Archivo:Merch skills Lily.jpg
{{#skill:2474}} skill could be useful in early game, when you do not have a lot of Cri and you need more Hit. Of course it only works with swords.
{{#skill:5014}} skill could be used as emergency panic button to fully restore all your pools. Personally I don't like it because it has side effects.
In realities of not working @noks I'd HIGHLY recommend to take {{#skill:5003}} (and even if you need to kill someone in depth)
{{#skill:6006}}
As you can guess it's main offensive skill. Notable features:
Does Physical Ranged damage
Can do Critical damage, Critical chance IS NOT halved
9x9 Area of Effect, 9 cells from caster to target range
0.5 sec Fixed Cast Time, 1 sec Variable Cast Time
0.7 sec Cooldown, 0.15 sec Global Cooldown (aka After Cast Delay)
Damage scales with POW trait
Does more damage per hit and does more hits under {{#skill:5347}} buff
Click here to view more info
{{#skillDesc:6006}}
{{#skill:2478}}
Most important buff that greatly increases your movement speed.
You can use it to cancel {{#skill:8234}} debuff.
Click here to view more info
{{#skillDesc:2478}}
{{#skill:5347}}
That ultimate buff increases your basic {{#skill:6006}} damage modifier from 9600% up to 13400%, which is almost 40% damage increase.
That buff costs AP to cast, you can get AP from using {{#skill:6006}} (it recovers 2 AP per cast).
Normally that buff has enough duration for you to recover all your AP back, so it could be always active.
If you died and you need to recover AP faster, you can spam {{#skill:5343}} and {{#skill:5340}} to get AP back really fast.
Click here to view more info
{{#skillDesc:5347}}
{{#skill:2480}}
That skill effect is invaluable, as it gives really huge chance to restore your HP when dealing physical damage.
You should use it always when you are grinding locations where you recieve a lot of damage.
Also you can use it according to the situation to restore your HP.
Please note that skill consumes {{#item:6211}} items, so you need them in your inventory to successfully cast that skill.
Click here to view more info
{{#skillDesc:2480}}
{{#skill:243}}
That skill calls your Homunculus, which has useful buffs and skills.
Having Homunculus summoned is great idea, because even without AI manipulations it takes aggro immediately after teleporting.
That means you save both your skin and your time, because enemies starts to group for your attack skills immediately.
Please note that skill consumes {{#item:7140}} items, so you need them in your inventory to successfully cast that skill.
Click here to view more info
{{#skillDesc:243}}
Situational Skills
{{#skill:5348}}
That skill summons Hell's Plant Tree, which casts special Hell Dust skill on your character.
Under Hell Dust effect you deal more damage.
Please note that skill consumes {{#item:1000281}} items, so you need them in your inventory to successfully cast that skill.
Since {{#item:1000281}} are not very cheap to make, you should use that skill when you lack of damage.
Click here to view more info
{{#skillDesc:5348}}
{{#skill:2481}}
That offensive skill applies AoE debuff, which increases physical ranged damage dealt to enemies under that effect.
You should use it when you lack damage, while MvPing, also to help your partymates.
That debuff has 5 sec duration, while {{#skill:2481}} has 5 sec cooldown as well, so you should recast it everytime it cooldown ends.
Please note that skill consumes {{#item:6212}} items, so you need them in your inventory to successfully cast that skill.
Click here to view more info
{{#skillDesc:2481}}
{{#skill:155}}
That buff slightly increases your's and your's party STR and ATK.
You can use it to cancel {{#skill:2478}} animation lock.
Click here to view more info
{{#skillDesc:155}}
{{#skill:479}}
That buff protects your gear from being broken and stripped.
You should use it at locations where enemies use those skills and while MvPing.
Please note that skill consumes {{#item:7139}} items, so you need them in your inventory to successfully cast that skill.
Click here to view more info
{{#skillDesc:479}}
{{#skill:5339}}
That buff protects your and your one ally shadow gear from being stripped.
You should use it at locations where enemies use those skills and while MvPing.
Please note that skill consumes {{#item:1000280}} items, so you need them in your inventory to successfully cast that skill.
Click here to view more info
{{#skillDesc:5339}}
{{#skill:5338}}
That buff protects your and your partymates gear from being broken and stripped.
You should use it at locations where enemies use those skills and while MvPing.
Please note that skill has huge AoE, but all party should be at one screen.
Please note that skill consumes {{#item:1000280}} items, so you need them in your inventory to successfully cast that skill.
Click here to view more info
{{#skillDesc:5338}}
{{#skill:5346}}
That skill summons Creeper, which can ressurect you instantly by sacrificing himself.
So it works like automated {{#item:7621}}.
Please note that skill consumes {{#item:1000281}} items, so you need them in your inventory to successfully cast that skill.
Click here to view more info
{{#skillDesc:5346}}
{{#skill:231}}
That skill allow you to use {{#item:504}} (using skill Lv 4) and {{#item:505}} (using skill Lv 5) on ally targets.
That way you can fullfill support role, helping your allies to restore HP and SP.
Please note that skill could be used on your Homunculus as well, and it's effect will be increased.
Please note that skill consumes corresponding items, so you need them in your inventory to successfully cast that skill.
Use in combo with {{#item:620010}} Use {{#item:4392}} in combo with {{#item:300270}} for more ranged damage. Use {{#item:27082}} if you want more Cri. Use {{#item:4995}} for more damage. Use {{#item:29004}} if you want faster casting.
Use in combo with {{#item:470066}} Use {{#item:4392}} in combo with {{#item:300270}} for more ranged damage. Use {{#item:27082}} if you want more Cri. Use {{#item:4995}} for more damage. Use {{#item:29004}} if you want faster casting.
Use {{#item:300270}} in combo with {{#item:4392}} for more ranged damage. Use {{#item:300261}} if you want more Cri. Note: it is most effective with 125 LUK
Easy and cheap to make, it will greatly increase your damage. Choose {{#item:500054}}, if you want more ASPD and you are going to use +10 {{#item:24386}} or +10 {{#item:24733}} to negate size penalty.
{{#item:311453}}
2x {{#item:311448}}
+12 [A] {{#item:500054}}
+12 [A]{{#item:520021}}
Axe have worst size modifiers, tho it has best base weapon damage, which is important. ASPD penalty is toleratable.
It's one of the most important pieces of gear what you should to obtain. You need loyal Incubus to leech SP as you do damage, it's importantly important importance and must have.
That armor serves good in both offensive and defensive ways. It has nice combo with {{#item:480159}}. Use {{#item:4392}} in combo with {{#item:300270}} for more ranged damage. Use {{#item:27082}} if you want more Cri. Use {{#item:311099}} for more MDef and MRes (should be priority). Use {{#item:311098}} for more Def and Res.
That armor is second best-in-slot. You can buy it rather cheap and slowly refine when you get resources. Use {{#item:4392}} in combo with {{#item:300270}} for more ranged damage. It can be your endgame equipment.
{{#item:300270}} OR {{#item:300261}} OR {{#item:300426}}
Use {{#item:300270}} in combo with {{#item:4392}} for more ranged damage.
Use {{#item:300261}} if you want more Cri. Note: it is most effective with 125 LUK. Use {{#item:300426}} when refined to +12 and in combo with {{#item:300310}} and +12 Armor.
{{#item:300270}} OR {{#item:300261}} OR {{#item:300426}}
It's great for boosting damage and Cri.
Use {{#item:300270}} in combo with {{#item:4392}} for more ranged damage. Use {{#item:300261}} if you want more Cri. Note: it is most effective with 125 LUK. Use {{#item:300426}} when refined to +12 and in combo with {{#item:300310}} and +12 Armor.
That garment serves good in both offensive and defensive ways. It has nice combo with {{#item:450206}}. Choose {{#item:311110}} for more defense. Choose {{#item:311111}} for more damage. Use {{#item:300270}} in combo with {{#item:4392}} for more ranged damage. Use {{#item:300261}} if you want more Cri. Note: it is most effective with 125 LUK. Use {{#item:311099}} for more MDef and MRes (should be priority). Use {{#item:311098}} for more Def and Res.
You should aim for {{#item:311949}}, as it gives more damage. However, choosing {{#item:311959}} is not a mistake. Damage-wise they are pretty similar, but {{#item:311949}} is stronger like 2-5% (that depends on stats balance).
Wolf accessories are most powerful source of Cri. You should aim for them first, if you want to stack a lot of Cri. Choose {{#item:310495}} if you want a lil bit more Cri. Choose {{#item:310491}} if you want slightly faster casting time. You also can opt for a totally random stat, because 4th slot enchant do not affects overall efficiency that much.
2x {{#item:310632}}
{{#item:310495}} OR {{#item:310491}} OR Any Stat Enchant
{{#item:490107}} (Left)
{{#item:300447}}
2x {{#item:310632}}
{{#item:310495}} OR {{#item:310491}} OR Any Stat Enchant
Please note, you should choose one of those two options and follow it for best results. Making shadow gear could be really expensive, so choose wisely. If you are gonna use swords as your endgame weapon and if want to max out your damage output no matter what, I believe you should choose first option, as it gives more opportunity to raise damage. Second option is really strong and quite comfortable, also it could be easily (but expensively) re-enchanted for almost any build or class.
BiS shield, which is really good both in offense and in defense.
Choose {{#item:310869}} for best damage output.
Choose {{#item:310863}}for better survivability. May be we all look like that. May be we are mad too. Everyone will be mad after that instance anyway...
Ice Rune garment shows best DPS in usual PvE circumstances.
Also note that garment can be re-used for any ranged build.
You can use any enchant instead of {{#item:311881}}. It's just my opinion that ghost enemies are real pain in... head, so they should be KoS.
You should aim for {{#item:311953}}, as it gives more damage. However, choosing {{#item:311963}} is not a mistake. Damage-wise they are pretty similar, but {{#item:311953}}is stronger like 0.5-5% (that depends on stats balance).
Of course getting {{#item:311943}}is highly unlikely, though it would make those rings just shiny treasures.
Choose {{#item:4724}}, if you want slightly faster cast and ASPD.
Choose {{#item:4754}}, if you want more Cri.
{{#item:4724}}OR
{{#item:4754}}
+10 {{#item:24793}}
{{#item:312189}}
{{#item:4724}}OR
{{#item:4754}}
+10 {{#item:24800}}
{{#item:312228}}OR
{{#item:312197}}
Choose {{#item:312228}} for damage purposes.
Choose {{#item:312197}}, if you want more Cri.
Please note, you should choose one of those two options and follow it for best results. Making shadow gear could be really expensive, so choose wisely. If you are gonna use swords as your endgame weapon and if want to max out your damage output no matter what, I believe you should choose first option, as it gives more opportunity to raise damage. Second option is really strong and quite comfortable, also it could be easily (but expensively) re-enchanted for almost any build or class.