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Revisión del 16:02 22 jul 2023

En Vanaheim hemos pensado en ti como usuario y en esa mortificante necesidad de mejorar el equipo, por lo que hemos decidido en darle un cambio a ese viejo y desactualizado equipo de Eden Group por lo que contratamos a cuatro hermanos expertos en cada area, los cuales te ofrecerán diferentes opciones y mejoras para tus aventuras.

Armas

Desde el metálico Einbroch un Experto en los metales y forjador de armas te ofrecerá las siguientes opciones acorde a tu nivel.

Armas Lv 10

Armas Novato
Nombre Efecto Costo
Paradise Sword
ATK + 15 if the base level is 20 or higher
If the base level is 30 or higher, ATK + 20 additional increases.
If the base level is 45 or higher, ATK + 25 additional increases.
Class: Swordsman, Merchant, Thief
  • Zeny 1.000
Paradise Axe
ATK + 15 if the base level is 20 or higher
If the base level is 30 or higher, ATK + 20 additional increases.
If the base level is 45 or higher, ATK + 25 additional increases.
Class: Merchant
Paradise Mace
ATK + 15 if the base level is 20 or higher
If the base level is 30 or higher, ATK + 20 additional increases.
If the base level is 45 or higher, ATK + 25 additional increases.
Class: Acolyte, Merchant, Novice
Paradise Dagger
ATK + 15, MATK + 15 if the base level is 20 or higher.
If the base level is 30 or higher, ATK + 20, MATK + 20 additional increase.
If the base level is 45 or higher, ATK + 25, MATK + 25 additional increase.
Class: Novice, Swordsman, Archer, Thief, Wizard, Merchant, Ninja, Soul Linker
Paradise Bow
ATK + 15 if the base level is 20 or higher
If the base level is 30 or higher, ATK + 20 additional increases.
If the base level is 45 or higher, ATK + 25 additional increases.
Class: Archer
Paradise Staff
If the base level is 20 or higher, MATK + 15.
If the base level is 30 or higher, MATK + 20 additional increases.
If the base level is 45 or higher, MATK + 25 additional increases.
Class: Wizard, Novice, Soul Linker
Paradise Revolver
ATK + 15 if the base level is 20 or higher
If the base level is 30 or higher, ATK + 20 additional increases.
If the base level is 45 or higher, ATK + 25 additional increases.
Class: Gunslinger
Paradise Foxtail
ATK + 15, MATK + 15 if the base level is 20 or higher.
If the base level is 30 or higher, ATK + 20, MATK + 20 additional increase.
If the base level is 45 or higher, ATK + 25, MATK + 25 additional increase.
Class: Summoner (Doram)

Armas Lv 45

Armas Intermedias
Nombre Efecto Costo
Paradise Knight Lance ATK + 3%. If the base level is 60 or higher, pierce damage increases by 20%.

If the base level is 75 or higher, increase Brandish Spear damage by 10%.

If the base level is 90 or higher, increase Brandish Spear damage by additional 15%.

Class: Knight

  • Zeny 10.000
Paradise Knight Two-Handed Sword CRI + 10.

If the base level is 60 or higher, attack speed increases (delay after attack is reduced by 10%).

If the base level is 75 or higher, increase bowling bash damage by 10%.

If the base level is 90 or higher, increase bowling bash damage by additional 15%

Class: Knight

Paradise Crusader Sword MATK + 3%.

If the base level is above 60, variable casting decreases by 10%.

If the base level is 75 or higher, increases Grand Cross damage by 10%.

If the base level is 90 or higher, increases Grand Cross damage by additional 15%.

Class: Crusader

Paradise Crusader Spear ATK + 3%.

If the base level is 60 or higher, attack speed increases (delay after attack is reduced by 10%).

If the base level is 75 or higher, increases Holy Cross damage by 10%.

If the base level is 90 or higher, increase Holy Cross damage by additional 15%.

Class: Crusader

Paradise Blacksmith Axe ATK + 3%.

If the base level is 60 or higher, increases melee physical damage by 10%.

If the base level is 75 or higher, increases Kart Revolution damage by 10%.

If the base level is 90 or higher, increase Kart Revolution damage by additional 15%.

Class: Blacksmith

Paradise Blacksmith Two-Handed Axe CRI + 10.

If the base level is 60 or higher, increases melee physical damage by 10%.

If the base level is 75 or higher, critical damage increases by 5%.

If the base level is 90 or higher, increase critical damage by additional 10%.

Class: Blacksmith

Paradise Alchemist Mace ATK + 3%.

If the base level is above 60, variable casting decreases by 10%.

If the base level is 75 or higher, increases Acid Terror damage by 10%.

If the base level is 90 or higher, Acid Terror damage is increased by an additional 15%.

Class: Alchemist

Paradise Alchemist Sword ATK + 3%.

If the base level is 60 or higher, increases melee physical damage by 10%.

If the base level is 75 or higher, increases Kart Revolution damage by 10%.

If the base level is 90 or higher, increase Kart Revolution damage by additional 15%.

Class: Alchemist

Paradise Assassin Chakram CRI + 5.

If the base level is 60 or higher, attack speed increases (delay after attack is reduced by 10%).

If the base level is 75 or higher, critical damage increases by 5%.

If the base level is 90 or higher, increase critical damage by additional 10%.

Class: Assassin

Paradise Assassin Katar ATK + 3%.

If the base level is 60 or higher, HIT + 15.

If the base level is 75 or higher, Sonic Blow damage increases by 10%.

If the base level is 90 or higher, Sonic Blow damage is increased by an additional 15%.

Class: Assassin

Paradise Rogue Dagger Increases attack speed (delays after attack by 10%).

If the base level is 60 or higher, increases Back Stab damage by 20%.

If the base level is 75 or higher, increase Raid damage by 10%.

If the base level is 90 or higher, increase Raid damage by an additional 15%.

Class: Rogue

Paradise Rogue Bow ATK + 3%.

If the base level is 60 or higher, increases long ranged physical damage by 10%.

If the base level is 75 or higher, double strapping damage increases by 10%.

If the base level is 90 or higher, double strapping damage is increased by an additional 15%.

Class: Rogue

Paradise Wizard Staff MATK + 3%.

If the base level is above 60, variable casting decreases by 10%.

If the base level is 75 or higher, increases Storm Gust and Meteor Storm damage by 20%.

When the base level is 90 or higher, increases Lord of Vermillion and Heavens Drive damage by 20%.

Class: Wizard

Paradise Wizard Wand MATK + 3%.

If the base level is above 60, variable casting decreases by 10%.

If the base level is 75 or higher, increases Eufitel Thunder damage by 10%.

If the base level is 90 or higher, increases Eufitel Thunder damage by additional 15%.

Class: Wizard

Paradise Sage Magic Book MATK + 3%.

If the base level is above 60, variable casting decreases by 10%.

If the base level is 75 or higher, increase Heaven's Drive damage by 10%.

If the base level is 90 or higher, increase Heaven's Drive damage by additional 15%.

Class: Sage

Paradise Sage Spellbook MATK + 3%.

If the base level is 60 or higher, attack speed increases (delay after attack is reduced by 10%).

If the base level is 75 or higher, increases Fire/Cold Bolt damage by 20%.

If the base level is 90 or higher, increases Lightning Bolt and Earth Spike damage by 20%.

Class: Sage

Paradise Priest Mace CRI + 10

If the base level is 60 or higher, attack speed increases (delay after attack is reduced by 10%).

If the base level is 75 or higher, critical damage increases by 5%.

If the base level is 90 or higher, increase critical damage by additional 10%.

Class: Priest

Paradise Priest Staff MATK + 3%

If the base level is above 60, variable casting decreases by 10%.

If the base level is 75 or higher, increases Magnus Exorsismus damage by 10%.

If the base level is 90 or higher, increases Magnus Exorsismus damage by additional 15%.

Class: Priest

Paradise Monk Knuckles ATK + 3%.

If the base level is 60 or higher, attack speed increases (delay after attack is reduced by 10%).

If the base level is 75 or higher, increase the damage of the reversal height by 20%.

If the base level is 90 or higher, increases Maeng Dragon and River damage by 20%.

Class: Monk

Paradise Monk Claws ATK + 3%.

If the base level is 60 or higher, increases long ranged physical damage by 10%.

If the base level is 75 or higher, tanji magic damage is increased by 10%.

If the base level is 90 or higher, increase Tanji magic damage by an additional 15%.

Class: Monk

Paradise Hunter Bow ATK + 3%.

If the base level is 60 or higher, increases long ranged physical damage by 10%.

If the base level is 75 or higher, increases Arrow Shower damage by 20%.

If the base level is 90 or higher, double strapping damage increases by 20%.

Class: Hunter

Paradise Hunter Crossbow ATK + 3%.

If the base level is 60 or higher, attack speed increases (delay after attack is reduced by 10%).

If the base level is 75 or higher, increases Blitz Beat damage by 15%.

If the base level is 90 or higher, increase Blitz Beat damage by additional 10%.

Class: Hunter

Paradise Bard&Dancer Bow ATK + 3%.

If the base level is 60 or higher, increases long ranged physical damage by 10%.

If the base level is 75 or higher, increases Arrow Shower damage by 20%.

If the base level is 90 or higher, double strapping damage increases by 20%.

Class: Bard, Dancer

Paradise Bard Violin ATK + 3%.

If the base level is 60 or higher, increases long ranged physical damage by 10%.

If the bass level is 75 or higher, increases Musical Strike damage by 10%.

If the bass level is 90 or higher, increases Musical Strike damage by an additional 15%.

Class: Bard

Paradise Dancer Rope ATK + 3%.

If the base level is 60 or higher, increases long ranged physical damage by 10%.

When the base level is 75 or higher, increases arrow roll damage by 10%.

If the base level is 90 or higher, increase arrow roll damage by additional 15%.

Class: Dancer

Paradise Ninja Cross Petal Shuriken ATK + 3%.

If the base level is 60 or higher, increases long ranged physical damage by 10%.

If the base level is 75 or higher, increases Kunai throw damage by 20%.

If the base level is 90 or higher, increase the damage of throwing wind horse sword by 20%.

Class: Ninja

Paradise Ninja Punishment Shuriken MATK + 3%.

If the base level is above 60, variable casting decreases by 10%.

If the base level is 75 or higher, increase the damage of Red Flame, Ice Island, and Wind by 20%.

If the base level is 90 or higher, increase the damage of Fire Dragon, Ice Arrangement, and Sacrifice by 20%.

Class: Ninja

Paradise Gunslinger Rifle ATK + 3%.

If the base level is 60 or higher, increases long ranged physical damage by 10%.

If the base level is 75 or higher, tracking damage increases by 10%.

If the base level is 90 or higher, tracking damage is increased by an additional 15%.

Class: Gunslinger

Paradise Gunslinger Revolver ATK + 3%.

If the base level is 60 or higher, attack speed increases (delay after attack is reduced by 10%).

If the base level is 75 or higher, increases Rapid Shower damage by 20%.

If the base level is 90 or higher, Desperado damage increases by 20%.

Class: Gunslinger

Paradise Taekwon Martial Arts Book ATK + 3%.

If the base level is 60 or higher, increases melee physical damage by 10%.

If the base level is 75 or higher, increase the damage of Whirlwind Kick and Round Kick by 10%.

If the base level is 90 or higher, increase the damage of Whirlwind and Spinning Kick by additional 15%.

Class: Taekwon

Paradise Taekwon Power Book ATK + 3%.

If the base level is 60 or higher, increases melee physical damage by 10%.

If the base level is 75 or higher, increases knock down and counter kick damage by 10%.

If the base level is 90 or higher, increase knockdown and counter kick damage by an additional 15%.

Class: Taekwon

Paradise Soul Linker Dagger CRI + 15.

If the base level is above 60, CRI + 30 additional increase.

If the base level is 75 or higher, critical damage increases by 5%.

If the base level is 90 or higher, increase critical damage by additional 10%.

Class: Soul Linker

Paradise Soul Linker Staff MATK + 3%.

If the base level is above 60, variable casting decreases by 10%.

If the base level is 75 or higher, Esma damage increases by 10%.

If the base level is 90 or higher, Esma damage increases by additional 15%.

Class: Soul Linker

Paradise Doram Foxtail ATK + 3%.

If the base level is 60 or higher, increases long ranged physical damage by 10%.

If the base level is 75 or higher, increases Picky Peck damage by 10%.

If the base level is 90 or higher, increases Picky Peck damage by an additional 15%.

Class: Summoner (Doram)

Paradise Doram Foxtail Model MATK + 3%.

If the base level is above 60, variable casting decreases by 10%.

If the base level is 75 or higher, increases Catnip Meteor damage by 10%.

If the base level is 90 or higher, increases Catnip Meteor damage by additional 15%.

Class: Summoner (Doram)

Paradise Super Novice Sword ATK + 3%.

If the base level is 60 or higher, increases melee physical damage by 10%.

If the base level is 75 or higher, increases bash damage by 20%.

If the base level is 90 or higher, bash damage increases by additional 20%.

Class: Novice

Paradise Super Novice Staff MATK + 3%

If the base level is above 60, variable casting decreases by 10%.

If the base level is 75 or higher, increases Fire/Cold/Lightning Bolt damage by 20%.

If the base level is 90 or higher, increases Fire/Cold/Lightning Bolt damage by additional 20%.

Class: Novice

Armas Lv 100

Todas estas armas tienen un valor de 15 Old Pick

Armas Avanzadas
Nombre Efecto
Paradise Rune Knight Lance ATK + 5%, the delay after skill decreases by 3% per level of dragon training.

If the base level is 105 or higher, variable casting decreases by 10%, dragon breath, dragon breath-number, and Hundred spear damage increase by 25%.

If the base level is 110 or higher, Hundred Spear skill cooldown decreases by 2 seconds, and ranged physical damage increases by 15%.

If the base level is 115 or higher, increases Dragon Breath, Dragon Breath-Number, and Hundred Spear damage by additional 15%.

Class: Rune Knight

Paradise Rune Knight Two-handed Sword CRI + 15, increases attack speed per level of two-handed quikken (reduces delay after attack by 1%).

If the base level is 105 or higher, increases critical damage by 10%, ignition break, and sonic wave damage by 25%,

If the base level is 110 or higher, CRI + 15 additional increases, physical damage to enemies of all sizes increases by 15%.

If the base level is 115 or higher, increases Ignition Break and Sonic Wave damage by additional 15%.

Class: Rune Knight

Paradise Royal Guard Sword MATK + 5%, variable casting decrease by 1% per level of faith

If the base level is 105 or higher, increases non and holy property magic damage by 10%, and increases pressure and ray of genesis damage by 25%.

If the base level is 110 or higher, increases magical damage against enemies of all sizes by 15%, and increases magical damage of nothing and holy properties by additional 15%.

If the base level is 115 or higher, increases Pressure and Ray of Genesis damage by additional 15%.

Class: Royal Guard

Paradise Royal Guard Spear ATK + 5%, increases attack speed per level of spear quikken (reduces delay after attack by 1%).

If the base level is 105 or higher, ASPD + 1, Vanishing Point, Cannon Spear, Overbrand damage increases by 25%.

If the base level is 110 or higher, increases physical damage against enemies of all sizes by 15% and increases melee/range physical damage by 15%.

If the base level is 115 or higher, increases Vanishing Point, Cannon Spear, and Overbrand damage by an additional 15%.

Class: Royal Guard

Paradise Mechanic Axe ATK + 5%, Increases ranged physical damage by 2% per level of Mado Gear License.

If the base level is 105 or higher, variable casting decreases by 10%, and Vulcan Arm, Knuckle Boost, and Arms Cannon damage increases by 25%.

If the base level is 110 or higher, delay after skill decreases by 10%, and physical damage inflicted to enemies of all sizes increases by 15%.

If the base level is 115 or higher, increases Vulcan Arm, Knuckle Boost, and Arm Cannon damage by additional 15%.

Class: Mechanic

Paradise Mechanic Two-Handed Axe ATK + 5%, increases melee physical damage by 1% per 1 Weaponry Research level.

If the base level is 105 or higher, Axe Tornado skill cooldown decreases by 1 second, Axe Tornado, Power Swing damage increases by 25%.

If the base level is 110 or higher, delay after skill decreases by 10%, and physical damage inflicted to enemies of all sizes increases by 15%.

If the base level is 115 or higher, increases Axe Tornado and Power Swing damage by additional 15%.

Class: Mechanic

Paradise Genetic Mace ATK + 5%, increased ranged physical damage by 1% per 1 level of Learning Potion.

If the base level is 105 or higher, variable casting decreases by 10%, and Cart Cannon damage increases by 25%.

If the base level is 110 or higher, delay after skill decreases by 10%, and physical damage inflicted to enemies of all sizes increases by 15%.

If the base level is 115 or higher, increases Cart Cannon damage by additional 15%.

Class: Genetic

Paradise Genetic Sword ATK + 5%, increases melee physical damage by 2% per 1 Sword Training level.

If the base level is 105 or higher, delay after skill decreases by 5%, Hell's Plant, and Cart Tornado damage increase by 25%.

If the base level is 110 or higher, delay after skill decreases by additional 10%, and physical damage inflicted on enemies of all sizes increases by 15%.

If the base level is 115 or higher, increase Hell's Plant and Cart Tornado damage by additional 15%.

Class: Genetic

Paradise Guillotine Cross Chakram CRI + 10, increases melee physical damage by 1% per 1 Katar Mastery level.

If the base level is 105 or higher, delay after skill decreases by 5%, Cross impact, and Rolling Cutter damage increases by 25%,

If the base level is 110 or higher, delay after skill decreases by additional 10%, and physical damage inflicted on enemies of all sizes increases by 15%.

If the base level is 115 or higher, increase Cross Impact and Rolling Cutter damage by additional 15%.

Class: Guillotine Cross

Paradise Guillotine Cross Katar ATK + 5%, the delay after skill decreases by 1% per 1 Katar Mastery level.

If the base level is 105 or higher, increases melee physical damage by 10% and Counter Slash damage by 25%.

If the base level is 110 or higher, delay after skill decreases by additional 10%, and physical damage inflicted on enemies of all sizes increases by 15%.

If the base level is 115 or higher, Counter Slash damage is increased by 15%.

Class: Guillotine Cross

Paradise Shadow Chaser Dagger ATK + 3%, MATK + 3%, delay after skill decreases by 1% per Plagiarism level.

If the base level is 105 or higher, ASPD + 1, Fatal Menace damage increases by 25%.

If the base level is 110 or higher, increases physical/magic damage against enemies of all sizes by 15% and increases melee physical damage by 15%.

If the base level is 115 or higher, increases Fatal Menace damage by additional 15%, increases non-fire property magic damage by 15%.

Class: Shadow Chaser

Paradise Shadow Chaser Bow ATK + 5%, Increases long ranged physical damage by 1% per level of Vulture's Eye.

If the base level is 105 or higher, variable casting decreases by 10%, Triangle Shot, Feint Bomb damage increases by 25%.

If the base level is 110 or higher, delay after skill decreases by 10%, and physical damage to enemies of all sizes increases by 15%.

If the base level is 115 or higher, increase Triangle Shot and Feint Bomb damage by 25%.

Class: Shadow Chaser

Paradise Warlock Staff MATK + 5%, Cannot be destroyed, 1% variable casting decrease per Mystical Amplification level.

If the base level is 105 or higher, increases fire and earth magic damage by 10%, and increases Crimson Rock and Earth Strain damage by 25%.

If the base level is 110 or higher, fire and earth magic damage increases by additional 15%, magic damage dealt to enemies of all sizes increases by 15%,

If the base level is 115 or higher, increases Crimson Rock and Earth Strain damage by additional 15%.

Class: Warlock

Paradise Warlock Wand MATK + 5%, Decrease by 1% variable casting for each level of Mystical Amplification.

When the base level is 105 or higher, increases wind and ghost property magic damage by 10%, Chain Lighting, and Soul Expansion damage by 25%.

If the base level is 110 or higher, increases wind and ghost property magic damage by additional 15%, and increases magic damage against enemies of all sizes by 15%.

If the base level is 115 or higher, increases Chain Lightning and Soul Expansion damage by additional 15%.

Class: Warlock

Paradise Sorcerer Magic Book MATK + 5%, variable casting decrease by 2% per level of Land Protector.

When the base level is 105 or higher, increases water, wind, ground, and non-attribute magic damage by 10%, psychic wave, diamond dust, earth grave, and varetyr spear damage by 25%.

If the base level is 110 or higher, increases water, wind, ground, and non-attribute magic damage by 15%, increases magic damage against enemies of all sizes by 15%

If the base level is 115 or higher, increases Psychic Wave, Diamond Dust, Earth Grave, and Varetyr Spear damage by additional 15%.

Class: Sorcerer

Paradise Sorcerer Spellbook MATK + 5%, increases attack speed per Auto Spell level (delays after attack decrease by 1%).

If the base level is 105 or higher, increases water, wind, ground, and fire property magic damage by 10%, fire/cold/lightning bolt, earth spike, and heaven's drive damage by 25%.

If the base level is 110 or higher, increases water, wind, ground, and fire property magical damage by additional 15%, and increases magical damage against enemies of all sizes by 15%.

If the base level is 115 or higher, increases Fire/Cold/Lightning Bolt, Earth Spike, and Heavens Drive damage by additional 15%.

Class: Sorcerer

Paradise Archbishop Mace CRI + 15, MATK + 3%, cannot be destroyed, increases attack speed per level of Meditation (delay decreases by 1% after attack).

If the base level is 105 or higher, variable casting decreases by 10%, delay after skill decreases by 10%, Magnus Exorsismus, Judex, and Duple Light damage increase by 25%.

If the base level is 110 or higher, increases non- and holy property magic damage by 20%, and increases physical/magic damage against enemies of all sizes by 15%.

If the base level is 115 or higher, increases Magnus Exorsismus, Judex, and Duple Light damage by additional 15%.

Class: Arch Bishop

Paradise Archbishop Staff MATK + 180.

MATK + 5%, cannot be destroyed, variable casting decreases by 1% per 1 level of Meditation.

If the base level is 105 or higher, increases holy property magical damage by 10% and adoramus damage by 25%.

When the base level is 110 or higher, increases holy property magic damage by additional 15%, and magic damage inflicted to enemies of all sizes increases by 15%.

If the base level is 115 or higher, increase Adoramus damage by additional 15%.

Class: Arch Bishop

Paradise Sura Knuckle ATK + 5%, MHP + 2% increase per 1 Chain Combo level.

If the base level is 105 or higher, decreases the cooldown of the Tiger Cannon skill by 1 second, increases the damage of Fallen Empire, Tiger Cannon by 25%.

If the base level is 110 or higher, increases melee physical damage by 15%, and increases physical damage against enemies of all sizes by 15%.

If the base level is 115 or higher, increase the damage of Fallen Empire and Tiger Cannon by additional 15%.

Class: Sura

Paradise Sura Claws ATK + 5%, increased ranged physical damage by 2% per 1 level of Call Spirits.

If the base level is 105 or higher, decreases the cooldown of Rampage Blaster by 1 second, and increases damage of Rampage Blaster and Knuckle Arrow by 25%.

If the base level is 110 or higher, delay after skill decreases by 10%, and physical damage to enemies of all sizes increases by 15%.

If the base level is 115 or higher, increase the damage of Rampage Blaster and Knuckle Arrow by additional 15%.

Class: Sura

Paradise Ranger Bow ATK + 5%, Increases long ranged physical damage by 1% per level of Owl's Eye.

If the base level is 105 or higher, Arrow Storm skill cooldown decreases by 0.7 seconds, and Arrow Storm damage increases by 25%.

If the base level is 110 or higher, increases ranged physical damage by 15%, and increases physical damage inflicted to enemies of all sizes by 15%.

If the base level is 115 or higher, increases Arrow Storm damage by additional 15%.

Class: Ranger

Paradise Ranger Crossbow ATK + 5%, Increases attack speed per Vulture's Eye level (delay after attack decreases by 1%).

If the base level is 105 or higher, Aimed Bolt skill cooldown decreases by 1 second, Sharp Shooting, Aimed Bolt damage increases by 25%.

If the base level is 110 or higher, delay after skill decreases by 10%, and physical damage to enemies of all sizes increases by 15%.

If the base level is 115 or higher, increase sharp shooting and aimed bolt damage by additional 15%.

Class: Ranger

Paradise Wanderer Rope MATK + 5%, increases all attribute magic damage by 1% per 1 Dancing Lesson level.

If the base level is 105 or higher, cool down for metallic sound skills is reduced by 2 seconds, reverberation, and metallic sound damage are increased by 25%.

If the base level is 110 or higher, reverberation fixed casting decreases by 0.5 seconds, and magic damage dealt to enemies of all sizes increases by 15%.

If the bass level is 115 or higher, increase reverberation and metallic sound damage by additional 15%.

Class: Wanderer

Paradise Wanderer Whip ATK + 5%, increased ranged physical damage by 1% per level of Dancing Lesson.

If the base level is 105 or higher, cooldown of Severe Rainstorm skill decreases by 2 seconds and increases Severe Rainstorm damage by 25%.

If the base level is 110 or higher, increases ranged physical damage by additional 15%, and increases physical damage inflicted to enemies of all sizes by 15%.

If the base level is 115 or higher, increases Severe Rainstorm damage by additional 15%.

Class: Wanderer

Paradise Minstrel Violin ATK + 5%, increased ranged physical damage by 1% per level of Musical Lesson.

If the base level is 105 or higher, cooldown of Severe Rainstorm skill decreases by 2 seconds and increases Severe Rainstorm damage by 25%.

If the base level is 110 or higher, increases ranged physical damage by additional 15%, and increases physical damage inflicted to enemies of all sizes by 15%.

If the base level is 115 or higher, increases Severe Rainstorm damage by additional 15%.

Class: Minstrel

Paradise Minstrel Harp MATK + 5%, increases all elemental magic damage by 1% per level of Musical Lesson.

If the base level is 105 or higher, cool down for metallic sound skills is reduced by 2 seconds, reverberation, and metallic sound damage are increased by 25%.

If the base level is 110 or higher, vibration reverberation fixed casting decreases by 0.5 seconds, and magic damage dealt to enemies of all sizes increases by 15%.

If the bass level is 115 or higher, increase reverberation and metallic sound damage by additional 15%.

Class: Minstrel

Paradise Kagerou&Oboro Cross Huuma Shuriken ATK + 5%, increased ranged physical damage by 1% per 1 level of Throwing Mastery.

When the base level is 105 or higher, decreases the cooldown of Cross Slash by 2 seconds, increases Cross Slash, and Swirling Petal Damage by 25%.

If the base level is 110 or higher, decreases the cooldown of Swirling Petal by 2 seconds, increases physical damage against enemies of all sizes by 15%.

When the base level is 115 or higher, increases Cross Slash and Swirling Petal damage by additional 15%.

Class: Kagerou, Oboro

Paradise Kagerou&Oboro Huuma Shuriken MATK + 5%, variable casting decreases by 1% per 1 level of Ninja Mastery.

If the base level is 105 or higher, increases fire, water, and wind-related magic damage by 10%, and increases Flaming Petals, Freezing Spear and Wind Blade damage by 25%.

If the base level is 110 or higher, variable casting decreases by additional 10%, and magic damage dealt to enemies of all sizes increases by 15%.

If the base level is 115 or higher, increase Flaming Petals, Freezing Spear and Wind Blade by additional 15%.

Class: Kagerou, Oboro

Paradise Rebellion Gatling Gun ATK + 5%, increased ranged physical damage by 1% per 1 level of Single Action.

If the base level is 105 or higher, Fire Rain skill cooldown decreases by 1 second, Fire Rain, and Round Trip damage increases by 25%.

If the base level is 110 or higher, increases ranged physical damage by additional 10%, and increases physical damage inflicted to enemies of all sizes by 15%.

If the base level is 115 or higher, increase Fire Rain and Round Trip damage by additional 15%.

Class: Rebellion

Paradise Rebellion Revolver ATK + 5%, increased ranged physical damage by 1% per 1 level of Chain Action.

If the base level is 105 or higher, increases ranged physical damage by additional 10%, increases Desperado and Fire Dance damage by 25%.

If the base level is 110 or higher, delay after skill decreases by 10%, and physical damage to enemies of all sizes increases by 15%.

If the base level is 115 or higher, increase Desperado and Fire Dance damage by additional 15%.

Class: Rebellion

Paradise Star Emperor Moon Book ATK + 5%, increases melee physical damage by 1% per 1 level of Peaceful Break.

If the base level is 105 or higher, ATK + 10% additional increase, New Moon Kick and Full Moon Kick damage increases by 25%.

If the base level is 110 or higher, increases melee physical damage by additional 10%, and increases physical damage inflicted on enemies of all sizes by 15%.

If the base level is 115 or higher, increase the damage of New Moon Kick and Full Moon Kick by additional 15%.

Class: Star Emperor

Paradise Star Emperor Sun Book ATK + 5%, increases melee physical damage by 1% per 1 level of Peaceful Break.

If the base level is 105 or higher, ATK + 10% additional increase, Prominence Kick and Solar Burst damage 25% increase.

If the base level is 110 or higher, increases melee physical damage by additional 10%, and increases physical damage inflicted on enemies of all sizes by 15%.

If the base level is 115 or higher, increase Prominence Kick and Solar Burst damage by additional 15%.

Class: Star Emperor

Paradise Soul Reaper Soul Stick MATK + 5%, variable casting decreases by 1% per level of Happy Break.

If the base level is 105 or higher, increase dark property magic damage by 15% and Curse Explosion damage by 25%.

If the base level is 110 or higher, the cooldown of Curse of Wicked Soul skill decreases by 2 seconds, increases magical damage against enemies of all sizes by 15%,

If the base level is 115 or higher, increases Curse Explosion damage by an additional 15%.

Class: Soul Reaper

Paradise Soul Reaper Staff MATK + 5%, variable casting decreases by 1% per level of Happy Break.

If the base level is 105 or higher, all elemental magic damage increases by 10%, Espa and Eshwoo damage increases by 25%.

If the base level is 110 or higher, variable casting decreases by additional 10%, magic damage dealt to enemies of all sizes increases by 15%,

If the base level is 115 or higher, increase Espa and Eshwoo damage by additional 15%.

Class: Soul Reaper

Paradise Summoner Foxtail ATK + 5%, Increases long ranged physical damage by 2% per level of Picky Peck.

If the base level is 105 or higher, attack speed increases (delays after attacking decreases by 10%), Picky Peck, and Spirit of Savage damage increase by 25%.

If the base level is 110 or higher, increases ranged physical damage by additional 10%, increases physical damage inflicted to enemies of all sizes by 15%,

If the base level is 115 or higher, increase the soul damage of Picky Peck and Spirit of Savage by additional 15%.

Class: Summoner (Doram)

Paradise Summoner Foxtail Model MATK + 5%, variable casting decreases by 2% per level of Silvervine Stem Spear.

If the base level is 105 or higher, decreases the cooldown of Catnip Meteor by 1.5 seconds, increases the damage of Catnip Meteor and Silvervine Stem Spear by 25%.

If the base level is 110 or higher, increases the magical damage of earth, fire, water, wind, and ghost properties by 10%, increases magical damage against enemies of all sizes by 15%,

If the base level is 115 or higher, increases the damage of Catnip Meteor and Silvervine Stem Spear by additional 15%.

Class: Summoner (Doram)

Paradise Super Novice Dagger ATK + 5%, increases melee physical damage by 1% per 1 level of Sword Mastery.

If the base level is 105 or higher, increases attack speed (delays after attack by 10%), increases Raid, and Back Stab damage by 25%.

If the base level is 110 or higher, increases melee physical damage by additional 10%, increases physical damage inflicted to enemies of all sizes by 15%,

If the base level is 115 or higher, increases Raid and Back Stab damage by additional 15%.

Class: Novice

Paradise Super Novice Wand MATK + 5%, non-destructible, variable casting decreases by 1% per Increase SP Recovery level.

If the base level is 105 or higher, increases water, wind, ground, and fire property magic damage by 10%, and increases fire/cold/lightning bolt/fire ball and heaven's drive damage by 25%.

If the base level is 110 or higher, increases water, wind, ground, and fire property magic damage by additional 10%, increases magic damage against enemies of all sizes by 15%,

If the base level is 115 or higher, increase Fire/Cold/Lightning Bolt/Fire Ball and Heavens Drive damage by additional 15%.

Class: Novice

Armaduras

Desde Lighthalzen un experto investigador que nos provee de telas con extrañas y poderosas propiedades nos ofrece las siguientes armaduras y accesorios:

Armaduras Set Inicial

Set Fisico

Nombre Efecto
Paradise Cap ATK + 5.

ATK + 2 additional increase per base level 5. (Apply up to level 100)

If the base level is 30 or higher, ATK + 5 additional increases.

If the base level is 45 or higher, ATK + 10 additional increases.

If the base level is 85 or higher, ATK + 15 additional increases.

Headgear

Paradise Suit MHP + 150, MSP + 20.

MHP + 30 additional increase per base level 5. (Apply up to level 100)

If the base level is 30 or higher, MHP + 80, MSP + 20 additional increase.

If the base level is 45 or higher, MHP + 150, MSP + 30 additional increase.

If the base level is 85 or higher, MHP + 250, MSP + 50 additional increase.

Armor

Paradise Manteau Non-Attribute Resist 20% increase, HIT + 15.

HIT + 1 additional increase per base level 5. (Apply up to level 100)

If the base level is 30 or higher, attack speed increases (delay after attack is reduced by 5%).

If the base level is 45 or higher, attack speed is increased further (delay after attack is reduced by additional 5%).

If the bass level is 85 or higher, ASPD + 1.

Garment

Paradise Boots CRI + 1 per 5 base level. (Apply up to level 100)

If the base level is 30 or higher, increases melee/ranged physical damage by additional 3%.

If the base level is 45 or higher, increases melee/ranged physical damage by additional 4%.

If the base level is 85 or higher, fixed casting is reduced by 0.3 seconds.

Shoes

Paradise Ring ATK + 2%, casting does not stop.

When equipped with Paradise Gloves, Fixed Casting is reduced by 0.2 seconds,

If the base level is 30 or higher, ATK + 1% additional increase, attack speed increase (after attack delay 2% decrease).

If the base level is 45 or higher, ATK + 1% additional increase, attack speed increase (after attack delay 3% additional reduction).

If the base level is 85 or higher, ATK + 1% additional increase, attack speed increase (after attack delay 5% additional reduction).

Accessory (left)

Paradise Gloves Heal level 1 can be used, attack speed increased (delay after attack decreased by 10%).

Accessory (right)

Set Mágico

Nombre Efecto
Paradise Hat MATK + 5.

MATK + 2 for every 5 base level. (Apply up to level 100)

If the base level is 30 or higher, MATK + 5 additional increases.

If the base level is 45 or higher, MATK + 10 additional increases.

If the base level is 85 or higher, MATK + 15 additional increases.

Headgear

Paradise Robe MHP + 100, MSP + 50.

MHP + 20 additional increase per base level 5. (Apply up to level 100)

If the base level is 30 or higher, MHP + 60, MSP + 30 additional increase.

If the base level is 45 or higher, MHP + 100, MSP + 50 additional increase.

If the base level is 85 or higher, MHP + 150, MSP + 70 additional increase.

Armor

Paradise Muffler 20% increase in non-attribute resistance, FLEE + 20.

FLEE + 1 additional increase per base level 5. (Apply up to level 100)

If the base level is 30 or higher, variable casting decreases by 5%.

If the base level is 45 or higher, variable casting decreases by additional 5%.

If the base level is 85 or higher, variable casting decreases by additional 5%.

Garment

Paradise Shoes Increases all elemental magic damage by 3%.

MATK + 2. per base level 5 (applies up to level 100)

If the base level is 30 or higher, all attribute magic damage increases by 3%.

If the base level is 45 or higher, all attribute magic damage is increased by 4%.

If the base level is 85 or higher, fixed casting is reduced by 0.3 seconds.

Shoes

Paradise Magic Ring MATK + 2%, casting does not stop.

When equipped with Paradise Necklace, Fixed Casting is reduced by 0.2 seconds,

If the base level is 30 or higher, MATK + 1% additional increase, variable casting 2% decrease.

If the base level is 45 or higher, MATK + 1% additional increase, variable casting 3% additional decrease.

If the base level is 85 or higher, MATK + 1% additional increase, variable casting 5% additional decrease.

Accessory (left)

Paradise Necklace Heal level 1 available, variable casting 10% reduction.

Accessory (right)

Armadura Set Avanzado Lv 100

Estas armaduras puedes comprarlas por separado con un valor de 1 Eden Coin cada una o comprarlas en conjuntos completos por un valor de 15  Elastic Band y 3  Blue Hair.

Set Fisico

Nombre Efecto
Advanced Paradise Cap ATK + 60.

During a physical attack, there is a low probability that 2% of the damage is absorbed as HP.

During a physical attack, there is a low probability that 2% of the damage is absorbed as SP.

Headgear

Advanced Paradise Suit MHP + 1500, MSP + 150, 5% post-skill delay.

ATK + 5 per 10 base level. (Apply up to level 150)

If the base level is 105 or higher, ATK + 3%.

If the base level is 110 or higher, the delay after skill is further reduced by 5%.

If the base level is 120 or higher, MHP + 3%.

If the base level is 130 or higher, ATK + 40 additional increases.

Armor

Advanced Paradise Manteau Non-Attribute Resist 20% increase, HIT + 35, attack speed increase (delay after attack decreases by 10%).

Variable casting decreases by 1% per 10 base level. (Apply up to level 150)

If the base level is 105 or higher, attack speed is increased further (delay after attack is reduced by additional 5%).

If the base level is 110 or higher, variable casting decreases by 5%.

If the base level is 120 or higher, the delay after skill is reduced by 5%.

If the base level is 130 or higher, the delay after skill is further reduced by 5%.

Garment

Advanced Paradise Boots Increases melee/ranged physical damage by 10%, reduces fixed casting by 0.3 seconds.

Increases MHP + 50 and MSP + 20 per 10 base level. (Apply up to level 150).

If the base level is 105 or higher, CRI + 15.

If the base level is 110 or higher, critical damage increases by 5%.

If the base level is 120 or higher, increase critical damage by additional 5%.

If the base level is 130 or higher, ATK + 5%.

Shoes

Advanced Paradise Ring ATK + 3%, casting does not stop.

When equipped with Paradise Advanced Gloves, fixed casting decreases by 0.2 seconds and attack speed increases (delay after attack decreases by 10%).

If the base level is 105 or higher, ATK + 2% additional increase.

If the base level is 110 or higher, increases melee/ranged physical damage by 5%.

If the base level is 120 or higher, critical damage increases by 5%.

Accessories (left)

Advanced Paradise Gloves Heal level 1 available, attack speed increase (delay after attack 10% decrease), variable casting 5% decrease.

Accessories (right)

Set Mágico

Nombre Efecto
Advanced Paradise Hat MATK + 60.

During a magic attack, there is a low probability of recovering 350 HP 4 times every 1 sec.

When attacking with magic, there is a low probability of recovering 80 SP 4 times every 1 sec.

Headgear

Advanced Paradise Robe MHP + 1000, MSP + 250, 5% post-skill delay.

MATK + 5 per 10 base level. (Apply up to level 150)

If the base level is 105 or higher, MATK + 3%.

If the base level is 110 or higher, the delay after skill is further reduced by 5%.

If the base level is 120 or higher, MHP + 3%.

If the base level is 130 or higher, MATK + 40 additional increases.

Armor

Advanced Paradise Muffler Non-Attribute Resist 20% increase, FLEE +40, Variable Casting 15% decrease.

Increases attack speed per 10 base level (delays after attack decrease by 1%). (Apply up to level 150)

If the base level is 105 or higher, attack speed is increased further (delay after attack is reduced by additional 5%).

If the base level is 110 or higher, variable casting decreases by additional 5%.

If the base level is 120 or higher, the delay after skill is reduced by 5%.

If the base level is 130 or higher, the delay after skill is further reduced by 5%.

Garment

Advanced Paradise Shoes Increases all property magic damage by 10%, reduces fixed casting by 0.3 seconds.

Increases MHP + 40 and MSP + 30 per 10 base level. (Apply up to level 150).

If the base level is 105 or higher, variable casting decreases by 10%.

If the base level is 110 or higher, increases magical damage to all enemies by 5%.

If the base level is 120 or higher, increases magical damage against all elemental enemies by additional 5%.

If the base level is 130 or higher, MATK + 5%.

Shoes

Advanced Paradise Magic Ring MATK + 3%, casting does not stop.

When equipped with Paradise Advanced Necklace, fixed casting decreases by 0.2 seconds and variable casting decreases by 10%.

If the base level is 105 or higher, MATK + 2% additional increase.

If the base level is 110 or higher, all elemental magic damage is increased by 5%.

If the base level is 120 or higher, increases magical damage to all enemies by 5%.

Accessories (left)

Paradise Advanced Necklace Heal level 1 available, variable casting 10% reduction, attack speed increase (delay after attack 5% reduction).

Accessories (right)

Equipo Shadow

Desde las misteriosas tierras de Nifelheim una experta en armamentos con propiedades misteriosas llega a Eden Group para brindarte sus servicios, lo que puede ofrecerte es lo siguiente:

Shadow Set Inicial

Nombre Efecto
Paradise Shadow Weapon ATK + 10, MATK + 10.

Increases all elemental magic damage by 5%, increases melee/ranged physical damage by 5%.

Shadow Equipment Weapon

Paradise Shadow Shield MHP + 100.

5% reduction in variable casting.

Shadow Equipment Shield

Paradise Shadow Armor MHP + 100.

HIT + 5.

When equipped with Paradise Weapon, Shield, Shoes, Pendant, and Earring Shadow, ASPD + 2, variable casting 10% reduction, Ignores 50% physical/magic defense of all races except players

Shadow Equipment Armor

Paradise Shadow Shoes MHP + 100.

Increases attack speed (delays after attack by 5%).

Shadow Equipment Shoes

Paradise Shadow Earring MHP + 100.

MATK + 5.

Shadow Equipment Earring

Paradise Shadow Pendant MHP + 100.

ATK + 5.

Shadow Equipment Pendant

Shadow Set Avanzado Lv 100

Puedes adquirir el set por separado y de forma PERMANENTE por un valor de 20 Eden Coin cada pieza de equipo o puedes adquirir el set completo de forma TEMPORAL durante 7 días por 15 Eden Coin.

Nombre Efecto
Advanced Paradise Shadow Shield MHP + 100.

10% reduction in variable casting.

Shadow Equipment Shield

Advanced Paradise Shadow Armor MHP + 100.

HIT + 15.

Shadow Equipment Armor

Advanced Paradise Shadow Shoes MHP + 100.

Increases attack speed (reduces delay after attack by 7%).

Shadow Equipment Shoes

Advanced Paradise Shadow Earring MHP + 100.

MATK + 15.

Shadow Equipment Earring

Advanced Paradise Shadow Pendant MHP + 100.

ATK + 15.

Shadow Equipment Pendant

Rune Knight Advanced Paradise Shadow Weapon ATK + 10, MATK + 10.

When equipped with Paradise Advanced Armor/Shield/Shoes/Earing/Pendant Shadow,

Ignition Break skill cooldown decreases by 0.5 seconds,

During normal melee physical attack, there is a chance to activate Auto Spell Ignition Break 3Lv. (If you learn a higher level, it will be activated at the learned level), Sonic Wave, Dragon Breath, Dragon Breath Water, Hundred Spear damage increased by 15%.

Increases melee/ranged physical damage by 15%, reduces delay after skill by 15%,

Ignores 50% of physical defense of all race monsters (excluding players).

Shadow Equipment Weapon, Rune Knight

Royal Guard Advanced Paradise Shadow Weapon ATK + 10, MATK + 10.

When equipped with Paradise Advanced Armor/Shield/Shoes/Earing/Pendant Shadow,

Cannon Spear skill cooldown decreases by 0.5 seconds, Increases holy property magic damage by 10%, Vanishing Point, Over Brand, Ray of Genesis damage increased by 15%.

Increases all elemental magic damage by 15%,

Increases melee/ranged physical damage by 15%,

ASPD + 2, ignores 50% of physical/magic defense of all race monsters (excluding players)

Shadow Equipment Weapon, Royal Guard

Mechanic Advanced Paradise Shadow Weapon ATK + 10, MATK + 10.

When equipped with Paradise Advanced Armor/Shield/Shoes/Earing/Pendant Shadow, Increases physical damage against enemies of all sizes by 5%, Increases Axe Tornado, Power Swing, Vulcan Arm, Knuckle Boost, Arms Cannon damage by 15%.

Increases melee/ranged physical damage by 15%, 15% reduction in delay after skill, Ignores 50% of physical defense of all race monsters (excluding players).

Shadow Equipment Weapon, Mechanic

Genetic Advanced Paradise Shadow Weapon ATK + 10, MATK + 10.

When equipped with Paradise Advanced Armor/Shield/Shoes/Earing/Pendant Shadow, Variable Casting 10% decrease, Cart Tornado skill cooldown decreases by 1 second.

Increases Cart Tornado and Cart Cannon damage by 15%, Increases melee/ranged physical damage by 15%, 15% reduction in delay after skill.

Ignores 50% of physical defense of all race monsters (excluding players).

Shadow Equipment Weapon, Genetic

Guillotine Cross Advanced Paradise Shadow Weapon ATK + 10, MATK + 10.

When equipped with Paradise Advanced Armor/Shield/Shoes/Earing/Pendant Shadow, CRI + 10, Cross Impact, Rolling Cutter, Counter Slash damage increased by 15%, Increases melee/ranged physical damage by 15%, 15% reduction in delay after skill.

Ignores 50% of physical defense of all race monsters (excluding players).

Shadow Equipment Weapon, Guillotine Cross

Shadow Chaser Advanced Paradise Shadow Weapon ATK + 10, MATK + 10.

When equipped with Paradise Advanced Armor/Shield/Shoes/Earing/Pendant Shadow, During normal melee physical attack, there is a chance to activate Auto Spell Psychic Wave Level 3, Triangle Shot, Fatal Menace damage increased by 15%.

Increases all elemental magic damage by 15%,

Increases melee/ranged physical damage by 15%, 15% reduction in delay after skill, ASPD + 2.

Ignores 50% of physical/magic defense of all race monsters (excluding players).

Shadow Equipment Weapon, Shadow Chaser

Warlock Advanced Paradise Shadow Weapon ATK + 10, MATK + 10.

When equipped with Paradise Advanced Armor/Shield/Shoes/Earing/Pendant Shadow, Increases all elemental magic damage by 15%, Variable casting 10% reduction.

Increases Crimson Rock, Earth Strain, Chain Lightning, and Soul Expansion damage by 15%, 15% reduction in delay after skill.

Ignores 50% of magic defense of all race monsters (excluding players).

Shadow Equipment Weapon, Warlock

Sorcerer Advanced Paradise Shadow Weapon ATK + 10, MATK + 10.

When equipped with Paradise Advanced Armor/Shield/Shoes/Earing/Pendant Shadow, Increases all elemental magic damage by 15%.

Increases Psychic Wave, Diamond Dust, Earth Grave, Varetyr Spear damage by 15%, 15% reduction in delay after skill, ASPD + 2.

Ignores 50% of magic defense of all race monsters (excluding players).

Shadow Equipment Weapon, Sorcerer

Archbishop Advanced Paradise Shadow Weapon ATK + 10, MATK + 10.

When equipped with Paradise Advanced Armor/Shield/Shoes/Earing/Pendant Shadow, Increases all elemental magic damage by 15%, reduces cooldown of Adoramus by 1 second.

Increases Adoramus, Judex, Magnus Exorsismus, Duple Light damage by 15%, 15% reduction in delay after skill.

Ignores 50% of physical/magic defense of all race monsters (excluding players).

Shadow Equipment Weapon, Arch Bishop

Sura Advanced Paradise Shadow Weapon ATK + 10, MATK + 10.

When equipped with Paradise Advanced Armor/Shield/Shoes/Earing/Pendant Shadow, Decreases the cooldown of the Rampage Blaster skill by 7.5 seconds.

Increases the damage of Fallen Empire, Tiger Cannon, Rampage Blaster, and Knuckle Arrow by 15%, Increases melee/ranged physical damage by 15%, 15% reduction in delay after skill.

Ignores 50% of physical defense of all race monsters (excluding players).

Shadow Equipment Weapon, Sura

Ranger Advanced Paradise Shadow Weapon ATK + 10, MATK + 10.

When equipped with Paradise Advanced Armor/Shield/Shoes/Earing/Pendant Shadow, 15% reduction in delay after skill, 10% reduction in variable casting, Sharp Shooting, Aimed Bolt, Arrow Storm damage increased by 15%, ranged physical damage increased by 15%.

Ignores 50% of physical defense of all race monsters (excluding players).

Shadow Equipment Weapon, Ranger

Wanderer&Minstrel Advanced Paradise Shadow Weapon ATK + 10, MATK + 10.

When equipped with Paradise Advanced Armor/Shield/Shoes/Earing/Pendant Shadow, Increases all property magic damage by 15%, decreases variable casting by 10%.

Increases Severe Rainstorm, Metallic Sound, Reverberation damage by 15%, 15% reduction in delay after skill, Increases ranged physical damage by 15%.

Ignores 50% of physical/magic defense of all race monsters (excluding players).

Shadow Equipment Weapon, Wanderer & Minstrel

Kagerou&Oboro Advanced Paradise Shadow Weapon ATK + 10, MATK + 10.

When equipped with Paradise Advanced Armor/Shield/Shoes/Earing/Pendant Shadow, Increases all elemental magic damage by 15%, Variable casting 10% reduction,

Increases Flaming Petals, Freezing Spear, Wind Blade, Cross Slash and Swirling Petal damage by 15%, 15% reduction in delay after skill, Increases ranged physical damage by 15%.

Ignores 50% of physical/magic defense of all race monsters (excluding players).

Shadow Equipment Weapon, Kagerou & Oboro

Rebellion Advanced Paradise Shadow Weapon ATK + 10, MATK + 10.

When equipped with Paradise Advanced Armor/Shield/Shoes/Earing/Pendant Shadow, Heat Barrel skill cooldown reduced by 5 seconds, Variable casting 10% reduction.

Fire Dance, Fire Rain, Round Trip damage increased by 15%, Delay after skill decreases by 15%, ranged physical damage increases by 15%.

Ignores 50% of physical defense of all race monsters (excluding players).

Shadow Equipment Weapon, Rebellion

Star Emperor Advanced Paradise Shadow Weapon ATK + 10, MATK + 10.

When equipped with Paradise Advanced Armor/Shield/Shoes/Earing/Pendant Shadow, Variable casting 10% reduction.

Prominence Kick, Solar Burst, New Moon Kick, Full Moon Kick damage increased by 15%, Decrease delay after skill by 15%, increase melee physical damage by 15%.

Ignores 50% of physical defense of all race monsters (excluding players).

Shadow Equipment Weapon, Star Emperor

Soul Reaper Advanced Paradise Shadow Weapon ATK + 10, MATK + 10.

When equipped with Paradise Advanced Armor/Shield/Shoes/Earing/Pendant Shadow, Increases all elemental magic damage by 15%.

Variable Casting Decrease 10%, Espa, Eshwoo, Curse Explosion Damage Increases by 15%, Curse of Wicked Soul skill cooldown decreases by 1.5 seconds, 15% reduction in delay after skill.

Ignores 50% of magic defense of all race monsters (excluding players).

Shadow Equipment Weapon, Soul Reaper

Doram Advanced Paradise Shadow Weapon ATK + 10, MATK + 10.

When equipped with Paradise Advanced Armor/Shield/Shoes/Earing/Pendant Shadow, Increases all elemental magic damage by 15%,Variable casting 10% reduction.

Picky Peck, Spirit of Savage, Silvervine Steam Spear, Catnip Meteor damage increased by 15%, 15% reduction in delay after skill.

Increases ranged physical damage by 15%, Ignores 50% of physical/magic defense of all race monsters (excluding players).

Shadow Equipment Weapon, Doram

Super Novice Advanced Paradise Shadow Weapon ATK + 10, MATK + 10.

When equipped with Paradise Advanced Armor/Shield/Shoes/Earing/Pendant Shadow, Increases all elemental magic damage by 15%,Variable casting 10% reduction.

Raid, Back Stab, Fire/Cold/Lightning Bolt, Fire Ball, Heaven's Drive damage increased by 15%, 15% reduction in delay after skill, Increases melee physical damage by 15%.

Ignores 50% of physical/magic defense of all race monsters (excluding players).

Shadow Equipment Weapon, Super Novice

Encantamiento

Desde las islas flotantes de Yuno un gran maestro encantador deseoso de brindarles sus servicios para potenciar los equipos que adquieras de sus demás compañeros te brindara los siguientes servicios:

Encanto Armas

Por el costo de 1 Eden Coin encantara tus armas y con 100.000 de Zeny podrá reiniciar tus encantos. Los posibles encantos son:

Possible Enchants
STR+1
STR+2
STR+3
AGI+1
AGI+2
AGI+3
VIT+1
VIT+2
VIT+3
INT+1
INT+2
INT+3
LUK+1
LUK+2
LUK+3