<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="es">
	<id>https://vanaheim-ragnarok.online/wiki/index.php?action=history&amp;feed=atom&amp;title=Competitive_Enchants_ENG</id>
	<title>Competitive Enchants ENG - Historial de revisiones</title>
	<link rel="self" type="application/atom+xml" href="https://vanaheim-ragnarok.online/wiki/index.php?action=history&amp;feed=atom&amp;title=Competitive_Enchants_ENG"/>
	<link rel="alternate" type="text/html" href="https://vanaheim-ragnarok.online/wiki/index.php?title=Competitive_Enchants_ENG&amp;action=history"/>
	<updated>2026-05-26T11:45:06Z</updated>
	<subtitle>Historial de revisiones de esta página en la wiki</subtitle>
	<generator>MediaWiki 1.44.0</generator>
	<entry>
		<id>https://vanaheim-ragnarok.online/wiki/index.php?title=Competitive_Enchants_ENG&amp;diff=11510&amp;oldid=prev</id>
		<title>OptimusM: Página creada con «610x610px &#039;&#039;&#039;Besides having a rich equipment system with many options and variety, versatility increases with special enchants.&#039;&#039;&#039;  === Competitive Enchants === Within competitive gear, we have some pieces that can increase their potential through the enchant system.  All Competitive Gears, except for &#039;&#039;&#039;Shields, Middle and Lower&#039;&#039;&#039;, can be upgraded with these enchants.  There are in total 3 types of enchants you can add…»</title>
		<link rel="alternate" type="text/html" href="https://vanaheim-ragnarok.online/wiki/index.php?title=Competitive_Enchants_ENG&amp;diff=11510&amp;oldid=prev"/>
		<updated>2025-12-16T02:00:42Z</updated>

		<summary type="html">&lt;p&gt;Página creada con «&lt;a href=&quot;/wiki/index.php/Archivo:Gear_enchants.png&quot; title=&quot;Archivo:Gear enchants.png&quot;&gt;center|frameless|610x610px&lt;/a&gt; &amp;#039;&amp;#039;&amp;#039;Besides having a rich equipment system with many options and variety, versatility increases with special enchants.&amp;#039;&amp;#039;&amp;#039;  === Competitive Enchants === Within competitive gear, we have some pieces that can increase their potential through the enchant system.  All &lt;a href=&quot;/wiki/index.php/Competitive_Gears&quot; title=&quot;Competitive Gears&quot;&gt;Competitive Gears&lt;/a&gt;, except for &amp;#039;&amp;#039;&amp;#039;Shields, Middle and Lower&amp;#039;&amp;#039;&amp;#039;, can be upgraded with these enchants.  There are in total 3 types of enchants you can add…»&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Página nueva&lt;/b&gt;&lt;/p&gt;&lt;div&gt;[[File:Gear enchants.png|center|frameless|610x610px]]&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Besides having a rich equipment system with many options and variety, versatility increases with special enchants.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
=== Competitive Enchants ===&lt;br /&gt;
Within competitive gear, we have some pieces that can increase their potential through the enchant system.&lt;br /&gt;
&lt;br /&gt;
All [[Competitive Gears]], except for &amp;#039;&amp;#039;&amp;#039;Shields, Middle and Lower&amp;#039;&amp;#039;&amp;#039;, can be upgraded with these enchants.&lt;br /&gt;
&lt;br /&gt;
There are in total 3 types of enchants you can add to your competitive gear, which are:&lt;br /&gt;
&lt;br /&gt;
* Gem Enchants &amp;#039;&amp;#039;&amp;#039;[T1 Enchants]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Element Enchants &amp;#039;&amp;#039;&amp;#039;[Elemental Augments]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Random Option Enchant &amp;#039;&amp;#039;&amp;#039;[Minor Gear Enchant]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
These enchants can be applied to the respective [[Competitive Gears]] with their own cost, order and chance.&lt;br /&gt;
&lt;br /&gt;
Only &amp;#039;&amp;#039;&amp;#039;T1 Enchants and Elemental Augments&amp;#039;&amp;#039;&amp;#039; can be applied to [[Competitive Gears]] using the following method with &amp;#039;&amp;#039;&amp;#039;Minom at @go 41&amp;#039;&amp;#039;&amp;#039; via the [[Enchant UI]] interface:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;#039;text-align: center;&amp;#039;&amp;gt;&lt;br /&gt;
[[File:4 M FAIRYKID6.gif|frameless]]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Minom, in charge of third and fourth slot enchants&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; margin:auto&amp;quot;&lt;br /&gt;
!Items&lt;br /&gt;
!Slot Order&lt;br /&gt;
!Requirements&lt;br /&gt;
!Enchant Reset&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T1_Fighter_Armor.jpg|33x33px]] [[Competitive Gears]]&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |T1 Enchant (Slot4) → Elemental Augment (Slot3)&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |100 [[File:War Badge.png]]&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt; [https://www.divine-pride.net/database/item/7773/war-badge War Badge]&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Chance:&amp;#039;&amp;#039;&amp;#039; 100.00%&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |5 [[File:War Badge.png]]&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt; [https://www.divine-pride.net/database/item/7773/war-badge War Badge] &lt;br /&gt;
100,000z&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Chance:&amp;#039;&amp;#039;&amp;#039; 100.00%&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Siege Anti Sniping Ring 1.png]]  [[Competitive Gears#Mids%2C%20Lowers%2C%20Shields%20%26%20Acces.%20%5BRamiro%5D|Acces]]&amp;lt;nowiki/&amp;gt;ories&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Azure Pistol 1.png]] [[Competitive Gears#Azure%20Weapons%20%5BBasta%5D|Azure Weapons]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Although the &amp;#039;&amp;#039;&amp;#039;Main enchant method&amp;#039;&amp;#039;&amp;#039; is random, there is a possibility that during events or WOE rewards you obtain a &amp;#039;&amp;#039;&amp;#039;T1 Enchant&amp;#039;&amp;#039;&amp;#039; or an &amp;#039;&amp;#039;&amp;#039;Elemental Augment&amp;#039;&amp;#039;&amp;#039; separately; in that case you can socket the gem non-randomly, that is, via a &amp;#039;&amp;#039;&amp;#039;Perfect Enchant.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
==== Fourth Slot Enchants [T1 Enchants] ====&lt;br /&gt;
Fourth Slot enchants or &amp;#039;&amp;#039;&amp;#039;T1 Enchants&amp;#039;&amp;#039;&amp;#039; stand out mainly for adding characteristics related to [[Competitive Gears#Equipos%20Especiales:|Special Gears]], providing effects focused on damage, resistance, and more.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Note:&amp;#039;&amp;#039;&amp;#039; These enchants can be applied to any allowed gear, meaning it is not necessary to enchant a &amp;#039;&amp;#039;&amp;#039;T1 Fighter&amp;#039;s Resolve&amp;#039;&amp;#039;&amp;#039; on &amp;#039;&amp;#039;&amp;#039;Fighter Boots&amp;#039;&amp;#039;&amp;#039;; you can enchant it on the gear of your choice (for example, &amp;#039;&amp;#039;&amp;#039;Caster Armor, Arcanist Boots&amp;#039;&amp;#039;&amp;#039;, etc.), giving your builds a unique style. Remember that the bonuses applied depend only on the type of gear where the gem is placed, as indicated in each Gem.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;margin:auto&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Name&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:T1 Fighter&amp;#039;s Resolve.png]] &lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;T1 Fighter&amp;#039;s Resolve&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
|If enchanted on any piece except &amp;#039;&amp;#039;&amp;#039;accessories&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
Increases &amp;lt;span style=&amp;quot;color:#F44336&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;Melee&amp;#039;&amp;#039;&amp;#039;&amp;lt;/span&amp;gt; damage to players by 5%&lt;br /&gt;
----If enchanted on &amp;#039;&amp;#039;&amp;#039;Armor&amp;#039;&amp;#039;&amp;#039;:&lt;br /&gt;
&lt;br /&gt;
Ignores target DEF by 5%.&lt;br /&gt;
----If enchanted on &amp;#039;&amp;#039;&amp;#039;Footgear&amp;#039;&amp;#039;&amp;#039;:&lt;br /&gt;
&lt;br /&gt;
Increases movement speed by 15%.&lt;br /&gt;
&lt;br /&gt;
ATK + 35&lt;br /&gt;
----If enchanted on &amp;#039;&amp;#039;&amp;#039;Garment&amp;#039;&amp;#039;&amp;#039;:&lt;br /&gt;
&lt;br /&gt;
Increases &amp;lt;span style=&amp;quot;color:#F44336&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;physical&amp;#039;&amp;#039;&amp;#039;&amp;lt;/span&amp;gt; damage to players by 5%.&lt;br /&gt;
----If enchanted on &amp;#039;&amp;#039;&amp;#039;Top&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;&amp;#039;Headgear&amp;#039;&amp;#039;&amp;#039;:&lt;br /&gt;
&lt;br /&gt;
ASPD +1&lt;br /&gt;
----If enchanted on &amp;#039;&amp;#039;&amp;#039;Weapon&amp;#039;&amp;#039;&amp;#039;:&lt;br /&gt;
&lt;br /&gt;
Ignores 5% of enemy RES.&lt;br /&gt;
----If enchanted on &amp;#039;&amp;#039;&amp;#039;Accessory&amp;#039;&amp;#039;&amp;#039;:&lt;br /&gt;
&lt;br /&gt;
ATK +10.&lt;br /&gt;
&lt;br /&gt;
Grants the skill [[File:Magnum Break.png]] [https://www.divine-pride.net/database/skill/7/magnum-break Magnum Break] level 3.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:T1 Marksman&amp;#039;s Perception.png]] &lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;T1 Marksman&amp;#039;s Perception&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
|If enchanted on any piece except &amp;#039;&amp;#039;&amp;#039;accessories&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
Increases &amp;lt;span style=&amp;quot;color:#F1C40F&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;Ranged&amp;#039;&amp;#039;&amp;#039;&amp;lt;/span&amp;gt; damage to players by 5%&lt;br /&gt;
----If enchanted on &amp;#039;&amp;#039;&amp;#039;Armor&amp;#039;&amp;#039;&amp;#039;:&lt;br /&gt;
&lt;br /&gt;
Ignores target DEF by 5%.&lt;br /&gt;
----If enchanted on &amp;#039;&amp;#039;&amp;#039;Footgear&amp;#039;&amp;#039;&amp;#039;:&lt;br /&gt;
&lt;br /&gt;
Increases movement speed by 15%.&lt;br /&gt;
&lt;br /&gt;
HIT + 20&lt;br /&gt;
&lt;br /&gt;
ATK + 20&lt;br /&gt;
----If enchanted on &amp;#039;&amp;#039;&amp;#039;Garment&amp;#039;&amp;#039;&amp;#039;:&lt;br /&gt;
&lt;br /&gt;
Increases &amp;lt;span style=&amp;quot;color:#F44336&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;physical&amp;#039;&amp;#039;&amp;#039;&amp;lt;/span&amp;gt; damage to players by 5%.&lt;br /&gt;
----If enchanted on &amp;#039;&amp;#039;&amp;#039;Top Headgear&amp;#039;&amp;#039;&amp;#039;:&lt;br /&gt;
&lt;br /&gt;
ASPD +1&lt;br /&gt;
----If enchanted on &amp;#039;&amp;#039;&amp;#039;Weapon&amp;#039;&amp;#039;&amp;#039;:&lt;br /&gt;
&lt;br /&gt;
Ignores 5% of enemy RES.&lt;br /&gt;
----If enchanted on &amp;#039;&amp;#039;&amp;#039;Accessory&amp;#039;&amp;#039;&amp;#039;:&lt;br /&gt;
&lt;br /&gt;
ATK +10.&lt;br /&gt;
&lt;br /&gt;
Grants the skill [[File:Hidding.png]] [https://www.divine-pride.net/database/skill/51/hiding Hiding] level 1.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:T1 Arcanist&amp;#039;s Knowledge.png]] &lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;T1 Arcanist&amp;#039;s Knowledge&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
|If enchanted on any piece except &amp;#039;&amp;#039;&amp;#039;accessories&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
Increases &amp;lt;span style=&amp;quot;color:#3498DB&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;Magic&amp;#039;&amp;#039;&amp;#039;&amp;lt;/span&amp;gt; damage to players by 5%&lt;br /&gt;
----If enchanted on &amp;#039;&amp;#039;&amp;#039;Armor&amp;#039;&amp;#039;&amp;#039;:&lt;br /&gt;
&lt;br /&gt;
Ignores target MDEF by 5%.&lt;br /&gt;
----If enchanted on &amp;#039;&amp;#039;&amp;#039;Footgear&amp;#039;&amp;#039;&amp;#039;:&lt;br /&gt;
&lt;br /&gt;
MATK +5%.&lt;br /&gt;
----If enchanted on &amp;#039;&amp;#039;&amp;#039;Garment&amp;#039;&amp;#039;&amp;#039;:&lt;br /&gt;
&lt;br /&gt;
Increases &amp;lt;span style=&amp;quot;color:#3498DB&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;Magic&amp;#039;&amp;#039;&amp;#039;&amp;lt;/span&amp;gt; damage vs Medium by 5%.&lt;br /&gt;
----If enchanted on &amp;#039;&amp;#039;&amp;#039;Top&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;&amp;#039;Headgear&amp;#039;&amp;#039;&amp;#039;:&lt;br /&gt;
&lt;br /&gt;
Max SP +5%.&lt;br /&gt;
----If enchanted on &amp;#039;&amp;#039;&amp;#039;Weapon&amp;#039;&amp;#039;&amp;#039;:&lt;br /&gt;
&lt;br /&gt;
Reduces reflected &amp;lt;span style=&amp;quot;color:#3498DB&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;Magic&amp;#039;&amp;#039;&amp;#039;&amp;lt;/span&amp;gt; or &amp;lt;span style=&amp;quot;color:#F44336&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;Physical&amp;#039;&amp;#039;&amp;#039;&amp;lt;/span&amp;gt; damage by 5%.&lt;br /&gt;
----If enchanted on &amp;#039;&amp;#039;&amp;#039;Accessory&amp;#039;&amp;#039;&amp;#039;:&lt;br /&gt;
&lt;br /&gt;
MATK +10.&lt;br /&gt;
&lt;br /&gt;
Grants the skill [[File:Sight.png]] [https://www.divine-pride.net/database/skill/10/sight Sight] level 1.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:T1 Vanguard&amp;#039;s Tenacity.png]] &lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;T1 Vanguard&amp;#039;s Tenacity&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
|If enchanted on any piece except &amp;#039;&amp;#039;&amp;#039;accessories&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
Reduces damage received from players by 5%&lt;br /&gt;
----If enchanted on &amp;#039;&amp;#039;&amp;#039;Armor&amp;#039;&amp;#039;&amp;#039;:&lt;br /&gt;
&lt;br /&gt;
Reduces &amp;lt;span style=&amp;quot;color:#F44336&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;Melee&amp;#039;&amp;#039;&amp;#039;&amp;lt;/span&amp;gt; damage received by 5%.&lt;br /&gt;
----If enchanted on &amp;#039;&amp;#039;&amp;#039;Footgear&amp;#039;&amp;#039;&amp;#039;:&lt;br /&gt;
&lt;br /&gt;
Reduces &amp;lt;span style=&amp;quot;color:#3498DB&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;Magic&amp;#039;&amp;#039;&amp;#039;&amp;lt;/span&amp;gt; damage received by 5%.&lt;br /&gt;
----If enchanted on &amp;#039;&amp;#039;&amp;#039;Garment&amp;#039;&amp;#039;&amp;#039;:&lt;br /&gt;
&lt;br /&gt;
Reduces &amp;lt;span style=&amp;quot;color:#F1C40F&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;Ranged&amp;#039;&amp;#039;&amp;#039;&amp;lt;/span&amp;gt; damage received by 5%.&lt;br /&gt;
----If enchanted on &amp;#039;&amp;#039;&amp;#039;Top&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;&amp;#039;Headgear&amp;#039;&amp;#039;&amp;#039;:&lt;br /&gt;
&lt;br /&gt;
Reduces &amp;lt;span style=&amp;quot;color:#D68910&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;Critical&amp;#039;&amp;#039;&amp;#039;&amp;lt;/span&amp;gt; damage received by 5%.&lt;br /&gt;
----If enchanted on &amp;#039;&amp;#039;&amp;#039;Weapon&amp;#039;&amp;#039;&amp;#039;:&lt;br /&gt;
&lt;br /&gt;
Reduces damage received from players by 5%, but reduces damage dealt by the wearer by 15%.&lt;br /&gt;
----If enchanted on &amp;#039;&amp;#039;&amp;#039;Accessory&amp;#039;&amp;#039;&amp;#039;:&lt;br /&gt;
&lt;br /&gt;
DEF +15.&lt;br /&gt;
&lt;br /&gt;
MDEF +5.&lt;br /&gt;
&lt;br /&gt;
Grants the skill [[File:Auto Guard.png]] [https://www.divine-pride.net/database/skill/249/guard Auto Guard] level 3.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:18.1 enchant19.png]] &lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;T1 Savior&amp;#039;s Conviction&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
|If enchanted on any piece except &amp;#039;&amp;#039;&amp;#039;accessories&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
Increases maximum HP and &amp;lt;span style=&amp;quot;color:#2ECC71&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;healing power&amp;#039;&amp;#039;&amp;#039;&amp;lt;/span&amp;gt; of the holder&amp;#039;s skills by 5%&lt;br /&gt;
----If enchanted on &amp;#039;&amp;#039;&amp;#039;Armor&amp;#039;&amp;#039;&amp;#039;:&lt;br /&gt;
&lt;br /&gt;
Increases healing received from items by 5%.&lt;br /&gt;
----If enchanted on &amp;#039;&amp;#039;&amp;#039;Footgear&amp;#039;&amp;#039;&amp;#039;:&lt;br /&gt;
&lt;br /&gt;
Increases healing received from skills by 5%.&lt;br /&gt;
----If enchanted on &amp;#039;&amp;#039;&amp;#039;Garment&amp;#039;&amp;#039;&amp;#039;:&lt;br /&gt;
&lt;br /&gt;
Recovers 5% of Max HP and SP every 10 seconds.&lt;br /&gt;
----If enchanted on &amp;#039;&amp;#039;&amp;#039;Top&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;&amp;#039;Headgear&amp;#039;&amp;#039;&amp;#039;:&lt;br /&gt;
&lt;br /&gt;
Max HP +3000.&lt;br /&gt;
----If enchanted on &amp;#039;&amp;#039;&amp;#039;Weapon&amp;#039;&amp;#039;&amp;#039;:&lt;br /&gt;
&lt;br /&gt;
H.Plus +5.&lt;br /&gt;
&lt;br /&gt;
Vit +10.&lt;br /&gt;
&lt;br /&gt;
ASPD -10%.&lt;br /&gt;
----If enchanted on &amp;#039;&amp;#039;&amp;#039;Accessory&amp;#039;&amp;#039;&amp;#039;:&lt;br /&gt;
&lt;br /&gt;
Increases healing from &amp;#039;&amp;#039;&amp;#039;Prime Red Potion&amp;#039;&amp;#039;&amp;#039; by 2%&lt;br /&gt;
&lt;br /&gt;
Grants the skill [[File:Cure.png]] [https://www.divine-pride.net/database/skill/35/cure Cure] level 1 and increases its CD to 5 seconds.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:T1 Caster&amp;#039;s Foresight.png]] &lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;T1 Caster&amp;#039;s Foresight&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
|If enchanted on any piece except &amp;#039;&amp;#039;&amp;#039;accessories&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
Reduces &amp;lt;span style=&amp;quot;color:#9B59B6&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;After-Cast Delay&amp;#039;&amp;#039;&amp;#039;&amp;lt;/span&amp;gt; by 5%&lt;br /&gt;
----If enchanted on &amp;#039;&amp;#039;&amp;#039;Armor&amp;#039;&amp;#039;&amp;#039;:&lt;br /&gt;
&lt;br /&gt;
Reduces &amp;lt;span style=&amp;quot;color:#7F8C8D&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;Fixed Cast Time&amp;#039;&amp;#039;&amp;#039;&amp;lt;/span&amp;gt; by 40%&lt;br /&gt;
----If enchanted on &amp;#039;&amp;#039;&amp;#039;Footgear&amp;#039;&amp;#039;&amp;#039;:&lt;br /&gt;
&lt;br /&gt;
Reduces &amp;lt;span style=&amp;quot;color:#7F8C8D&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;Fixed Cast Time&amp;#039;&amp;#039;&amp;#039;&amp;lt;/span&amp;gt; by 0.5 seconds.&lt;br /&gt;
----If enchanted on &amp;#039;&amp;#039;&amp;#039;Garment&amp;#039;&amp;#039;&amp;#039;:&lt;br /&gt;
&lt;br /&gt;
ATK +5%.&lt;br /&gt;
&lt;br /&gt;
MATK +5%&lt;br /&gt;
----If enchanted on &amp;#039;&amp;#039;&amp;#039;Top&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;&amp;#039;Headgear&amp;#039;&amp;#039;&amp;#039;:&lt;br /&gt;
&lt;br /&gt;
Reduces SP consumption of skills by 10%.&lt;br /&gt;
----If enchanted on &amp;#039;&amp;#039;&amp;#039;Weapon&amp;#039;&amp;#039;&amp;#039;:&lt;br /&gt;
&lt;br /&gt;
5% chance to auto-cast Level 2 Slow Cast on the target when attacking.&lt;br /&gt;
----If enchanted on &amp;#039;&amp;#039;&amp;#039;Accessory&amp;#039;&amp;#039;&amp;#039;:&lt;br /&gt;
&lt;br /&gt;
Reduces Variable-Cast Time by 5%.&lt;br /&gt;
&lt;br /&gt;
Grants the skill [[File:Spell Breaker.png]] [https://www.divine-pride.net/database/skill/277/spell-breaker Spell Breaker] level 1.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:T1 Strategist&amp;#039;s Wisdom.png]] &lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;T1 Strategist&amp;#039;s Wisdom&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
|If enchanted on any piece except &amp;#039;&amp;#039;&amp;#039;accessories&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
Increases resistance to Silence, Blind, Bleeding and Curse by 5%&lt;br /&gt;
----If enchanted on &amp;#039;&amp;#039;&amp;#039;Armor&amp;#039;&amp;#039;&amp;#039;:&lt;br /&gt;
&lt;br /&gt;
5% chance to inflict Frozen on the target when attacking with &amp;lt;span style=&amp;quot;color:#F44336&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;Physical&amp;#039;&amp;#039;&amp;#039;&amp;lt;/span&amp;gt; damage.&lt;br /&gt;
----If enchanted on &amp;#039;&amp;#039;&amp;#039;Footgear&amp;#039;&amp;#039;&amp;#039;:&lt;br /&gt;
&lt;br /&gt;
5% chance to inflict Sleep on the target when attacking with &amp;lt;span style=&amp;quot;color:#3498DB&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;Magic&amp;#039;&amp;#039;&amp;#039;&amp;lt;/span&amp;gt; damage.&lt;br /&gt;
----If enchanted on &amp;#039;&amp;#039;&amp;#039;Garment&amp;#039;&amp;#039;&amp;#039;:&lt;br /&gt;
&lt;br /&gt;
5% chance to inflict Stone Curse on the target when attacking with &amp;lt;span style=&amp;quot;color:#F44336&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;Physical&amp;#039;&amp;#039;&amp;#039;&amp;lt;/span&amp;gt; damage.&lt;br /&gt;
----If enchanted on &amp;#039;&amp;#039;&amp;#039;Top&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;&amp;#039;Headgear&amp;#039;&amp;#039;&amp;#039;:&lt;br /&gt;
&lt;br /&gt;
5% chance to inflict Stun on the target when attacking with &amp;lt;span style=&amp;quot;color:#3498DB&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;Magic&amp;#039;&amp;#039;&amp;#039;&amp;lt;/span&amp;gt; damage.&lt;br /&gt;
----If enchanted on &amp;#039;&amp;#039;&amp;#039;Weapon&amp;#039;&amp;#039;&amp;#039;:&lt;br /&gt;
&lt;br /&gt;
If the weapon is &amp;lt;span style=&amp;quot;color:#F44336&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;Melee&amp;#039;&amp;#039;&amp;#039;&amp;lt;/span&amp;gt;, 10% chance to prevent the target&amp;#039;s healing for 4 seconds.&lt;br /&gt;
&lt;br /&gt;
If the weapon is &amp;lt;span style=&amp;quot;color:#F1C40F&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;Ranged&amp;#039;&amp;#039;&amp;#039;&amp;lt;/span&amp;gt;, 10% chance to set the target&amp;#039;s DEF and MDEF to 1 for 4 seconds.&lt;br /&gt;
----If enchanted on &amp;#039;&amp;#039;&amp;#039;Accessory&amp;#039;&amp;#039;&amp;#039;:&lt;br /&gt;
&lt;br /&gt;
Frozen resistance +5% if LUK is over 110.&lt;br /&gt;
&lt;br /&gt;
Stun resistance +5% if AGI is over 110.&lt;br /&gt;
&lt;br /&gt;
Grants the skill [[File:Status Recovery.png]] [https://www.divine-pride.net/database/skill/72/status-recovery Recovery] level 1 and increases its CD to 5 seconds.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:18.1 enchant8.png]] &lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;T1 Devastator&amp;#039;s Ferocity&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
|If enchanted on any piece except &amp;#039;&amp;#039;&amp;#039;accessories&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
Increases &amp;lt;span style=&amp;quot;color:#D68910&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;Critical&amp;#039;&amp;#039;&amp;#039;&amp;lt;/span&amp;gt; damage by 5%&lt;br /&gt;
----If enchanted on &amp;#039;&amp;#039;&amp;#039;Armor&amp;#039;&amp;#039;&amp;#039;:&lt;br /&gt;
&lt;br /&gt;
Ignores target DEF by 5%.&lt;br /&gt;
----If enchanted on &amp;#039;&amp;#039;&amp;#039;Footgear&amp;#039;&amp;#039;&amp;#039;:&lt;br /&gt;
&lt;br /&gt;
Increases movement speed by 15%.&lt;br /&gt;
&lt;br /&gt;
CRIT + 10&lt;br /&gt;
&lt;br /&gt;
ATK + 20&lt;br /&gt;
----If enchanted on &amp;#039;&amp;#039;&amp;#039;Garment&amp;#039;&amp;#039;&amp;#039;:&lt;br /&gt;
&lt;br /&gt;
ASPD +5%&lt;br /&gt;
----If enchanted on &amp;#039;&amp;#039;&amp;#039;Top&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;&amp;#039;Headgear&amp;#039;&amp;#039;&amp;#039;:&lt;br /&gt;
&lt;br /&gt;
Increases critical hit chance by 5%.&lt;br /&gt;
----If enchanted on &amp;#039;&amp;#039;&amp;#039;Weapon&amp;#039;&amp;#039;&amp;#039;:&lt;br /&gt;
&lt;br /&gt;
Ignores +5% of target DEF.&lt;br /&gt;
----If enchanted on &amp;#039;&amp;#039;&amp;#039;Accessory&amp;#039;&amp;#039;&amp;#039;:&lt;br /&gt;
&lt;br /&gt;
Critical +5.&lt;br /&gt;
&lt;br /&gt;
Grants the skill [[File:Double Attack.png]] [https://www.divine-pride.net/database/skill/48/double-attack Double Attack] level 3.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Third Slot Enchants [Elemental Augments] ====&lt;br /&gt;
Third Slot enchants or &amp;#039;&amp;#039;&amp;#039;Elemental Augments&amp;#039;&amp;#039;&amp;#039; can only be applied &amp;#039;&amp;#039;&amp;#039;after enchanting the Fourth Slot&amp;#039;&amp;#039;&amp;#039; and not before.&lt;br /&gt;
&lt;br /&gt;
These enchants are focused directly on Elements, being mainly used to change the element of Armor or to add elemental damage and resistance as needed.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;margin:auto&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Name&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[File:F1.jpg|40x40px]] &lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Fire Augment&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|When enchanted on &amp;#039;&amp;#039;&amp;#039;Armor&amp;#039;&amp;#039;&amp;#039;:&lt;br /&gt;
Enchants the armor with the Fire element.&lt;br /&gt;
----When enchanted on &amp;#039;&amp;#039;&amp;#039;Garment&amp;#039;&amp;#039;&amp;#039;, &amp;#039;&amp;#039;&amp;#039;Top Headgear&amp;#039;&amp;#039;&amp;#039; or &amp;#039;&amp;#039;&amp;#039;Footgear&amp;#039;&amp;#039;&amp;#039;:&lt;br /&gt;
&lt;br /&gt;
Fire resistance +15%&lt;br /&gt;
----When enchanted on &amp;#039;&amp;#039;&amp;#039;Accessory&amp;#039;&amp;#039;&amp;#039; or &amp;#039;&amp;#039;&amp;#039;Weapon&amp;#039;&amp;#039;&amp;#039;:&lt;br /&gt;
&lt;br /&gt;
Increases damage with &amp;lt;span style=&amp;quot;color:#3498DB&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;Fire&amp;#039;&amp;#039;&amp;#039;&amp;lt;/span&amp;gt; magic by 5%.&lt;br /&gt;
&lt;br /&gt;
7% more &amp;lt;span style=&amp;quot;color:#F44336&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;physical&amp;#039;&amp;#039;&amp;#039;&amp;lt;/span&amp;gt; damage vs Earth element&lt;br /&gt;
|-&lt;br /&gt;
|[[File:F2.jpg|40x40px]] &lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Water Augment&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|When enchanted on &amp;#039;&amp;#039;&amp;#039;Armor&amp;#039;&amp;#039;&amp;#039;:&lt;br /&gt;
Enchants the armor with the Water element.&lt;br /&gt;
----When enchanted on &amp;#039;&amp;#039;&amp;#039;Garment&amp;#039;&amp;#039;&amp;#039;, &amp;#039;&amp;#039;&amp;#039;Top Headgear&amp;#039;&amp;#039;&amp;#039; or &amp;#039;&amp;#039;&amp;#039;Footgear&amp;#039;&amp;#039;&amp;#039;:&lt;br /&gt;
&lt;br /&gt;
Water resistance +15%&lt;br /&gt;
----When enchanted on &amp;#039;&amp;#039;&amp;#039;Accessory&amp;#039;&amp;#039;&amp;#039; or &amp;#039;&amp;#039;&amp;#039;Weapon&amp;#039;&amp;#039;&amp;#039;:&lt;br /&gt;
&lt;br /&gt;
Increases damage with &amp;lt;span style=&amp;quot;color:#3498DB&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;Water&amp;#039;&amp;#039;&amp;#039;&amp;lt;/span&amp;gt; magic by 5%.&lt;br /&gt;
&lt;br /&gt;
7% more &amp;lt;span style=&amp;quot;color:#F44336&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;physical&amp;#039;&amp;#039;&amp;#039;&amp;lt;/span&amp;gt; damage vs Fire element&lt;br /&gt;
|-&lt;br /&gt;
|[[File:F3.jpg|40x40px]] &lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Earth Augment&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|When enchanted on &amp;#039;&amp;#039;&amp;#039;Armor&amp;#039;&amp;#039;&amp;#039;:&lt;br /&gt;
Enchants the armor with the Earth element.&lt;br /&gt;
----When enchanted on &amp;#039;&amp;#039;&amp;#039;Garment&amp;#039;&amp;#039;&amp;#039;, &amp;#039;&amp;#039;&amp;#039;Top Headgear&amp;#039;&amp;#039;&amp;#039; or &amp;#039;&amp;#039;&amp;#039;Footgear&amp;#039;&amp;#039;&amp;#039;:&lt;br /&gt;
&lt;br /&gt;
Earth resistance +15%&lt;br /&gt;
----When enchanted on &amp;#039;&amp;#039;&amp;#039;Accessory&amp;#039;&amp;#039;&amp;#039; or &amp;#039;&amp;#039;&amp;#039;Weapon&amp;#039;&amp;#039;&amp;#039;:&lt;br /&gt;
&lt;br /&gt;
Increases damage with &amp;lt;span style=&amp;quot;color:#3498DB&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;Earth&amp;#039;&amp;#039;&amp;#039;&amp;lt;/span&amp;gt; magic by 5%.&lt;br /&gt;
&lt;br /&gt;
7% more &amp;lt;span style=&amp;quot;color:#F44336&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;physical&amp;#039;&amp;#039;&amp;#039;&amp;lt;/span&amp;gt; damage vs Wind element&lt;br /&gt;
|-&lt;br /&gt;
|[[File:F4.jpg|40x40px]] &lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Wind Augment&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|When enchanted on &amp;#039;&amp;#039;&amp;#039;Armor&amp;#039;&amp;#039;&amp;#039;:&lt;br /&gt;
Enchants the armor with the Wind element.&lt;br /&gt;
----When enchanted on &amp;#039;&amp;#039;&amp;#039;Garment&amp;#039;&amp;#039;&amp;#039;, &amp;#039;&amp;#039;&amp;#039;Top Headgear&amp;#039;&amp;#039;&amp;#039; or &amp;#039;&amp;#039;&amp;#039;Footgear&amp;#039;&amp;#039;&amp;#039;:&lt;br /&gt;
&lt;br /&gt;
Wind resistance +15%&lt;br /&gt;
----When enchanted on &amp;#039;&amp;#039;&amp;#039;Accessory&amp;#039;&amp;#039;&amp;#039; or &amp;#039;&amp;#039;&amp;#039;Weapon&amp;#039;&amp;#039;&amp;#039;:&lt;br /&gt;
&lt;br /&gt;
Increases damage with &amp;lt;span style=&amp;quot;color:#3498DB&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;Wind&amp;#039;&amp;#039;&amp;#039;&amp;lt;/span&amp;gt; magic by 5%.&lt;br /&gt;
&lt;br /&gt;
7% more &amp;lt;span style=&amp;quot;color:#F44336&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;physical&amp;#039;&amp;#039;&amp;#039;&amp;lt;/span&amp;gt; damage vs Water element&lt;br /&gt;
|-&lt;br /&gt;
|[[File:F5.jpg|40x40px]] &lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Holy Augment&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|When enchanted on &amp;#039;&amp;#039;&amp;#039;Armor&amp;#039;&amp;#039;&amp;#039;:&lt;br /&gt;
Enchants the armor with the Holy element.&lt;br /&gt;
----When enchanted on &amp;#039;&amp;#039;&amp;#039;Garment&amp;#039;&amp;#039;&amp;#039;, &amp;#039;&amp;#039;&amp;#039;Top Headgear&amp;#039;&amp;#039;&amp;#039; or &amp;#039;&amp;#039;&amp;#039;Footgear&amp;#039;&amp;#039;&amp;#039;:&lt;br /&gt;
&lt;br /&gt;
Holy resistance +15%&lt;br /&gt;
----When enchanted on &amp;#039;&amp;#039;&amp;#039;Accessory&amp;#039;&amp;#039;&amp;#039; or &amp;#039;&amp;#039;&amp;#039;Weapon&amp;#039;&amp;#039;&amp;#039;:&lt;br /&gt;
&lt;br /&gt;
Increases damage with &amp;lt;span style=&amp;quot;color:#3498DB&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;Holy&amp;#039;&amp;#039;&amp;#039;&amp;lt;/span&amp;gt; magic by 5%.&lt;br /&gt;
&lt;br /&gt;
7% more &amp;lt;span style=&amp;quot;color:#F44336&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;physical&amp;#039;&amp;#039;&amp;#039;&amp;lt;/span&amp;gt; damage vs Shadow element&lt;br /&gt;
|-&lt;br /&gt;
|[[File:F6.jpg|40x40px]] &lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Shadow Augment&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|When enchanted on &amp;#039;&amp;#039;&amp;#039;Armor&amp;#039;&amp;#039;&amp;#039;:&lt;br /&gt;
Enchants the armor with the Shadow element.&lt;br /&gt;
----When enchanted on &amp;#039;&amp;#039;&amp;#039;Garment&amp;#039;&amp;#039;&amp;#039;, &amp;#039;&amp;#039;&amp;#039;Top Headgear&amp;#039;&amp;#039;&amp;#039; or &amp;#039;&amp;#039;&amp;#039;Footgear&amp;#039;&amp;#039;&amp;#039;:&lt;br /&gt;
&lt;br /&gt;
Shadow resistance +15%&lt;br /&gt;
----When enchanted on &amp;#039;&amp;#039;&amp;#039;Accessory&amp;#039;&amp;#039;&amp;#039; or &amp;#039;&amp;#039;&amp;#039;Weapon&amp;#039;&amp;#039;&amp;#039;:&lt;br /&gt;
&lt;br /&gt;
Increases damage with &amp;lt;span style=&amp;quot;color:#3498DB&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;Shadow&amp;#039;&amp;#039;&amp;#039;&amp;lt;/span&amp;gt; magic by 5%.&lt;br /&gt;
&lt;br /&gt;
7% more &amp;lt;span style=&amp;quot;color:#F44336&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;physical&amp;#039;&amp;#039;&amp;#039;&amp;lt;/span&amp;gt; damage vs Holy element&lt;br /&gt;
|-&lt;br /&gt;
|[[File:F6.jpg|40x40px]] &lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Undead Augment&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|When enchanted on &amp;#039;&amp;#039;&amp;#039;Armor&amp;#039;&amp;#039;&amp;#039;:&lt;br /&gt;
Enchants the armor with the Undead element.&lt;br /&gt;
----When enchanted on &amp;#039;&amp;#039;&amp;#039;Garment&amp;#039;&amp;#039;&amp;#039;, &amp;#039;&amp;#039;&amp;#039;Top&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;&amp;#039;Headgear&amp;#039;&amp;#039;&amp;#039; or &amp;#039;&amp;#039;&amp;#039;Footgear&amp;#039;&amp;#039;&amp;#039;:&lt;br /&gt;
&lt;br /&gt;
Undead resistance +15%&lt;br /&gt;
----When enchanted on &amp;#039;&amp;#039;&amp;#039;Accessory&amp;#039;&amp;#039;&amp;#039; or &amp;#039;&amp;#039;&amp;#039;Weapon&amp;#039;&amp;#039;&amp;#039;:&lt;br /&gt;
&lt;br /&gt;
Increases damage with &amp;lt;span style=&amp;quot;color:#3498DB&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;Undead&amp;#039;&amp;#039;&amp;#039;&amp;lt;/span&amp;gt; magic by 5%.&lt;br /&gt;
&lt;br /&gt;
7% more &amp;lt;span style=&amp;quot;color:#F44336&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;physical&amp;#039;&amp;#039;&amp;#039;&amp;lt;/span&amp;gt; damage vs Poison element.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:F7.jpg|40x40px]] &lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Poison Augment&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|When enchanted on &amp;#039;&amp;#039;&amp;#039;Armor&amp;#039;&amp;#039;&amp;#039;:&lt;br /&gt;
Enchants the armor with the Poison element.&lt;br /&gt;
----When enchanted on &amp;#039;&amp;#039;&amp;#039;Garment&amp;#039;&amp;#039;&amp;#039;, &amp;#039;&amp;#039;&amp;#039;Top&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;&amp;#039;Headgear&amp;#039;&amp;#039;&amp;#039; or &amp;#039;&amp;#039;&amp;#039;Footgear&amp;#039;&amp;#039;&amp;#039;:&lt;br /&gt;
&lt;br /&gt;
Poison resistance +15%&lt;br /&gt;
----When enchanted on &amp;#039;&amp;#039;&amp;#039;Accessory&amp;#039;&amp;#039;&amp;#039; or &amp;#039;&amp;#039;&amp;#039;Weapon&amp;#039;&amp;#039;&amp;#039;:&lt;br /&gt;
&lt;br /&gt;
Increases damage with &amp;lt;span style=&amp;quot;color:#3498DB&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;Poison&amp;#039;&amp;#039;&amp;#039;&amp;lt;/span&amp;gt; magic by 5%.&lt;br /&gt;
&lt;br /&gt;
7% more &amp;lt;span style=&amp;quot;color:#F44336&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;physical&amp;#039;&amp;#039;&amp;#039;&amp;lt;/span&amp;gt; damage vs Neutral element.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:F6.jpg|40x40px]] &lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Ghost Augment&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|When enchanted on &amp;#039;&amp;#039;&amp;#039;Armor&amp;#039;&amp;#039;&amp;#039;:&lt;br /&gt;
Enchants the armor with the Ghost element.&lt;br /&gt;
----When enchanted on &amp;#039;&amp;#039;&amp;#039;Garment&amp;#039;&amp;#039;&amp;#039;, &amp;#039;&amp;#039;&amp;#039;Top&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;&amp;#039;Headgear&amp;#039;&amp;#039;&amp;#039; or &amp;#039;&amp;#039;&amp;#039;Footgear&amp;#039;&amp;#039;&amp;#039;:&lt;br /&gt;
&lt;br /&gt;
Ghost resistance +15%&lt;br /&gt;
----When enchanted on &amp;#039;&amp;#039;&amp;#039;Accessory&amp;#039;&amp;#039;&amp;#039; or &amp;#039;&amp;#039;&amp;#039;Weapon&amp;#039;&amp;#039;&amp;#039;:&lt;br /&gt;
&lt;br /&gt;
Increases damage with &amp;lt;span style=&amp;quot;color:#3498DB&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;Ghost&amp;#039;&amp;#039;&amp;#039;&amp;lt;/span&amp;gt; magic by 5%.&lt;br /&gt;
&lt;br /&gt;
7% more &amp;lt;span style=&amp;quot;color:#F44336&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;physical&amp;#039;&amp;#039;&amp;#039;&amp;lt;/span&amp;gt; damage vs Ghost element.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:F6.jpg|40x40px]] &lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Neutral Augment&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|When enchanted on &amp;#039;&amp;#039;&amp;#039;Armor&amp;#039;&amp;#039;&amp;#039;:&lt;br /&gt;
Neutral resistance +5% and Ghost +10%.&lt;br /&gt;
&lt;br /&gt;
But receives 15% more damage from Poison element.&lt;br /&gt;
----When enchanted on &amp;#039;&amp;#039;&amp;#039;Garment&amp;#039;&amp;#039;&amp;#039;, &amp;#039;&amp;#039;&amp;#039;Top&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;&amp;#039;Headgear&amp;#039;&amp;#039;&amp;#039; or &amp;#039;&amp;#039;&amp;#039;Footgear&amp;#039;&amp;#039;&amp;#039;:&lt;br /&gt;
&lt;br /&gt;
Neutral resistance +15%&lt;br /&gt;
----When enchanted on &amp;#039;&amp;#039;&amp;#039;Accessory&amp;#039;&amp;#039;&amp;#039; or &amp;#039;&amp;#039;&amp;#039;Weapon&amp;#039;&amp;#039;&amp;#039;:&lt;br /&gt;
&lt;br /&gt;
Increases damage with &amp;lt;span style=&amp;quot;color:#3498DB&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;Neutral&amp;#039;&amp;#039;&amp;#039;&amp;lt;/span&amp;gt; magic by 5%.&lt;br /&gt;
&lt;br /&gt;
7% more &amp;lt;span style=&amp;quot;color:#F44336&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;physical&amp;#039;&amp;#039;&amp;#039;&amp;lt;/span&amp;gt; damage vs Undead element.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Random Option Enchants [Minor Gear Enchant] ====&lt;br /&gt;
The &amp;#039;&amp;#039;&amp;#039;Minor Gear Enchant&amp;#039;&amp;#039;&amp;#039; are considered additional enchants, since they do not require a gem enchant beforehand. This means you can apply the &amp;#039;&amp;#039;&amp;#039;Minor Gear Enchant&amp;#039;&amp;#039;&amp;#039; at any time, regardless of whether your gear is refined or already has one or two gem enchants.&lt;br /&gt;
&lt;br /&gt;
Unlike gem enchants, the &amp;#039;&amp;#039;&amp;#039;Minor Gear Enchant&amp;#039;&amp;#039;&amp;#039; can be equipped on all gear except &amp;#039;&amp;#039;&amp;#039;Mid Headgear, Lower Headgear&amp;#039;&amp;#039;&amp;#039; and &amp;#039;&amp;#039;&amp;#039;Weapons.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
When using the &amp;#039;&amp;#039;&amp;#039;Minor Gear Enchant&amp;#039;&amp;#039;&amp;#039;, an interface will appear showing the gear that can be enchanted.&lt;br /&gt;
&lt;br /&gt;
[[File:Minorenchant.png|center|frameless|601x601px]]&amp;#039;&amp;#039;&amp;#039;To enchant, double-click or select the item you want to enchant and then click &amp;quot;Make&amp;quot; to apply the enchant.&amp;#039;&amp;#039;&amp;#039;[[File:Appliedminorenchant.png|center|frameless]]The possible enchant options via this method are:&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;STR 1 ~ 5&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;AGI 1 ~ 5&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;INT 1 ~ 5&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;DEX 1 ~ 5&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;VIT 1 ~ 5&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;LUK 1 ~ 5&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Note:&amp;#039;&amp;#039;&amp;#039; These enchants belong to the Laphine Upgrade system and can be attempted repeatedly until you obtain the desired enchant, without the risk of breaking the gear, so it&amp;#039;s a good idea to use it multiple times until you get what you want.&lt;/div&gt;</summary>
		<author><name>OptimusM</name></author>
	</entry>
</feed>