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Línea 64: Línea 64:
*<span class="plainlinks">[https://www.divine-pride.net/database/skill/6005/ Explosive Powder][[File:Explosive_Powder.png|20px]]
*<span class="plainlinks">[https://www.divine-pride.net/database/skill/6005/ Explosive Powder][[File:Explosive_Powder.png|20px]]
*<span class="plainlinks">[https://www.divine-pride.net/database/skill/6509/mystery-powder Mystery Powder][[File:Mystery_Powder.png|20px]]
*<span class="plainlinks">[https://www.divine-pride.net/database/skill/6509/mystery-powder Mystery Powder][[File:Mystery_Powder.png|20px]]
*<span class="plainlinks">[https://www.divine-pride.net/database/skill/6510/dust-explosion Dust Explotion][[File:Dust_Explosion.png|20px]]
*<span class="plainlinks">[https://www.divine-pride.net/database/skill/6510/dust-explosion Dust Explosion][[File:Dust_Explosion.png|20px]]
|}
|}


Línea 99: Línea 99:
pero requiere una gran cantidad de equipo para lograr la cantidad de After Cast Delay, ASPD y Variable Cast Time necesario.
pero requiere una gran cantidad de equipo para lograr la cantidad de After Cast Delay, ASPD y Variable Cast Time necesario.
|-
|-
|<span class="plainlinks">[https://www.divine-pride.net/database/skill/2476/cart-tornado Cart Tornado] [[File:Cart_Tornado.png|20px]]<span class="plainlinks"><span class="plainlinks">[https://www.divine-pride.net/database/skill/6005/ Explosive Powder] [[File:Explosive_Powder.png|20px]] <span class="plainlinks"><span class="plainlinks"><span class="plainlinks">[https://www.divine-pride.net/database/skill/6509/mystery-powder Mystery Powder] [[File:Mystery_Powder.png|20px]]<span class="plainlinks"><span class="plainlinks"><span class="plainlinks"><span class="plainlinks">[https://www.divine-pride.net/database/skill/6510/dust-explosion Dust Explotion] [[File:Dust_Explosion.png|20px]] || Daño fisico Melee || Esta build puede llegar a un DPS bastante promedio pero tiene la desventaja de ser Melee y tener un bajo AoE de 7x7 en las 3 skills,  
|<span class="plainlinks">[https://www.divine-pride.net/database/skill/2476/cart-tornado Cart Tornado] [[File:Cart_Tornado.png|20px]]<span class="plainlinks"><span class="plainlinks">[https://www.divine-pride.net/database/skill/6005/ Explosive Powder] [[File:Explosive_Powder.png|20px]] <span class="plainlinks"><span class="plainlinks"><span class="plainlinks">[https://www.divine-pride.net/database/skill/6509/mystery-powder Mystery Powder] [[File:Mystery_Powder.png|20px]]<span class="plainlinks"><span class="plainlinks"><span class="plainlinks"><span class="plainlinks">[https://www.divine-pride.net/database/skill/6510/dust-explosion Dust Explosion] [[File:Dust_Explosion.png|20px]] || Daño fisico Melee || Esta build puede llegar a un DPS bastante promedio pero tiene la desventaja de ser Melee y tener un bajo AoE de 7x7 en las 3 skills,  
no se recomienda para una build de end game.
no se recomienda para una build de end game.



Revisión del 02:49 1 ene 2025


Guia para levear y armar un biolo recopila experiencias sobre la clase Biolo, con el objetivo de ayudar a la comunidad de VanaheimRO con una hoja de ruta de como utilizar esta clase.

Acerca de Biolo

La 4ta clase de la rama de Alchemist es un job versátil que tiene un potencial de alto DPS, gran utilidad con sus skills de Full Chemical Protection , Full Shadow Protection , la oportunidad de crear pociones y comidas de mucha utilidad.

Ventajas y Desventajas

Ventajas Desventajas
  • Gran cantidad de skills de utilidad.
  • Habilidades como overcharge y discount .
  • Builds distintas para utilizar
  • Gran potencial de DPS
  • Buen job para juego en solitario PvM.
  • Gran velocidad de movimiento con la skill cart boost.
  • Excelente para el farmeo en general.
  • Posee una variedad de homunculos e invocaciones
  • Sin construcciones mágicas
  • Llega a un cap bajo de daño en endgame
  • Puede ser complicado de levear y armar builds al principio.

Escrito por r0bin50n.

Elección de Build a utilizar

En primer lugar, se mostrara una tabla resumen que muestra las builds actuales para cada job. Sin embargo, ten en cuenta que las construcciones del 3er job listadas aquí no solo están destinadas a subir de nivel como Genetic. Ten en cuenta que jugar con las habilidades del 3er job en el 4to job es posible, pero tiene sus propias características:

  • Lo más probable es que el umbral de daño máximo que puedas alcanzar sea inferior al que podrías lograr utilizando las habilidades del Biolo.
  • Es probable que el costo de desarrollar completamente una build de este tipo sea al menos igual, y probablemente comparable, al costo de desarrollar una construcción del 4to job.
  • Jugar con una build del 3er job tiene características por las cuales vale la pena elegirlas. Por lo general, son builds de un propósito único .
  • Utiliza y elige estas builds solo si estás absolutamente seguro de que la necesitas y le sacarás provecho. O elígelas simplemente por diversión (y ser anti-meta).

Tabla de Builds

Job \ Rol Daño Físico a Rango Daño Físico a Rango especial Daño Físico Melee
3er Job Genetic Spore Explosion

Crazy Weed

Cart Cannon

(ignora flee, RES y def)

Cart Tornado
4to Job Biolo Mayhemic Thorns

(Puede infligir critico)

Detalles de las builds

Tipos de builds Tipo de daño a realizar Comentarios
Daño Físico a Rango La build de Acidified Zone tiene una gran capacidad de SPAM entre las 4 habilidades,

lo que le permite llegar a un alto DPS,la gran desventaja es que solo inflingirás 4 elementos

(fuego, agua, tierra y viento) y además dependerá de tu HIT y Flee del enemigo para realizar un hit,

utiliza acidos elementales creados por Bionic Pharmacy y su daño se beneficia de la Skill Research Report.

Mayhemic Thorns Daño Fisico a Rango Critico Tipica build de daño critico a rango que ofrece un gran DPS sin destacar en algún aspecto en especial,

tiene un cooldown de 0.7 seg y un AoE de 9x9, ignora el flee del enemigo y requiere tener una buena cantidad de critico (140 recomendado), la desventaja es contra mobs que posean una alta cantidad de luk lo que les confiere crit shield lo que hace fallar el critico de esta habilidad.

Cart Cannon Daño a Rango Especial La build de cart cannon te ayudara a levear en tu paso como Genetic. Su flexibilidad de elementos gracias a que

utiliza cannonballs ayudara contra cualquier enemigo de diferentes elementos. Puede llegar a ser una buena opcion endgame, ya que ignora RES, DEF y Flee y ademas se potencia con la Skill de Wooden Warrior,

pero requiere una gran cantidad de equipo para lograr la cantidad de After Cast Delay, ASPD y Variable Cast Time necesario.

Cart Tornado Explosive Powder Mystery Powder Dust Explosion Daño fisico Melee Esta build puede llegar a un DPS bastante promedio pero tiene la desventaja de ser Melee y tener un bajo AoE de 7x7 en las 3 skills,

no se recomienda para una build de end game.


Equipo para build de Acidified Zone

Early game

  • +9 Grace Set
  • +9 Glacier Sword/Mace con encantos de Atk/Race/Element/Acidic Zone
  • +11 Illusion Guard con 2 encantos de DEX lvl 2


Cards:

  • Empathize & Observation (para garment y Armor)
  • Aferde & Timbers (Accessories)
  • Limacina Cards (Upper y Mid)
  • Blut Hase (Shoes)


Mid Game

  • +12 Dim Glacier 2x Acidified Zone/Physical
  • Sealed Chain
  • Snow Flower Armor (+9 or 11, Melee Duple/Shooter/Def)
  • Snow Flower Boots(+9 or 11, Firing Shot, Physical Force/Def)
  • Snow Flower Muffler (+9 or 11, 2nd slot Above all or powerful/Caster/Mdef)
  • Headgear Beelzebub Crown (+9, Grade if you have the zeny)
  • Accessories - You can go for snow flower accessories (EA/All Force/Any on both) + Genetic Stone Low (the one with FCT bonus) or Sinful/Brilliant Rings + Minor Cast stone garment combo


Cards - Same as the above.

End Game

  • Weapon: +12 Dim Glacier 2x Acidified Zone/Physical
  • Armor:+12 Engraved Ice Storm Rune Suit
  • Headgear: +12 Grade A Beelzebub Crown
  • Mid: Gambler's Seal
  • Lower: Ace of Diamonds in Mouth (Long Ranged Physical) with Range +7x2 enchants
  • Garment: +12 Dim Glacier Manteau (fully enchanted)
  • Shoes: +12 Dim Glacier Boots (fully enchanted)
  • Shield: +11 Glacier Shield (Intelligence, MRES, Atk)


  • Shadow Gear: +10 Master set with Pow & acid enchants
  • Costume Enchants: Creator II (Top), Stalker (Mid), Shadow Chaser (Low), Shadow Chaser Stone (Garment), POW Stone Dual


Cards:

  • Empathize & Observation (For Garment & Armor) - if you can afford or have it Genetic Flamel Card is a great option combined with Heart Hunter AT card
  • Snow rabbit Ice Slug and Timbers Card (or if you can afford a Beelzebub Card) (Accessories)
  • Limacina Cards (Upper and Mid) - EP20 Limacina Card (Upper)
  • Jormungandr Church Bishop Card (Mid)
  • Grey Icewind (Shoes)
  • Weapon & Shield: Copo Card, Elite Rgan Guardian


Future Equipment Change:
Garment - Cloak of the Divine Beast: Summer (480346), Garment - Yoster Negotiatior, Armor - Yoscopus Warlock Card

Mayhemic Thorns

  • Puede ser util para aumentar el DPS en party o en solitario
  • Buena sinergia con las habilidades del homúnculo Dieter.
  • Buena Skill para farmear por su rango y AoE
  • Suitable for hunting MvPs
  • Los golpes críticos no missean y siempre infligen el maximo daño. Solo debes estar seguro de tener la cantidad de CRIT adecuada (140+ optimo) para traspasar el Crit Shield de los enemigos.
  • Facil de equipar, sobre todo para nuevos.
  • No pide ningún item para usar la skill, lo que permite ahorrar zeny.
  • El equipo puede ser utilizado en otras builds de otros jobs, como por ejemplo Triple Laser del Meister.

Stats

Ejemplo de stats
Stats opcion 1 opcion 2 Traits opcion 1 opcion 2 opcion 3
STR 90 ~ 130 100 110 POW 100 100 100
AGI 1 ~ 100 69 62 STA 0 17 0
VIT 92+ 100 100 WIS 0 18 35
INT 90 ~ 130 110 100 SPL 0 0 0
DEX 100 ~ 130 120 90 CON 35 0 0
LUK 1 ~ 125 100 125 CRT 100 100 100


Stats Comment
STR STR es importante ya que escala con el daño del weapon y maximiza el daño infligido.
AGI AGI utilizado principalmente para la ASPD (no se necesita mucho, debes llegar a 2 hits por segundo que son aproximadamente 175 de ASPD). Igualmente entre mas ASPD mas rápida será la animación de las skills, si piensas en una build de cart cannon debes considerar obtener mayor aspd con agi, consumibles, buffos, etc.
VIT VIT para la hp, debe ser mayor igual a 92 para obtener la inmunidad a stun, entre mas hp tengas mejor, pero no debes invertir tanto en este stat.
INT INT importante para el pool de SP y el variable cast time.
DEX DEX ayuda al variable cast time, daño a rango, hit y sube un poco la ASPD.
LUK LUK escala la tasa de critico, la cual ayuda a realizar golpes criticos para la build de Mayhemic Thorns, esta stat puede ser requerida por alguna carta o equipo en particular (ej: Ring of Jupitel)


Traits Comment
POW POW es el principal trait para maximizar el daño fisico, se debe maxear siempre.
CRT CRT aumenta el C. RATE (boostea tu daño critico final). por ahora CRT es la unica forma de aumentar el daño critico final
CON CON debe ser usado para maximizar el daño final inflingido, ya que aumenta el P. ATK, pero como el P.ATK es fácil de encontrar en los equipos a utilizar, es mejor invertir en CRT o en traits defensivos como WIS o STA.
WIS WIS aumenta la MRes que otorga una reduccion final al daño magico que te infligen, en general el daño magico en instancias de end game es muy alto, por lo que invertir en este trait no es mala idea si necesitas mas supervivencia.
STA STA aumenta la RES que otorga una reducción final al daño fisico que te infligen, en general se balancea este trait con la WIS o simplemente se ignora para subir solo WIS


Stat Comment
Cri Cri, que significa tasa critica o chance de lograr un golpe critico, debe ser 140+, sera tu primera prioridad en la build de mayhemic thorns, debes tener en consideración que algunos enemigos tendrán Crit Shield,(Tu CRIT- Crit Shield enemigo ≥ 100) si cumples esa regla siempre lograras un golpe critico, lo que es esencial.
Def penetration i.e. defense ignore stat. That stat comes mostly from shadow gears in current meta. It should be at least 50% for early on, and 100% for endgame. You should max that stat after you will get enough Cri.
C.Rate This modifier stat is kinda rare to get, but it is very powerful one. So if you have option to get it and not waste too much of another stats on it, you should get it.
POW This stat increases your ATK a lot and increases base damage of your skill (before all the modifiers). It should be as high as possible.
Res penetration This is pretty similar to Def penetration, but it's hard to get. However this stat can increase your endgame damage by a lot.
Element% i.e. all property enemies damage + X%. It's kinda rare, so if you can find it, it will boost your damage by a lot.
Race% i.e. all race enemies damage + X%. Less rare than Element%, but all advices are true here too.
Size% i.e. all sizes enemies damage + X%. This stat is not that rare, but it's still strong. It comes mostly from weapon cards, but another sources exist too.
No size penalty You can check weapon size penalty table. To get rid of annoying 25% penalty, you will need Blacksmith's buff Weapon perfection or Infinity shadow equipment (it is mentioned in gear section).
Skill% i.e. Mayhemic Thorns damage + X%. For now we kinda lack this stat, but you should stack this stat to 200% (not possible right now), after that it won't give a lot of damage.
ATK+ i.e. plain or raw ATK. Do not underestimate that stat, at endgame stage ATK + 30 could give more damage than Ranged damage + 10%.
Ranged% i.e. Ranged damage + X%. You should stack this stat to 200%, after that it won't give a lot of damage.
P.Atk There are currently a lot of sources to get this stat; it is not weak or trash, but since it's almost always high enough, you can lower it priority. It's same as % modifiers: get it to 200, then it efficiency falls a lot.
CritDmg% i.e. Critical damage + X%. You should stack this stat to 400%, after that it won't give a lot of damage. Please note that it should be divided by 2 to compare it with Ranged% or Skill%.
ATK% i.e. ATK + X%. After some update it is arguably weakest attack stat that ever existed (followed by Mastery ATK), but it's still better than nothing. You can completely ignore it.

Skills

Skill Build Example
This is an example of a skill build template. You can safely modify it at your discretion. I will also note that only the most important skills are listed in the builds and there are free points that you can distribute as you see fit.
Merchant Skill Build Example
I keep my {{#skill:40}} to use it in fields and instances, tho you can use that point at {{#skill:41}}.
Archivo:Merch skills Lily.jpg
Creator Skill Build Example
Archivo:Creator skills Lily.jpg
Genetic Skill Build Example

{{#skill:2474}} skill could be useful in early game, when you do not have a lot of Cri and you need more Hit. Of course it only works with swords.
{{#skill:5014}} skill could be used as emergency panic button to fully restore all your pools. Personally I don't like it because it has side effects.
In realities of not working @noks I'd HIGHLY recommend to take {{#skill:5003}} (and even if you need to kill someone in depth)

Archivo:Genetic skills Lily.jpg
Biolo Skill Build Example

{{#skill:5338}} skill can be ignored if you do not participate in any party gameplay activities.
You can distribute those 4 points to:

  • {{#skill:5343}} and/or {{#skill:5340}} to get lv 4 and use them to restore your AP fast
  • {{#skill:5337}} because why not
  • {{#skill:5346}} if you use it a lot to spend less resources
  • 1st, 2nd, 3rd Job skills if you need points there
Archivo:Biolo skills Lily.jpg
Core Skills

{{#skill:6006}}
As you can guess it's main offensive skill. Notable features:

  • Does Physical Ranged damage
  • Can do Critical damage, Critical chance IS NOT halved
  • 9x9 Area of Effect, 9 cells from caster to target range
  • 0.5 sec Fixed Cast Time, 1 sec Variable Cast Time
  • 0.7 sec Cooldown, 0.15 sec Global Cooldown (aka After Cast Delay)
  • Damage scales with POW trait
  • Does more damage per hit and does more hits under {{#skill:5347}} buff
Click here to view more info

{{#skillDesc:6006}}

{{#skill:2478}}
Most important buff that greatly increases your movement speed.
You can use it to cancel {{#skill:8234}} debuff.

Click here to view more info

{{#skillDesc:2478}}

{{#skill:5347}}
That ultimate buff increases your basic {{#skill:6006}} damage modifier from 9600% up to 13400%, which is almost 40% damage increase.
That buff costs AP to cast, you can get AP from using {{#skill:6006}} (it recovers 2 AP per cast).
Normally that buff has enough duration for you to recover all your AP back, so it could be always active.
If you died and you need to recover AP faster, you can spam {{#skill:5343}} and {{#skill:5340}} to get AP back really fast.

Click here to view more info

{{#skillDesc:5347}}

{{#skill:2480}}
That skill effect is invaluable, as it gives really huge chance to restore your HP when dealing physical damage.
You should use it always when you are grinding locations where you recieve a lot of damage.
Also you can use it according to the situation to restore your HP.
Please note that skill consumes {{#item:6211}} items, so you need them in your inventory to successfully cast that skill.

Click here to view more info

{{#skillDesc:2480}}

{{#skill:243}}
That skill calls your Homunculus, which has useful buffs and skills.
Having Homunculus summoned is great idea, because even without AI manipulations it takes aggro immediately after teleporting.
That means you save both your skin and your time, because enemies starts to group for your attack skills immediately.
Please note that skill consumes {{#item:7140}} items, so you need them in your inventory to successfully cast that skill.

Click here to view more info

{{#skillDesc:243}}

Situational Skills

{{#skill:5348}}
That skill summons Hell's Plant Tree, which casts special Hell Dust skill on your character.
Under Hell Dust effect you deal more damage.
Please note that skill consumes {{#item:1000281}} items, so you need them in your inventory to successfully cast that skill.
Since {{#item:1000281}} are not very cheap to make, you should use that skill when you lack of damage.

Click here to view more info

{{#skillDesc:5348}}

{{#skill:2481}}
That offensive skill applies AoE debuff, which increases physical ranged damage dealt to enemies under that effect.
You should use it when you lack damage, while MvPing, also to help your partymates.
That debuff has 5 sec duration, while {{#skill:2481}} has 5 sec cooldown as well, so you should recast it everytime it cooldown ends.
Please note that skill consumes {{#item:6212}} items, so you need them in your inventory to successfully cast that skill.

Click here to view more info

{{#skillDesc:2481}}

{{#skill:155}}
That buff slightly increases your's and your's party STR and ATK.
You can use it to cancel {{#skill:2478}} animation lock.

Click here to view more info

{{#skillDesc:155}}

{{#skill:479}}
That buff protects your gear from being broken and stripped.
You should use it at locations where enemies use those skills and while MvPing.
Please note that skill consumes {{#item:7139}} items, so you need them in your inventory to successfully cast that skill.

Click here to view more info

{{#skillDesc:479}}

{{#skill:5339}}
That buff protects your and your one ally shadow gear from being stripped.
You should use it at locations where enemies use those skills and while MvPing.
Please note that skill consumes {{#item:1000280}} items, so you need them in your inventory to successfully cast that skill.

Click here to view more info

{{#skillDesc:5339}}

{{#skill:5338}}
That buff protects your and your partymates gear from being broken and stripped.
You should use it at locations where enemies use those skills and while MvPing.
Please note that skill has huge AoE, but all party should be at one screen.
Please note that skill consumes {{#item:1000280}} items, so you need them in your inventory to successfully cast that skill.

Click here to view more info

{{#skillDesc:5338}}

{{#skill:5346}}
That skill summons Creeper, which can ressurect you instantly by sacrificing himself.
So it works like automated {{#item:7621}}.
Please note that skill consumes {{#item:1000281}} items, so you need them in your inventory to successfully cast that skill.

Click here to view more info

{{#skillDesc:5346}}

{{#skill:231}}
That skill allow you to use {{#item:504}} (using skill Lv 4) and {{#item:505}} (using skill Lv 5) on ally targets.
That way you can fullfill support role, helping your allies to restore HP and SP.
Please note that skill could be used on your Homunculus as well, and it's effect will be increased.
Please note that skill consumes corresponding items, so you need them in your inventory to successfully cast that skill.

Click here to view more info

{{#skillDesc:231}}

Equipo para el Early Game

Early Game
Item How to obtain Enchants Notes
Weapons
{{#item:590028}} Eden - It just works.
+11 {{#item:620010}} Illusion of Twins 2x {{#item:27361}} It's two-handed Axe, so be aware you can't equip shield with that and your size modifiers won't be best.
It has combo with {{#item:450146}}.
+9 [-] {{#item:590038}} Ep19 {{#item:311448}} Probably best budget weapon you can get.
{{#item:311348}}
{{#item:311352}}
{{#item:311344}}
Headgears
+9 ~ +11 {{#item:400022}} Ep17.1 {{#item:300150}} Cheap damage.
+10 {{#item:19477}} OGHC {{#item:300150}} It may be tricky to get it, tho that one Circlet could be your endgame piece of gear as well.
{{#item:410094}} Niflheim {{#item:4524}} Easy to obtain at market or #trade.
{{#item:420076}} Niflheim Easy to obtain at market or #trade.
Body Armors
+9 {{#item:450100}} Ep17.1 {{#item:4392}} Use in combo with other Grace stuff.
+11 {{#item:450146}} Illusion of Underwater {{#item:4392}}
OR
{{#item:27082}}
Use in combo with {{#item:620010}}
Use {{#item:4392}} in combo with {{#item:300270}} for more ranged damage.
Use {{#item:27082}} if you want more Cri.
Use {{#item:4995}} for more damage.
Use {{#item:29004}} if you want faster casting.
2x {{#item:4995}}
OR
2x {{#item:29004}}
+11 {{#item:450182}} Illusion of Twins {{#item:4392}}
OR
{{#item:27082}}
Use in combo with {{#item:470066}}
Use {{#item:4392}} in combo with {{#item:300270}} for more ranged damage.
Use {{#item:27082}} if you want more Cri.
Use {{#item:4995}} for more damage.
Use {{#item:29004}} if you want faster casting.
2x {{#item:4995}} OR
2x {{#item:29004}}
Other Armors
+9 {{#item:480018}} Ep17.1 {{#item:300270}}
OR
{{#item:300261}}
Use {{#item:300270}} in combo with {{#item:4392}} for more ranged damage.
Use {{#item:300261}} if you want more Cri. Note: it is most effective with 125 LUK
+9 {{#item:470020}} Ep17.1 {{#item:300144}} Use in combo with {{#item:450100}}
+11 {{#item:470066}} Illusion of Twins {{#item:300144}} Use in combo with {{#item:450182}}.
Use {{#item:4995}} for more damage.
Use {{#item:29004}} if you want faster casting.
2x {{#item:4995}}
OR
2x {{#item:29004}}
+11 {{#item:460018}} Illusion of Twins {{#item:4609}} Use {{#item:4995}} for more damage.
Use {{#item:29004}} if you want faster casting.
It can also be your Middlegame equipment.
2x {{#item:4995}}
OR
2x {{#item:29004}}
Accessories
{{#item:490019}} (Right) Ep17.1 {{#item:300449}}
OR
{{#item:300366}}
Use in combo with {{#item:450100}}
{{#item:490044}} (Right) Thanatos {{#item:300449}}
OR
{{#item:300366}}
Use in combo with {{#item:490045}}
{{#item:310201}}
{{#item:490045}} (Left) Thanatos {{#item:300447}}
OR
{{#item:300368}}
Use {{#item:300449}} & {{#item:300447}} combo for more ranged damage.
Use {{#item:300366}} & {{#item:300368}} combo, if you want more Cri.
{{#item:310201}}
Shadow Gear
{{#item:24701}} Eden - That set will get you a lot of nice stats boost, also it gives 50% ignore of target's Def, which is very important.
{{#item:24693}} -
{{#item:24694}} -
{{#item:24695}} -
{{#item:24696}} -
{{#item:24697}} -

Middlegame gear

Middlegame Equipment
Before you will get those equipments, I highly recommend to read Endgame section first. May be you will want to get straight to them.

Options that are mentioned here are still good for overall gameplay and could be used for transtition to endgame.

Item How to obtain Enchants Notes
Weapon
+12 [A] {{#item:590047}}
Ep19 {{#item:4608}} Easy and cheap to make, it will greatly increase your damage.
Choose {{#item:500054}}, if you want more ASPD and you are going to use +10 {{#item:24386}} or +10 {{#item:24733}} to negate size penalty.
{{#item:311453}}
2x {{#item:311448}}
+12 [A] {{#item:500054}}
+12 [A]{{#item:520021}} Axe have worst size modifiers, tho it has best base weapon damage, which is important. ASPD penalty is toleratable.
+11 [A] {{#item:500056}} Ein3 {{#item:4608}} Main problem of that weapon is increased SP consumption. It will make SP cost of {{#skill:6006}} 136 SP instead of 86 SP, which is 58% penalty.

Still it could be used efficiently, also it boosts {{#skill:2477}} damage as well.

{{#item:27361}}
{{#item:4836}}
{{#item:4844}}
Pet
{{#item:9052}} Pets None It's one of the most important pieces of gear what you should to obtain. You need loyal Incubus to leech SP as you do damage, it's importantly important importance and must have.
Shield
+11 {{#item:460018}} Illusion of Twins {{#item:4609}} Use {{#item:4995}} for more damage.
Use {{#item:29004}} if you want faster casting.
2x {{#item:4995}}
OR
2x {{#item:29004}}
Headgears
+10 ~ +12 {{#item:19477}} OGHC {{#item:300150}} It's great both for boosting damage and getting high Cri.
It can be your endgame equipment.
{{#item:29086}}
{{#item:29689}}
{{#item:4752}}
OR
{{#item:4713}}
+11 [C] {{#item:400109}} MvP Gear {{#item:300150}} Great headgear for any critical builds overall.
It can be your endgame equipment.
{{#item:410094}} Niflheim {{#item:4524}} Easy to obtain at market or #trade.
{{#item:420076}} Niflheim Easy to obtain at market or #trade.
Armors
+11 {{#item:450206}} Ep19 {{#item:4392}}
OR
{{#item:27082}}
That armor serves good in both offensive and defensive ways.
It has nice combo with {{#item:480159}}.
Use {{#item:4392}} in combo with {{#item:300270}} for more ranged damage.
Use {{#item:27082}} if you want more Cri.
Use {{#item:311099}} for more MDef and MRes (should be priority).
Use {{#item:311098}} for more Def and Res.
{{#item:311164}}
OR
{{#item:311155}}
{{#item:311100}}
{{#item:311099}}
OR
{{#item:311098}}
+11 [C] {{#item:450172}} Constellation Tower {{#item:4392}} That armor is second best-in-slot. You can buy it rather cheap and slowly refine when you get resources.
Use {{#item:4392}} in combo with {{#item:300270}} for more ranged damage.
It can be your endgame equipment.
{{#item:310685}}
{{#item:310732}}
{{#item:4723}}
Garments
+10 ~ +12 {{#item:20964}} Temporal Manteaus {{#item:300270}}
OR
{{#item:300261}}
OR
{{#item:300426}}
Use {{#item:300270}} in combo with {{#item:4392}} for more ranged damage.

Use {{#item:300261}} if you want more Cri. Note: it is most effective with 125 LUK.
Use {{#item:300426}} when refined to +12 and in combo with {{#item:300310}} and +12 Armor.

+11 ~ +12 {{#item:480020}}
+11 ~ +12 {{#item:480021}}
Automatic Equipment (17.2) {{#item:300270}}
OR
{{#item:300261}}
OR
{{#item:300426}}
It's great for boosting damage and Cri.

Use {{#item:300270}} in combo with {{#item:4392}} for more ranged damage.
Use {{#item:300261}} if you want more Cri. Note: it is most effective with 125 LUK.
Use {{#item:300426}} when refined to +12 and in combo with {{#item:300310}} and +12 Armor.

{{#item:310119}}
2x {{#item:310104}}
+11 {{#item:480159}} Ep19 {{#item:300270}}
OR
{{#item:300261}}
That garment serves good in both offensive and defensive ways.
It has nice combo with {{#item:450206}}.
Choose {{#item:311110}} for more defense. Choose {{#item:311111}} for more damage.
Use {{#item:300270}} in combo with {{#item:4392}} for more ranged damage.
Use {{#item:300261}} if you want more Cri. Note: it is most effective with 125 LUK.
Use {{#item:311099}} for more MDef and MRes (should be priority).
Use {{#item:311098}} for more Def and Res.
{{#item:311110}}
OR
{{#item:311111}}
{{#item:311108}}
{{#item:311099}}
OR
{{#item:311098}}
+11 [C] {{#item:480174}} MvP Gear {{#item:300270}}
OR
{{#item:300261}}
Great garment for any critical builds overall.
It can be your endgame equipment.
Footgears
+9 {{#item:22011}} Old Glast Heim {{#item:300144}} Cheap option to get more Critical damage.
+11 [C] {{#item:470111}} Varmundt's Biosphere {{#item:300144}} Those boots are currently second best-in-slot.
It can be your endgame equipment.
{{#item:310920}}
{{#item:4721}}
Accessories
{{#item:490299}}
Those rings could be both Left and Right.
Varmundt's Biosphere {{#item:300449}}
OR
{{#item:300447}}
You should aim for {{#item:311949}}, as it gives more damage. However, choosing {{#item:311959}} is not a mistake. Damage-wise they are pretty similar, but {{#item:311949}} is stronger like 2-5% (that depends on stats balance).
{{#item:311949}}
OR
{{#item:311959}}
{{#item:311974}}
{{#item:490106}}
(Right)
18 Direction of Prayer {{#item:300449}} Wolf accessories are most powerful source of Cri. You should aim for them first, if you want to stack a lot of Cri.
Choose {{#item:310495}} if you want a lil bit more Cri.
Choose {{#item:310491}} if you want slightly faster casting time.
You also can opt for a totally random stat, because 4th slot enchant do not affects overall efficiency that much.
2x {{#item:310632}}
{{#item:310495}}
OR
{{#item:310491}}
OR
Any Stat Enchant
{{#item:490107}}
(Left)
{{#item:300447}}
2x {{#item:310632}}
{{#item:310495}}
OR
{{#item:310491}}
OR
Any Stat Enchant
Shadow gears
First Option
+9 {{#item:24663}} Shadow Gear Paired with {{#item:24664}}. It should be your priority to get that set, because Def penetration is really important!
+9 {{#item:24664}} Paired with {{#item:24663}}. It should be your priority to get that set, because Def penetration is really important!
+9 {{#item:24738}} That gear has nice Cri boost.
+9 {{#item:24767}} That gear has nice C.Rate boost.
+10 {{#item:24386}}
OR
+10 {{#item:24733}}
You will need one of those pieces to nullify weapon size penalty, if you are going to choose swords as your Endgame weapon.
+9 {{#item:24681}} Paired with {{#item:24682}}. Those will help to boost your damage.
+9 {{#item:24682}} Paired with {{#item:24681}}. Those will help to boost your damage.
Second Option
+9 {{#item:24792}} Shadow Gear Please note, you should choose one of those two options and follow it for best results.
Making shadow gear could be really expensive, so choose wisely.
If you are gonna use swords as your endgame weapon and if want to max out your damage output no matter what, I believe you should choose first option, as it gives more opportunity to raise damage.
Second option is really strong and quite comfortable, also it could be easily (but expensively) re-enchanted for almost any build or class.
+9 {{#item:24793}}
+9 {{#item:24800}}
+9 {{#item:24801}}
+9 {{#item:24802}}
+9 {{#item:24803}}
Costume Enchants
{{#item:25304}} Fashion Points That stone applies {{#item:29359}} enchant to your Top costume.
{{#item:25060}} That stone applies {{#item:29047}} enchant to your Mid costume.
{{#item:25305}} That stone applies {{#item:29360}} enchant to your Low costume.
{{#item:25303}} That stone applies {{#item:29361}} enchant to your Garment costume.
{{#item:1000855}} That stone applies {{#item:311354}} enchant to your Garment costume.

Endgame gear

Endgame Equipment
Item How to obtain Enchants Notes
Weapon
+12 [A] {{#item:500065}} Thanatos Tower Revamp {{#item:27361}}
OR

{{#icon:31488}}{{#item:4399}}

That weapon is only useful when used in combo with {{#item:400381}}.
{{#item:27361}}
{{#item:4836}}
{{#item:4844}}
Pet
{{#item:9052}} Pets None If you do not want any blonde hairy man to follow you, use @hidepets.
{{#item:9142}} Pets None When intimacy is Loyal, Cri + 8, C.Rate + 3.
Shield
+12 [A] {{#item:460020}} Alice Twisted Madness {{#item:300379}} BiS shield, which is really good both in offense and in defense.

Choose {{#item:310869}} for best damage output.
Choose {{#item:310863}}for better survivability.
May be we all look like that. May be we are mad too. Everyone will be mad after that instance anyway...

{{#item:310869}}
OR

{{#item:310863}}

Headgears
+12 [A] {{#item:400381}} Thanatos Tower Revamp {{#item:300363}}
OR

{{#icon:31488}}{{#item:300377}}

That headgear is only useful when used in combo with {{#item:500065}}.

It shows great balance of defensive and offensive stats.
Please note that {{#item:300377}}is {{#icon:31488}} MvP Card! Not everyone would find it.

{{#item:312021}}
{{#item:29083}}
{{#item:410233}} Alice Twisted Madness {{#item:300363}} More powerful mid headgear option. Use in combo with {{#item:420220}}.
Long range physical attack +5%
Long range physical attack +5%
{{#item:420220}} Alice Twisted Madness Long range physical attack +7% More powerful low headgear option. Use in combo with {{#item:410233}}.
Armors
+12 [A] {{#item:450172}} Constellation Tower {{#item:300381}}
OR

{{#item:300310}}

That armor shows really good results when dealing critical damage.
{{#item:310685}}
{{#item:310732}}
{{#item:4723}}
+12 [A] {{#item:450279}} Depth {{#item:300381}}
OR

{{#item:300310}}

Ice Storm Rune Suits show best damage, but they has Cri penalty, which should be considered.

Also note they can be re-used for any ranged build.

{{#item:312354}}
+12 [A] {{#item:450283}} {{#item:312344}}
{{#item:312339}}
+12 [A] {{#item:450281}} Depth {{#item:300381}}
OR

{{#item:300310}}

Corruption Poison Rune Clothes shows similar to Ice Storm Rune Suits damage, but it's 2-7% lower.

However, they do boost Cri and are suitable for melee characters as well.

{{#item:312394}}
+12 [A] {{#item:450285}} {{#item:312384}}
{{#item:312379}}
Garments
+12 [A] {{#item:480174}} MvP Gear {{#item:300426}} Best garment to hunt down MvP.

Re-usable for any critical build, both melee and ranged.

+12 [A] {{#item:480232}} Varmundt's Biosphere {{#item:300426}} Ice Rune garment shows best DPS in usual PvE circumstances.

Also note that garment can be re-used for any ranged build.
You can use any enchant instead of {{#item:311881}}. It's just my opinion that ghost enemies are real pain in... head, so they should be KoS.

{{#item:311881}}
{{#item:310922}}
{{#item:4723}}
Footgears
+12 [B] {{#item:470210}} Boots of Good and Evil {{#item:300380}} Those boots are currently best-in-slot.
{{#item:312448}}
{{#item:4836}}
Accessories
{{#item:490302}}(Right) Varmundt's Biosphere {{#item:300449}}
(Right)
{{#item:300447}}(Left)
You should aim for {{#item:311953}}, as it gives more damage.
However, choosing {{#item:311963}} is not a mistake. Damage-wise they are pretty similar, but {{#item:311953}}is stronger like 0.5-5% (that depends on stats balance).

Of course getting {{#item:311943}}is highly unlikely, though it would make those rings just shiny treasures.

{{#item:311943}}
{{#item:311953}}
OR

{{#item:311963}}

{{#item:490305}} (Left) {{#item:311978}}
{{#item:490135}}(Right) Constellation Tower {{#item:300449}}
(Right)
Choose {{#item:310701}}for more damage.

Choose {{#item:310706}} for more Cri.

2x {{#item:310706}}

OR 2x {{#item:310701}}

Shadow gears
First Option
+10 {{#item:24663}} Shadow Gear Shadow Gear can be enchanted: Priority should have C.Rate else could be CRIT or Long Range.

Written by Spike.
Source: Spike's Leveling & Cart Cannon Guide

Paired with {{#item:24664}}. It should be your priority to get that set, because Def penetration is really important!
+10 {{#item:24664}} Paired with {{#item:24663}}. It should be your priority to get that set, because Def penetration is really important!
+10 {{#item:24738}} That gear has nice Cri boost.
+10 {{#item:24767}} That gear has nice C.Rate boost.
+10 {{#item:24386}}
OR
+10 {{#item:24733}}
You will need one of those pieces to nullify weapon size penalty, if you are going to choose swords as your Endgame weapon.
+10 {{#item:24681}} Paired with {{#item:24682}}. Those will help to boost your damage.
+10 {{#item:24682}} Paired with {{#item:24681}}. Those will help to boost your damage.
+10 {{#item:24339}} Paired with {{#item:24340}}, those accessories helps a lot to reach instant cast, as well boosting ASPD and Cri a bit.
+10 {{#item:24340}} Paired with {{#item:24339}}, those accessories helps a lot to reach instant cast, as well boosting ASPD and Cri a bit.
Second Option
+10 {{#item:24792}} Shadow Gear {{#item:312189}} Choose {{#item:4724}}, if you want slightly faster cast and ASPD.

Choose {{#item:4754}}, if you want more Cri.

{{#item:4724}}OR

{{#item:4754}}

+10 {{#item:24793}} {{#item:312189}}
{{#item:4724}}OR

{{#item:4754}}

+10 {{#item:24800}} {{#item:312228}}OR

{{#item:312197}}

Choose {{#item:312228}} for damage purposes.

Choose {{#item:312197}}, if you want more Cri. Please note, you should choose one of those two options and follow it for best results.
Making shadow gear could be really expensive, so choose wisely.
If you are gonna use swords as your endgame weapon and if want to max out your damage output no matter what, I believe you should choose first option, as it gives more opportunity to raise damage.
Second option is really strong and quite comfortable, also it could be easily (but expensively) re-enchanted for almost any build or class.

{{#item:312189}}
+10 {{#item:24801}} {{#item:312228}}OR

{{#item:312197}}

{{#item:312189}}
+10 {{#item:24802}} {{#item:312228}}OR

{{#item:312197}}

{{#item:312189}}
+10 {{#item:24803}} {{#item:312228}}OR

{{#item:312197}}

{{#item:312189}}
Costume Enchants
Critical Combo
{{#item:1000222}} Fashion Points That's famous strong physical critical combo of stones. That stone applies {{#item:310191}} enchant to your Top costume.
{{#item:1000221}} That stone applies {{#item:310188}} enchant to your Garment costume.
{{#item:1000976}} That stone applies {{#item:311435}} enchant to your Low costume.
Mid Options
{{#item:1000670}} Fashion Points Use if you want faster variable cast time. That stone applies {{#item:311009}} enchant to your Mid costume.
{{#item:25061}} Use if you want more ranged damage. That stone applies {{#item:29048}} enchant to your Mid costume.
Garment (Dual) Options
{{#item:1001055}} Fashion Points It just gives you POW, which is always useful. That stone applies {{#item:311471}} enchant to your Mid costume.
{{#item:1000523}} Best in combo with {{#item:25061}}. That stone applies {{#item:310660}} enchant to your Mid costume.
{{#item:1000855}} Use if you want more Cri and Critical Damage. That stone applies {{#item:311354}} enchant to your Garment costume.
{{#item:1000525}} Use if you want to absorp SP more often. That stone applies {{#item:310663}} enchant to your Garment costume.
Gear Build Examples
Multipurpose gears Example
That build won't show most damage, it's purpose is to get as much reusable gear as possible.
+12 [A] {{#item:400109}} {{#item:300363}}
{{#item:410233}} {{#item:300363}} Critical damage +5% Critical damage +5%
{{#item:420220}} DEX +5 Critical damage +7%
+12 [A] {{#item:450285}} {{#item:4392}} {{#item:312394}} {{#item:312384}} {{#item:312379}}
+12 [A] {{#item:500054}} {{#item:27361}} {{#item:311453}} {{#item:311448}} {{#item:311448}}
+12 [A] {{#item:460020}} {{#item:300379}} {{#item:310863}}
+12 [A] {{#item:480174}} {{#item:300270}}
+12 [A] {{#item:470175}} {{#item:300380}} {{#item:310932}} {{#item:4723}}
{{#item:490302}} {{#item:300449}} {{#item:311963}} {{#item:311988}}
{{#item:490305}} {{#item:300447}} {{#item:311963}} {{#item:311988}}
{{#item:25304}}
{{#item:25060}}
{{#item:25305}}
+10 {{#item:24663}} Critical damage +5% C.Rate +5
+10 {{#item:24386}} Critical damage +5% C.Rate +5
+10 {{#item:24767}} Critical damage +5% C.Rate +5
{{#item:25303}} {{#item:1000855}}
+10 {{#item:24664}} Critical damage +5% C.Rate +5
+10 {{#item:24681}} Critical damage +5% C.Rate +5
+10 {{#item:24682}} Critical damage +5% C.Rate +5
Thanatos combo gears Example
Build with Thanatos Tower gears. Probably most armored option for today.
+12 [A] {{#item:400381}} {{#item:300363}} {{#item:312021}} {{#item:29083}}
{{#item:410233}} {{#item:300363}} Critical damage +5% Critical damage +5%
{{#item:420220}} DEX +5 Critical damage +7%
+12 [A] {{#item:450283}} {{#item:4392}} {{#item:312354}} {{#item:312344}} {{#item:312339}}
+12 [A] {{#item:500065}} {{#item:27361}} {{#item:27361}} {{#item:4836}} {{#item:4844}}
+12 [A] {{#item:460020}} {{#item:300379}} {{#item:310863}}
+12 [A] {{#item:480232}} {{#item:300270}} {{#item:310922}} {{#item:4723}}
+12 [B] {{#item:470210}} {{#item:300380}} {{#item:312448}} {{#item:4836}}
{{#item:490135}} {{#item:300449}} {{#item:310706}} {{#item:310706}}
{{#item:490305}} {{#item:300447}} {{#item:311953}} {{#item:311978}}
{{#item:1000222}}
{{#item:25061}}
{{#item:1000976}}
+10 {{#item:24663}} Ranged damage +5% C.Rate +5
+10 {{#item:24386}} Ranged damage +5% C.Rate +5
+10 {{#item:24767}} Ranged damage +5% C.Rate +5
{{#item:1000221}} {{#item:1000855}}
+10 {{#item:24664}} Ranged damage +5% C.Rate +5
+10 {{#item:24681}} Ranged damage +5% C.Rate +5
+10 {{#item:24682}} Ranged damage +5% C.Rate +5